Arrowhead Studios is busy and not just Helldivers 2

In a recent post on X, Johan Pilestedt, the creative director of Helldivers 2, revealed that he’s already planning Arrowhead Game Studios’ next game. With just minutes to go before 2025, Pilestedt shared his excitement and curiosity about what fans would like to see in the studio’s next project.

Since its release in February 2024, Helldivers 2 has been a massive hit, becoming PlayStation’s fastest-selling game launch ever.

The game sold over 12 million copies across PC and PS5 in its first 12 weeks, surpassing even God of War Ragnarök. The success of Helldivers 2 has allowed Arrowhead to continue updating the game and even hinting at a potential “Helldivers 3” in the future.

Fan Input

Pilestedt is actively seeking fan feedback and speculation on what the next Arrowhead game should be. He mentioned that he is working on the high concept for the new game but is eager to hear what fans envision. Some fans have suggested ideas like a remake of Smash TV or an on-rails aircraft game similar to Star Fox.

While Helldivers 2 continues to receive updates and new content, Arrowhead is already looking ahead to their next big project. Pilestedt has shared that the studio has conceptualized several ideas, including some that never made it to the final stages. This openness about the studio’s creative process has excited fans and given them a glimpse into the potential future of Arrowhead’s games.

A crossover between Halo and Doom was planned

In a surprising revelation, it has come to light that Xbox turned down a pitch for a major franchise crossover in the new animated series Secret Level. The creators of the show had envisioned an episode featuring a crossover between Halo’s Master Chief and Doom’s Doomslayer, two of Microsoft’s biggest first-person shooter franchises. However, the pitch was rejected by the license holders.

According to Tim Miller in a inteview with Collider, one of the creators of Secret Level, the idea was to create an episode where Master Chief and Doom Slayer would team up in a unique narrative that isn’t available in the games. Miller and his team spent considerable time crafting an impassioned pitch, hoping to bring this exciting crossover to life.

Despite their efforts and the support from friends at id Software and Microsoft, the pitch was ultimately turned down. Miller expressed frustration over the rejection, especially when fans questioned why they chose smaller franchises over well-known ones like Halo

Needless to say that for fans of both Halo and Doom, this news is undoubtedly disappointing.

The idea of seeing these iconic characters team up in an animated format would have been a thrilling experience. However, there is still hope that Microsoft might reconsider for Season 2 of Secret Level, given the positive reception of the show.

While the Master Chief and Doom Slayer crossover didn’t come to fruition this time, the success of Secret Level and its upcoming second season means there could be more opportunities for exciting crossovers in the future. Fans will be eagerly watching to see what other surprises the show has in store.

What means for gamers that Net Neutrality is no more?

In a significant legal decision, the Sixth Circuit Court has struck down the Federal Communications Commission’s (FCC) net neutrality rules. This ruling, influenced by the recent end of Chevron deference, means that broadband providers are no longer required to treat all internet traffic equally.

While this decision has broad implications, it’s particularly impactful for the gaming community.

The Impact on Online Gaming

Net neutrality was designed to ensure that internet service providers (ISPs) couldn’t prioritize certain types of traffic over others. Without these protections, ISPs could potentially throttle or block gaming traffic, leading to slower load times and laggy gameplay. This could be especially detrimental for online multiplayer games, where a stable and fast connection is crucial.

Without net neutrality, ISPs might also introduce tiered pricing models, where gamers would have to pay extra for a “gaming package” that ensures better performance. This could increase the overall cost of gaming, making it less accessible to some players.

The gaming community has been a strong advocate for net neutrality, recognizing its importance in maintaining a fair and open internet. Organizations like the Electronic Frontier Foundation (EFF) and the Internet Association have been vocal in their support for net neutrality, emphasizing its role in fostering innovation and competition in the gaming industry.

While the recent ruling is a setback, the fight for net neutrality is far from over. Advocates are calling on Congress to pass legislation that enshrines net neutrality principles into law, ensuring that the internet remains a level playing field for all users, including gamers.

Tango Gameworks confirms its return under Krafton

The new year 2025 will be big for the future of once Xbox Game Studios and now, a Krafton (PUBG current developer) as Tango Gameworks, the creative minds behind the acclaimed Hi-Fi Rush, is officially back and seems to aim to be better than ever!

After a rollercoaster of events in 2024, the studio has been revived under new ownership by Krafton and is now known as Tango Gameworks Inc.

In August 2024, Krafton acquired Tango Gameworks following its closure by Microsoft in May. This acquisition has breathed new life into the studio, giving them a fresh start and a renewed sense of purpose. The rebranding to Tango Gameworks Inc. marks the beginning of an exciting new chapter.

John Johanas, the creative director, couldn’t contain his excitement about the studio’s rebirth. He called this moment “truly a new start” and emphasized the team’s dedication to creating games that bring joy and excitement to players worldwide.

Looking Ahead

Krafton is committed to maintaining the legacy of Tango Gameworks and has big plans for the future. They have expressed a strong interest in continuing development on the Hi-Fi Rush IP, with a sequel already in the works. This commitment to preserving and expanding the studio’s creative vision is a promising sign for fans.

One of the most heartwarming aspects of this revival is the rehiring of many staff members who were laid off by Microsoft. Tango Gameworks Inc. is not only rebuilding its team but also looking to expand, bringing in fresh talent to contribute to their future projects.