Skip to content

Valve implicitly declared that the Console War ain’t over with new Steam set of hardware

Valve has once again stepped into the hardware arena, announcing three new devices—the Steam Machine (next-gen), the Steam Frame VR headset, and a redesigned Steam Controller. This marks the latest chapter in Valve’s long, experimental journey with hardware, a story filled with bold innovation, mixed results, and lessons learned.


🚀 Valve’s New Hardware Lineup (2025)

  • Steam Frame VR Headset: A wireless headset powered by an Arm-based Qualcomm Snapdragon chip. It uniquely supports Android APKs, meaning developers can port mobile VR titles directly to Steam without translation layers. Valve promises a seamless experience where users “just download and hit play”.
  • Next-Gen Steam Machine: A revival of Valve’s earlier living-room PC concept, aiming to integrate SteamOS with modern hardware for console-like accessibility.
  • New Steam Controller: A redesigned version of the divisive original, likely addressing criticisms around ergonomics and learning curve.

These devices will launch in regions where the Steam Deck is already available (US, Canada, UK, Europe, Australia, Japan, South Korea, Hong Kong, Taiwan). Pricing and release dates remain unconfirmed.

Spec per device:

Steam Machine features and specs:

Models

  • 512GB model and 2TB model
  • Steam Machine will ship in a bundle with Steam Controller and will also be available standalone

Specs

  • CPU: Semi-custom AMD Zen 4 6C / 12T up to 4.8 GHz, 30W TDP
  • GPU: Semi-Custom AMD RDNA3 28CUs 2.45GHz max sustained clock, 110W TDP
  • Supports 4K gaming at 60 FPS with FSR
  • Ray tracing supported
  • Over 6x more powerful than Steam Deck
  • 16GB DDR5 + 8GB GDDR6 VRAM
  • 512 GB & 2 TB SSD models
  • micro SD card slot for expanded storage/ portable catalog
  • Internal power supply, AC power 110-240V

1/0

  • DisplayPort 1.4
  • Up to 4K @ 240Hz or 8K@60Hz
  • Supports HDR, FreeSync, and daisy- chaining
  • HDMI 2.0
  • Up to 4K @ 120Hz
  • Supports HDR, FreeSync, and CEC
  • Ethernet 1 Gbps
  • USB-C 10 Gbps, 3.2 Gen 2
  • 4x Type USB-A ports
  • 2x USB 3 in the front
  • 2x USB 2 in the rear
  • 2×2 Wi-Fi 6E, dedicated BT antenna
  • Integrated Steam Controller 2.4GHz radio

Other features

  • Works with other controllers, accessories, and PC peripherals
  • Wake with Steam Controller
  • Runs SteamOS
  • Familiar, gaming first user experience
  • Fast suspend / resume
  • Steam cloud saves, and all the other Steam features you’d expect
  • Customizable LED bar
  • Personalize with colors and animation
  • Reflect system status (e.g. downloads, booting, updating)

Steam Controller features and specs:

Works with any device that runs Steam

  • Windows / Mac / Linux PCs
  • PC handhelds
  • iOS / Android (with Steam Link)
  • Steam Deck
  • Steam Machine
  • Steam Frame

Three ways to connect

  • Steam Controller Puck
  • Pre-paired, plug and play
  • Proprietary wireless connection
  • Low-latency (~8ms full end-to-end)
  • 4ms polling rate measured at 5m
  • More stable than Bluetooth
  • Up to 4 Steam Controllers per Puck
  • Bluetooth
  • USB tethered play

Li-ion rechargeable battery

  • 35hr+ play time
  • Charge with Steam Controller Puck or USB

Magnetic thumbsticks (TMR)

  • Improved responsiveness and reliability
  • Capacitive touch

Grip sense

  • Quick way to activate/deactivate gyro
  • Assignable input

HD haptics

  • 4x haptic motors
  • 2x LRA haptic motors in trackpads for HD tactile feedback
  • 2x High output LRA haptic motors in grips for HD game haptics including rumble

Full input list

  • ABXY, D-pad
  • L/R triggers, L/R bumpers
  • Magnetic thumbsticks (TMR)
  • View / Menu / Steam / QAM buttons
  • 4x assignable grip buttons
  • 2x trackpads with haptic feedback
  • Pressure sensitivity for configurable click strength
  • 6-axis IMU
  • Capacitive grip sense

🕹️ Valve’s Hardware History: Hits and Misses

Valve’s hardware journey is a fascinating mix of ambition and unpredictability:

YearDeviceGoalOutcome
2013Steam Machine prototypesBring PC gaming to the living roomFragmented ecosystem, poor adoption
2013Steam Controller (original)Replace keyboard/mouse with dual trackpadsInnovative but polarizing; discontinued in 2019
2016HTC Vive (co-developed)High-end VR experienceSuccessful, but ceded ground to Meta Quest
2019Valve IndexPremium VR headset with finger-tracking controllersCritically praised, niche adoption due to price
2021Steam DeckPortable PC gaming handheldHuge success, mainstream adoption
2025Steam Frame VR, Steam Machine revival, new Steam ControllerExpand Steam ecosystem across VR, living room, and inputPending launch

🔍 What Makes Steam Frame Different

The Steam Frame’s Android compatibility is a major strategic move. Unlike the Index, which relied on PC tethering, Steam Frame aims to:

  • Bridge ecosystems: Android developers can easily bring their games to Steam.
  • Lower barriers: Users don’t need to worry about platform differences.
  • Compete with Meta Quest: By offering similar APK support but tied to Steam’s massive library.

Valve is also launching a developer kit program, signaling a push to attract mobile VR creators into the Steam ecosystem.

🎯 Lessons from Valve’s Hardware Past

  • Innovation-first mindset: Valve often experiments with radical ideas (trackpads, finger-tracking, Linux-based consoles).
  • Mixed execution: Steam Machines and the original Controller struggled due to fragmented support and steep learning curves.
  • Persistence pays off: The Steam Deck proved Valve can succeed when hardware aligns with user needs and developer support.

Valve’s new hardware lineup represents both a continuation of its experimental DNA and a calculated attempt to unify ecosystems. The Steam Frame VR headset could be a game-changer if Android support delivers frictionless experiences. The Steam Machine revival and new Steam Controller show Valve hasn’t abandoned its vision of reshaping how players interact with games.

Whether these devices succeed or stumble will depend on execution, developer buy-in, and Valve’s ability to learn from its past. But one thing is clear: Valve refuses to play it safe in hardware, and that makes its journey endlessly fascinating.

About The Author