
Katanaut is one of those rare indie titles that refuses to sit neatly in a single box. Instead, it slices across genres with the precision of its namesake weapon, creating a hybrid experience that feels both familiar and refreshingly unpredictable. At its core, it’s a hack‑and‑slash action game, but layered on top are the exploratory rhythms of a Metroidvania, the punishing loop of a roguelite, the progression depth of an RPG, and the immediacy of a side‑scrolling brawler.
Gameplay & Combat
- Katana as identity: Each run begins with the choice of a katana, and this decision defines your playstyle. Some blades emphasize speed and mobility, others parry and counter, while later unlocks experiment with elemental effects like flame or lightning.
- Dual‑weapon loop: The katana is paired with firearms ranging from pistols to railguns, creating a satisfying rhythm of melee aggression and ranged bursts. Ammo is replenished through melee strikes, forcing players into a constant dance between up‑close brutality and tactical distance.
- Souls‑like tension: Enemies punish sloppy play, and bosses demand pattern recognition and patience. Every dodge, slash, and shot matters.
Structure & Exploration
- Metroidvania DNA: Levels unfold as sprawling side‑scrolling maps, with branching paths, secrets, and upgrades tucked away. Backtracking is encouraged, though not always equally rewarding.
- Roguelite cycle: Death resets your run, but persistent upgrades and unlocks soften the sting. The “just one more run” compulsion is strong, especially with the variety of weapons and skills.
- RPG progression: Beyond weapons, you’ll collect chips, skills, and modifiers that allow for buildcrafting. One run might emphasize speed and teleportation, another raw elemental devastation.
Atmosphere & Presentation
- Visuals: A neon‑drenched cyberpunk hellscape, where pixel art collides with cosmic horror. Blood splashes across walls, enemies mutate grotesquely, and the space station setting oozes decay.
- Audio: The pounding technopunk soundtrack keeps pace with the action, amplifying both tension and adrenaline.
- Narrative: Storytelling is light, delivered through fragments and unlockable cutscenes. The lore hints at void‑spawned horrors and a doomed station, but the focus remains squarely on survival and combat.
Strengths & Weaknesses
Strengths
- Addictive combat loop with meaningful weapon variety
- Stylish pixel art and high‑energy soundtrack
- Genre fusion that appeals to fans of roguelites, Metroidvanias, and action RPGs alike
Weaknesses
- Story and world‑building take a back seat to action
- Readability issues in chaotic fights
- Doesn’t fully escape comparisons to Dead Cells and Hollow Knight
Katanaut is less about reinventing the wheel and more about welding several wheels together into a roaring, neon‑lit machine. It’s punishing, stylish, and endlessly replayable, even if it sometimes struggles to carve out a wholly unique identity. For players who thrive on fast‑paced combat and genre‑blending experimentation, it’s a ride worth taking.
A heartfelt thanks to the developerVoidMaw for crafting such a daring, genre‑defying experience, and to the renewed Acclaim for giving this project the platform it deserves. Katanaut is proof that bold ideas and hybrid visions can still find their place in today’s crowded gaming landscape.