Mecha Break delivers on the fantasy of battling with giant robots, just like in Gundam anime. The game features one of the most robust customization systems seen to date. You have complete control over your pilot’s appearance, allowing you to create anything from absurd monstrosities to the sexiest character in gaming history. The robots, known as Strikers, can also be customized—though color options are limited—but even so, you’ll be able to replicate iconic designs like Evangelion, Gundam, Cyber Samurai, and more.
The gameplay is chaotic and relentless, throwing your Strikers into explosive battles filled with bullets, lasers, missiles, energy swords, giant hammers, cannons, and non-stop action. The game is strictly competitive, as it’s free-to-play and features an aggressive monetization model ranging from cosmetics to what many would call pay-to-win mechanics.
There are three main game modes. The first is Operation Verge, a 6v6 mode with ten large maps and varying objectives such as moving payloads, capturing zones, or defending specific areas. The second mode, Ace Arena, pits teams of 3 against each other in smaller maps focused on skill-based combat. Lastly, Operation Storm, currently with only one massive map, is an extraction-style mode. Three teams of three players compete against AI to gather resources, then try to extract with their loot. While the number of modes might seem limited, each one delivers a phenomenal and addictive experience.
There are 15 Strikers, each with unique weapons and abilities that mirror classic Hero Shooter class types. Some transform into fighter jets, others are dedicated healers, and there are tanks, snipers, and all-arounders. There’s truly a robot for every playstyle, broadening the game’s appeal.
Unfortunately, the cosmetic monetization is over the top: $48 characters, $10 ear ring, $18 sunglasses. Everything has a high price tag, demanding either real money or a serious time investment. To make matters worse, players can also purchase Striker enhancements that boost their stats and repair kits that give them more chances in combat. Thankfully, these pay-to-win elements are restricted to the extraction mode, allowing for a fairer experience in the other modes.
Mecha Break is undoubtedly a phenomenal experience that will be hard to put down once you try it. However, without a solo mode or narrative content to hook non-multiplayer fans, it’s difficult to recommend universally. Still, what’s here could very well become the next big thing in online competitive gaming.
#MechaBREAK es el sueño de todo fanático de Robots Gigantes. Con un combate desenfrenado, un nivel de personalización increíble y visuales magníficos. Su sistema de micro transacciones es bastante abusivo, pero al ser solo cosméticos en su mayoría se puede obviar fácilmente. pic.twitter.com/mRtKkTIvGq
After eight years since the launch of the original Nintendo Switch, we finally have its long-awaited successor: the Nintendo Switch 2. The original console showed clear signs of aging in its final years, struggling to deliver decent performance in demanding titles. The most obvious case was the latest Pokémon game, where the performance was disappointing. Thankfully, the new console arrives to fix many of those issues and offer a more modern gaming experience.
One of the most notable improvements is the ability to play in 4K resolution when connected to a TV, and even reach 120 frames per second in select games. In handheld mode, the Switch 2 features an 8-inch screen with a new LCD technology that closely mimics the colors of an OLED display. Thanks to its upgraded power, the console can now run much more demanding titles, bringing it closer to the level of its competitors, though not in a one-to-one comparison. Games that previously suffered from technical or visual issues now run the way they were meant to. Pokémon Violet, for example, feels like a completely different game, and Zelda titles no longer suffer from frame drops. The environmental colors now appear vibrant and alive. In terms of build quality, the device feels more premium—less like a toy—and its larger size gives it a more visually appealing presence.
The Joy-Con controllers have also been redesigned. They now use a magnetic attachment system that provides a firmer grip and reduces wear on the locking mechanism. There’s even a new feature that allows them to function like a computer mouse, though it remains unclear how widely this feature will be used in the future. That said, not everything is perfect. The battery life remains a weak point, offering only 2 to 4 hours of regular gameplay. At launch, the system only came with one game designed to showcase its capabilities, and as of now, there’s no clear information on upcoming Nintendo exclusives. There’s also some confusion regarding how physical cartridges work, which might make the transition a bit unclear for some users.
In summary, the Nintendo Switch 2 is the successor many fans have been waiting for. Its improved performance, visual quality, and refined design make it a more capable and modern console. However, due to the lack of a strong game library and its focus on fixing past issues, it currently feels more like a Pro version of the original Switch than a true next-gen leap. It has potential, but at this stage, it’s still hard to fully recommend as a must-buy.
La #NintendoSwitch2 es una fabulosa consola que mejora muchos de los aspectos de la original, pero también nos deja con mucho que desear. Aparte de sentirse como un producto de calidad, el sistema solo mejora el rendimiento del catálogo preexistente sin señales de nuevos títulos. pic.twitter.com/KMEfOCjEX5
Nintendo returns to the racetrack with Mario Kart World, launching it alongside its latest console in a bold move to reinvent the franchise. This time around, the game takes a major leap by introducing an open-world experience that players can explore freely, marking a significant shift from past titles.
The game features 30 tracks—some brand-new, others reimagined classics—all seamlessly connected through a large open world. One of the standout features is a mode that allows players to use any character to roam this world and discover secrets, encouraging exploration beyond just racing.
The traditional Grand Prix mode is back, now offering 7 cups. However, a key change is that lap-based circuit racing has been replaced with point-to-point track design. Each cup still contains 4 races, but only the first follows the traditional loop format. The remaining tracks take players from one location to another, reducing repetition and showcasing a broader range of environments.
Popular modes like Balloon Battle, Coin Collection, and Time Trials make their return. One of the most exciting additions is the new Knockout mode, a high-stakes competition across six tracks with 24 racers. After each race, a few competitors are eliminated. This keeps the adrenaline high and forces players to consistently place in the top three to survive.
Despite these innovations, Mario Kart World feels like it’s launching with less content than expected. One major omission is vehicle customization, a fan-favorite feature that allowed players to tweak performance to fit their play style. Additionally, track diversity takes a hit—there are no underwater courses or gravity-defying segments like in Mario Kart 8. These have been replaced by new tricks, rail grinding, and wall-riding mechanics. While fun, they don’t quite make up for what was lost.
Nintendo’s ambition to innovate is clear, but in doing so, they’ve also scaled back several beloved features. Still, Mario Kart World gives off the vibe of a platform designed to grow, hinting at future updates or expansions down the line.
The game absolutely shines in terms of presentation. The soundtrack is outstanding, and the visuals take full advantage of the new hardware with smooth animations and intricate details in this expansive new world.
Final Verdict
Mario Kart World is an ambitious step forward that introduces bold ideas and a fresh structure for the series. While it stumbles by removing key features that longtime fans will miss, it still offers a solid and enjoyable experience with room to grow. A promising new direction, even if not fully realized at launch.
#MarioKartWorld es un buen juego que trata de innovar en un género que ya lo ha hecho de todo. Sus nuevas adiciones son bienvenidas, pero la ausencia de otras lástima el incentivo por por mantenerte jugando. pic.twitter.com/P8Q4dg1huy
Warhammer 40,000: Space Marine – Master Crafted Edition might be quite a mouthful to say, but the return of this third-person action classic is anything but tiresome. This remastered version of the original 2011 title not only updates the visuals but also revives an intense campaign and a surprisingly enjoyable multiplayer mode. While some aspects show their age, the core experience remains as entertaining as ever.
The remastering effort is impressive. The visuals have been overhauled, with noticeable improvements in character models—especially facial details—and environmental design that nearly reaches the level of its sequel. The main enemies, the orks, are notoriously hard to portray realistically, but here they’ve been redesigned with more personality and less of the exaggerated, comical tone of the original. Lighting, textures, and environmental assets have all been upgraded, breathing new life into the battlegrounds.
Gameplay remains faithful to the original. You play as Captain Titus of the Ultramarines—an elite squad of superhuman warriors engineered for war. Across the game’s 16-chapter campaign, you’ll fight through waves of enemies using a satisfying mix of ranged and melee combat. While enemy variety can feel repetitive at times, the steady introduction of new weapons helps keep the experience engaging. Chainswords, hammers, and axes all bring chaos control to the battlefield, making combat both brutal and rewarding.
Multiplayer pits teams of Ultramarines against each other in classic modes like Capture the Flag, Deathmatch, and King of the Hill. There’s also a 4-player co-op mode where you fend off waves of enemies—perfect for playing with friends. However, given today’s crowded multiplayer market, finding casual matches can be a challenge.
Final Verdict
Warhammer 40,000: Space Marine – Master Crafted Edition is a strong remaster that respects its roots while giving the original a much-needed facelift. Minor visual glitches and occasionally lackluster AI are noticeable, but they don’t overshadow the game’s compelling story and thrilling gameplay. Whether you’re a longtime fan or new to the 40K universe, this is a battle worth fighting.
#warhammer40k#SpaceMarineRemastered logra rejuvenecer un juego de hace más de una década que marcó un impacto en la franquicia y lo lleva a la par con su secuela. Tiene algunos errores con la inteligencia artificial, pero en general es una experiencia solida. pic.twitter.com/exLg0jhhEU
FBC: Firebreak is the latest entry in the Control and Alan Wake universe, but with a multiplayer focus. Here, you’ll revisit several areas from the first Control to complete assigned missions in a cooperative format with up to three players. Each player can choose one of three classes, each offering different weapons and mechanics. The mission structure is tied to three distinct levels of complexity, and you can also choose the danger level. The higher the difficulty, the more tasks and puzzles you’ll need to complete—but you’ll also be rewarded with more experience points.
Now for the bad part: the progression system. It’s designed similarly to a Battle Pass, where leveling up unlocks assets you can use to get new cosmetics, weapons, or upgrades for your gear and abilities. However, the rewards you unlock often aren’t even useful for the class you’re currently playing, causing a lot of frustration after dedicating multiple hours without being properly rewarded. Another issue is that when you finally do get upgrades for your weapons, they don’t make any meaningful difference in gameplay, leaving you just as discouraged.
The game doesn’t offer a meaningful story to give the experience any real purpose beyond being a disposable group of generic characters. The gameplay is decent, as the mechanics of each class can help you solve puzzles faster or survive longer. Playing cooperatively is the key here—sticking together at all times is the best way to guarantee victory. The enemies are quite repetitive, with only their appearances offering any variety. In each match, enemies spawn randomly and range from zombies, ghosts, brutes, and witches, among others.
FBC: Firebreak can be fun if you’re playing with friends or a team that communicates well, but as a solo experience, it quickly becomes frustrating and boring—just like its progression system, which leaves much to be desired. The overall experience feels similar to games like Left 4 Dead, a genre that was widely loved almost two decades ago, but nowadays tends to burn out quickly as players expect constant new content.
#FBCFirebreak es un juego que prometía mucho por parte de los desarrolladores y el prestigio de su estudio, pero en su primer intento de hacer un juego multijugador fallaron en lo más importante proveer diversión y entretenimiento. pic.twitter.com/Iy76yS16nf
If you ever thought working with random people was hard, The Alters challenges you with something even worse: collaborating with different versions of yourself. This new title from 11 bit studios blends unconventional gameplay elements into a strange yet fascinating experience. Its mechanics feel like a mix of Death Stranding’s exploration, Fallout Shelter’s base management, and Mass Effect’s choice-driven conversations. Despite how odd that sounds, this combination successfully breaks traditional genre boundaries.
The story centers on Jan Doski, the sole survivor of a space crash on an uninhabitable planet. Lacking the skills or physical capacity to survive or escape, Jan turns to a quantum machine that allows him to create multiple versions of himself—each from alternate timelines shaped by different life choices. These “Alters” aren’t simple clones; they have their own personalities, skills, and emotional baggage, making every interaction feel rich and unpredictable.
Gameplay revolves around managing resources like food, maintenance, and engineering while directing the Alters and maintaining their emotional stability. If morale drops, they might refuse to cooperate or even sabotage your progress. The real-time progression adds constant pressure, as the player must make key decisions quickly. Meanwhile, exploration is vital to gather materials needed to expand the base and build new labs.
Visually, the game is stunning—especially the outdoor environments, which evoke a melancholic and introspective atmosphere. The base interiors may feel generic, but they serve their purpose. A standout element is the voice work by Alex Jordan, who brings each Alter to life with unique accents and vocal nuances. While the lack of combat and slow pace might not appeal to everyone, The Alters delivers a bold, emotionally resonant narrative experience that encourages multiple playthroughs to explore its many branching paths.
#TheAlters es una experiencia fenomenal que logra romper los estereotipos entre juegos similares. Visualmente y sus mecánicas impresionan, pero no es un juego que todos puedan amar. pic.twitter.com/PzD5T2tyGP
Following his split with Konami, Hideo Kojima attempted to distance himself from the Metal Gear Solid legacy with the release of Death Stranding. However, he failed to completely disassociate himself, and Death Stranding 2 is the definitive proof of that. This sequel takes the best of Metal Gear Solid V and fuses it with the foundations of the first game to deliver an ambitious, intense experience brimming with the director’s signature style.
This time, we once again accompany Sam Bridges on his mission to reconnect Australia with the rest of the world. But, unlike the first game, the threat isn’t just isolation: an enemy from the past returns, accompanied by new allies that will force the player to take a more aggressive stance. While package transport is still present, the focus is now on infiltration, combat, and tactical raids.
The arsenal is varied, with lethal and non-lethal weapons that transform the game into an open-world espionage title. All of this is complemented by extensive cinematics and fights against extravagant bosses: cybernetic ninjas, mechanical octopuses, and giant dinosaur-like robots, among many other surprises that will delight fans of the Japanese creator.
In addition, RPG mechanics are integrated that allow Sam to improve his skills, whether in combat, stealth, or even as a delivery driver. Death Stranding 2 is a discarded homage to Metal Gear, but also an evolution of his own ideas.
The result is a colossal, ambitious, and, above all, satisfying game for those of us who have closely followed Kojima’s career. Death Stranding 2 is the perfect closing to a period and the beginning of a new era for the creator.
The creators of Sifu decided to move away from martial arts and embark on a completely different project: Rematch, a soccer simulator with a competitive multiplayer focus. This offering features realistic gameplay in a third-person perspective, where every action—from kicking to passing the ball—must be executed entirely manually. There’s no automation here; everything depends on your precision, reflexes, and strategy.
The learning curve is demanding. Mastering the controls can be frustrating at first, but with dedication and practice, it becomes an addictive experience. When you manage to score a goal on your own, the adrenaline rush is comparable to what Rocket League offered in its day.
However, the content is sparse. The game only features 3v3, 4v4, and 5v5 modes, which severely limits its gameplay. Furthermore, relying on your teammates can be a double-edged sword: if one decides not to cooperate, you’re likely to lose the match. Each match ends after four goals or five minutes of play, offering quick but repetitive encounters.
The most questionable aspect is its business model. Despite costing $30, Rematch includes an additional $10 Battle Pass if you want to unlock cosmetics, digital currency, or logos. Real-player skins are also available, but their prices are excessive.
#Rematch es mejor de lo que puedes esperar con un sistema auténtico para jugar Soccer. La Jugabilidad es complicada para dominar, pero sumamente gratificante. Lamentablemente carece de contenido y está plagado de micro transacciones innecesarias. pic.twitter.com/QslQmILNiv
Rematch has an excellent gameplay base and an interesting proposition, but the limited content and unnecessary trading mechanics mar the experience. With more modes, a better structure, and without aggressive monetization policies, it could have been a true gem.
In the fast-paced world of gaming, new titles are announced and released with a dizzying frequency. Yet, for all the hype and marketing that precedes a major launch from a titan like Square Enix, some names can still fall through the cracks or, in some cases, never exist at all. Such appears to be the case with a purported PS5 title dubbed “Squarena.”
Despite extensive searches and a deep dive into upcoming and recent releases from the legendary Japanese developer, the name “Squarena” remains elusive, a ghost in the vast and ever-expanding PlayStation 5 library. No official announcements, no developer diaries, not even a whisper on gaming forums or social media platforms points to a game bearing this title.
This lack of information leads to a few possibilities. It’s plausible that “Squarena” is a simple misspelling of another Square Enix title. The publisher is known for its fantastical and sometimes complex naming conventions, and it’s easy to see how a name could be misremembered or misheard. Could the user have been thinking of “Foamstars,” the colorful and chaotic 4v4 online party shooter? Or perhaps a different upcoming title that has yet to cement its name in the public consciousness?
Another possibility is that “Squarena” was an internal codename for a project that has since been renamed or, as is common in the industry, quietly canceled. The annals of video game history are filled with such “what ifs”—games that showed initial promise but for various reasons never saw the light of day.
Of course, there is also the chance that “Squarena” is a completely new and unannounced project, a secret being closely guarded within the walls of Square Enix’s development studios. If this is the case, its eventual reveal will be a surprise to everyone.
Until an official announcement is made, the mystery of “Squarena” persists. For now, it remains a tantalizing but unconfirmed entry in the world of gaming, a reminder of the secrets and surprises that the industry can still hold. If you have any further information or a possible alternative title, we would be eager to hear it and delve into what is sure to be another captivating experience from one of gaming’s most beloved creators.
Get Ready to Shrink and Shoot: A Deep Dive into the Upcoming PS5 Arena Brawler, Squarena
Anticipation is building for a fresh new take on the arena brawler genre. Indie developer Codeaclysm Games is set to unleash “Squarena,” a fast-paced, physics-based shooter, on the PlayStation 5 in the spring of 2025. While a full hands-on review will have to wait until its official release, the initial details paint a picture of a chaotic and skill-driven party game with a unique twist.
Already launched for the PS5 on April 24, 2025, in Europe and April 25, 2025, in the United States, “Squarena” is poised to offer a fresh and frantic multiplayer experience. Published by Codeaclysm Games, this 2D arena shooter is all about chaotic physics, strategic gameplay, and a clever health system that directly impacts your presence on the battlefield.
The Shrinking Battlefield: A Unique Gameplay Hook
At the heart of “Squarena” lies a compelling and intuitive core mechanic: the smaller you are, the less health you have. As you take damage from your opponents’ blasts, your character shrinks, making you a harder target to hit. However, this comes at a cost. Your own shots will produce a greater recoil, making it more challenging to control your movement and aim. This dynamic creates a constant risk-versus-reward scenario, where being on the brink of elimination also makes you a nimble and elusive threat.
Players will need to master the game’s physics-based combat, utilizing a combination of shooting, teleporting, and shielding to outsmart their adversaries. The emphasis on skill-based gameplay suggests a high ceiling for competitive players, while the chaotic nature of the arenas promises accessible fun for casual get-togethers.
Modes and Features to Fuel the Mayhem
“Squarena” is not just a one-trick pony. The game is set to launch with a variety of features designed to keep players engaged:
Frantic Multiplayer Battles: The primary focus is on local and online multiplayer for up to four players. Get ready for intense couch co-op sessions and competitive online matches.
Solo Challenges: For those who want to hone their skills alone, “Squarena” will include single-player challenge modes.
Diverse Arenas: A variety of maps will offer different layouts and strategic possibilities, ensuring that no two matches feel exactly the same.
Power-ups and Customization: Expect to find game-changing power-ups scattered throughout the arenas. Additionally, players will be able to unlock a range of skins and cosmetics to personalize their square combatants.
Customizable Rules: Tailor the game to your liking with customizable match rules, allowing for a personalized gameplay experience.
Sport-Based Modes: The inclusion of “sport based modes” hints at objective-based game types beyond the standard deathmatch, adding another layer of variety to the proceedings.
Built for the PS5
While also available on the PlayStation 4, the PS5 version of “Squarena” is expected to take advantage of the more powerful hardware for a smooth and responsive gameplay experience. The developers have noted that players on PS5 may need to ensure their system software is updated to access all the game’s features.
The Verdict So Far: A Promising Newcomer to the Arena
Based on the initial information, “Squarena” is shaping up to be a delightful and action-packed addition to the PS5 library. Its unique shrinking mechanic, coupled with a focus on physics-based combat and a wealth of game modes, has the potential to make it a standout title in the indie scene.
Whether you’re a seasoned pro of arena brawlers or a newcomer looking for a fun and engaging party game, “Squarena” is a title to keep on your radar. We eagerly await its release in April 2025 to deliver a full, in-depth review of what promises to be a chaotic and compelling new experience.