
People Can Fly, the Polish game studio behind Bulletstorm, Painkiller, and Outriders, has long been known for its ambitious projects and high-octane gameplay. However, the studio recently announced a major shake-up: the cancellation of two unannounced projects, Project Gemini and Project Bifrost, alongside inevitable layoffs. This decision marks a significant turning point for the company, which has faced challenges in securing publishing deals and financial stability.
The Fallout: Why Were Gemini and Bifrost Canceled?
The cancellation of Project Gemini was largely due to Square Enix’s lack of communication regarding its willingness to continue or terminate the project. Without clear direction from the publisher, People Can Fly was left in limbo, unable to move forward with development. Similarly, Project Bifrost was scrapped due to financial constraints and a lack of organizational resources. These setbacks forced the studio to regroup and scale down its teams, leading to layoffs that have impacted an unknown number of employees.
This isn’t the first time People Can Fly has struggled with publisher relationships. The studio previously engaged with 2K Games in hopes of securing a publishing deal, but ultimately never heard back from them. This silence left People Can Fly in a precarious position, unable to secure the necessary funding and support to bring its projects to life. The studio’s past collaboration with Square Enix on Outriders also had its share of difficulties, with reports of financial disagreements and unmet expectations.
What’s Next for People Can Fly?
Despite these setbacks, People Can Fly is still involved in major projects. The studio is currently co-developing Gears of War: E-Day alongside The Coalition, ensuring that it remains a key player in the gaming industry. Additionally, its PvPvE FPS Lost Rift appears to be unaffected by the recent cancellations. While the layoffs and project cancellations are undoubtedly a blow, People Can Fly has a history of resilience and innovation. Whether it can bounce back from this latest challenge remains to be seen.
The gaming industry is notoriously volatile, and People Can Fly’s recent struggles highlight the difficulties of securing stable publishing deals and financial backing. While the cancellation of Project Gemini and Project Bifrost is disappointing, the studio’s continued involvement in major projects suggests that it still has a future in the industry. Whether it can rebuild and regain its footing will depend on its ability to navigate the ever-changing landscape of game development.