I guess that timing is something to be decided internally despite the convenience of it and final Game Science, the developer behind the popular action RPG Black Myth: Wukong, has recently clarified the reasons behind the game’s delayed release on Xbox platforms.
The game, which has been a massive success on PC and PlayStation 5, has not yet launched on Xbox and it was finally confirmed by its developer that is due to technical challenges with the Xbox Series S, which in retrospective is not a good narrative for Microsoft and its quest of Xbox Series S to be taken as important as Series X.
The main issue stems from the Xbox Series S’s limited memory. The console has 10GB of shared memory, which is lower than the Xbox Series X’s 16GB. This has caused significant optimization challenges for Game Science, leading to memory leaks and performance issues
Initially and at the same situation when Baldur Gate 3’s Xbox version, Microsoft suggested that the delay was due to internal quality concerns and denied any inherent limitations of the Xbox platform.
However, Game Science’s director, Feng Ji, recently contradicted this by explicitly blaming the Series S’s memory limitations
Despite the delays, Game Science is committed to ensuring that the game meets their quality standards before releasing it on Xbox. They are working on optimizing the game to provide a smooth and enjoyable experience on all Xbox models.
There was speculation that the delay might be due to an exclusivity deal with PlayStation, but Feng Ji’s recent statement has put those rumors to rest. The primary issue remains the technical limitations of the Series S.
Indeed, Xbox fans have expressed disappointment over the delay, as they have been eagerly awaiting the game’s release on their platform. The situation highlights the ongoing challenges developers face when creating graphically intensive games for different console hardware.