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Kirby Air Riders: A Different Kind of Racer That Doesn’t Always Cross the Finish Line

Kirby Air Riders attempts to redefine what we consider a racing game, and in some ways it succeeds… though not always for the better. This entry works as a spiritual sequel to the 2003 Nintendo GameCube title, which itself evolved from a previously canceled Nintendo 64 project. Masahiro Sakurai, creator of Super Smash Bros., led the development, and his influence is evident in everything from the visual aesthetic and interface to the overall presentation.

When I say Kirby Air Riders is “different,” it’s because the focus isn’t truly on racing tt’s on combat. While you’re still competing on tracks, much of the control is automated: your vehicle accelerates on its own, and invisible walls prevent you from leaving the course, keeping you at maximum speed almost constantly. As the player, your main responsibility is using a single button to generate boosts, especially around tight corners. Holding it slows you down to a complete stop, but rewards you with a temporary burst of speed. The challenge lies in mastering when to use it without confusing it with the ability system, which uses the same button and can lead to mistakes during crucial moments.

The game features four main modes.
Air Ride offers fast-paced races using the core mechanics described.
Top Ride switches to an overhead perspective with extremely short tracks.
City Trial, arguably the highlight, takes place in a floating city where you gather upgrades before competing in minigames or a final showdown, all while other players try to interfere. Finally, Road Trip combines several modes into a cinematic campaign reminiscent of Smash Bros. adventure modes.

The complete package truly shines in multiplayer, where chaotic competition and varied minigames turn each match into a spectacle. However, when playing alone, the experience can become repetitive and even dull after a few races or battles.

There are plenty of characters, vehicles, and cosmetics to unlock, encouraging repeated play. Visually, though, the game isn’t particularly impressive; some elements feel recycled, and distant scenery lacks detail, though it remains functional for what the game aims to achieve.

At its core, Kirby Air Riders is a decent title that blends racing and combat with a unique personality. Its design clearly targets a niche audience who will likely enjoy it thoroughly, but for general players it may feel like an experiment that tries to do more than it can fully deliver.

Final Score: 3/5

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