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Review: Mario Kart World – A New Era for the Franchise

Nintendo returns to the racetrack with Mario Kart World, launching it alongside its latest console in a bold move to reinvent the franchise. This time around, the game takes a major leap by introducing an open-world experience that players can explore freely, marking a significant shift from past titles.

The game features 30 tracks—some brand-new, others reimagined classics—all seamlessly connected through a large open world. One of the standout features is a mode that allows players to use any character to roam this world and discover secrets, encouraging exploration beyond just racing.

The traditional Grand Prix mode is back, now offering 7 cups. However, a key change is that lap-based circuit racing has been replaced with point-to-point track design. Each cup still contains 4 races, but only the first follows the traditional loop format. The remaining tracks take players from one location to another, reducing repetition and showcasing a broader range of environments.

Popular modes like Balloon Battle, Coin Collection, and Time Trials make their return. One of the most exciting additions is the new Knockout mode, a high-stakes competition across six tracks with 24 racers. After each race, a few competitors are eliminated. This keeps the adrenaline high and forces players to consistently place in the top three to survive.

Despite these innovations, Mario Kart World feels like it’s launching with less content than expected. One major omission is vehicle customization, a fan-favorite feature that allowed players to tweak performance to fit their play style. Additionally, track diversity takes a hit—there are no underwater courses or gravity-defying segments like in Mario Kart 8. These have been replaced by new tricks, rail grinding, and wall-riding mechanics. While fun, they don’t quite make up for what was lost.

Nintendo’s ambition to innovate is clear, but in doing so, they’ve also scaled back several beloved features. Still, Mario Kart World gives off the vibe of a platform designed to grow, hinting at future updates or expansions down the line.

The game absolutely shines in terms of presentation. The soundtrack is outstanding, and the visuals take full advantage of the new hardware with smooth animations and intricate details in this expansive new world.

Final Verdict

Mario Kart World is an ambitious step forward that introduces bold ideas and a fresh structure for the series. While it stumbles by removing key features that longtime fans will miss, it still offers a solid and enjoyable experience with room to grow. A promising new direction, even if not fully realized at launch.

Final Score: 4/5

Review – Warhammer 40,000: Space Marine Master Crafted Edition — A remaster that brings the Ultramarines back to glory

Warhammer 40,000: Space Marine – Master Crafted Edition might be quite a mouthful to say, but the return of this third-person action classic is anything but tiresome. This remastered version of the original 2011 title not only updates the visuals but also revives an intense campaign and a surprisingly enjoyable multiplayer mode. While some aspects show their age, the core experience remains as entertaining as ever.

The remastering effort is impressive. The visuals have been overhauled, with noticeable improvements in character models—especially facial details—and environmental design that nearly reaches the level of its sequel. The main enemies, the orks, are notoriously hard to portray realistically, but here they’ve been redesigned with more personality and less of the exaggerated, comical tone of the original. Lighting, textures, and environmental assets have all been upgraded, breathing new life into the battlegrounds.

Gameplay remains faithful to the original. You play as Captain Titus of the Ultramarines—an elite squad of superhuman warriors engineered for war. Across the game’s 16-chapter campaign, you’ll fight through waves of enemies using a satisfying mix of ranged and melee combat. While enemy variety can feel repetitive at times, the steady introduction of new weapons helps keep the experience engaging. Chainswords, hammers, and axes all bring chaos control to the battlefield, making combat both brutal and rewarding.

Multiplayer pits teams of Ultramarines against each other in classic modes like Capture the Flag, Deathmatch, and King of the Hill. There’s also a 4-player co-op mode where you fend off waves of enemies—perfect for playing with friends. However, given today’s crowded multiplayer market, finding casual matches can be a challenge.

Final Verdict

Warhammer 40,000: Space Marine – Master Crafted Edition is a strong remaster that respects its roots while giving the original a much-needed facelift. Minor visual glitches and occasionally lackluster AI are noticeable, but they don’t overshadow the game’s compelling story and thrilling gameplay. Whether you’re a longtime fan or new to the 40K universe, this is a battle worth fighting.

Final Score: 4/5

Review: FBC: Firebreak – A universe wasted in a frustrating experience

FBC: Firebreak is the latest entry in the Control and Alan Wake universe, but with a multiplayer focus. Here, you’ll revisit several areas from the first Control to complete assigned missions in a cooperative format with up to three players. Each player can choose one of three classes, each offering different weapons and mechanics. The mission structure is tied to three distinct levels of complexity, and you can also choose the danger level. The higher the difficulty, the more tasks and puzzles you’ll need to complete—but you’ll also be rewarded with more experience points.

Now for the bad part: the progression system. It’s designed similarly to a Battle Pass, where leveling up unlocks assets you can use to get new cosmetics, weapons, or upgrades for your gear and abilities. However, the rewards you unlock often aren’t even useful for the class you’re currently playing, causing a lot of frustration after dedicating multiple hours without being properly rewarded. Another issue is that when you finally do get upgrades for your weapons, they don’t make any meaningful difference in gameplay, leaving you just as discouraged.

The game doesn’t offer a meaningful story to give the experience any real purpose beyond being a disposable group of generic characters. The gameplay is decent, as the mechanics of each class can help you solve puzzles faster or survive longer. Playing cooperatively is the key here—sticking together at all times is the best way to guarantee victory. The enemies are quite repetitive, with only their appearances offering any variety. In each match, enemies spawn randomly and range from zombies, ghosts, brutes, and witches, among others.

FBC: Firebreak can be fun if you’re playing with friends or a team that communicates well, but as a solo experience, it quickly becomes frustrating and boring—just like its progression system, which leaves much to be desired. The overall experience feels similar to games like Left 4 Dead, a genre that was widely loved almost two decades ago, but nowadays tends to burn out quickly as players expect constant new content.

Final Score: 2/5

Review: Lost in Random: The Eternal Die — A Rewarding Roguelike that respects your time

Lost in Random: The Eternal Die is a not-so-direct sequel to the original game that expands its universe with a radically different approach. While a few familiar faces return, the connection to the first title is mostly superficial. This time around, players take control of Aleksandra, the villain from the first game, now trapped in a mysterious world and sporting a new appearance. To escape, she must rely on her combat skills and unlock new abilities along the way.

Gameplay is the star of the show. Drawing inspiration from titles like Hades, the game adopts a fast-paced roguelike structure. Levels and enemies are procedurally generated, and while death resets your run, progress feels meaningful thanks to a system that lets you retain your level and some abilities. The currency you earn can be spent on upgrading weapons or purchasing permanent skills. With four visually distinct areas to explore, every run feels fresh and rewarding.

Combat is fluid and primarily melee-based, featuring swords, hammers, spears, bows, and magical powers. However, it’s in the narrative department where The Eternal Die stumbles. The roguelike format pushes story elements to the background, with brief narrative flashes between fights or during occasional ally encounters. The story lacks the emotional weight of the original, and Aleksandra, as a protagonist, doesn’t evoke much empathy. Watching the former villain try to escape the consequences of her past feels somewhat anticlimactic, especially considering her role in the previous game.

Visually, The Eternal Die is stunning. It retains the original’s signature stop-motion style with clear influences from Tim Burton’s work, reminiscent of films like The Nightmare Before Christmas and Corpse Bride. The isometric perspective gives you a clear view of the chaos during combat without sacrificing visual clarity. The soundtrack is equally impressive, keeping the pace and energy high throughout the action.

Lost in Random: The Eternal Die may not deliver a compelling story, but it excels as an accessible and engaging roguelike. With stylish visuals, satisfying combat, and a sense of constant progression, it’s a solid experience for fans of the genre or newcomers looking for an entry point.

FINAL SCORE: 4/5

Review – The Alters: Facing Yourself Is the Real Challenge

If you ever thought working with random people was hard, The Alters challenges you with something even worse: collaborating with different versions of yourself. This new title from 11 bit studios blends unconventional gameplay elements into a strange yet fascinating experience. Its mechanics feel like a mix of Death Stranding’s exploration, Fallout Shelter’s base management, and Mass Effect’s choice-driven conversations. Despite how odd that sounds, this combination successfully breaks traditional genre boundaries.

The story centers on Jan Doski, the sole survivor of a space crash on an uninhabitable planet. Lacking the skills or physical capacity to survive or escape, Jan turns to a quantum machine that allows him to create multiple versions of himself—each from alternate timelines shaped by different life choices. These “Alters” aren’t simple clones; they have their own personalities, skills, and emotional baggage, making every interaction feel rich and unpredictable.

Gameplay revolves around managing resources like food, maintenance, and engineering while directing the Alters and maintaining their emotional stability. If morale drops, they might refuse to cooperate or even sabotage your progress. The real-time progression adds constant pressure, as the player must make key decisions quickly. Meanwhile, exploration is vital to gather materials needed to expand the base and build new labs.

Visually, the game is stunning—especially the outdoor environments, which evoke a melancholic and introspective atmosphere. The base interiors may feel generic, but they serve their purpose. A standout element is the voice work by Alex Jordan, who brings each Alter to life with unique accents and vocal nuances. While the lack of combat and slow pace might not appeal to everyone, The Alters delivers a bold, emotionally resonant narrative experience that encourages multiple playthroughs to explore its many branching paths.

Final Score: 4/5

Review of Splitgate 2 — When Innovation Isn’t Enough

When Splitgate launched in 2019, it surprised players by combining classic arena shooter gameplay reminiscent of Halo with the portal mechanics inspired by Portal. It arrived at a time when the genre was desperately in need of something fresh, and Splitgate delivered with an innovative concept. Now, six years later, Splitgate 2 is here with a new graphics engine, improved gameplay, and the ambition to compete with the big names in the multiplayer scene. Unfortunately, that same ambition is also its greatest weakness.

The strongest aspect of Splitgate 2 remains its gameplay. Using portals to move around the maps or set deadly traps for your enemies adds a tactical dimension few shooters can match. The gunplay is fast, responsive, and the game consistently runs above 60 FPS. Despite that, the visual presentation is underwhelming, with generic map designs and an art direction that’s anything but memorable.

One of the biggest additions is the new Battle Royale mode, offering team-based matches in segmented zones. While refreshing in concept, the experience doesn’t stand out in a market already saturated with similar offerings. However, the real issue is the progression system. Everything—your character, your weapons—levels up, but with three different factions, mandatory weekly missions, and a paid Battle Pass, progression quickly becomes a chore. To make matters worse, several weapons and game modes are locked behind this system, making the experience frustrating for new players.

Adding to the frustration is a cosmetics store with wildly overpriced skins, ranging from $20 to $50, with little justification for the cost. The absence of a story mode and a near-total lack of music further weakens the experience.

Splitgate 2 has a solid gameplay foundation, but it’s surrounded by monetization systems and progression mechanics that drag down what could’ve been a stellar return. If you’re looking for a multiplayer shooter with a unique mechanic, it can provide several hours of fun. But if you want a complete and fair experience, better options are out there.

Final Score: 3/5

Review: Death Stranding 2 — Kojima’s Legacy Taken to the Max

Following his split with Konami, Hideo Kojima attempted to distance himself from the Metal Gear Solid legacy with the release of Death Stranding. However, he failed to completely disassociate himself, and Death Stranding 2 is the definitive proof of that. This sequel takes the best of Metal Gear Solid V and fuses it with the foundations of the first game to deliver an ambitious, intense experience brimming with the director’s signature style.

This time, we once again accompany Sam Bridges on his mission to reconnect Australia with the rest of the world. But, unlike the first game, the threat isn’t just isolation: an enemy from the past returns, accompanied by new allies that will force the player to take a more aggressive stance. While package transport is still present, the focus is now on infiltration, combat, and tactical raids.

The arsenal is varied, with lethal and non-lethal weapons that transform the game into an open-world espionage title. All of this is complemented by extensive cinematics and fights against extravagant bosses: cybernetic ninjas, mechanical octopuses, and giant dinosaur-like robots, among many other surprises that will delight fans of the Japanese creator.

In addition, RPG mechanics are integrated that allow Sam to improve his skills, whether in combat, stealth, or even as a delivery driver. Death Stranding 2 is a discarded homage to Metal Gear, but also an evolution of his own ideas.

The result is a colossal, ambitious, and, above all, satisfying game for those of us who have closely followed Kojima’s career. Death Stranding 2 is the perfect closing to a period and the beginning of a new era for the creator.

Rematch Review — Soccer Never Felt So Realistic

The creators of Sifu decided to move away from martial arts and embark on a completely different project: Rematch, a soccer simulator with a competitive multiplayer focus. This offering features realistic gameplay in a third-person perspective, where every action—from kicking to passing the ball—must be executed entirely manually. There’s no automation here; everything depends on your precision, reflexes, and strategy.

The learning curve is demanding. Mastering the controls can be frustrating at first, but with dedication and practice, it becomes an addictive experience. When you manage to score a goal on your own, the adrenaline rush is comparable to what Rocket League offered in its day.

However, the content is sparse. The game only features 3v3, 4v4, and 5v5 modes, which severely limits its gameplay. Furthermore, relying on your teammates can be a double-edged sword: if one decides not to cooperate, you’re likely to lose the match. Each match ends after four goals or five minutes of play, offering quick but repetitive encounters.

The most questionable aspect is its business model. Despite costing $30, Rematch includes an additional $10 Battle Pass if you want to unlock cosmetics, digital currency, or logos. Real-player skins are also available, but their prices are excessive.

Rematch has an excellent gameplay base and an interesting proposition, but the limited content and unnecessary trading mechanics mar the experience. With more modes, a better structure, and without aggressive monetization policies, it could have been a true gem.

3/5