Category Archives: Gaming

Remedy got Alan Wake 2 finally being profitable while Control 2 is now on full development phase

Remedy Entertainment, the renowned Finnish game developer behind hits like “Alan Wake” and “Control,” has announced some exciting financial news. In their latest earnings report, Remedy revealed that Alan Wake 2 has finally turned a profit, while Control 2 is set to enter full production.

Alan Wake 2″ released in October 2023, has been a long journey for Remedy. The game recently surpassed the two million sales mark, allowing it to recoup its development and marketing costs. This milestone means that Remedy has started accruing royalties from the game, marking a significant financial victory for the studio3.

The success of “Alan Wake 2” can be attributed to several factors. The release of the The Lake House expansion, the physical deluxe edition, and updates to optimize the game for PS5 Pro have all contributed to its sustained popularity. The game’s sales saw a significant boost in October 2024, thanks to these efforts.

Another exciting announcement from Remedy is that Control 2 is entering full production. This project, financed through a partnership with Annapurna Interactive, has been in the works for some time1. With the production pipelines established and asset creation verified, Remedy is ready to scale up production.

“Control 2” is highly anticipated by fans of the original game, and its development has been progressing smoothly. The studio has also provided updates on other projects, including FBC: Firebreak, a cooperative multiplayer shooter set in the Control universe, and the remakes of the first two Max Payne games.

Q3 2024 Highlights:

  • Record Revenue: Remedy reported a significant increase in revenue for Q3 2024, reaching approximately $20 million (EUR 17.9 million), more than double the previous year’s figure.
  • Positive Operating Profit: The company achieved a positive operating profit of approximately $2.7 million (EUR 2.4 million), compared to a loss of EUR 4.2 million in the same period last year.
  • Cash Flow: Cash flow from operations was positive at approximately $7.4 million (EUR 6.6 million).
  • Development Fees: Development fees reached approximately $19 million (EUR 17 million), 2.5 times the amount in the comparison period.
  • Year-to-Date Performance: Year-to-date revenue was approximately $43.7 million (EUR 39 million), a 65% increase from the previous year. However, year-to-date operating profit remained negative at approximately $3.3 million (EUR 2.9 million), showing improvement from the previous year.
  • Total Cash Level: The total cash level increased to approximately $34.9 million (EUR 31.2 million), up by EUR 5 million from the previous quarter.

Remedy’s CEO, Tero Virtala, expressed confidence in the studio’s future, stating:

We are in a great place to begin our strategy period and have set targets we are confident in reaching.

With Alan Wake 2 now profitable and multiple exciting projects in the pipeline, Remedy Entertainment is poised for continued success.

SHIFT UP continues the financial grind with Stella Blade heading to its 1st anniversary

Shift Up, the South Korean game developer behind Stellar Blade and Goddess of Victory: Nikke, has reported record-breaking revenue and operating profit for the year 2024. The company’s financial success can be attributed to the strong performance of these two titles, which have captured the attention of gamers worldwide.

Stellar Blade, an action-adventure game set in a post-apocalyptic world, was released on PlayStation 5 on April 26, 2024. The game follows the protagonist, Eve, as she embarks on a mission to reclaim Earth from monstrous creatures known as Naytibas. Stellar Blade has been praised for its stunning visuals and engaging combat mechanics, which emphasize precise timing and strategic parrying.

In 2024, Stellar Blade generated $43 million in royalties for Shift Up, thanks to constant updates, collaborations (such as the Nier: Automata DLC), and a dedicated player base. The game’s success on PlayStation 5 has paved the way for a highly anticipated PC release in 2025, which is expected to further boost its revenue.

Meanwhile, Goddess of Victory: Nikke is an immersive sci-fi RPG shooter that has taken the mobile gaming market by storm. Released on Android and iOS in 2022 and later on Windows in 2023, the game features a gacha system and a variety of unique characters with distinct combat specialties5. Players command a squad of Nikkes, humanoid weapons created to reclaim Earth from the Rapture invasion.

In 2024, Goddess of Victory: Nikke generated $105.4 million in revenue, accounting for 69.6% of Shift Up’s total revenue. Despite fierce competition in the mobile gaming market, the game managed to retain its player base through regular events, collaborations, and updates1. Shift Up also plans to officially launch the game in China in 2025, with pre-registrations already meeting expectations.

Shift Up’s total revenue for 2024 reached $151.4 million, a 30.4% increase from the previous year. The company’s operating profit was $102.3 million, up 33.8% year-over-year, while net profit grew 33.7% to $98.2 million. These impressive financial results mark a record year for Shift Up in terms of revenue and operating income1.

Looking ahead, Shift Up plans to expand its workforce to 400-420 employees by the end of 2025. The company is also working on a new game titled Project Witches, which is expected to launch after 2027. Additionally, Shift Up will continue to support and update Stellar Blade and Goddess of Victory: Nikke, ensuring that both games remain popular among players.

Shift Up’s success in 2024 is a testament to the company’s innovative game design and ability to engage players with captivating content. With Stellar Blade and Goddess of Victory: Nikke leading the charge, Shift Up is well-positioned to continue its growth and dominance in the gaming industry.

Square Enix’s Latest Earnings Report: A Mixed Bag of Results

Square Enix recently released its financial earnings report for the nine months ending December 31, 2024. The report paints a mixed picture of the company’s performance, with some segments showing growth while others experienced declines.

Financial Overview

Square Enix reported a decrease in net sales, which fell to ¥248.5 billion from ¥257.6 billion the previous year. This decline was primarily attributed to weakness in existing titles within its mobile and PC browser sub-segment. Despite this, the company saw a 70.3% increase in operating profit for its HD games subsection, reaching ¥4.6 billion ($30.2 million). This growth was driven by lower development costs and advertising expenses, as well as stronger-than-expected sales of Dragon Quest 3 HD-2D.

Game Performance Highlights

  1. Dragon Quest 3 HD-2D: This remake exceeded expectations, contributing significantly to the HD games sub-segment’s profitability. The game’s modernized graphics and nostalgic appeal resonated well with fans, leading to stronger sales than initially anticipated.
  2. Final Fantasy 14: Dawntrail: Released in July 2024, this expansion for Final Fantasy 14 saw a 26.4% rise in net sales for the MMO sub-segment, reaching ¥44 billion ($288.6 million). The expansion’s success helped offset some of the declines in other areas1.
  3. Mobile and PC Browser Games: This sub-segment faced significant challenges, with a 58.5% decline in operating profit to ¥5.6 billion ($36.7 million). Despite the launch of the puzzle RPG Emberstoria in November 2024, the segment struggled due to weakness in existing titles and a valuation write-down associated with content production.

Looking ahead, Square Enix remains optimistic about its future prospects, with no changes to its forecast for the fiscal year announced during its FY24 results last May. The company is banking on upcoming titles and continued growth in its successful segments to drive future performance.

Nihon Falcom will keep going despite Q1 2025 could have been better

Nihon Falcom recently released their first-quarter earnings for 2025. The company reported a significant decline in revenue, which was JP¥374.0 million (approximately $2.47 million), a 46% decrease compared to the same quarter in 2024. The earnings per share (EPS) also saw a drop to JP¥7.88 (approximately $0.05), compared to JP¥29.09 (approximately $0.19) in Q1 2024.

Focus on Games Highlights

Nihon Falcom has been a pioneer in the JRPG genre, with notable series like Ys, Dragon Slayer, and The Legend of Heroes. Here are some highlights of their recent focus on games:

  1. Ys Series: The Ys series continues to be a flagship franchise for Nihon Falcom, with recent titles like Ys VIII: Lacrimosa of Dana and Ys IX: Monstrum Nox receiving critical acclaim. These games have been well-received for their engaging storylines and polished gameplay, contributing significantly to the company’s product sales.
  2. The Legend of Heroes: This series has expanded significantly, with titles like Trails of Cold Steel IV and Trails into Reverie gaining popularity among fans. The latest entry, The Legend of Heroes: Kai no Kiseki, has sold over 8 million copies across various platforms, boosting the company’s product sales.
  3. Multi-Platform Releases: Nihon Falcom has been focusing on releasing their games across multiple platforms, including PlayStation, Nintendo Switch, and PC, to reach a broader audience. This strategy has helped increase their market presence and attract new players.
  4. Western Localization: The company has put greater emphasis on English translations and releases of their games, making them accessible to Western audiences. This effort has paid off, as Western fans have shown strong interest in Nihon Falcom’s titles, contributing to their global reach.

Despite the recent dip in earnings, Nihon Falcom’s dedication to innovation and quality has solidified their reputation as a leading developer in the JRPG genre. Their upcoming releases, including Ys X and a new installment in the Trails series, are expected to further boost their performance in the coming quarters.

A perfect moment to remember the 2011 Playstation Network crisis

The PlayStation Network (PSN) hacking incident of 2011 remains one of the most significant cybersecurity breaches in gaming history. This event not only disrupted services for millions of users but also exposed the vulnerabilities inherent in even the most robust digital infrastructures.

As we reflect on this infamous incident, it’s crucial to understand its lasting effects and how it correlates with the recent PSN outage on February 8, 2025.

The 2011 PlayStation Network Hack: A Timeline of Chaos

The hacking incident began in April 2011 when an “external intrusion” compromised the personal details of approximately 77 million PSN accounts. The breach exposed sensitive information such as usernames, passwords, email addresses, physical addresses, and even credit card details. The attack lasted for 23 days, during which Sony had to take the PSN offline to rebuild its security infrastructure.

The aftermath saw Sony offering compensation to affected users and facing scrutiny from government officials worldwide.

The immediate impact of the hack was a massive disruption of services. Users were unable to access their accounts, purchase games, or engage in online multiplayer activities. The breach also led to a significant loss of trust in Sony’s ability to protect user data, resulting in a tarnished brand image. Financially, the incident cost Sony an estimated $171 million, including compensation payouts and the expenses associated with enhancing security measures.

In the long term, the hack prompted a reevaluation of cybersecurity practices within the gaming industry. Sony implemented stricter security protocols, including the encryption of credit card information and the introduction of two-factor authentication for account logins. These measures have since become standard practices across the industry, highlighting the importance of robust cybersecurity in protecting user data.

The February 8, 2025 PSN Outage: Echoes of the Past

Fast forward to February 8, 2025, and the PSN experienced another significant outage. This recent disruption, which lasted nearly 20 hours, saw users unable to access the PlayStation Store, PlayStation Plus, and multiplayer games. The timing of the outage, coinciding with a promotional weekend for a popular game, only added to the frustration of millions of gamers.

While Sony has yet to confirm the cause of the outage, many users and experts speculate that it could be the result of another cyberattack. The parallels between the 2011 hack and the recent outage are striking, with both incidents resulting in prolonged service disruptions and raising concerns about the security of user data.

And labeling as “operational issue” and the implicit attempt that this incident will quiet down with time, doesn’t help the “gaming PTSD” that some of those of have the 2011 incident still fresh even almost 14 years later.

The Importance of Vigilance and Preparedness

The recurring nature of these incidents underscores the need for constant vigilance and preparedness in the face of cyber threats. For users, it’s essential to monitor account activity and be wary of suspicious communications requesting personal information. Sony’s recommendations during such events include checking bank statements for unauthorized transactions and avoiding sharing personal information in response to unsolicited requests.

For companies like Sony, investing in advanced cybersecurity measures and maintaining transparent communication with users during outages are critical steps in rebuilding and sustaining trust. The gaming community’s resilience and adaptability in the face of these challenges are also commendable, as gamers continue to find ways to stay connected and engaged despite disruptions.

The infamous PlayStation Network hacking of 2011 and the recent February 8, 2025 outage serve as stark reminders of the ever-present threat of cyberattacks. These incidents highlight the importance of robust cybersecurity measures, proactive monitoring, and transparent communication. As the gaming industry continues to evolve, so too must its approach to protecting user data and ensuring uninterrupted service. By learning from the past and preparing for the future, we can hope to minimize the impact of such disruptions and maintain a secure and enjoyable gaming environment for all.

Sega Q3 2025 report doesn’t reveal Metaphor: ReFantazio initial performance of a full quarter

Sega Sammy Holdings Inc. recently released its Q3 2025 earnings report, revealing a mix of successes and challenges for the gaming giant. The report, released on February 7, 2025, showcased impressive sales figures for some of their flagship titles, while also highlighting areas that need improvement.

One of the standout performers in Sega’s portfolio was Sonic X Shadow Generations. This enhanced remaster of the beloved platformer Sonic Generations has surpassed 2 million copies sold worldwide since its launch in October 2024. The game received rave reviews for its new Shadow Generations campaign, which allowed players to delve deeper into the backstory of the enigmatic Shadow the Hedgehog.

The success of Sonic X Shadow Generations can be attributed to its nostalgic appeal and the introduction of new gameplay mechanics, such as Chaos Control and Chaos Snap, which set Shadow apart from Sonic. The game’s sales were further boosted by the release of the Sonic the Hedgehog 3 movie, which reached $460 million in worldwide box office revenue.

Metaphor: ReFantazio: A Strong Debut

Another notable mention in Sega’s earnings report was Metaphor: ReFantazio, a JRPG developed by Atlus. The game made a remarkable debut, selling 1 million copies on its first day of release. While Sega did not provide updated sales figures for Metaphor: ReFantazio in the report, the initial numbers indicate a strong start for the title.

Metaphor: ReFantazio has been praised for its engaging story, rich character development, and innovative combat system. The game’s success is a testament to Atlus’ ability to create compelling RPG experiences that resonate with fans.

Challenges and Cancellations

Despite the successes, Sega’s earnings report also highlighted some challenges. The company announced the cancellation of Football Manager 25, citing external discussions and careful consideration with Sega. This decision reflects the company’s commitment to focusing on its most promising projects and ensuring the highest quality for its fans.

As Sega moves forward, the company is optimistic about its future prospects. With strong sales from Sonic X Shadow Generations and the promising start of Metaphor: ReFantazio, Sega is well-positioned to continue its growth in the gaming industry. The company’s focus on innovative gameplay, engaging stories, and cross-media synergy will be key to its success in the coming years.

Resistance 4 was actually pitched but it never came reality

In a recent interview with Kinda Funny Games, Ted Price, the co-founder and soon-to-be-retired president of Insomniac Games, revealed that the studio had indeed pitched a sequel to the “Resistance” series, with Resistance 4, to Sony. However, the pitch was ultimately turned down.

Price shared that the concept for “Resistance 4” was a wonderful one, and the team at Insomniac Games was passionate about extending the story further. They had put extensive work into the game’s potential backstory and the overall direction of the franchise. The alternate history base of the “Resistance” series, with its intriguing Chimera and their origins, provided a rich foundation for future storytelling.

Despite the enthusiasm from the Insomniac team, Sony decided not to greenlight the project due to timing and market opportunity concerns. Price mentioned that the timing wasn’t right and that the market conditions didn’t favor the release of another “Resistance” game at that point. Additionally, there were concerns about the game’s concept being too similar to “The Last of Us,” and Sony didn’t want the two games overlapping.

Price also clarified that “Resistance 3” was intended to end that chapter of the franchise. The game’s ending, with the character Joseph Capelli and the closure of various storylines, was designed to provide more options for the future, whether it be more “Resistance” games or a different direction for the series.

While the news of the rejection was disappointing for fans of the series, Price remains hopeful that the “Resistance” franchise might make a return in the future. He expressed his love for the franchise and his desire to see the story taken further.

Fans have been eagerly awaiting a return or remaster of the “Resistance” trilogy, which has been stuck on the PlayStation 3 since its release. Although some of the games are available through PlayStation Plus streaming, there is still no native way to experience the trilogy on modern hardware.

Price’s comments have provided some insight into the decision-making process behind the rejection of “Resistance 4” and have given fans a glimmer of hope for the future of the series.

Hi-Rez Studios and SMITE: Navigating Through Layoffs and Uncertainty

Hi-Rez Studios, known for creating engaging multiplayer games like SMITE, Paladins, and Rogue Company, has recently faced significant challenges that have led to a series of layoffs. These layoffs have not only affected the development teams but also raised concerns about the future of their games.

Founded in 2005 by twins Todd and Erez Reznik, Hi-Rez Studios has built a reputation for nurturing long-lasting and inclusive gaming communities. Over the years, the studio has expanded its portfolio with titles like SMITE, Paladins, and Rogue Company, each contributing to its growth and success.

The Layoffs and Their Impact

In early February 2025, Hi-Rez Studios announced a new wave of layoffs that impacted developers across SMITE’s design, production, and esports teams. According to reports, around 50-60 developers were affected, with the studio ending development on SMITE 1, Paladins, and Rogue Company to prioritize the development of SMITE 2. This decision has left many fans and employees concerned about the future of these beloved games.

The layoffs at Hi-Rez Studios are part of a broader trend in the gaming industry, where studios are facing financial pressures and the need to streamline operations. Hi-Rez’s CEO, Stewart Chisam, previously explained that the layoffs were necessary to ensure the long-term success of SMITE 2. However, the decision to cut staff has been met with mixed reactions from the gaming community.

The Future of SMITE

Despite the layoffs, SMITE 2 remains the primary focus of Hi-Rez Studios. The new game, built on Unreal Engine 5, offers significant improvements in graphics and gameplay, promising a more immersive experience for players1. However, the development of SMITE 2 has not been without its difficulties, and the recent layoffs have added to the uncertainty surrounding the game’s future.

Hi-Rez Studios and SMITE have come a long way since their inception, but the recent layoffs have highlighted the challenges faced by the studio. While the future remains uncertain, Hi-Rez’s commitment to its games and communities gives hope for a brighter future. As SMITE continues to evolve, it will be exciting to see what new adventures and improvements Hi-Rez has in store for its dedicated community.

Football Manager 25 cancellation announced

In a surprising announcement, Sega and Sports Interactive have decided to cancel the highly anticipated Football Manager 25 (FM25). This marks the first time the long-running sports simulation series has skipped a year since its inception in 2004.

The decision comes after repeated delays and challenges faced during the development process. Initially billed as the biggest technical and visual advancement for the series in a generation, FM25 was set to bring significant improvements to the player experience and interface.

However, moving to the Unity game engine proved to be more challenging than anticipated, leading to multiple setbacks.

Sports Interactive had previously delayed the release of FM25 twice, with the latest postponement pushing the release date to March 2025. This delay would have meant releasing two entries in the series within the same calendar year, which was deemed unfeasible1. As a result, the decision was made to cancel FM25 and refocus efforts on the upcoming Football Manager 26 (FM26).

In a heartfelt statement, Sports Interactive apologized to fans for the disappointment and assured that anyone who had pre-ordered FM25 would receive automatic refunds. The developer emphasized that the cancellation was necessary to ensure that the next release meets the high standards expected by the community.

We know this will come as a huge disappointment, especially given that the release date has already moved twice, and you have been eagerly anticipating the first gameplay reveal. We can only apologise for the time it has taken to communicate this decision. Due to stakeholder compliance, including legal and financial regulations, today was the earliest date that we could issue this statement. 

We have always prided ourselves on delivering the best value for money games that bring you countless hours of enjoyment, that feel worth every moment and every penny you spend. With the launch of FM25 we set out to create the biggest technical and visual advancement in the series for a generation, laying the building blocks for a new era. 

Due to a variety of challenges that we’ve been open about to date, and many more unforeseen, we currently haven’t achieved what we set out to do in enough areas of the game, despite the phenomenal efforts of our team. Each decision to delay the release was made with the aim of getting the game closer to the desired level but, as we approached critical milestones at the turn of the year, it became unmistakably clear that we would not achieve the standard required, even with the adjusted timeline. 

Whilst many areas of the game have hit our targets, the overarching player experience and interface is not where we need it to be. As extensive evaluation has demonstrated, including consumer playtesting, we have clear validation for the new direction of the game and are getting close – however, we’re too far away from the standards you deserve. 

We could have pressed on, released FM25 in its current state, and fixed things down the line – but that’s not the right thing to do. We were also unwilling to go beyond a March release as it would be too late in the football season to expect players to then buy another game later in the year.

Through the cancellation, every effort is now focused on ensuring that our next release achieves our goal and hits the quality level we all expect. We will update you on how we are progressing with that as soon as we are able to do so.  

Thank you for reading, your patience and your continued support. Our full focus now returns to creating a new era for Football Manager.

Sports Interactive

Despite the setback, Sports Interactive remains committed to delivering a quality product with FM26, which is expected to release in the usual November slot. The developer is currently in discussions with platform holders and licensors to extend FM24 agreements on subscription services such as Game Pass.

While the cancellation of FM25 is undoubtedly a disappointment for fans eagerly awaiting the game, it highlights the dedication of Sports Interactive to maintaining the quality and integrity of the Football Manager series. The focus now shifts to creating a new era for the beloved franchise, with FM26 promising to be a significant leap forward.

Harrison Ford Praises Troy Baker’s “Brilliant” Performance in Indiana Jones and the Great Circle

In a recent turn of events, Harrison Ford, the iconic actor behind Indiana Jones, has praised Troy Baker’s performance in the latest action-adventure game, Indiana Jones and the Great Circle. The game, developed by MachineGames and published by Bethesda, has been a major hit since its release on Xbox Series X/S consoles and PC in December 20242.

Troy Baker, a veteran voice actor known for his roles in The Last of Us and Batman: Arkham Knight, almost didn’t get the role of Indiana Jones. Bethesda Game Studios’ Todd Howard initially had reservations about casting Baker, but the blind casting auditions convinced him otherwise1. Baker’s commitment to channeling Ford’s legendary character won over the entire development team.

Baker’s portrayal of Indiana Jones has been widely acclaimed for its near-flawless capture of Ford’s iconic voice and mannerisms. Fans and critics alike have noted the uncanny resemblance between Baker’s performance and Ford’s original portrayal of the character1. This level of detail and dedication has set a new standard for video game voice acting.

Harrison Ford’s Approval

During The Game Awards 2024, Ford himself took the stage to present the award for Best Performance and publicly praised Baker’s work. He said,

If I had known he was that good, I would have done it myself.

This endorsement from Ford is a significant milestone for Baker and highlights the importance of talent and dedication in voice acting.

Ford’s comments on Baker’s performance also touched on the ongoing debate about the use of AI in replicating iconic voices. He stated:

You don’t need artificial intelligence to steal my soul. You can already do it for nickels and dimes with good ideas and talent.

This sentiment resonates with many in the industry who believe that AI should not replace human actors but rather complement their work.

Troy Baker’s brilliant performance in “Indiana Jones and the Great Circle” has not only earned him praise from fans and critics but also the approval of the man who originally brought Indiana Jones to life. This achievement serves as a testament to Baker’s talent and the importance of human creativity in the entertainment industry.