Browsing Tag: Gaming Industry
Capcom has reported a striking surge in revenue and profit for the nine‑month period ending December 31, 2025, driven primarily by the enduring strength of its Resident Evil and Street Fighter franchises. The company’s latest fina...
A sweeping UK class action lawsuit is moving forward against Valve, targeting the company’s long‑standing 30% Steam commission and alleging years of inflated prices for millions of British consumers. The case—now officially cleare...
The Stop Killing Games movement has officially crossed a historic threshold: nearly 1.3 million verified signatures—enough to force formal consideration by EU lawmakers. This marks one of the most successful gaming‑related politic...
Koei Tecmo’s latest earnings report paints a picture of a publisher in transition—steady, globally diversified, and powered by some of the longest‑running franchises in gaming history. The numbers show resilience despite a softer ...
The Dragon Ball Genkidamatsuri, held at Makuhari Messe in Japan, wasn’t merely an anniversary celebration — it felt like a cultural checkpoint. Four decades after Dragon Ball first appeared in Weekly Shonen Jump, the franchise rem...
For years, Xbox has lived in a strange duality—an ecosystem rich with talent, resources, and ambition, yet often weighed down by inconsistent execution. That tension reached a breaking point in 2025, a year marked by delayed relea...








