Rare becomes a 40 years old gaming studio but it wasn’t always an Xbox Games Studio member

Forty years ago, in the quiet town of Ashby-de-la-Zouch, two British brothers—Tim and Chris Stamper—planted the seeds of what would become one of gaming’s most iconic and enigmatic studios: Rare. From pixelated bedroom experiments to genre-defining classics, Rare’s journey is a testament to creative risk-taking, technical wizardry, and a deep understanding of what makes games fun. Now, in 2025, Rare celebrates its Ruby Anniversary with a cascade of tributes, merchandise, and in-game festivities that honor its storied past and enduring influence.

Rare’s roots trace back to Ultimate Play the Game, a ZX Spectrum powerhouse known for titles like Jetpac, Knight Lore, and Sabre Wulf. But by 1985, the Stampers saw the writing on the wall: the British home computer scene was too limited. They pivoted toward the Japanese Famicom (NES), reverse-engineering the console and impressing Nintendo so thoroughly that the Japanese giant gave them an unlimited budget to develop NES games.

This bold move birthed Rare, a studio that would soon become Nintendo’s secret weapon in the West.

The Nintendo Era: Rareware’s Golden Age

Throughout the late ’80s and ’90s, Rare—often branded as Rareware—delivered hit after hit:

  • Wizards & Warriors (1987) and R.C. Pro-Am (1988) showcased Rare’s early NES prowess.
  • Battletoads (1991) became a cult classic for its brutal difficulty and cartoonish charm.
  • Donkey Kong Country (1994) redefined SNES graphics with pre-rendered 3D sprites, selling over 8 million copies and revitalizing Nintendo’s mascot.
  • GoldenEye 007 (1997) revolutionized console FPS design.
  • Banjo-Kazooie (1998) and Perfect Dark (2000) cemented Rare’s reputation for innovation and polish.
  • Conker’s Bad Fur Day (2001) shocked audiences with its mature humor and technical brilliance.

Rare wasn’t just making games—it was crafting genre-defining experiences that pushed hardware to its limits and delighted players with quirky characters, tight mechanics, and unforgettable soundtracks.

The Microsoft Acquisition: A New Chapter

In 2002, Microsoft acquired Rare for $375 million, integrating it into what is now Xbox Game Studios. The transition was rocky—many fans lamented the shift away from Nintendo, and some beloved IPs were left behind. Yet Rare continued to evolve:

  • Grabbed by the Ghoulies (2003) and Kameo (2005) explored new genres.
  • Viva Piñata (2006) blended gardening sim with creature collecting.
  • Rare Replay (2015) celebrated the studio’s legacy with 30 classic titles.
  • Sea of Thieves (2018) embraced live-service multiplayer, becoming one of Xbox’s flagship titles.

Despite ups and downs, Rare remained a studio willing to experiment, adapt, and surprise.

Rare’s official 40th anniversary kicked off on August 4, 2025, with a treasure trove of celebratory content:

In-Game Festivities (Sea of Thieves)

  • Smugglers’ Tide Season launches August 14.
  • Ruby-themed cosmetics, sails, and emotes.
  • Microsoft Rewards bundles with exclusive items.
  • Twitch Drops and Community Weekend events on August 30.

Merchandise & Collectibles

  • Fangamer: Retro Rare varsity hoodies, wireframe logo tees, ruby pins.
  • 8BitDo: Limited-edition Xbox controller featuring Banjo-Kazooie, Viva Piñata, and Donkey Kong Country motifs.
  • iam8bit: Rare 40th Anniversary vinyl collection.
  • Evercade: New cartridge with 12 vintage Rare titles.

Cultural Tributes

  • Heritage plaque unveiled at Ultimate’s original home.
  • Updated Rare All-Stars EP hits Spotify on August 15.

Rare’s celebration isn’t just about nostalgia—it’s a reminder of how deeply its DNA runs through gaming history.

Rare’s legacy is more than just a catalog of hits. It’s a philosophy of playfulness, polish, and personality. Designers like Gregg Mayles, who recently departed after 35 years, helped shape the studio’s identity—from Donkey Kong Country to Sea of Thieves. Rare taught us that games could be weird, witty, and wildly inventive.

Even as trends shift and platforms evolve, Rare’s commitment to player delight remains its guiding star.

In an industry where studios rise and fall with alarming speed, Rare’s 40-year journey is nothing short of remarkable. From cassette tapes to cloud gaming, it has weathered every storm with charm and creativity. Whether you’re sailing the seas in Sea of Thieves, revisiting Banjo-Kazooie, or collecting ruby pins, this anniversary is a chance to honor a studio that helped define what video games could be.

Here’s to Rare—past, present, and future.

Yuke’s is not down and out despite general gamers perception

In the latest financial report for Q2 FY2025, Yuke’s Co., Ltd. revealed a compelling snapshot of its current trajectory. While the numbers reflect a modest dip in revenue compared to the previous quarter, the company’s strategic positioning and historical resilience suggest a developer still deeply embedded in the DNA of Japanese gaming culture.

🏢 Q2 FY2025 Highlights

  • Net Sales: ¥1.1 billion, down 9.6% from Q1
  • Operating Profit: ¥161 million, a 22.6% decrease
  • Ordinary Profit: ¥172 million, down 20.7%
  • Net Income: ¥116 million, a 23.2% drop

Despite the downturn, Yuke’s maintains a strong equity ratio of 89.5%, signaling financial stability. The company attributes the dip to seasonal fluctuations and project timing, with expectations of stronger performance in the latter half of the fiscal year.

But to understand Yuke’s present, we need to rewind the tape.

Founded in 1993 by Yukinori Taniguchi, Yuke’s was named after Taniguchi’s high school nickname—a humble origin for a studio that would go on to define an entire genre of sports entertainment gaming.

Yuke’s first titles were the quirky platformer Hermie Hopperhead and the groundbreaking Toukon Retsuden, a pro wrestling game that became a best-seller in Japan. The latter laid the foundation for Yuke’s future dominance in wrestling games.

WWE Era: Global Recognition

In 2000, Yuke’s began developing wrestling games for THQ and Jakks Pacific, starting with WWF SmackDown!. These titles became synonymous with console wrestling, evolving into the WWE SmackDown vs. Raw series and later WWE 2K.

From 2005 to 2012, Yuke’s even owned a majority stake in New Japan Pro-Wrestling, underscoring its deep ties to the sport.

Creative Frustration and AEW Revival

By 2019, tensions with publisher 2K Sports led Yuke’s to step away from WWE development. The studio voiced frustration over creative limitations and formed a new team to develop a rival wrestling IP.

That vision materialized in AEW Fight Forever, announced in 2020 and led by Hideyuki “Geta” Iwashita, famed for WWF No Mercy and Def Jam Vendetta. The game marked a return to form for Yuke’s—fast-paced, arcade-style wrestling with a nostalgic twist.

With this an returning to the present, Yuke’s current strategy emphasizes:

  • IP diversification beyond wrestling
  • Mobile and online systems via its subsidiary Fine Co., Ltd.
  • Music and multimedia ventures, including Yuke’s Music Co., Ltd.

While Q2 FY2025 shows a dip, the company’s long-term vision remains intact. With a legacy of innovation and a loyal fanbase, Yuke’s continues to evolve—balancing nostalgia with modern demands.

Yuke’s isn’t just a developer—it’s a cultural touchstone for fans of wrestling games and Japanese gaming history. Its financials may fluctuate, but its impact is undeniable. Whether through pixelated piledrivers or strategic pivots, Yuke’s proves that legacy and adaptability can coexist.

Koei Tecmo Celebrates 25 Years of Dynasty Warriors with Major DLC for Origins and a Mysterious Remaster

In a move that has fans of Musou mayhem buzzing with excitement, Koei Tecmo has officially announced two major developments for the Dynasty Warriors franchise: a large-scale DLC expansion for Dynasty Warriors: Origins and a remaster of a classic entry in the series. These announcements were made as part of the publisher’s 25th anniversary celebration for the long-running hack-and-slash saga.

⚔️ Dynasty Warriors: Origins – Expanding the Battlefield

Released earlier this year to critical acclaim and record-breaking Steam numbers, Dynasty Warriors: Origins marked a triumphant return to form for the franchise. With a more focused narrative and refined combat mechanics, Origins reimagined the early days of the Three Kingdoms era through the eyes of new protagonist Ziluan.

Now, Koei Tecmo has confirmed that a “major DLC” is in development. While details remain scarce, the classification of the expansion as “major” suggests more than just cosmetic add-ons or minor tweaks. Fans speculate that the DLC could extend Ziluan’s journey beyond the pivotal Battle of Chi Bi, potentially introducing new characters, maps, and story arcs that delve deeper into the Romance of the Three Kingdoms narrative.

Omega Force head Tomohiko Sho emphasized the studio’s commitment to growing the series’ Western appeal, noting that despite Origins’ success, there’s still “great potential for the series to gain many fans in the future”.

🕰️ A Remaster from the Golden Age?

The second announcement has sparked a wave of speculation: Koei Tecmo is working on a remaster of a past Dynasty Warriors title, though the specific game remains a mystery. In the anniversary trailer, the countdown of mainline entries ends with a cryptic “Dynasty Warriors ?,” teasing fans with possibilities ranging from the PS2-era classics (Dynasty Warriors 3, 4, or 5) to perhaps even a return to the original 1997 fighting game roots.

Given the reverence for Dynasty Warriors 4 and 5—often cited as the series’ peak in terms of character variety, stage design, and replayability—many fans are hoping for a modernized version of these beloved entries. A remaster could bring updated visuals, quality-of-life improvements, and online features to a new generation of players while preserving the nostalgic charm of the originals.

🎉 A Legacy Worth Celebrating

The Dynasty Warriors franchise has sold over 24 million copies worldwide and has expanded beyond gaming into stage productions, live-action adaptations, and crossovers like Hyrule Warriors. Koei Tecmo’s anniversary message reflects deep gratitude to fans and a desire to continue evolving the series for future milestones.

“The fact that the Dynasty Warriors series has continued for 25 years is thanks to everyone involved and all the fans who have supported us. I sincerely thank you from the bottom of my heart.” – Tomohiko Sho

What’s Next?

With both the Origins DLC and the remaster listed as “coming soon,” fans should keep an eye on Koei Tecmo’s official anniversary site for updates. Whether you’re a longtime veteran of the Yellow Turban Rebellion or a newcomer slicing through your first thousand enemies, the future of Dynasty Warriors looks brighter—and bloodier—than ever.

HCS Salt Lake City 2025 Major

The Halo Championship Series (HCS) Salt Lake City Major 2025, held from August 1–3 at the Salt Palace Convention Center, delivered a thrilling weekend of top-tier Halo Infinite competition. With 60 teams, a $250,000 prize pool, and a packed schedule of side tournaments and fan activations, this A-Tier event was a defining moment in Year 4 of Halo esports.

📊 Final Standings & Prize Distribution

🥇 PlacementTeamPrizeCharlotte Major Qualification
1stShopify Rebellion$100,000Yes
2ndOpTic Gaming$60,000Yes
3rdFaZe Clan$30,000Yes
4thSpacestation Gaming$17,500Yes
5th–6thTeam Nemesis, TSM$8,000No
7th–8thCloud9, ENVY$5,000No

Individual Awards:

  • 🧠 MVP: LastShot
  • 🛡️ Best Support: Falcated
  • 🎯 Best Slayer: Royal2
  • 🎮 Best Objective: Lqgend
  • 🧢 Best Coach: Lunchbox

Highlights from the Championship Bracket

  • Shopify Rebellion dominated the Grand Finals, sweeping OpTic Gaming 4–0 in a Best-of-7 series.
  • FaZe Clan fought through the lower bracket with clutch wins over Spacestation and Team Nemesis before falling to OpTic in the Lower Final.
  • Spacestation Gaming, the hometown heroes, made a strong run but were eliminated by FaZe in a tense 3–0 series.

🗺️ Map Pool & Game Modes

The tournament featured a diverse map rotation across modes like Slayer, CTF, Oddball, King of the Hill, Strongholds, and Assault. Key maps included:

  • Aquarius
  • Live Fire
  • Recharge
  • Solitude
  • Origin
  • Streets
  • Fortress
  • Forbidden
  • Halo FFA Tournament: $5,000 prize pool, open to 256 players.
  • Legacy Tournaments: Halo 2 4v4, Halo 5 2v2, Halo 3 2v2, Infinite S&D.
  • Cosplay & Community Zone: Fans engaged with creators, merch booths, and hands-on activations.

The Salt Lake Major wasn’t just a showcase of mechanical skill—it was a celebration of Halo’s enduring legacy. Shopify Rebellion’s flawless run, OpTic’s resilience, and FaZe’s lower bracket grind all contributed to a narrative of grit and evolution. With the Charlotte Major on the horizon, the HCS ecosystem continues to reward consistency, adaptability, and strategic depth.

Results and highlights of EVO 2025

From August 1–3, 2025, the Evolution Championship Series (EVO) once again proved why it’s the beating heart of the fighting game community (FGC). With over 9,000 competitors and nearly 20,000 attendees, this year’s EVO was a celebration of legacy, innovation, and global passion for competitive fighting games. Whether you were watching from the arena or tuning in online, EVO 2025 delivered unforgettable moments, surprise announcements, and a glimpse into the future of the genre.

Before the resutls and going byond the matches, EVO 2025 featured:

  • Artist Alley and Indie Dev Showcase with over 250 arcade machines.
  • Meet-and-greets with legends like Shinkiro and Sajam Slam.
  • A vibrant celebration of FGC history, cosplay, and grassroots creators.

Now, the results:

Main Arena Lineup Results

Street Fighter 6

  • 1st: MenaRD (WBG RB) – 13-0 run
  • 2nd: Kakeru (ZETA)
  • 3rd: Micky (ESAHK)
  • 4th: Phenom
  • 5th: Fuudo (REJECT), xiaohai (KSG)
  • 7th: Leshar (DRX), AngryBird (REJECT)

Tekken 8

  • 1st: Arslan Ash (TMRB)
  • 2nd: ATIF (Falcons)
  • 3rd: chikurin (THY)
  • 4th: Mulgold (DNF)
  • 5th: LowHigh (DRX), NOBI (TeamYAMASA)
  • 7th: MeoIL (DNF), JDCR

Fatal Fury: City of the Wolves

  • 1st: GO1 (DFM/PWS)
  • 2nd: ET (Falcons)
  • 3rd: Fenritti (CAG)
  • 4th: POONGKO (WBG)
  • 5th: Laggia (REJECT), KojiKOG
  • 7th: kubo (YG), Xian (GG)

Guilty Gear: Strive

  • 1st: Kshuewhatdamoo
  • 2nd: RedDitto
  • 3rd: Aboii
  • 4th: tatuma
  • 5th: Jack (PAR), Daru_I-No (PAR)
  • 7th: Precho, Verix

Granblue Fantasy Versus: Rising

  • 1st: Kojicoco (PAR)
  • 2nd: Zane (PAR)
  • 3rd: とろろ (IBUSHIGIN)
  • 4th: フクナガ (GS)
  • 5th: Zenith, Monarch (G.U.)
  • 7th: Vermillion, Ryazo (AVENGER)

Under Night In-Birth II [Sys:Celes]

  • 1st: Defiant (BBB)
  • 2nd: BigBlack (PAR)
  • 3rd: knotts (BNP)
  • 4th: Hourglass_of_rain (ONi)
  • 5th: 捨て猫/suteneko, Revert
  • 7th: OmniDeag (BBB), Senaru

Mortal Kombat 1

  • 1st: SonicFox – 9-0 run
  • 2nd: Nicolas (RBT/T7G)
  • 3rd: Kanimani (ONi)
  • 4th: Hourglass_of_rain (ONi)
  • 5th: MKJavierMK, Onlinecale213 (STG)
  • 7th: MichaelCerFan (ONI), Grr

Marvel vs. Capcom 2

  • 1st: Khaos (CM) – 10-0 run
  • 2nd: VIGGA
  • 3rd: Servbot
  • 4th: COMBO FIEND
  • 5th: Peruchamp (BROFORCE), Clockw0rk
  • 7th: Gconceptz, telly

Extended Lineup Results

Virtua Fighter 5 R.E.V.O.

  • 1st: Akani
  • 2nd: Shiwapo
  • 3rd: Itabashi Zangief
  • 4th: DensetsuSP
  • 5th: HIMA, nyanta
  • 7th: Homestay Akira, Yellowtail

Killer Instinct

  • 1st: Roman22s
  • 2nd: DaaChronicle
  • 3rd: Carnitas
  • 4th: FrodoTbagginzz
  • 5th: Bass, WolfSlayerNinja
  • 7th: TrashBaby, Raven is Raw

Rivals of Aether II

  • 1st: Plup
  • 2nd: Stango
  • 3rd: CakeAssault
  • 4th: kusiwastaken
  • 5th: Sparg0, Sandstorm
  • 7th: FullStream, Bbatts

Samurai Shodown

  • 1st: Scrub Saibot
  • 2nd: WATANABE SHACHOU
  • 3rd: NICEBALL
  • 4th: BBoySonicX
  • 5th: Maki, royalpsycho
  • 7th: AndyOCR, Ghost The Trinity

Capcom vs. SNK 2

  • 1st: Bas
  • 2nd: ChoiBoy
  • 3rd: Silentscope
  • 4th: Señor Payaso
  • 5th: B GALAXY, ericturbo
  • 7th: UltraKyH, Buktooth

Guilty Gear Xrd REV 2

  • 1st: Vogue
  • 2nd: KTP
  • 3rd: Foo
  • 4th: Cole
  • 5th: Rude+E, Hotashi
  • 7th: pattheflip, Fiery

Would you like this formatted into a visual table or adapted for bilingual blog use, Jesús? I can also help you turn this into a YouTube script or infographic.

Major Game Announcements & Reveals

EVO 2025 wasn’t just about competition—it was a launchpad for massive updates and new titles across the FGC.

Street Fighter 6

  • C. Viper joins the roster in Fall 2025.
  • Outfit 4 (Swimsuits) DLC drops August 5 for AKI, Cammy, Chun-Li, Jamie, Kimberly, Luke, and Manon.

Tekken 8

  • Armor King returns October 16, 2025.
  • Miary Zo, a new character from Madagascar, debuts Winter 2025 with the Baobab Horizon stage.

Guilty Gear: Strive

  • Lucy from Cyberpunk: Edgerunners joins August 21.
  • Version 2.00 update teased for 2026.

Fatal Fury: City of the Wolves

  • Ken Masters from Street Fighter is now playable via DLC.

Hunter x Hunter: Nen x Impact

  • Neferpitou arrives Fall 2025.
  • Future DLC includes Phinks (Winter), Shizuku (Spring 2026), and Zeno (Summer 2026).

Invincible VS

  • Omni-Man confirmed as a playable character.

Marvel Tokon: Fighting Souls

  • Closed beta registration opened for PS5 (Sept 5–7, 2025).

Netcode Warriors

  • A new PC arena fighter teased—focused on rollback netcode and competitive balance.

Granblue Fantasy Versus: Rising

  • Wilnas and EX Characters arrive August 5.
  • Crossover with Zombie Land Saga adds avatars and badges.

Virtua Fighter

  • New title teased for Tokyo Game Show 2025.
  • Virtua Fighter 5 R.E.V.O. World Stage launches October 30 on PS5, Xbox Series X|S, PC, and eventually Switch 2.

What’s next for more EVO action?

  • EVO France debuts October 10–12, 2025.
  • EVO Japan returns May 1–3, 2026.
  • EVO Las Vegas returns June 26–28, 2026.
  • EVO Singapore announced for 2027 (dates TBA).
  • EVO Awards will return in 2026 to honor the best in FGC.

EVO 2025 was more than a tournament—it was a cultural summit for fighting game fans. From legacy titles like MVC2 to new IPs like Netcode Warriors, the weekend proved that the FGC is thriving, evolving, and more inclusive than ever. Whether you’re a competitor, content creator, or casual fan, EVO 2025 reminded us why we fight—and why we’ll keep coming back.