All posts by GeeZusGG

Gears Of War: Reloaded officially announce and NOT a Xbox exclusive

The Gears of War franchise has long been a cornerstone of Xbox gaming, delivering intense third-person shooter action, gripping storytelling, and unforgettable multiplayer battles. Now, as we approach the 20th anniversary of the series, Microsoft has unveiled Gears of War: Reloaded, a faithful remaster of the original 2006 classic—bringing the brutal, cover-based combat to more platforms than ever before.

A Remaster Built for the Modern Era

Launching on August 26, 2025, Gears of War: Reloaded will be available on Xbox Series X|S, PC, Xbox Cloud Gaming, PlayStation 5, and Steam. This marks a historic moment for the franchise, as it makes its PlayStation debut, allowing a new generation of players to experience the war against the Locust Horde.

The remaster boasts 4K resolution, 120 FPS support, and a revamped multiplayer experience featuring cross-play and cross-progression across all platforms. Whether you’re a veteran COG soldier or a newcomer to the battlefield, this will be the definitive way to experience the game that started it all.

Microsoft and The Coalition, in partnership with Sumo Interactive and Disbelief, have ensured that Gears of War: Reloaded is more than just a visual upgrade. Here’s what players can expect:

  • Enhanced Graphics – Remastered textures, improved shadows and reflections, and HDR support.
  • Smooth Performance60 FPS in Campaign, 120 FPS in Multiplayer, and zero loading screens.
  • Dolby Vision & Dolby Atmos – Immersive audio and visual fidelity.
  • Expanded Multiplayer8-player Versus mode, 2-player co-op Campaign, and cross-platform matchmaking.
  • All DLC Included – Players will have access to all post-launch content, including the bonus Campaign act, multiplayer maps, and classic character skins.

For those who previously purchased the digital version of Gears of War: Ultimate Edition, Microsoft is offering a free upgrade to Gears of War: Reloaded. Eligible players will receive a code via Xbox direct message before launch, ensuring they can jump into the action without spending a dime.

The Future of Gears

With Gears of War: Reloaded, Microsoft is not only celebrating the franchise’s legacy but also expanding its reach to a broader audience. This remaster serves as a perfect lead-in to the upcoming Gears of War: E-Day, a highly anticipated prequel currently in development.

As the Gears community gears up for this exciting release, one thing is clear—whether you’re chainsawing through Locust or strategizing with your squad, the war for Sera is far from over.

Nintendo definitely didn’t forget about Genki

In a surprising turn of events, Nintendo has filed a lawsuit against accessory maker Genki over its unauthorized mock-up of the highly anticipated Nintendo Switch 2. The controversy stems from Genki’s decision to showcase a size-accurate recreation of the upcoming console at CES 2025, weeks before Nintendo officially revealed the device.

The Mock-Up That Sparked Legal Action

Genki, known for its gaming accessories, presented a dummy version of the Switch 2 at its CES booth, complete with redesigned Joy-Cons. The mock-up was allegedly based on leaked specifications, but Nintendo argues that Genki either had unauthorized access to the real console or misled consumers by falsely claiming compatibility with the Switch 2.

Nintendo’s legal team wasted no time, accusing Genki of infringement, unfair competition, and false advertising. The lawsuit claims that Genki’s actions were a strategic campaign to capitalize on public interest in the next-generation console.

Nintendo’s Argument: Trademark Violations & Consumer Deception

Nintendo alleges that Genki violated its trademarks by using the Switch 2’s design and branding to promote its own accessories. The gaming giant also points out that Genki’s contradictory statements—first claiming access to a real Switch 2, then denying possession—suggest an attempt to mislead consumers.

Furthermore, Nintendo argues that Genki’s claim of compatibility with the Switch 2 would be impossible to verify unless the company had illicit access to the console or confidential technical details. This raises concerns about whether Genki’s accessories were truly designed for the Switch 2 or if the company was simply riding the hype wave.

Via Oatmeal Dome:

[Switch 2]Nintendo is suing accessory maker Genki, the company that showed off a mockup of the Switch 2 at their CES 2025 booth before the console's official reveal.Nintendo alleges that Genki violated their trademarks.

OatmealDome (@oatmealdome.bsky.social) 2025-05-03T16:12:05.3008271Z

Genki’s Response & The Fallout

After Nintendo’s legal team confronted Genki, the accessory maker backtracked, stating that its mock-up was based on online leaks rather than direct access to the console. However, Nintendo remains firm in its stance, arguing that Genki’s actions damaged its brand and misled consumers.

The lawsuit also highlights Genki’s social media activities, where the company hinted at having insider knowledge of the Switch 2. Nintendo claims that Genki’s marketing tactics—including launching its own “Direct” broadcast shortly after Nintendo’s official announcement—were designed to confuse fans into thinking it was an official Nintendo event.

As the legal battle unfolds, the gaming community is watching closely. If Nintendo wins, it could set a precedent for how companies handle leaks and unauthorized mock-ups. On the other hand, if Genki successfully defends itself, it may raise questions about fair use and third-party accessory development.

Regardless of the outcome, this lawsuit underscores Nintendo’s strict approach to protecting its intellectual property. The company has a long history of taking legal action against unauthorized use of its trademarks, and this case is no exception.

Sources: Nintendo Life

The Destiny 2 Red War lawsuit will continue

The gaming industry has seen its fair share of legal battles, but few have drawn as much attention as the ongoing lawsuit between Bungie and writer Matthew Kelsey Martineau, who claims that elements of his unpublished sci-fi work were unlawfully incorporated into Destiny 2‘s Red War and Curse of Osiris campaigns. The recent court decision to reject Bungie’s motion to dismiss has set the stage for what could be a landmark case in gaming copyright disputes.

Martineau, who writes under the pen name Caspar Cole, filed the lawsuit alleging that Bungie lifted key story elements, character concepts, and themes from his unpublished work. Specifically, he argues that the Red Legion, the militaristic faction introduced in Destiny 2’s original campaign, bears a strong resemblance to ideas he created.

Bungie responded by filing a motion to dismiss the case, presenting YouTube videos and fan-made wiki pages as evidence that the storyline was established prior to Martineau’s claims. However, the court ruled that such materials were insufficient for evaluating a copyright dispute, leading to a denial of the dismissal request.

The Court’s Decision and Its Consequences

With Bungie’s dismissal attempt failing, the studio must now prepare to defend itself in court against Martineau’s allegations. The ruling also highlights an unexpected issue in game preservation: Bungie’s controversial practice of vaulting older campaigns—effectively removing them from the game—makes it difficult for both plaintiffs and courts to reference original story content.

This decision sets a precedent for future gaming lawsuits. If Martineau succeeds in proving his claims, it could open the door for more independent writers to challenge major game studios on copyright grounds. Developers may be forced to reconsider how they borrow inspiration or handle their game narratives.

Potential Impact on the Gaming Industry

For developers, the lawsuit underscores the importance of protecting original ideas while remaining vigilant against potential infringement claims. If Martineau’s allegations hold up in court, studios may face stricter guidelines on how they incorporate external concepts.

For players, the case raises questions about game preservation. If older campaigns are removed from the game itself, how can copyright disputes be properly evaluated? This issue will likely fuel discussions around whether companies should be obligated to maintain accessible archives of their content.

As the legal battle unfolds, the outcome of this case could reshape aspects of the gaming industry—particularly in how intellectual property disputes are handled. Whether Bungie prevails or Martineau’s claims lead to a significant ruling, this lawsuit serves as a crucial reminder of the fine line between creative inspiration and copyright infringement.

Via The Game Post

Microsoft’s Xbox Price Hike: Market Pressures, Earnings, and Nintendo’s Influence

Microsoft has announced a significant price increase across its Xbox product line, affecting consoles, controllers, headsets, and even future first-party games. The decision, which takes effect immediately, comes amid rising development costs and shifting market conditions.

The price hikes impact various Xbox models and accessories, with some seeing increases of up to 27%. Here are some of the key adjustments:

  • Xbox Series S 512GB – $379.99 (was $299.99)
  • Xbox Series S 1TB – $429.99 (was $349.99)
  • Xbox Series X Digital – $549.99 (was $449.99)
  • Xbox Series X – $599.99 (was $499.99)
  • Xbox Series X 2TB Galaxy Special Edition $729.99 (was $599.99)
  • Xbox Wireless Controller (Core) – $64.99 (no increase)
  • Xbox Wireless Controller (Color) – $69.99 (no increase)
  • Xbox Wireless Controller – Special Edition – $79.99 (no increase)
  • Xbox Wireless Controller – Limited Edition – $89.99 (was $79.99)
  • Xbox Elite Wireless Controller Series 2 (Core) – $149.99 (was $139.99)
  • Xbox Elite Wireless Controller Series 2 (Full) – $199.99 (was $179.99)
  • Xbox Stereo Headset -$64.99 (no increase)
  • Xbox Wireless Headset – $119.99 (was $109.99)

Additionally, Microsoft confirmed that new first-party Xbox games will be priced at $79.99 starting this holiday season.

Microsoft’s latest earnings report highlighted strong performance in its gaming division, but also pointed to increasing costs in game development and hardware production. The company cited global economic pressures, including tariffs and supply chain disruptions, as key factors behind the price adjustments.

Despite these challenges, Microsoft remains committed to expanding its gaming ecosystem, emphasizing cloud gaming and cross-platform accessibility. The company’s statement reassured players that it is focused on delivering value while adapting to market realities.

Overall Financial Performance

  • Total Revenue: $64.7 billion (+15% YoY)
  • Operating Income: $27.9 billion (+15%)
  • Net Income: $22.0 billion (+10%)
  • Diluted Earnings Per Share (EPS): $2.95 (+10%)
  • Microsoft Cloud Revenue: $36.8 billion (+21%)

Gaming Revenue Breakdown

The Xbox sector experienced significant growth in Q4, powered by acquisitions and game content sales:

  • Total Gaming Revenue: $6.4 billion (+61% YoY)
  • Xbox Content & Services: $5.2 billion (+68%), primarily driven by Activision Blizzard revenue
  • Xbox Hardware Revenue: $1.2 billion (+42%), following price adjustments and strong console sales

Key Drivers Behind Gaming Growth

  1. Activision Blizzard Impact
    • Microsoft completed the acquisition of Activision Blizzard, leading to increased gaming revenue.
    • Titles like Call of Duty: Modern Warfare III and Diablo IV contributed significantly to Xbox content sales.
  2. Game Pass Expansion
    • Subscribers exceeded 33 million, signaling continued engagement in Microsoft’s subscription model.
    • First-party titles gained momentum, with Starfield, Forza Motorsport, and Minecraft Legends driving engagement.
  3. Hardware Price Adjustments
    • The Xbox Series X/S saw sales growth despite the announced price increases.
    • Premium editions and bundles performed better than anticipated.

Microsoft’s revenue growth in gaming aligns with broader industry trends. While competing with Sony’s PlayStation and Nintendo’s Switch, Microsoft’s investment in cloud gaming, Game Pass, and major acquisitions has positioned Xbox favorably for future expansion.

Nintendo’s Indirect Role

Interestingly, Microsoft’s price hike follows a similar move by Nintendo, which recently raised the price of select games to $79.99. While Nintendo has not increased console prices, its decision to adjust accessory costs due to market conditions may have influenced Microsoft’s strategy.

Nintendo’s pricing shift set a precedent, signaling that higher game prices could become the industry standard. Microsoft’s move aligns with this trend, ensuring its pricing remains competitive while addressing rising production costs.

Microsoft’s decision to raise Xbox prices reflects broader industry trends and economic pressures. While the increases may frustrate some gamers, they underscore the evolving landscape of console gaming, where companies must balance affordability with sustainability.

With Nintendo’s pricing adjustments setting the stage, Microsoft’s move suggests that higher costs may become the norm across the gaming industry. Whether other companies follow suit remains to be seen, but for now, Xbox players will need to prepare for a more expensive gaming experience.

The End of an Era: Electronic Arts and Codemasters Abandon WRC Games

For rally racing fans, the name Codemasters has long been synonymous with high-quality, immersive rally games. From the legendary Colin McRae Rally series to the Dirt franchise, Codemasters has been a driving force in bringing the thrill of off-road racing to gamers worldwide.

However, recent developments have signaled the end of an era—Electronic Arts (EA) has announced that Codemasters will no longer be developing World Rally Championship (WRC) games, effectively halting the studio’s involvement in rally gaming.

The decision to step away from WRC games comes amid broader changes within EA. The publisher has been restructuring its gaming portfolio, leading to layoffs and project cancellations. While EA initially acquired Codemasters in 2021 with the promise of becoming a “global leader in racing entertainment,” the reality has been far more turbulent. In 2022, EA shut down Codemasters’ Project Cars series, and in 2023, the studio faced significant layoffs.

Now, with rally racing off the table, Codemasters appears to be shifting its focus entirely to Formula 1 (F1) games, with F1 25 set to release soon. This marks a major shift for the studio, which has spent nearly three decades crafting some of the most beloved rally titles in gaming history.

What’s Next for WRC Games?

While Codemasters is stepping away, the Fédération Internationale de l’Automobile (FIA) has assured fans that WRC gaming will continue. The organization has hinted at an “ambitious new direction” for the franchise, though details remain scarce. This suggests that another developer may take the reins, potentially bringing fresh ideas and innovations to the WRC gaming experience.

For now, EA has confirmed that EA Sports WRC will remain available for existing and new players, ensuring that rally fans can still enjoy the latest installment. However, without Codemasters at the helm, the future of WRC gaming remains uncertain.

Codemasters’ departure from WRC games is a bittersweet moment for rally enthusiasts. While the studio’s legacy in rally gaming is undeniable, the shift toward F1 titles reflects the evolving priorities within EA. The hope now lies in the FIA’s promise of a new direction—one that could breathe fresh life into WRC gaming.

As we wait for more details, one thing is certain: rally fans will be watching closely to see who takes the wheel next.

This is the second and almost immediate bad news we got from Electronic Arts right after Respawn Entertainment acknowledged cancelling two gaming projects to concentrate on Apex Legends and Star Wars games.

Reactions didn’t wait for the Nintendo Switch Firmware Update 20.0.0

Nintendo has rolled out firmware update 20.0.0 for the Nintendo Switch, and while it introduces some exciting new features, it has also sparked controversy among fans. This update is particularly significant as it lays the groundwork for Nintendo Switch 2 compatibility, but not all changes have been well received.

Key Features of Firmware Update 20.0.0

Nintendo’s latest update introduces several new functionalities aimed at improving the gaming experience and preparing for the transition to the upcoming Nintendo Switch 2:

  • Virtual Game Cards: Digital purchases, including games and DLC, are now stored as virtual game cards, allowing users to load and eject them between two Switch systems.
  • GameShare: This feature enables Nintendo Switch 2 owners to share compatible games with other nearby systems via local wireless.
  • System Transfer to Switch 2: Players can now transfer their data from Nintendo Switch 1 to Switch 2 using local communication or a dedicated server.
  • User-Verification Settings: A new security feature lets users restrict access to the Virtual Game Card menu with a PIN or Nintendo Account sign-in.
  • Online License Settings: Players can now play downloaded software or DLC while connected to the internet, even if they don’t have the virtual game card loaded.
  • Updated UI Elements: The Nintendo eShop and News icons have received a color update.
  • Improved Save Data Transfers: Users can now transfer multiple save data files at once.

While some players are excited about the new features, others are frustrated by certain changes. Here’s what the community is saying:

The Good

  • Many fans appreciate the Virtual Game Card system, which makes managing digital purchases more convenient.
  • The GameShare feature is seen as a welcome addition, allowing players to share games locally without needing multiple copies.
  • The system transfer option is praised for making the transition to Nintendo Switch 2 smoother.

The Bad

  • Game-sharing restrictions: Previously, players could share digital games across multiple accounts and play simultaneously. However, update 20.0.0 removes this ability, forcing users to rely on the new Virtual Game Card system.
  • Donkey Kong’s profile icon change: Nintendo replaced the classic Donkey Kong icon with a new design from the upcoming Donkey Kong Bananza game. Some fans are upset, fearing this will be DK’s permanent look moving forward.
  • Multiplayer limitations: Players who used the old method to play the same game on different systems/accounts are frustrated that they can no longer do so.

What This Means for Nintendo Switch 1 and 2

This update signals a shift in how Nintendo handles digital purchases and game-sharing. While Nintendo Switch 1 users may feel restricted by the new policies, Nintendo Switch 2 owners will benefit from GameShare and improved system transfer options. The Virtual Game Card system suggests Nintendo is moving toward a more controlled digital ecosystem, possibly to combat piracy and unauthorized game-sharing.

As the Nintendo Switch 2 launch approaches, it will be interesting to see how Nintendo addresses fan concerns and whether future updates will refine these features.

Respawn Entertainment Cancels Two Early-Stage Games Amid EA Layoffs

In a surprising turn of events, Respawn Entertainment, the studio behind Titanfall, Apex Legends, and Star Wars Jedi, has announced the cancellation of two early-stage incubation projects. This decision comes as part of a broader restructuring within Electronic Arts (EA), which has reportedly laid off between 300 and 400 employees, including around 100 staff members at Respawn Entertainment.

The Cancelled Projects: What We Know

According to a Bloomberg report, one of the cancelled projects, codenamed R7, was an extraction shooter set in the Titanfall universe. The second project, a multiplayer first-person shooter, was reportedly scrapped earlier this year. While details remain scarce, the cancellation of R7 has dashed hopes for a new Titanfall-related game, further cementing the franchise’s uncertain future.

BREAKING: Electronic Arts is laying off between 300 and 400 staff, including around 100 at Respawn, and canceling a Titanfall extraction shooter that was in early development, according to people familiar. www.bloomberg.com/news/article…

Jason Schreier (@jasonschreier.bsky.social) 2025-04-29T19:04:37.647Z

Respawn Entertainment addressed the cancellations in a statement, saying:
“As we sharpen our focus for the future, we’ve made the decision to step away from two early-stage incubation projects and make some targeted team adjustments across Apex Legends and Star Wars Jedi.”

EA has framed these layoffs and cancellations as part of a long-term strategic realignment. A spokesperson for the company stated that the changes were made to “more effectively align teams and allocate resources in service of driving future growth.” However, industry insiders suggest that underwhelming performances from titles like EA Sports FC and Apex Legends may have contributed to the restructuring.

Despite the cancellations, Respawn remains committed to its existing franchises. The studio emphasized that Apex Legends will continue to expand, and the next installment in the Star Wars Jedi series aims to “raise the bar again for storytelling and gameplay.”

What’s Next for Respawn?

While Respawn has reassured fans that its “commitment to player-first experiences remains unchanged,” the cancellation of R7 and the multiplayer FPS raises concerns about the studio’s future direction. With EA making significant cuts across multiple departments, including customer support and marketing, the gaming industry is left wondering how these changes will impact upcoming projects.

For now, Titanfall fans will have to wait and see whether Respawn will ever revisit the beloved franchise. As EA continues to restructure, the fate of future Respawn titles remains uncertain.

What do you think about these cancellations? Are you disappointed about the Titanfall project being scrapped? Let’s discuss in the comments!

Gearbox Software confirms early release date for Borderlands 4

Vault Hunters, rejoice! Gearbox has officially announced that Borderlands 4 will be arriving ahead of schedule, moving its release date up from September 23, 2025, to September 12, 2025. This unexpected but thrilling news was revealed by Gearbox’s Randy Pitchford, who shared that development is progressing even better than expected, allowing the team to launch the game earlier than planned.

Borderlands 4 launches on Sep. 12, 2025 💥 ► Wishlist Borderlands 4 Now: 2kgam.es/Borderlands4

(@gearboxofficial.bsky.social) 2025-04-29T15:48:54.293Z

Why the Early Release?

According to Pitchford, everything is going “the best-case scenario”—the game is shaping up beautifully, the team is firing on all cylinders, and the excitement from fans has been overwhelming. The decision to move the release date forward was made after extensive playtesting and internal discussions, ensuring that Borderlands 4 is polished and ready to deliver the chaotic, loot-filled experience fans crave.

Borderlands 4 takes players to Kairos, a brand-new planet filled with untamed landscapes, dangerous factions, and, of course, mountains of loot. The game introduces a fresh cast of Vault Hunters, each with unique abilities and skill trees designed to shake up the franchise’s signature gameplay. While Gearbox has kept major plot details under wraps, teasers suggest that the story will delve deeper into the mysteries of the Borderlands universe, possibly tying into past events and characters.

Borderlands 4 is getting its own State of Play!Tune in for over 20 minutes of new weapons, abilities, missions, and more on April 30 at 2pm PT / 5pm ET / 11pm CEST. Full details: play.st/4iGJe4p

PlayStation (@playstation.com) 2025-04-29T15:00:29.077Z

Upcoming Reveal Event

For those eager to see more, Sony is hosting a dedicated PlayStation State of Play event on April 30, 2025, featuring 20 minutes of exclusive gameplay footage. This showcase will provide a deeper look at the game’s mechanics, weapons, and world-building, giving fans a taste of the action-packed insanity that awaits.

Overwatch & Starcraft Mobile games reportedly in the road for development

Blizzard Entertainment’s latest strategic decision has sent waves through the gaming industry: the company has chosen Nexon, the developers behind The Finals, to publish the mobile versions of Overwatch and a new StarCraft game. This partnership could redefine Blizzard’s presence in the mobile gaming market, signaling a significant expansion effort.

Blizzard has been actively engaging with major Korean game companies since late 2024 according to local South Korea press, offering content development rights for StarCraft and regional service rights for Overwatch Mobile in Korea and Japan. Ultimately, Nexon secured the deal, placing them at the forefront of bringing these legendary franchises to mobile platforms. This move aligns with Blizzard’s restructuring efforts and desire to establish a stronger foothold in mobile gaming, an area where they’ve previously had mixed success.

The mobile adaptation of Overwatch, internally referred to as Overwatch 3, is expected to bridge the gap between console and mobile players.

While specific gameplay mechanics remain undisclosed, reports indicate that Blizzard is designing the experience to suit mobile audiences, potentially incorporating elements from popular mobile shooters and MOBAs. Blizzard aims to maintain Overwatch’s signature fast-paced, hero-based combat while ensuring accessibility and engaging progression systems.

Meanwhile, the StarCraft franchise, which has seen minimal updates since 2016, is set for a revival. Details regarding its gameplay and format remain uncertain, but speculation suggests it could be an open-world shooter. This aligns with Blizzard’s previous job listings for an unannounced project, hinting at a fresh approach for the franchise.

Whether Blizzard opts for a traditional RTS or takes an entirely new direction, the new StarCraft game has the potential to reinvigorate the brand for a modern audience.

Nexon’s involvement in Blizzard’s mobile expansion is a key factor in the project’s potential success. Known for free-to-play models like Combat Arms and MapleStory, Nexon has extensive experience in publishing large-scale multiplayer games.

Their expertise in maintaining live-service titles and adapting PC franchises to mobile could ensure that Overwatch Mobile and StarCraft find their place among successful mobile games.

With Blizzard’s ongoing development efforts, the gaming community eagerly awaits further announcements regarding gameplay details, monetization strategies, release dates, and global availability.

If executed properly, these mobile adaptations could introduce Overwatch and StarCraft to a broader audience, solidifying Blizzard’s presence in the mobile gaming market while breathing new life into its beloved franchises.

CD Projekt Red is going full throttle with a surprising expectation of Cyberpunk 2077 Nintendo Switch 2 version

When Cyberpunk 2077 first launched in 2020, it was met with both excitement and controversy. While the game’s ambitious open-world design and gripping narrative were praised, its performance on PlayStation 4 and Xbox One left much to be desired. Players encountered severe frame rate drops, texture pop-ins, and long loading times, making the experience frustrating for many. Fast forward to 2025, and CD Projekt Red is now claiming that the upcoming Nintendo Switch 2 version of Cyberpunk 2077 will be superior to its PS4 and Xbox One counterparts.

Why is the Switch 2 Version Better?

According to Tim Green, an engineer at CD Projekt Red, the Switch 2 hardware has allowed the developers to create a version of Cyberpunk 2077 that surpasses the previous-generation console editions. Here’s why:

1. Improved Resolution and Performance

  • The Switch 2 version will run at 1080p in both quality and performance modes when docked, and at 720p in performance mode when played in handheld mode.
  • Unlike the PS4 version, which struggled to maintain 30 FPS, the Switch 2 edition benefits from Deep Learning Super Sampling (DLSS), ensuring smoother gameplay.

2. Faster Storage and Load Times

  • One of the biggest issues with Cyberpunk 2077 on PS4 and Xbox One was the slow storage speeds, leading to long loading times and texture pop-ins.
  • The Switch 2 features UFS 3.1 storage, which operates at 2,100 MB/s, compared to the 100 MB/s speed of the PS4’s hard drive. This means faster asset streaming, reducing popping issues and ensuring a more seamless experience.

3. More Memory for a Smoother Experience

  • The PS4 had only 5 GB of usable RAM, which severely limited Cyberpunk 2077’s ability to render complex environments.
  • The Switch 2 boasts 12 GB of RAM, with at least 10 GB available for games, allowing for better texture loading and fewer graphical compromises.

We are currently targeting 1080p resolution in TV quality mode, TV performance mode, and handheld quality mode—and targeting 720p performance in handheld performance mode.

Switch 2 docked play offers more power, Green added, “but [the game] still utilizes Deep Learning Super Sampling (DLSS) when players take it on the go.

Cyberpunk 2077 has seen a tremendous amount of ongoing love as we’ve continued to improve the game. In bringing the Ultimate Edition to Nintendo Switch 2 we were able to build on top of that already solid base.

Development still had challenges, of course, as any development process does, but we’ve been careful in picking tradeoffs to not compromise the game’s vision.

We haven’t had to fight with fitting into memory.

And the speed of the data storage has helped alleviate some of those early streaming problems. This has allowed us to focus our attention on improving other things, and we’re very happy with the result.

-Tim Green, CD Projekt Red engineer in an inteview with Game File

CD Projekt Red’s Optimism

Despite the challenges of porting such a demanding game to a hybrid console, CD Projekt Red remains confident in the Switch 2 version. Green acknowledged that the development process was not without difficulties, but the team was able to make smart sacrifices without compromising the core vision of the game.

With the Ultimate Edition of Cyberpunk 2077 launching alongside the Switch 2, players will get to experience both the base game and the Phantom Liberty expansion in one package. Given the improvements in resolution, performance, storage speed, and memory, this version might just be the redemption Cyberpunk 2077 needed on consoles.