
In the world of gaming, few titles carry the weight and anticipation of Grand Theft Auto VI. With Rockstar Games’ legacy of genre-defining open-world experiences, expectations are sky-high. But according to recent rumors, the road to GTA VI has been anything but smooth—allegedly involving not one, not two, but three full story reboots. Let’s dive into the details of this fascinating development saga.
Once again, I am bending the “no rumors” rule because I find the revelation interesting and have the logical explanation about why development has taken so ridiculously long and not because “the newest peak of perfection” that Rockstar Games have been teasing for years.
The First Vision: A Noir Thriller with Three Protagonists
The earliest rumored version of GTA VI was reportedly a gritty detective story, described as “worthy of a thriller,” featuring three protagonists. This narrative was in development until late 2016 and was said to explore darker, more mature themes than previous entries. However, publisher Take-Two Interactive allegedly found the tone too bleak and ultimately vetoed the project.
The Second Attempt: A Chaotic Duo
The second iteration shifted gears dramatically. This version centered on two characters: a policewoman and a drug smuggler’s underling—described as being “as crazy as Trevor from GTA V.” This dynamic pairing promised a volatile and unpredictable storyline. Despite 18 months of development, this version too was scrapped, reportedly for failing to meet internal expectations.
The Third Pitch: Redemption and Descent
The third and final rumored reboot retained the dual-protagonist structure but swapped the policewoman for a new character: an African-American former soldier, recently released from prison and drawn into the criminal underworld. This version was said to be canceled in March 2019, marking the third major narrative overhaul.
One of the most striking claims tied to these reboots is their alleged role in the departure of Dan Houser, Rockstar’s co-founder and longtime creative lead. The repeated cancellations and mounting pressure may have contributed to his decision to step down from his role as Vice President of Creative.
While these rumors remain unconfirmed and should be taken with a grain of salt, they offer a compelling glimpse into the high-stakes world of AAA game development. If true, they help explain the unusually long development cycle and the intense secrecy surrounding GTA VI.
Rockstar has since revealed a new direction for the game, including a Latina protagonist named Lucia and a setting inspired by modern-day Vice City. Whether this final vision lives up to the hype remains to be seen—but if the rumors are any indication, it’s a version that survived a gauntlet of creative reinvention.
