Contraband: The Smuggler’s Paradise That Never Set Sail

In a year already marked by industry upheaval, Microsoft and Avalanche Studios have quietly shelved Contraband, the ambitious co-op smuggling sim that once promised to be a crown jewel in Xbox’s exclusive lineup. First teased in 2021, the game was pitched as a “co-op smuggler’s paradise” set in the fictional 1970s world of Bayan—a bold, atmospheric concept that now joins the growing graveyard of unrealized Xbox titles.

Contraband was unveiled during Microsoft’s E3 2021 showcase with a moody, cinematic trailer. Though light on gameplay, the teaser hinted at a gritty, retro-inspired world filled with vehicular combat, underground dealings, and co-op chaos. Developed by Avalanche Studios—the team behind Just Cause, Mad Max, and Rage 2—the game was to leverage their proprietary Apex Engine, optimized for Xbox Series X|S.

Game director Omar Shakir described it as Avalanche’s “most ambitious and spectacular game to date,” promising emergent gameplay and vast open-world vistas. The pitch was tantalizing: a smuggling sim with dynamic co-op mechanics, vehicular mayhem, and a rich 1970s aesthetic. But after that initial reveal, radio silence followed.

BREAKING: Xbox is canceling Contraband, announced in 2021 from Avalanche Studios (Just Cause), after four years of radio silence, sources tell Bloomberg News. This news arrives weeks after a mass layoff in which Xbox canceled several other big titles.

Jason Schreier (@jasonschreier.bsky.social) 2025-08-07T16:56:53.915Z

Story now on web www.bloomberg.com/news/article…

Jason Schreier (@jasonschreier.bsky.social) 2025-08-07T17:34:04.413Z

Despite the hype, Contraband never received a release date or gameplay showcase. Over the next four years, Avalanche Studios faced internal challenges, including the closure of its New York and Montreal offices in 2024 and the layoff of 50 employees—roughly 9% of its workforce. Meanwhile, Microsoft’s own restructuring efforts intensified, culminating in the July 2025 layoffs of nearly 9,000 employees and the cancellation of several projects, including Perfect Dark, Everwild, and an unannounced MMO from ZeniMax Online.

These cuts hit Xbox Game Studios Publishing hard, especially its partnerships with external developers. According to Bloomberg and Game File, Contraband was among the casualties, with Microsoft reportedly pulling the plug on active development.

🧭 The Official Statement: “Evaluating the Project’s Future”

Avalanche Studios confirmed the news in a statement posted to their website:

“Over the past several years, Avalanche Studios Group and Xbox Game Studios Publishing have collaborated on Contraband. Active development has now stopped while we evaluate the project’s future. We’re thankful for the excitement we’ve seen from the community since we announced and will give an update on what’s next as soon as we can.”

While the language avoids the word “cancellation,” the tone and timing suggest that Contraband may never see the light of day. The game’s teaser trailer has even been set to private on Xbox’s official YouTube channel.

🎮 What Could Have Been

The concept of Contraband stood out in a sea of live-service shooters and fantasy RPGs. A co-op smuggling sim set in a politically charged 1970s world had the potential to explore themes of rebellion, survival, and camaraderie. With Avalanche’s pedigree in sandbox chaos and vehicular gameplay, Contraband could have carved a unique niche in the Xbox ecosystem.

Instead, it joins a growing list of promising titles that were announced with fanfare but quietly shelved amid corporate restructuring and shifting priorities.

The shelving of Contraband isn’t just about one game—it’s emblematic of a broader issue in AAA development: the disconnect between ambitious pitches and long-term support. Studios are encouraged to dream big, but when the winds shift—be it layoffs, leadership changes, or market pivots—those dreams are often the first to be sacrificed.

For creators and players alike, it’s a sobering reminder that even the most promising ideas can be lost in the shuffle. And for Avalanche Studios, it’s another setback in a turbulent chapter.

Nintendo Indie World Showcase – August 2025 Recap

Nintendo’s August 2025 Indie World Showcase delivered a vibrant mix of creativity, nostalgia, and innovation, spotlighting 18 indie titles that span genres from puzzle to pixel-perfect action. The standout moment? The surprise release of UFO 50 on Switch—a monumental retro compilation that’s already making waves.

Let’s dive into everything that was announced, with insights from Indie World Showcase 8.7.2025

Headliners & Day-One Drops

1. UFO 50Available Now

  • A collection of 50 original 8-bit-style games, each with its own genre, story, and mechanics.
  • Developed by a dream team of indie devs led by Spelunky creator Derek Yu.
  • Originally released on PC, now making its console debut on Switch.
  • A love letter to the NES era, with interconnected lore and gameplay depth.

2. Mina the HollowerDemo Available Today, Full Release Oct 31

  • From Yacht Club Games (Shovel Knight), this gothic action-adventure blends Castlevania vibes with Zelda-like exploration.
  • Whip-based combat, subterranean traversal, and haunting pixel art.
  • Nintendo Indie World Predictions – UFO 50, Silksong, Mina … predicted its spotlight, and it delivered.

3. Is This Seat Taken?Available Now

  • A charming puzzle game about seating arrangements and social dynamics.
  • Players must tactfully place characters to ensure everyone’s comfort.
  • A quirky concept with relaxing gameplay and cozy visuals.

Full List of Featured Games

Here’s every title shown during the showcase, each bringing its own flavor to the Switch ecosystem:

Game TitleGenre / Description
Mina the HollowerGothic action-adventure
Well DwellerDark fairy tale platformer
NeverwayAtmospheric roguelike
HerdlingAlpine exploration adventure
Is This Seat Taken?Puzzle / social seating
Little Kitty, Big City (Update)Open-world feline mischief
Content WarningCo-op horror comedy
Ball x PitPhysics-based chaos
Ultimate SheepStrategy / sheep herding
RaccoonUrban stealth adventure
GlacieredSci-fi underwater combat
Winter BurrowCozy survival sim
Undusted: Letters From the PastNarrative-driven mystery
Tiny BookshopSlice-of-life management
Caves of QudDeep sci-fi roguelike
Strange AntiquitiesPuzzle / artifact discovery
Opus: Prism PeakEmotional narrative journey
Go-Go Town!Town-building sim
UFO 50Retro game anthology

This Indie World Showcase was a celebration of creativity and retro reverence. With UFO 50 finally landing on Switch, and Mina the Hollower setting the stage for Halloween, Nintendo continues to champion indie developers in a way that feels both nostalgic and forward-thinking.

Jesús, if you’re planning editorial coverage or a bilingual breakdown, this lineup is ripe for platform-specific analysis, historical context (especially UFO 50’s fictional dev lore), and community engagement. Want help crafting a YouTube script or podcast segment around this? I’m ready to dive deeper.

Latest earnings just confirmed that Live Services are currently the torn on the side of Playstation

Sony’s Game & Network Services (G&NS) division posted approximately $6.2 billion USD in revenue and $980 million USD in operating income—an impressive 127% year-over-year increase. These gains were driven by strong PS5 hardware sales, digital software purchases, and network services.

Key Metrics:

  • PS5 Units Sold: 2.5 million this quarter, pushing lifetime sales past 80 million.
  • Software Sales: 65.9 million units, with 83% digital—a clear shift toward online monetization.
  • Monthly Active Users: 123 million, up 6% YoY.
  • PlayStation Plus & Store: Continued growth through personalization and pricing strategies.

Live Service Strategy: “Not Entirely Going Smoothly”

Sony CFO Lin Tao acknowledged that the company’s transition to live service games has been rocky. Titles like Concord were canceled, and Marathon, Bungie’s upcoming extraction shooter, was delayed following development issues and a plagiarism scandal.

“In terms of the transformation, it’s not entirely going smoothly,” Tao said. “But from a longer-term perspective, if you look at the changes over five years, you see that there has definitely been change.”

Live service games accounted for 40% of first-party software revenue this quarter, though Sony expects that figure to settle between 20–30% for the full year. Tao emphasized the need to “learn lessons from mistakes” and improve execution.

Bungie: Independence Fading, Integration Deepening

Sony’s acquisition of Bungie was initially framed as a partnership allowing creative autonomy. That’s changing. Tao revealed that Bungie’s “independence is getting lighter” and that the studio is being structurally integrated into PlayStation Studios.

“We have gone through structural reform… Bungie is shifting into a role which is becoming more part of PlayStation Studios, and integration is proceeding.”

Sony now expects Marathon to launch before March 31, 2026, though no firm date has been confirmed.

Other Business Segments (USD Equivalents)

Music

  • Revenue: ~$3.1 billion USD
  • Operating income: ~$620 million USD
  • Growth from streaming and mobile game tie-ins

Pictures

  • Revenue: ~$2.2 billion USD
  • Operating income: ~$125 million USD
  • TV production gains offset by weaker theatrical and catalog licensing

Imaging & Sensing

  • Revenue: ~$2.7 billion USD
  • Operating income: ~$375 million USD
  • Strong demand for mobile sensors, especially from Apple and Huawei

Financial Services

Sony is preparing to spin off its financial division in October 2025. It’s now classified as discontinued operations.

Sony raised its full-year net profit forecast to approximately $6.5 billion USD, citing strong gaming performance and reduced tariff impact. However, it remains cautious about inflation, geopolitical risks, and the uncertain trajectory of its live service portfolio.

Sony’s Q1 2025 results reaffirm PlayStation’s dominance, but also expose the growing pains of a company trying to reinvent its gaming identity. The PS5 is thriving, but the live service experiment—while financially promising—is creatively volatile. Bungie’s deeper integration and Marathon’s revised timeline suggest a more centralized approach moving forward.

For fans, creators, and analysts, this is a pivotal moment. Sony must balance innovation with stability, and profitability with player trust.

Q2 2025 Earnings for AMD means good days are still kicking

Advanced Micro Devices (AMD) just dropped its Q2 2025 earnings report, and while Wall Street had mixed reactions, the gaming world has plenty to celebrate. From record-breaking Ryzen sales to a booming semi-custom console business, AMD’s latest numbers paint a compelling picture of a company doubling down on performance, innovation, and gamer-first hardware.

Headline Numbers: Revenue Hits All-Time High

  • Total Revenue: $7.7 billion — up 34% YoY, beating expectations
  • Net Income: $872 million — a 229% YoY increase
  • Client & Gaming Segment: $3.62 billion — up 69% YoY, with record desktop CPU sales
  • Diluted EPS: $0.54 GAAP / $0.48 non-GAAP

Despite a $800 million hit from U.S. export restrictions on its Instinct MI308 AI chips, AMD still posted its best quarter ever. That’s a testament to the strength of its core gaming and client products.

Gamers and creators alike are fueling AMD’s momentum, especially with the Zen 5 Ryzen desktop CPUs:

  • Ryzen processors topped best-seller lists across major e-tailers
  • AMD launched new Threadripper CPUs with up to 96 cores, targeting high-end content creation and workstation users
  • The richer product mix helped AMD achieve record client revenue of $2.5 billion

This is a clear signal: AMD’s desktop strategy is working, and gamers are responding with their wallets.

AMD’s semi-custom chips — the silicon brains behind PlayStation 5, Xbox Series X|S, and other gaming platforms — saw robust demand:

  • Gaming division revenue surged thanks to console SoCs and Radeon GPUs
  • AMD credited this growth to strong seasonal demand and expanded partnerships

For gamers, this means AMD is still the silent force behind your favorite console experiences — and it’s thriving.

AI Ambitions vs. Export Headwinds

While AMD’s data center segment grew 14% YoY, it faced turbulence:

  • Instinct MI308 shipments to China were blocked, costing AMD $800M
  • Even so, EPYC CPUs kept the segment afloat with strong server demand
  • AMD teased its upcoming MI400 series, calling it a “giant step forward” in AI

Gamers may not feel the direct impact of AI accelerators, but AMD’s success in this space could mean better machine learning tools, smarter game engines, and more efficient cloud gaming in the future.

Despite the record revenue, AMD’s stock dipped ~5% post-earnings. Why?

  • EPS missed analyst expectations by a hair ($0.48 vs. $0.49 expected)
  • Export restrictions created uncertainty
  • High valuation (forward P/E of 57x) made investors cautious

But for gamers and creators, the fundamentals remain strong. AMD is delivering the hardware we want — and doing it at scale.

🔮 What’s Next for Gamers?

Looking ahead to Q3, AMD projects $8.7 billion in revenue, not including any MI308 shipments. That means:

  • More Ryzen Zen 5 CPUs on shelves
  • Continued support for console platforms
  • Potential surprises from Radeon and Threadripper lines

And with AI integration becoming more relevant in game development, AMD’s push into this space could shape the future of gaming tech.

AMD’s Q2 2025 earnings show a company that’s not just surviving — it’s thriving in the spaces gamers care about most. Whether you’re building a new rig, streaming high-res gameplay, or diving into console exclusives, AMD’s silicon is powering the experience.