Microsoft & Activision Deny Financial Performance Claims

In a recent turn of events, both Microsoft and Activision Blizzard have publicly denied claims regarding their financial performance, as reported by various sources. This comes amidst ongoing scrutiny and speculation about the financial health of the two companies, especially in light of their proposed merger.

A little back story…Microsoft and Activision Blizzard announced their merger agreement back in January 2022, with the deal valued at nearly $70 billion. The merger aims to create a powerhouse in the gaming industry, combining Microsoft’s technological prowess with Activision Blizzard’s extensive game portfolio.

The report came form The Information, which states that things were not lookign good for Xbox in2021 and pretty much and after a maratonic defense of the buyout of Activision Blizzard as a subsidiary of Microsoft Gaming (instead on being folded within Xbox Game Studios umbrella) in 2022, the purchase has not served the purpose of Xbox Game Pass capitalization.

To provide some context, Activision Blizzard’s financial results for the fourth quarter of 2022 showed a significant increase in net bookings, growing 43% year-over-year to a record $2.33 billion. For the full year 2022, the company reported net revenues of $7.53 billion, compared to $8.80 billion in 20211. Despite the slight decline in revenue, the company’s operating margin and earnings per share (EPS) remained robust.

Microsoft, on the other hand, has continued to show strong financial performance across its various business segments, including its gaming division. The company’s recent quarterly reports have highlighted growth in revenue and profitability, further supporting their stance against the claims made in the report1.

The denial of these claims (noted by Insider Gaming as sources are behind paywalls) is crucial for the ongoing merger process. Both companies have emphasized that the merger will enable them to better serve their players, create greater opportunities for their employees, and succeed in an increasingly competitive global gaming industry1. The deal, which has faced regulatory scrutiny and delays, is now expected to close by October 2023.

In conclusion, Microsoft and Activision Blizzard’s strong financial performance and denial of the claims highlight their commitment to the merger and their confidence in the future of the combined entity. As the gaming industry continues to evolve, this merger could set a new standard for innovation and growth.

Gaming in 2025 will be pressing hard on innovation

As we are already at first half of the first month of 2025, I think is time to bring up the notion that the gaming industry is poised for a transformative year filled with groundbreaking advancements and exciting trends. From cloud gaming to virtual reality, mobile gaming to artificial intelligence, the landscape of gaming is evolving rapidly, promising gamers an unparalleled experience.

Let’s delve deeper into each aspect with supporting data and trends that highlight this evolution.

1. Rise of Cloud Gaming

Cloud gaming is expected to revolutionize the way we play games by eliminating the need for high-end hardware. According to a report by Newzoo, the cloud gaming market was valued at approximately $1.6 billion in 2021 and is projected to grow to $6.5 billion by 2025. This growth is driven by the widespread adoption of 5G technology, which provides the necessary bandwidth and low latency required for a seamless gaming experience.

Services like NVIDIA GeForce NOW, and Microsoft’s Xbox Game Pass Cloud (formerly Project xCloud) are at the forefront, offering expansive libraries of titles that can be streamed to various devices including smartphones, tablets, and smart TVs. This accessibility is democratizing gaming, making it more inclusive for a broader audience.

…And yes, in an alternate universe, Google Stadia leaded this segment of the gaming industry as even after its demise, its tech stack remains unmatched and DO NOT CHANGE MY MIND!

2. More Immersive Virtual Reality

Honestly, I am not into Virtual reality (VR) but of course, I will not ignore that this segment of the gaming industry continues to push the boundaries of immersive gaming.

The global VR gaming market was valued at $11.56 billion in 2020 and is expected to reach $92.31 billion by 2027, according to Grand View Research. This exponential growth is fueled by advancements in VR headsets such as the Oculus Quest 2 and the PlayStation VR2, which offer enhanced graphics, more intuitive controls, and improved comfort. Developers are leveraging these advancements to create rich, interactive stories and social experiences that allow players to explore virtual worlds together.

Titles like “Half-Life: Alyx” and “Star Wars: Squadrons” showcase the potential of VR to deliver deeply engaging narratives and gameplay. As VR technology continues to evolve, we can anticipate even more innovative and immersive experiences.

3. On the Rise: Mobile Gaming

Despite my admittedly original dislike on how he mobile gaming gained momentary a front seat ahead of console and PC gaming in the previous decade and how embarrasing its was “the leadership” (thanks for nothing people like Konami), but data suggest that the sector is experiencing unprecedented growth, driven by the increasing power of smartphones and the release of high-quality titles.

According to a report by App Annie, mobile gaming revenue reached $98 billion in 2021, surpassing both console and PC gaming.

In 2025, this trend is expected to continue with the release of games like the BETA of “Destiny Rising ” and “Need for Speed Mobile,” which offer console-quality experiences on handheld devices. The convenience of playing games on the go, combined with the accessibility of smartphones, ensures that mobile gaming remains a dominant force in the industry.

4. Integration of Artificial Intelligence

Artificial intelligence (AI) is in indeed a “11 bullet shirt” of a topic depending on who you are talking about it, but it indeed transforming the gaming landscape by enhancing gameplay mechanics and creating more dynamic environments.

AI-driven non-playable characters (NPCs) are becoming more sophisticated, capable of reacting to player actions in real-time and providing more realistic interactions. According to a study by PwC, the AI market in gaming is projected to grow from $3 billion in 2020 to $87 billion by 2025.

This growth is driven by the demand for personalized gaming experiences, where AI tailors challenges and content to individual players’ preferences and skill levels. Games like “Red Dead Redemption 2” and “The Last of Us Part II” demonstrate the potential of AI to create immersive and engaging worlds.

5. Esports Expansions

In my blog, I will try to covert a little bit more of Esports as a FGC competitor myself and while some view that the 2010’s explosive growth reached its peak, some view that a ressurgance is being observed, taking in account on millions of viewers and participants worldwide.

The global esports market was valued at $1.1 billion in 2021 despite the break that the recent pandemic of 2020 brought, and is projected to reach $1.9 billion by 2025, according to a report by Newzoo.

This growth is fueled by the increasing popularity of competitive gaming and the rise of mobile and cloud gaming platforms, which provide greater accessibility for players. Major tournaments, leagues, and sponsorships are emerging, contributing to the expansion of the esports ecosystem. Esports is not just a form of entertainment; it’s a cultural movement that brings people together from all corners of the globe.

As we look ahead to 2025, the gaming industry is on the brink of a new era of innovation and immersion. With advancements in cloud gaming, virtual reality, mobile gaming, artificial intelligence, and esports, gamers can expect an exciting and dynamic year ahead. Whether you’re a casual player or a hardcore gamer, there’s never been a better time to be part of the gaming community.

Nintendo unveils the Nintendo Switch 2

Nintendo has officially unveiled its highly-anticipated successor to the Nintendo Switch, the Nintendo Switch 2, set to launch in 2025. The announcement came with a first-look trailer that showcased the new console’s design and features.

Here’s everything you need to know about the Nintendo Switch 2.

As per the first-look presentation, the Nintendo Switch 2 features a larger display compared to the original Switch, providing an enhanced gaming experience. The Joy-Con controllers have been redesigned to attach magnetically to the console, making them more secure and easier to use. Additionally, the Joy-Con now includes an optical sensor, adding new possibilities for gameplay.

One of the most exciting aspects of the Nintendo Switch 2 is its backward compatibility as Nintendo already confirmed late last year 2024. The console will support both Nintendo Switch 2 exclusive games and existing Nintendo Switch games.

However, it’s important to note that some older games may not be fully compatible with the new system.

Nintendo has scheduled a Nintendo Direct showcase for April 2, 2025, where more details about the console and its release date will be shared. To give fans a hands-on experience, Nintendo will host experience events in various cities around the world, starting in April 2025. These events will be held in cities such as New York, Los Angeles, Paris, London, Tokyo, and more.

What We Don’t Know Yet

While the announcement provided a lot of exciting information, there are still some details that remain unknown. Nintendo has not yet revealed the price of the Switch 2 or the full software launch lineup. Fans will have to wait for the Nintendo Direct and experience events for more information.

The Nintendo Switch 2 is shaping up to be an exciting upgrade to the beloved Switch console. With its larger screen, redesigned Joy-Con controllers, and backward compatibility, it’s sure to be a hit among gamers. Stay tuned for more updates as we get closer to the release date!

The Witcher: Sirens of the Deep got a release date

Fans of the dark fantasy series, The Witcher, have a reason to rejoice as Netflix has officially confirmed the release of a new animated movie titled “The Witcher: Sirens of the Deep”. Set to hit screens on February 11, 2025, this feature-length anime is based on Andrzej Sapkowski’s short story, “A Little Sacrifice”.

A little context about the short story collections from the author…

Originally, “Blood of Elves” was considered the first book in The Witcher series, and while Geralt of Rivia is the protagonist, it did not serve as a good introduction for new readers in the long term.

Then, Andrzej Sapkowski began publishing short stories within The Witcher communities. By 1992, he released the book “Sword of Destiny,” followed a year later by “The Last Wish,” which served as collections of stories designed to prepare readers by introducing important facts about Geralt that frequently appear in “Blood of Elves.”

Despite the order of their releases, people consider “The Last Wish” to be chronologically first rather than following the release date with “Sword of Destiny.” As a result, they are often referred to as ‘Book 0.1’ and ‘Book 0.2’, with “The Last Wish” being labeled ‘Book 0.1’ because it provides more background on Geralt.

“A Little Sacrifice” is part of the short story collection contained in the “Sword of Destiny” book.

The story follows Geralt of Rivia and his companion, Dandelion, as they venture to the port town of Bremervoord. They are hired by a local prince to help woo a mermaid named Sh’eenaz. However, things take a dramatic turn when both lovers realize they are unwilling to give up their current lifestyles, leading to a near-war between the two kingdoms.

One of the most exciting aspects of this new film is the return of Doug Cockle as the voice of Geralt. Cockle, known for his iconic portrayal of Geralt in the Witcher games, will be taking over from Henry Cavill, who voiced the character in the live-action series. Additionally, Joey Batey will reprise his role as Jaskier, while Anya Chalotra will voice Yennefer. Newcomer Christina Wren will join the cast as Essi Daven.

The film promises to be a visual spectacle, featuring stunning underwater scenes, epic battles with merfolk, and a host of new monsters. Studio Mir, known for their work on “The Witcher: Nightmare of the Wolf”, is once again behind the animation, ensuring high-quality visuals and action-packed sequences.

“The Witcher: Sirens of the Deep” is not just about action; it delves into Geralt’s emotional journey as he navigates new relationships and confronts his past. Fans can look forward to a mix of thrilling combat and heartfelt moments, making it a must-watch for any Witcher enthusiast.

LUNAR Remastered Collection for nostalgia & new fans

GungHo Online Entertainment America has just announced the release of the LUNAR Remastered Collection, bringing two beloved JRPG classics back to life for a new generation of gamers. The collection, featuring LUNAR: Silver Star Story Complete and LUNAR 2: Eternal Blue Complete, will be available both physically and digitally on April 18, 2025.

Originally developed by GAME ARTS for the original Playstation, these games have captivated fans with their romantic storytelling and breathtaking soundtrack. The remastered edition not only preserves the heart of the original games but also introduces modern enhancements such as wide-screen support, high-definition pixel and animated art, and quality-of-life updates like customizable battle and strategy setting.

The collection will be available on PlayStation 4 (compatible with PlayStation 5), Xbox One (compatible with Xbox Series X|S), Nintendo Switch, and Steam. Digital editions are priced at $49.99 USD / €49.99 EUR, while physical editions will be available for $54.99 USD in North America and €54.99 EUR in Europe. The physical editions will feature reversible covers with new key arts illustrated by Toshiyuki Kubooka.

Whether you’re a long-time fan or a newcomer to the LUNAR saga, this remastered collection promises to captivate you with its timeless charm and enhanced features. Dive back into the enchanting worlds of LUNAR and experience the magic all over again!

Get a glimpse of the Until Dawn movie

Exciting news for horror fans! The highly anticipated Until Dawn movie, based on the popular 2015 interactive drama horror game by Supermassive Games, is set to hit theaters on April 25, 2025. Directed by David F. Sandberg and written by Gary Dauberman, the film promises to expand the universe of the game while offering a fresh, standalone story.

Back in 2015 in the game, players control eight young adults who find themselves trapped on Blackwood Mountain. The story begins with the disappearance of two sisters, Hannah and Beth Washington, during a snowstorm. A year later, their brother Josh invites his friends back to the lodge to celebrate the anniversary of their disappearance.

As the night unfolds, the group faces various threats, including a masked killer, and must survive until dawn. The game’s unique butterfly effect system means that players’ choices directly impact the story, leading to multiple possible endings.

First Look at the Movie

Sony recently released the first look at the movie, giving fans a glimpse of what’s to come. The teaser trailer reveals that the film will incorporate a time loop mechanic, similar to the game. Characters will relive the same night repeatedly, each time facing different horror scenarios. Director David F. Sandberg explains that this approach allows the movie to capture the same tone and vibe as the game while expanding on its mythology.

The film will follow Clover and her friends as they venture into the remote valley where Melanie disappeared. They will explore an abandoned visitor center, only to be stalked by a masked killer. Each time they die, they wake up at the beginning of the same night, forced to relive the nightmare with different threats each time. The only way to escape is to survive until dawn.

Cast includes: Ella Rubin as Clover, Michael Cimino as Max, Odessa A’zion as Nina, Ji-young Yoo as Megan, Maia Mitchell as Melanie, Belmont Cameli as Abel, and Peter Stormare as Dr. Hill (a new character different from his role in the game).

UPDATE – First trailer got released!

First Look at The Blood of Dawnwalker with a trailer

Interest on the new studio called Rebel Wolves from Warsaw, Poland went high after last year’s Bandai Namco announcement that they were going to be the publisher for their first game and also, because the studio was founded by Konrad Tomaszkiewicz who served at CD Projekt Red’s The Witcher 3 Game Director and head of production/secondary game director for Cyberpunk 2077.

The result is The Blood of Dawnwalker.

“The Blood of Dawnwalker” is an upcoming single-player, open-world dark fantasy action-RPG set in 14th-century medieval Europe and follows the story of Coen, a young man turned into a Dawnwalker, who must navigate the line between the world of day and the realm of night.

The game’s first trailer, released on January 13, 2025, showcases the game’s cinematic and gameplay elements. The trailer reveals the dark and brutal world of Vale Sangora, where vampires seize the opportunity to rise from the shadows and claim power. Players will have to use Coen’s vampiric strength and human resolve to save his loved ones and face various foes, including humans, monsters, and the ticking clock.

Rebel Wolves team also includes Bartłomiej Gaweł, who was The Witcher 3’s art director, as well as writer Jakub Szamałek (The Witcher 3, Cyberpunk 2077, Thronebreaker), design director Daniel Sadowski (The Witcher), animation director Tamara Zawada (The Witcher 3), CFO Michał Boryka, studio head Robert Murzynowski and Mateusz Tomaszkiewicz as creative director.

The game will is being made with Unreal Engine 5 and will have a full gameplay reveal at summer (probably at Summer Game Fest 2025) and it is slated to be released on Playstation 5, Xbox Series S & X and PC.

Mai Shiranui trailer for Street Fighter 6 released

The wait is finally over for fans of the iconic fighting game series as Capcom has released the highly anticipated Mai Shiranui gameplay trailer for Street Fighter 6!

Mai Shiranui, a fan favorite from SNK’s Fatal Fury series, has officially made her way into the Street Fighter universe. Known for her signature whip and lightning-fast kicks, Mai is set to bring her unique fighting style and charm to the game. The newly released trailer showcases her stunning new look and gameplay mechanics, giving fans a glimpse of what to expect when she becomes playable in early 2025.

The trailer reveals Mai’s stage, which is set in Aokigahara, Japan, her stage from Fatal Fury Special. Fans are thrilled to see her signature fire dancing with her trademark fans, a move that has become synonymous with her character.

Players can get Mai via direct purchase of the Season Pass or buying the in-game currency Fighter Coins to directly buy her if you are just for individual character purchase.

Mai Shiranui will be available to purchase begging in February 5, 2025.

With Mai’s release Capcom closes the circle of the Street Fighter 6 Season 2, of course, the expectations is that the roster for Street Fighter 6 continues to expand, adding more depth and variety to the game’s fighting mechanics as Capcom probably is preparing for Year 3 content.

Game-Changing GPUs Unveiled at CES 2025! AMD Ryzen vs. Nvidia GeForce

In today’s video, we’re diving into the game-changing GPU announcements from CES 2025. AMD and Nvidia are head-to-head with their latest innovations. Discover the incredible power of AMD Ryzen processors and Radeon GPUs, as well as Nvidia’s cutting-edge GeForce RTX series. Whether you’re a gamer, content creator, or tech enthusiast, this showdown is for you!

Author’s note:

Hello muñaños and my apologies, I honestly didn’t have any issues with the raw version of this video but I guess I need to avoid using some “glitch” transition and double check assets before adding them for a video, but at least the important images with the relevant data when good in most parts, so that is my sign of relief and I will take it as “today’s Monday”.

(Sidenote: Ironically, this was exported with a Radeon 7900 GRE, which I thought it could handle glitch transition of DaVinci Resolve better than a mobile GTX GeForce 1660 Ti, but I guess those advance features and effect are for Radeon 7900 XTX/Geforce 4080 and up.)

GG and thanks for the opportunity!

Nintendo noticed Nintendo Switch successor CES leak

The gaming world is buzzing with excitement and speculation as Nintendo finds itself at the center of a major leak regarding its upcoming console, the Nintendo Switch Succesor, or Switch 2 or some expecting a naming like Super Nintendo Switch (personal favorite too btw).

With the original Nintendo Switch setting a high benchmark, gamers and industry experts alike are eagerly awaiting any official news about its successor. However, recent leaks have fueled the anticipation even further, and Nintendo has been forced to address the growing storm of rumors and speculation.

In recent weeks, a series of leaks about the Nintendo Switch successor have spread like wildfire across the internet. These leaks have revealed tantalizing details about the console’s potential hardware specifications, price point, and the lineup of launch games.

While Nintendo has remained tight-lipped about the authenticity of these leaks, they have officially acknowledged their existence. This acknowledgment has led to a flurry of activity within the gaming community, with fans dissecting every piece of information to glean insights into what the new console might offer.

The plot thickened at CES 2025 when Nintendo’s legal team made headlines by approaching accessory maker Genki. Genki had displayed a replica of the Nintendo Switch 2 at the event, claiming it was based on the circulating leaks rather than any official information from Nintendo.

The mockup drew considerable attention, prompting Nintendo to take action. While Nintendo has not officially commented on the mockup or its creator’s claims, other than the leaks “are not official announcements”, the legal approach indicates the company’s concern over the spread of unofficial information.

With that, journalist Julien Tellouck has not claimed that Nintendo‘s lawyers approached Genki at CES 2025, but Genki representative explained that the company has nothing to worry about because they’ve never signed any confidentiality agreement or NDA with Nintendo, signaling that Nintendo cannot do anything drastically in legal terms.

Is fair to say that this is not an isolated event as Nintendo i known for defending and maintaining control over its announcements and managing public expectations and has been considered crucial at all time.

The acknowledgment of leaks, coupled with the legal actions at CES, underscores the challenges that Nintendo faces in navigating the fine line between fostering excitement and maintaining secrecy.

As the gaming community awaits further official updates from Nintendo, one thing is clear: the anticipation for the Nintendo Switch successor is at an all-time high. Whether these leaks turn out to be accurate or not, they have succeeded in keeping the spotlight firmly on Nintendo and its next big release.