Tempest Tower Demo Preview | Exclusive First Look & Gameplay Insights!

I give you an exclusive first look at the Tempest Tower Demo Preview, a unique tower defense game with an action-packed twist! 🏰🛡️

Join me as I dive into the game’s mechanics, explore the vertical mazes, and engage in thrilling combat against endless hordes of Creepers. Plus,

I’ll share my personal observations and thoughts on the game’s stunning graphics and immersive sound design.

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NetEase’s Shocking Layoffs: The Marvel Rivals US Development Team

In a surprising turn of events, NetEase Games has recently laid off the entire US-based development team behind the successful hero shooter, Marvel Rivals. This decision has sent shockwaves through the gaming community, especially given the game’s massive success since its launch in December 2024.

The news broke on February 18, 2025, when Marvel Rivals game director Thaddeus Sasser took to LinkedIn to announce that his entire team had been let go. Sasser, a veteran in the gaming industry, expressed his disbelief and frustration over the sudden layoffs, highlighting the team’s significant contributions to the game’s success.

Despite the layoffs, Marvel Rivals has been a runaway success. The game has garnered over 20 million downloads and consistently attracts hundreds of thousands of concurrent players on platforms like Steam. Its popularity has made it one of the most talked-about games in the competitive live service space.

Reasons Behind the Layoffs

NetEase cited “organizational reasons” and the need to “optimize development efficiency” as the primary reasons for the layoffs. The company emphasized that the core development team based in China remains committed to the game’s ongoing support and future updates.

The layoffs have had a significant impact on the affected employees, many of whom have been with NetEase since the game’s inception in January 2023. Sasser and his team specialized in game and level design, contributing to the innovative mechanics and engaging gameplay that have defined Marvel Rivals.

Community Reaction

The gaming community has reacted with a mix of shock and anger to the layoffs. Many fans and industry professionals have expressed their support for the affected employees and criticized NetEase for cutting a team that played a crucial role in the game’s success.

Despite the layoffs, NetEase has assured fans that Marvel Rivals will continue to receive updates and new content. The company is investing more resources into the game’s evolution and growth, aiming to deliver an exceptional experience for its global player base.

The layoffs at NetEase Games serve as a stark reminder of the volatile nature of the gaming industry. While Marvel Rivals continues to thrive, the affected employees now face the challenge of finding new opportunities in a competitive job market. As the gaming community rallies around them, it remains to be seen how this decision will impact the future of Marvel Rivals and the broader industry.

Nvidia Ends PhysX Support with RTX 50 Series

Nvidia has officially retired 32-bit PhysX support on its latest RTX 50 series GPUs, marking the end of an era for the once heavily marketed physics simulation technology. This move comes as Nvidia deprecates 32-bit CUDA applications starting with the RTX 50 series.

PhysX, originally developed by Ageia in 2004 and later acquired by Nvidia, was a proprietary physics simulation SDK capable of processing ragdolls, cloth simulation, particles, volumetric fluid simulation, and other physics-focused graphical effects. It was integrated into several notable AAA games, including the Batman Arkham trilogy, Borderlands: The Pre-Sequel, Borderlands 2, Metro: Last Light, Metro: Exodus, Metro 2033, Mirror’s Edge, The Witcher 3, and some older Assassin’s Creed titles.

PhysX was designed to run physics calculations on the GPU rather than the CPU, allowing for significantly greater rendering performance for physics-related graphical effects. This resulted in higher frame rates and improved quality of physics effects compared to what could be achieved on a CPU.

Despite its initial success, PhysX’s adoption slowed significantly by the late 2010s as developers moved towards more flexible, cross-platform physics engines. The biggest drawback of PhysX was its strict requirement for an Nvidia GPU, preventing it from being used on competing GPUs, consoles, and smartphones. Nvidia also gradually removed support for some PhysX features, contributing to its decline.

The End of PhysX on RTX 50 Series

With no known 64-bit games using PhysX, Nvidia has decided to end support for 32-bit PhysX on the RTX 50 series GPUs. This means that games from the 2000s and early 2010s that relied on PhysX for particle and clothing effects will no longer benefit from the technology on the latest Nvidia GPUs.

For those who still want to use PhysX, the only solution is to install an older RTX 40 series or earlier graphics card and dedicate it to PhysX processing in the Nvidia control panel.

The retirement of PhysX on the RTX 50 series marks the end of an almost lifelike era in gaming physics. While it was a groundbreaking technology in its prime, the shift towards more versatile and cross-platform solutions has rendered it obsolete. As we move forward, it will be interesting to see what new innovations Nvidia brings to the table.