
RoboCop: Rogue City – Unfinished Business is an expansion of the original game that, while presented as a sort of sequel, feels more like a downloadable content pack released at a disproportionate price. From the very beginning, it becomes clear that this entry never quite lives up to the expectations set by its predecessor.
The story places RoboCop in a new conflict where he must take down a group of mercenaries who have stolen advanced technology and taken over a public housing building, holding the residents hostage. The narrative is serviceable but not particularly memorable.
Gameplay-wise, it’s almost identical to the base game. RoboCop feels like an unstoppable force, able to absorb heavy damage while wielding his iconic Auto-9 pistol, which remains as satisfying as ever. Throughout the roughly eight-hour campaign, there’s rarely a need to switch to other weapons, except for the cryo-cannon, which offers a fun mechanic by freezing enemies instantly.
However, Unfinished Business falls into repetition. Unlike the original game, much of the experience takes place in generic, corridor-like environments, stripping away the variety and leading to a monotonous progression. To compensate, the game throws waves of enemies at the player, but they’re rarely a real challenge to eliminate.
The sense of recycling is hard to ignore. Many enemy types, animations, and NPC models are reused from the base game, suggesting a rushed development cycle. That said, two standout moments manage to break the monotony: a brief sequence where you control ED-209, and another where you play as Alex Murphy before becoming RoboCop. These moments are refreshing and easily the highlights of the expansion.
In the end, RoboCop: Rogue City – Unfinished Business is simply more of the same. While it still delivers on the fantasy of being RoboCop, the expansion lacks a distinct identity and brings little new to the table beyond two short sequences.
Final Score: 3/5