Hideo Kojima wants to be the “first” in a unexplored gaming development environment

The legendary auteur behind Metal Gear Solid and Death Stranding has set his sights beyond Earth’s horizon. Hideo Kojima recently revealed a daring ambition: to become the first person ever to develop—and potentially even play—a video game from orbit.

Kojima’s Cosmic Ambition

Kojima spoke with The Guardian about training as an astronaut, mastering docking procedures, and spending several months aboard the International Space Station (ISS) solely to work on a game. At 61, he points out that numerous astronauts continue their careers well past that age, making his dream—by his reckoning—feasible.

He doesn’t envision a short-lived, celebrity photo-op flight. Instead, he wants full immersion: learning spacecraft systems, living in microgravity, and treating game development as seriously as any Earth-bound project. “I want to be the first,” he declared, underlining his determination to break new ground in interactive entertainment.

Technical and Logistical Challenges

Bringing game development hardware and software into orbit poses unique hurdles and after a quick inquiry of how plausible could this be achieved, there are some considerations to be taken like:

  • Microgravity Effects
    Keyboards, screens and peripheral devices must be secured; hot-swappable mounting rigs and magnetic fixtures become essential.
  • Radiation and Electronics
    Cosmic rays can corrupt data and damage delicate microchips. Shielded, medical-grade enclosures and error-correcting code are non-negotiable.
  • Limited Bandwidth & Latency
    Uploading builds and live collaboration with Earth-based studios requires optimized compression and asynchronous workflows.
  • Power and Cooling
    The ISS has finite power allocations; any development station must balance performance with strict power budgets and passive cooling solutions.

While no video game development kit has yet orbited our planet, these challenges are surmountable with today’s technology—and Kojima believes the ISS partners would welcome a creative experiment on par with scientific research missions.

Beyond technicalities, Kojima frames his venture as an existential pursuit. He references what he calls the “Tom Cruise disease”—the idea of testing one’s limits through calculated peril, a philosophy exemplified by Cruise’s own space-shooting movie plans and daredevil stunts.

For Kojima, creating art at the edge of human experience isn’t a gimmick; it’s a catalyst for innovation. By placing himself—and his creative process—in an environment that demands total focus, he hopes to unlock storytelling possibilities unattainable on terra firma.

But the veteran gamer maker and director isn’t the first one with the desire, as film studios have flirted with on-orbit shoots (including Cruise’s aborted ISS scenes), but interactive media––with its iterative builds, user feedback loops, and performance testing––adds another layer of complexity.

Should Kojima succeed, it could:

  • Inspire space agencies to partner with cultural institutions.
  • Catalyze research into human-computer interaction in microgravity.
  • Spark a new genre of orbital-themed games developed half-in, half-out of Earth’s atmosphere.

The convergence of space tourism, private rocketry, and entertainment heralds a future where astronauts and game designers work shoulder to shoulder.

Hideo Kojima’s aspiration to build the first space-borne video game transcends mere headline-grabbing. It fuses his hunger for innovation, appetite for risk, and belief in pushing creative boundaries. Whether he’ll don a spacesuit or steer a Soyuz module remains uncertain, but one thing is clear: the final frontier may soon welcome its first game designer.

Nintendo Switch 2: A Much-Needed Evolution That Feels Like a Pro Version

After eight years since the launch of the original Nintendo Switch, we finally have its long-awaited successor: the Nintendo Switch 2. The original console showed clear signs of aging in its final years, struggling to deliver decent performance in demanding titles. The most obvious case was the latest Pokémon game, where the performance was disappointing. Thankfully, the new console arrives to fix many of those issues and offer a more modern gaming experience.

One of the most notable improvements is the ability to play in 4K resolution when connected to a TV, and even reach 120 frames per second in select games. In handheld mode, the Switch 2 features an 8-inch screen with a new LCD technology that closely mimics the colors of an OLED display. Thanks to its upgraded power, the console can now run much more demanding titles, bringing it closer to the level of its competitors, though not in a one-to-one comparison. Games that previously suffered from technical or visual issues now run the way they were meant to. Pokémon Violet, for example, feels like a completely different game, and Zelda titles no longer suffer from frame drops. The environmental colors now appear vibrant and alive. In terms of build quality, the device feels more premium—less like a toy—and its larger size gives it a more visually appealing presence.

The Joy-Con controllers have also been redesigned. They now use a magnetic attachment system that provides a firmer grip and reduces wear on the locking mechanism. There’s even a new feature that allows them to function like a computer mouse, though it remains unclear how widely this feature will be used in the future. That said, not everything is perfect. The battery life remains a weak point, offering only 2 to 4 hours of regular gameplay. At launch, the system only came with one game designed to showcase its capabilities, and as of now, there’s no clear information on upcoming Nintendo exclusives. There’s also some confusion regarding how physical cartridges work, which might make the transition a bit unclear for some users.

In summary, the Nintendo Switch 2 is the successor many fans have been waiting for. Its improved performance, visual quality, and refined design make it a more capable and modern console. However, due to the lack of a strong game library and its focus on fixing past issues, it currently feels more like a Pro version of the original Switch than a true next-gen leap. It has potential, but at this stage, it’s still hard to fully recommend as a must-buy.

Final Score: 3/5