Tag Archives: GeForce

Nvidia Ends PhysX Support with RTX 50 Series

Nvidia has officially retired 32-bit PhysX support on its latest RTX 50 series GPUs, marking the end of an era for the once heavily marketed physics simulation technology. This move comes as Nvidia deprecates 32-bit CUDA applications starting with the RTX 50 series.

PhysX, originally developed by Ageia in 2004 and later acquired by Nvidia, was a proprietary physics simulation SDK capable of processing ragdolls, cloth simulation, particles, volumetric fluid simulation, and other physics-focused graphical effects. It was integrated into several notable AAA games, including the Batman Arkham trilogy, Borderlands: The Pre-Sequel, Borderlands 2, Metro: Last Light, Metro: Exodus, Metro 2033, Mirror’s Edge, The Witcher 3, and some older Assassin’s Creed titles.

PhysX was designed to run physics calculations on the GPU rather than the CPU, allowing for significantly greater rendering performance for physics-related graphical effects. This resulted in higher frame rates and improved quality of physics effects compared to what could be achieved on a CPU.

Despite its initial success, PhysX’s adoption slowed significantly by the late 2010s as developers moved towards more flexible, cross-platform physics engines. The biggest drawback of PhysX was its strict requirement for an Nvidia GPU, preventing it from being used on competing GPUs, consoles, and smartphones. Nvidia also gradually removed support for some PhysX features, contributing to its decline.

The End of PhysX on RTX 50 Series

With no known 64-bit games using PhysX, Nvidia has decided to end support for 32-bit PhysX on the RTX 50 series GPUs. This means that games from the 2000s and early 2010s that relied on PhysX for particle and clothing effects will no longer benefit from the technology on the latest Nvidia GPUs.

For those who still want to use PhysX, the only solution is to install an older RTX 40 series or earlier graphics card and dedicate it to PhysX processing in the Nvidia control panel.

The retirement of PhysX on the RTX 50 series marks the end of an almost lifelike era in gaming physics. While it was a groundbreaking technology in its prime, the shift towards more versatile and cross-platform solutions has rendered it obsolete. As we move forward, it will be interesting to see what new innovations Nvidia brings to the table.

Game-Changing GPUs Unveiled at CES 2025! AMD Ryzen vs. Nvidia GeForce

In today’s video, we’re diving into the game-changing GPU announcements from CES 2025. AMD and Nvidia are head-to-head with their latest innovations. Discover the incredible power of AMD Ryzen processors and Radeon GPUs, as well as Nvidia’s cutting-edge GeForce RTX series. Whether you’re a gamer, content creator, or tech enthusiast, this showdown is for you!

Author’s note:

Hello muñaños and my apologies, I honestly didn’t have any issues with the raw version of this video but I guess I need to avoid using some “glitch” transition and double check assets before adding them for a video, but at least the important images with the relevant data when good in most parts, so that is my sign of relief and I will take it as “today’s Monday”.

(Sidenote: Ironically, this was exported with a Radeon 7900 GRE, which I thought it could handle glitch transition of DaVinci Resolve better than a mobile GTX GeForce 1660 Ti, but I guess those advance features and effect are for Radeon 7900 XTX/Geforce 4080 and up.)

GG and thanks for the opportunity!

The Nvidia GeForce RTX 50 Family announced

The rumors are now over at Nvidia side and we are in the new generation of GeForce RTX with GeForce RTX 50 family and debuting are the Nvidia GeForce RTX 5090, GeForce RTX 5080, GeForce RTX 5070 Ti and the GeForce RTX 5070 which were presented at Nvidia’s turn at the main stage of CES 2025.

Lets start with the GeForce RTX 5090 and this of course and for yet another generation without Blackwell architecture being a difference, the flagship.

The GeForce RTX 5090 includes 32GB of GDDR7, a memory bandwidth of 1,792GB/sec, and a massive 21,760 CUDA cores and the bad news is that the GPU card will consume up to 575 watts and Nvidia recommends using PSU with 1000 watts as minimum.

That’s 125 watts more than the RTX 4090, but Nvidia justifies it as precisely, the 5090 doubles its predecessor’s performance.

The GeForce RTX 5090 will have a Founder Edition or the reference that Nvidia sells directly to customer.

Next, the GeForce RTX 5080 which will be aimed directly to consumer 4K gaming resolution, include 16GB of GDDR7 memory, a memory bandwidth of 960GB/sec, and 10,752 CUDA cores. The RTX 5080 will have a total graphics power of 360 watts and Nvidia is recommending a 850-watt power supply.

As the situation for the 5090, Nvidia claims that it doubles the performance of GeForce RTX 4080 of 2022.

In my opinion, the surprise of the keynote was the announcement of both the GeForce RTX 5070 and the RTX 5070 Ti, normally a model serving as a refresher of the base model.

Nevertheless, the RTX 5070 has 12GB of GDDR7, a memory bandwidth of 672 GB/sec, and 6,144 CUDA cores and meanwhile, the GeForce RTX 5070 Ti includes 16GB of GDDR7 memory, a memory bandwidth of 896GB/s, and 8,960 CUDA cores.

Being already a repetitive claim, Nvidia says that both RTX 5070 and the Ti will be 2x faster than their respective predecessors and yes, lest talk about power consumption with the RTX 5070 Ti will have a total graphics power of 300 watts and require a 750-watt PSU, while the RTX 5070 has a total graphics power of 250 watts and only needs a 650-watt PSU.

All mentioned GPU cards will have a Founders Edition and expect Nvidia’s partner to have their own designs.

MSRP prices for the Founder editions goes as follow:

  • RTX GeForce 5090 – $1999
  • RTX GeForce 5080 – $999
  • RTX GeForce 5070 Ti – $759
  • RTX GeForce 5070 – $549

Nvidia confirmed a January 30th release for each individual Founders Edition, meanwhile partner’s variants availability were not immediately shared.

About the novelties of Blackwell architecture

The Blackwell architecture enabled Nvidia to have the hardware foundation for the next generation of it solution for AI based graphical upscaler, the DLSS 4, improving massively on ray tracing processing and Multi Frame Generation, which generates up to three additional frames per traditional frame and can multiply frame rates.

DLSS 4 also includes a real-time application of transformers to improve image quality, reduce ghosting, and add higher detail in motion a big differential with today’s AMD announcement on FSR 4, Nvidia opted to have DLSS 4 available for 2022’s Lovelace architecture.

Also, Nvidia demoed what they call RTX Neural Shaders, RTX Neural Faces, text to animation and starting with the first one, the job of the RTX Neural Shaders is to compress textures in games, while RTX Neural Faces aim to improve face quality using generative AI.

RTX 50 for gaming Laptops

Nvidia also confirmed that the mobile version of the RTX GeForce 50 family are coming this year for gaming laptop and includes the the RTX 5090 laptop GPU debuting with 24GB of GDDR7 memory. The RTX 5080 laptop GPU will ship with 16GB of GDDR7 memory, the RTX 5070 Ti with 12GB of GDDR7 memory, and the RTX 5070 with just 8GB of GDDR7 memory. 

We should be hearing announcement soon and releases as early as March 2025.