Capcom Spotlight 2025 Recap: Four Franchises, Forty Minutes, Infinite Hype

Capcom Spotlight Juen 2025 delivered exactly what fans have been craving: a laser-focused, 40-minute showcase centered on four pillars of the publisher’s next wave. Here’s a deep dive into every trailer, tease, and developer tidbit from June 26, 2025.

When and Where
The stream kicked off at 3 PM PT / 6 PM ET on Capcom’s official YouTube and Twitch channels, complete with subtitles in 13 languages. True to Capcom’s word, it wrapped in roughly 40 minutes—no filler, just rapid-fire updates.

The Core Four Lineup
Capcom locked in four spotlight segments: Monster Hunter Wilds, Resident Evil Requiem, Pragmata, and Street Fighter 6.

  1. Monster Hunter Wilds
    Despite a rocky Steam launch and “Overwhelmingly Negative” user scores, Capcom used this segment to outline its roadmap for performance patches, quality-of-life tweaks, and fresh in-game events. While no new expansion was announced, the promise of monthly hunt passes and rotating monster festivals means there’s reason to jump back in once the engine hiccups are ironed out.
  2. Resident Evil Requiem
    The ninth mainline Resident Evil bows February 26, 2026, and Capcom let us peek at a longer demo than the SGF trailer. We saw FBI agent Grace Ashcroft—chosen over series stalwart Leon Kennedy because her vulnerability fuels horror tension—navigate a claustrophobic hotel swarmed with mutated staff. The team teased seamless first- and third-person shifts, adaptive AI patrols, and narrative VHS flashbacks that weave past outbreaks into today’s nightmare.
  3. Pragmata
    Capcom’s space-set puzzle-shooter returns with fresh gameplay and lore details. Slated for 2026 on PS5, Xbox Series X|S, and PC, Pragmata’s low-gravity traversal lets players weave projectiles into makeshift shields and manipulate environments across lunar ruins. Developer clips hinted at boss encounters where gravity wells become weapons—enough to make even the most seasoned sci-fi fan grip their controller tighter.
  4. Street Fighter 6
    Year 3 DLC fighters—Sagat, C. Viper, Ingrid, and Alex—were confirmed back at EVO, but Sagat’s release date remains MIA. The spotlight showed early footage of his Tiger Knee and Jumping Fierce combos and teased a new “Drive Flip” mechanic for mind-games in the corner. Cosmetic bundles and balance refinements round out Capcom’s plan to keep SF6 the fighting-game gold standard well into 2026.

Behind the Scenes: Developer Chats
True to its format, Capcom sprinkled in candid interviews:

  • Monster Hunter producer Ryozo Tsujimoto spoke about retooling traversal with Wirebug slide-boosts to make exploration feel as rewarding as boss hunts.
  • SF6 director Takayuki Nakahira broke down the art of accessible depth, showing how “Drive Flip” ties into both casual parries and pro tournament mind-games.
  • RE9 game director Koshi Nakanishi explained why Leon’s unshakeable calm wouldn’t sell scares, and how Grace’s nerves mirror our own heart-rate spikes when a concierge monstrosity sniffs us out under a table.
  • Pragmata’s narrative lead hinted at collaborations with sci-fi authors to layer nonlinear time jumps into the main arc, though details remain tantalizingly under wraps.

Fan Theories & What’s Next
Already, #CapcomSpotlight is awash in reaction videos and breakdown clips. Some fans spotted a silhouetted dragon in the MH Wilds teaser—could that be the next Elder Dragon? Others believe a blink-and-miss-it QR code at the end will unlock beta access for Wilds’ test event. Keep an eye on your Capcom ID inbox 24 hours post-show.

Looking past Spotlight, Capcom’s next big stage is Tokyo Game Show in September. Will we finally see full gameplay of Requiem’s Raccoon City streets or a surprise Onimusha revival? If this stream was any indicator, it’ll be lean, mean, and packed with reveals that spark hours of theory-crafting.

Review: Lost in Random: The Eternal Die — A Rewarding Roguelike that respects your time

Lost in Random: The Eternal Die is a not-so-direct sequel to the original game that expands its universe with a radically different approach. While a few familiar faces return, the connection to the first title is mostly superficial. This time around, players take control of Aleksandra, the villain from the first game, now trapped in a mysterious world and sporting a new appearance. To escape, she must rely on her combat skills and unlock new abilities along the way.

Gameplay is the star of the show. Drawing inspiration from titles like Hades, the game adopts a fast-paced roguelike structure. Levels and enemies are procedurally generated, and while death resets your run, progress feels meaningful thanks to a system that lets you retain your level and some abilities. The currency you earn can be spent on upgrading weapons or purchasing permanent skills. With four visually distinct areas to explore, every run feels fresh and rewarding.

Combat is fluid and primarily melee-based, featuring swords, hammers, spears, bows, and magical powers. However, it’s in the narrative department where The Eternal Die stumbles. The roguelike format pushes story elements to the background, with brief narrative flashes between fights or during occasional ally encounters. The story lacks the emotional weight of the original, and Aleksandra, as a protagonist, doesn’t evoke much empathy. Watching the former villain try to escape the consequences of her past feels somewhat anticlimactic, especially considering her role in the previous game.

Visually, The Eternal Die is stunning. It retains the original’s signature stop-motion style with clear influences from Tim Burton’s work, reminiscent of films like The Nightmare Before Christmas and Corpse Bride. The isometric perspective gives you a clear view of the chaos during combat without sacrificing visual clarity. The soundtrack is equally impressive, keeping the pace and energy high throughout the action.

Lost in Random: The Eternal Die may not deliver a compelling story, but it excels as an accessible and engaging roguelike. With stylish visuals, satisfying combat, and a sense of constant progression, it’s a solid experience for fans of the genre or newcomers looking for an entry point.

FINAL SCORE: 4/5