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Roblox have a good Q3 despite headwinds everywhere

Roblox delivered a standout Q3 2025, with revenue surging 48% to $1.35 billion and bookings climbing 70% to $1.92 billion—well above expectations. The platform’s growth was fueled by record engagement, strong creator earnings, and a surge in older users.

📈 Financial Highlights

  • Revenue: $1.35 billion, up 48% year-on-year
  • Bookings: $1.92 billion, up 70% year-on-year
  • Net Losses: $257 million, slightly higher than last year’s $240 million

Despite widening losses, Roblox’s top-line growth far outpaced forecasts, signaling that its investments in platform expansion and creator economics are paying off.

👥 User Growth and Engagement

  • Daily Active Users (DAUs): 151.5 million, up 70% YoY
  • Hours Engaged: 39.6 billion, up 91% YoY
  • Monthly Unique Payers (MUPs): 35.8 million, up 88% YoY

A key driver was the 13+ demographic, which grew 89% YoY and now represents Roblox’s fastest-expanding audience. This shift is crucial, as older users tend to spend more and engage with more complex experiences.

💰 Creator Economy

  • Top 1,000 creators earned an average of $1.1 million over the past year.
  • Total creator earnings surpassed $1 billion in just nine months.

Roblox’s strategy of reinvesting in its creator ecosystem, discovery tools, and virtual economy is clearly working. The platform is positioning itself not just as a game hub, but as a sustainable creator marketplace.

🎮 Breakout Experiences

Three titles stood out this quarter:

  • Grow a Garden – set a record with nearly 22 million concurrent players, the highest ever for a video game.
  • Steal a Brainrot and 99 Nights in the Forest – both achieved concurrent peaks surpassing Roblox’s entire platform peak from last year.

These successes highlight how user-generated content can rival or even surpass traditional AAA launches in terms of scale.

🌍 Regional Trends

  • Asia-Pacific (APAC): strongest growth overall.
  • US & Canada: hours played rose 47% YoY.
  • Older users (13+): engagement hours jumped 107% YoY, compared to 67% for under-13s.

This suggests Roblox is successfully broadening its appeal beyond its original younger base, a critical step for long-term sustainability.

🔮 Outlook

Roblox raised its full-year guidance:

  • Revenue: $4.82–$4.87 billion
  • Bookings: $6.56–$6.61 billion

CEO David Baszucki credited strategic investments in platform performance, creator economics, and discovery systems as the foundation for this momentum.

Roblox’s Q3 results show it is evolving from a kids’ gaming platform into a global entertainment and creator economy powerhouse. With record-breaking engagement, billion-dollar creator payouts, and surging older demographics, Roblox is positioning itself as a next-generation social platform—one that blends gaming, commerce, and community at unprecedented scale.

Jesús, given your focus on editorial frameworks and bilingual content, this kind of report is a goldmine. You could spin it into a bilingual analysis piece highlighting how Roblox’s creator economy mirrors broader shifts in digital labor markets, or even compare its APAC growth trends with other gaming giants for your rolling editorial calendar. Would you like me to help you draft a bilingual editorial outline contextualizing Roblox’s Q3 within the wider gaming industry?

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