
When No Man’s Sky launched in 2016, it was a promise half-kept — a procedurally generated universe that felt vast but hollow. Nearly a decade later, Hello Games has turned that rocky debut into one of gaming’s most remarkable redemption arcs. The newly released Voyagers Update (v6.0) is not just another patch; it’s a statement of intent, a bold expansion that redefines what it means to explore the stars.
The headline feature is the Corvette-class starship — colossal, fully traversable vessels that you can design piece by piece. This isn’t just a cosmetic upgrade; it’s a functional home in the stars.
- Full Creative Control – From hull plates to habitation modules, every section is yours to arrange. Want a militaristic Titan-class cockpit bristling with gauges, or a sleek Ambassador-class lounge with 70s sci-fi curves? It’s all possible.
- Interior Freedom – You can walk the corridors, visit crew quarters, and even invite friends aboard for multiplayer adventures.
- Modular Gameplay – Corvette modules aren’t just for show; they add practical capabilities, from faster travel to specialized mission roles.
This is the first time No Man’s Sky has given players a truly mobile base that feels alive — a space you can inhabit, not just pilot.
Stepping Into the Void
Voyagers also introduces true EVA (extravehicular activity) freedom. You can now:
- Exit your ship in deep space and float around the hull.
- Perform HALO jumps from orbit, skydiving through atmosphere before touching down.
- Explore your Corvette’s exterior mid-flight, adding a tactile sense of scale to your journey.
It’s a small change mechanically, but a massive one for immersion — the kind of feature that makes you feel like a spacefarer.
Community Expeditions & Multiplayer
To celebrate the update, Hello Games has launched a Corvette-focused community expedition:
- Narrative hook: your old ship is destroyed, the Sentinel horde is closing in, and your Corvette is your only lifeline.
- Cooperative play: ferry friends between systems, taxi stranded travelers, or crew up for missions.
- Exclusive rewards: cosmetic items, modules, and titles tied to the expedition’s completion.
This blends No Man’s Sky’s sandbox freedom with a shared goal, encouraging both solo and group play.
Visual & Accessibility Upgrades
Voyagers isn’t just about ships — it’s about polish:
- Graphical Enhancements – Support for DLSS 4, improved lighting (MBOIT), and more realistic glass and translucent surfaces.
- Console Control Rebinding – Every action, from grenade throws to Exocraft boosts, can now be remapped on all platforms.
- New Companions – Including the quirky Mecha Mouse, adding personality to your travels.
These changes make the game more beautiful, more accessible, and more personal.
A Surge in Player Engagement
The update has already sparked a resurgence in the player base, with No Man’s Sky hitting its highest concurrent Steam numbers since the transformative Worlds Part 2 update. A 60% sale has only amplified the momentum, drawing in both returning veterans and curious newcomers.
🔭 Beyond Voyagers: A Glimpse at the Future
Hello Games founder Sean Murray has hinted that the tech behind Corvettes will influence their next project, Light No Fire. If Voyagers is any indication, the studio has learned from its early missteps and is now building with long-term vision in mind.
Voyagers isn’t just another content drop — it’s a milestone in No Man’s Sky’s ongoing transformation. By giving players unprecedented control over their ships, deepening multiplayer possibilities, and refining the game’s presentation, Hello Games has once again expanded the boundaries of its universe.
For long-time fans, it’s a reward for patience. For newcomers, it’s an invitation to step aboard and see how far the game has come. And for the industry, it’s a reminder that redemption is possible — if you’re willing to keep voyaging.