Xbox capacity of letting you buy games via mobile app is closer than ever

One of the promises that Microsoft claimed during the Preliminary Injunction against the purchase of Activision Blizzard King was to actually developing a mobile store and while it has been a GREAT WHILE about news regarding of this, Xbox is really close to make it a reality.

Microsoft announced that soon, you will be able to buy games and add-on content, join Game Pass, and redeem Perks directly from the Xbox app on mobile along with Xbox Console gameplay streaming.

We’re excited to announce that one of the most requested features from the Xbox community is coming to the Xbox app. Players will soon be able to buy games and add-on content, join Game Pass, and redeem Perks directly from the Xbox app on mobile. Be ready to play on day one by pre-ordering games like Tony Hawk’s Pro Skater 3 + 4 and then set it to pre-install on Xbox consoles from the app. Buy games like Assassin’s Creed Shadows and MLB The Show 25. Players will also be able to join Game Pass directly from the Xbox app. Ultimate members can redeem Perks like the Sea of Thieves Seventh Serving Emote directly from the app.

This experience will start to roll out to beta users on iOS and Android and will be available soon for everyone on the Google Play Store on Android devices and the Apple Store.

It is speculated that while the internal store will go live, Microsoft is taking time with the capacity of playing the games with your iOS and Android device while attending the final stretch of the legal standing of Google on opening more its policy about 3rd party stores.

Game you own, game that you can play anywhere

One of the biggest promise that Microsoft had with Xbox Game Pass, mainly Game Pass Ultimate user, is that any game that you truly own because you paid for should be appearing in your Game Pass Cloud library.

In other words, gamer will be able to stream select games they own in addition to the Game Pass catalog on their Xbox Series X|S and Xbox One consoles and Microsoft claims that over 100 games and expect to more games to join the catalog in near future. 

This update aligns with Microsoft’s broader strategy to enhance accessibility and player-centric experiences, but the mobile store initiative might still be in development or part of future updates.

While it is an incredible feat, it appears that this doesn’t seem to be the promised mobile store that Microsoft discussed during the Activision Blizzard Preliminary Injunction hearings. During those hearings, Microsoft emphasized its plans to create a competitive mobile gaming store to challenge existing platforms.

Finally, in a minor update of Xbox ecosystem for April, expect a new feature on the game hub, where Xbox pulls up “relevant information” about a game, such as player stats, achievements, friends currently playing the game, events, and available add-ons.

Xbox relaunch of retro gaming classics cancelled due the need of further censorship

The recent cancellation of the Xbox One version of “Steam-Heart’s & Advanced Variable Geo Saturn Tribute” by Japanese publisher City Connection has sent ripples of disappointment and sparked a critical discussion within the gaming community. This compilation, intended as a loving tribute to two cult-classic fighting game series from the Sega Saturn era, was initially announced with considerable fanfare, promising to bring these beloved titles to a new generation of players across multiple platforms.

However, the rug was unexpectedly pulled out from under Xbox owners due to what City Connection described as significantly more stringent censorship demands from Microsoft compared to other platform holders.

To understand the weight of this cancellation, it’s crucial to delve into the history of the games themselves. “Steam-Heart’s”, released in 1996 by Jaleco for the Sega Saturn, is a unique 2D fighting game distinguished by its charming anime-inspired art style and a roster comprised entirely of female characters, many with distinct steampunk-esque designs. Its gameplay, while rooted in traditional fighting game mechanics, offered a unique flavor that resonated with a dedicated following.

“Advanced Variable Geo” (AVG), developed by TGL and spanning several iterations, primarily on PC before making its way to consoles like the PlayStation and Sega Saturn, is another series of 2D fighting games featuring an all-female cast. Known for its fluid animation and more mature aesthetic compared to “Steam-Heart’s,” AVG also carved out a niche for itself with its engaging gameplay and memorable characters.

The announcement of the “Steam-Heart’s & Advanced Variable Geo Saturn Tribute” was met with considerable excitement. Retro gaming enthusiasts and fans of these specific series eagerly anticipated the opportunity to revisit these titles with modern enhancements and on contemporary hardware. The initial announcement included releases for PC, Nintendo Switch, PlayStation 5, and importantly, Xbox One. This multi-platform approach suggested a broad appeal and a desire to make these classic fighters accessible to as many players as possible.

However, the recent statement from City Connection revealed a significant roadblock. While the publisher acknowledged that some level of alteration was necessary to bring the games to modern platforms – a common practice when dealing with older titles that may contain content that doesn’t align with current platform standards or regional sensitivities – the censorship or modification requests from Microsoft for the Xbox version were deemed excessively demanding. According to City Connection, these requests went “beyond what was required for other platforms,” ultimately leading to the difficult decision to cancel the Xbox One release.

The lack of specific details regarding the nature of the contentious content has fueled speculation and frustration. Was the issue related to character designs deemed too suggestive? Were there animations or in-game scenarios that triggered a stricter response from Microsoft’s content review process? Without concrete information, the community is left to fill in the blanks, leading to a spectrum of theories and criticisms leveled against the perceived inconsistencies in platform censorship policies.

This situation unfortunately paints a concerning outlook for similar retro re-releases on the Xbox platform in the future. If Microsoft maintains a significantly stricter stance on content compared to its competitors, it could deter other Japanese publishers, particularly those dealing with titles featuring anime-inspired aesthetics or content that might be perceived as borderline, from even attempting an Xbox release. This could lead to Xbox owners being consistently excluded from experiencing certain classic games, limiting the platform’s appeal for retro enthusiasts and potentially impacting its library diversity.

The cancellation of “Steam-Heart’s & Advanced Variable Geo Saturn Tribute” on Xbox serves as a stark reminder of the often-opaque and seemingly arbitrary nature of platform content moderation. While some level of standardization is understandable, the apparent disparity in requirements between Xbox and other platforms in this instance raises serious questions about the consistency and fairness of these policies.

For fans of these classic fighters on Xbox, the cancellation is a significant disappointment, and it casts a shadow of uncertainty over the potential for similar retro revivals on the platform moving forward.

The hope remains that greater transparency and a more consistent approach to content guidelines across all platforms can prevent similar exclusions in the future, ensuring that all gamers have the opportunity to experience gaming history.

Via Niche Gamer

This is what’s next from Bloober Team, the devs behind the remake of Silent Hill 2

Bloober Team, the Polish studio behind the critically acclaimed Silent Hill 2 remake, has officially released the trailer for its next ambitious project, Cronos: The New Dawn. This new survival horror title takes players on a time-bending journey through a dystopian future and the eerie remnants of 1980s Poland, blending psychological horror with action-packed gameplay.

Bloober Team has steadily built its reputation in the horror gaming genre, with titles like Layers of Fear, The Medium, and Blair Witch. However, it was their Silent Hill 2 remake that truly cemented their status as a powerhouse in psychological horror. The remake successfully captured the haunting atmosphere and emotional depth of the original while modernizing its mechanics, earning widespread praise from both critics and longtime fans.

With Silent Hill 2 proving to be a turning point for the studio, Bloober Team is now leveraging that momentum to push the boundaries of horror storytelling with Cronos: The New Dawn.

The Story Behind Cronos: The New Dawn

Set in a world where Eastern European brutalism meets retro-futurist technology, Cronos follows a Traveler navigating a post-apocalyptic wasteland in search of time rifts that transport them back to the 1980s. The game’s narrative unfolds across two timelines: the bleak future overrun by monstrous abominations and the past, where humanity is on the brink of The Change, a mysterious cataclysmic event.

The setting draws inspiration from the real-life Nowa Huta district of Krakow, Poland, adding a layer of authenticity to the game’s eerie atmosphere. Bloober Team’s Polish roots shine through in the environmental storytelling, making Cronos a deeply personal project for the developers.

Unlike Silent Hill 2, which focused on psychological horror and exploration, Cronos introduces a more action-oriented approach. The game features a unique “merge” mechanic, where fallen enemies must be burned completely—otherwise, they can fuse with existing creatures, evolving into deadlier forms. This mechanic forces players to think strategically, ensuring that every encounter is a tense battle for survival.

Weapons range from laser tripwires to heavy shotguns, offering a diverse arsenal to combat the grotesque creatures that lurk in the wasteland. The game’s combat system draws comparisons to Dead Space, with its emphasis on dismemberment and tactical engagement.

A New Era for Bloober Team

With Cronos: The New Dawn, Bloober Team is proving that it’s not just a studio known for remakes—it’s a creative force capable of crafting original horror experiences that rival the best in the genre. The game is set to release in 2025 on Xbox Series X/S, PlayStation 5, and PC, though a specific launch date has yet to be announced.

As the gaming world eagerly anticipates Cronos, one thing is clear: Bloober Team is ready to redefine sci-fi horror, blending psychological depth with pulse-pounding action. If Silent Hill 2 was their proving ground, Cronos: The New Dawn is their bold next step into the future of horror gaming.

Niantic running its 1st layoffs post selling gaming business that included Pokémon Go & Monster Hunter Now

Niantic, a pioneering game developer best known for its hit game Pokémon Go, has long been synonymous with augmented reality gaming. It earned a reputation for turning ordinary streets into magical gaming landscapes, encouraging players to explore the world around them while hunting for virtual creatures. Its innovative approach to gaming drew millions of players into its virtual worlds, blending physical activity and social engagement.

Niantic began as an internal startup within Google before becoming an independent entity in 2015. With Pokémon Go’s release in 2016, the company skyrocketed to fame, redefining mobile gaming by integrating AR technology into gameplay. The app became a cultural phenomenon, attracting players of all ages. Niantic continued to expand its portfolio with titles like Ingress and Harry Potter: Wizards Unite, cementing its position as a leader in the AR gaming industry.

However, even with its success, Niantic faced challenges. In 2023, the company had to downsize significantly due to financial difficulties and unmet internal goals. This included the closure of its Los Angeles studio and layoffs impacting 230 employees. These cuts highlighted the pressures of sustaining its ambitious projects and maintaining profitability in a competitive market.

Fast forward to 2025, Niantic has entered a new chapter with its acquisition by Scopely for $3.5 billion. Scopely, a renowned gaming company under Saudi Arabia’s Savvy Games Group, now owns Niantic’s gaming division. This acquisition has led to significant restructuring, including the formation of Niantic Spatial—a new entity focusing on geospatial AI technology.

As part of this transition, Niantic announced that it would lay off 68 employees, effective May 20, 2025. The layoffs, according to CEO John Hanke, are aimed at aligning the company with its new startup-like approach and geospatial AI focus. Hanke assured that these layoffs are not performance-related but are necessary for streamlining operations.

With Scopely’s involvement, there have been concerns among players about potential changes to Niantic’s games, particularly Pokémon Go. However, Niantic has reassured fans that the core experience of its games will remain intact under the new leadership. Despite the challenges, Niantic continues to boast a robust player base, with over 30 million monthly active users across its games.

The acquisition represents a pivotal moment for Niantic, as it shifts from its gaming roots to explore broader applications of geospatial AI. Whether this new direction will yield success and innovation remains to be seen, but Niantic’s journey thus far underscores its resilience and adaptability.

Microsoft Gaming CEO is a Nintendo Switch 2 believer

Phil Spencer, the head of Xbox, has recently reiterated his enthusiastic support for Nintendo’s highly anticipated Switch 2 console, showcasing the deepening collaboration between the two gaming giants. Here’s a comprehensive look into the key points of his statements and their implications for the gaming industry

Is not a secret neither a unknown fact that Spencer has always expressed admiration for Nintendo’s innovation and role in shaping the gaming landscape. His recent comments highlight the strategic importance of the partnership between Xbox and Nintendo. This alliance allows Xbox to extend its reach to audiences who may not primarily engage with PC or Xbox platforms, aligning with Microsoft’s broader vision of accessibility in gaming.

A key element of Spencer’s vision is to bring Xbox experiences to as many platforms as possible. For the Switch 2, this includes plans to bring Xbox franchises like Diablo 4, Halo: The Master Chief Collection, and Microsoft Flight Simulator to the console. Notably, Activision, under Microsoft’s umbrella, is also committed to releasing Call of Duty titles on the Switch 2, further solidifying this cross-platform integration.

This approach underscores Xbox’s strategy of creating a unified gaming ecosystem that transcends traditional hardware boundaries. Whether on cloud, PC, or consoles, Xbox aims to make its games and features widely accessible.

Nintendo’s Role in Innovation

Spencer’s comments reflect his respect for Nintendo’s ability to innovate and captivate diverse audiences. He described Nintendo as a “great partner” and expressed excitement about collaborating on the Switch 2. Spencer’s belief in Nintendo’s significance in the industry further cements the potential for groundbreaking developments as the two companies work together.

Speaking in a new interview with Variety, Spencer has reconfirmed about Microsoft Gaming and Xbox supporting Switch 2, stating that he was “a big believer in what Nintendo means for this industry”.

We’ve been supporting Switch 1, I want to support Switch 2. Nintendo has been a great partner. We think it is a unique way for us to reach players who aren’t PC players, who aren’t players on Xbox. It lets us continue to grow our community of people that care about the franchises that we have, and that’s really important for us to make sure we continue to invest in our games.

I’m really a big believer in what Nintendo means for this industry and us continuing to support them. And getting the support from them for our franchises, I think, is an important part of our future.

Scheduled for a June 5, 2025 release, the Switch 2 represents a significant opportunity for Xbox to connect with new audiences. Spencer emphasized that the collaboration with Nintendo aligns with Xbox’s mission to build a community of players across platforms, leveraging the popularity and reach of Nintendo’s hardware.

The partnership between Xbox and Nintendo signals a shift towards greater collaboration and inclusivity in the gaming industry. By working together, the two companies aim to deliver high-quality gaming experiences to a wider audience, pushing the boundaries of what’s possible in gaming innovation.

In conclusion, Phil Spencer’s comments underline a strong commitment to the Xbox-Nintendo partnership, with the Switch 2 serving as a pivotal platform for this collaboration. As the June launch approaches, gamers can look forward to seeing how this partnership evolves and shapes the future of gaming.

Xbox Game Pass games for April 2025 announced (also games leaving)

Microsoft has unveiled the latest updates for Xbox Game Pass in April 2025, bringing an exciting mix of new titles and farewells to the subscription service. Here’s a detailed look at what’s happening:

New Additions

This month, Xbox Game Pass subscribers can look forward to a variety of games across different genres and platforms.

The following are the games and their arrival date:

  • Grand Theft Auto V – April 15
  • Neon White (Console) – April 16*
  • SpongeBob SquarePants: The Patrick Star Game (Cloud, Console, and PC) – April 16
  • Crime Scene Cleaner (Cloud, PC, and Xbox Series X|S) – April 17**
  • Tempopo (Cloud, Console, and PC) – April 17**
  • Clair Obscur: Expedition 33 (Cloud, PC, and Xbox Series X|S) – April 24**
  • Towerborne (Game Preview) (Cloud, PC, and Xbox Series X|S) – April 29**
  • Far Cry 4 (Cloud, Console, and PC) – April 30
  • Anno 1800 (Cloud, PC, and Xbox Series X|S) – May 1
  • Call of Duty: Modern Warfare II (Cloud, Console, and PC) – May 1**
  • Dredge (Cloud, PC, and Xbox Series X|S) – May 6

* Only added to the Game Pass Standard tier | **Not included in the Xbox Game Pass Standard tier

Games Leaving the Service

As new games arrive, some titles will be departing Xbox Game Pass. Notable exits include:

  • Sniper Elite 5
  • Thirsty Suitors
  • The Last Case of Benedict Fox
  • Kona 2: Brume
  • The Rewinder
  • Have A Nice Death

Subscribers have until April 30 to enjoy these games, with a 20% discount available for those who wish to purchase them before they leave.

This mix of arrivals and departures ensures that Xbox Game Pass continues to offer a dynamic and ever-evolving library of games.