Categories: BusinessGamesGaming

The behind-the-scenes of the surprising restructuring at BioWare

BioWare has been working over the past few months to move employees to other teams at Electronic Arts (EA) that had open roles. Initially, dozens of BioWare employees were told they would temporarily be allocated to other EA projects following the launch of Dragon Age: The Veilguard.

However, EA has now informed these employees that the transfers are permanent.

Jason Schreier’s recent article for Bloomberg reports that BioWare has undergone significant restructuring, reducing its workforce to under 100 employees. This change follows the release of Dragon Age: The Veilguard and as the studio focuses on the next Mass Effect game. Many employees have been permanently transferred to other Electronic Arts projects, a move that hasn’t been well-received by all.

The decision was influenced by the financial update that Electronic Arts reported to its investors previous to their earning release, that titles like the latest Dragon Age, fell short on holidays sales’ expectations.

Reportedly, the restructuring has not been well-received by all employees. Several employees are reportedly unhappy with the permanent transfers and the overall reduction in staff and while it some point of view, it is better than just being layoff, the main thing is on how thing went from temporary to permanent.

And added to the mix that if BioWare needs more staff, the previous staff needs to reapply to job listing and not ask a direct transfer.

And meanwhile, BioWare plans to staff back up once the next Mass Effect game gets further into production. The studio is currently focusing on this highly anticipated project, which is expected to be a major release but according to Schreier’s sources, the development is barely at the midpoint between preproduction and full production.

Which raises the question… how a understaffed gaming studio can handle a big AAA game development and expects not repeat the mistakes and haste decision?

I will purposely bring as a notorious example, Anthem, a great game but with poorly post-launch support and some other details that can be discussed in a future editorial and/or YouTube video.

BioWare, once known for ambitious role-playing games like Dragon Age and the original Mass Effect trilogy, has faced challenges with recent projects. The studio’s last two major releases, Mass Effect: Andromeda and Anthem, were met with mixed reviews and criticism from both fans and critics.

GeeZusGG

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