Latest earnings just confirmed that Live Services are currently the torn on the side of Playstation

Sony’s Game & Network Services (G&NS) division posted approximately $6.2 billion USD in revenue and $980 million USD in operating income—an impressive 127% year-over-year increase. These gains were driven by strong PS5 hardware sales, digital software purchases, and network services.

Key Metrics:

  • PS5 Units Sold: 2.5 million this quarter, pushing lifetime sales past 80 million.
  • Software Sales: 65.9 million units, with 83% digital—a clear shift toward online monetization.
  • Monthly Active Users: 123 million, up 6% YoY.
  • PlayStation Plus & Store: Continued growth through personalization and pricing strategies.

Live Service Strategy: “Not Entirely Going Smoothly”

Sony CFO Lin Tao acknowledged that the company’s transition to live service games has been rocky. Titles like Concord were canceled, and Marathon, Bungie’s upcoming extraction shooter, was delayed following development issues and a plagiarism scandal.

“In terms of the transformation, it’s not entirely going smoothly,” Tao said. “But from a longer-term perspective, if you look at the changes over five years, you see that there has definitely been change.”

Live service games accounted for 40% of first-party software revenue this quarter, though Sony expects that figure to settle between 20–30% for the full year. Tao emphasized the need to “learn lessons from mistakes” and improve execution.

Bungie: Independence Fading, Integration Deepening

Sony’s acquisition of Bungie was initially framed as a partnership allowing creative autonomy. That’s changing. Tao revealed that Bungie’s “independence is getting lighter” and that the studio is being structurally integrated into PlayStation Studios.

“We have gone through structural reform… Bungie is shifting into a role which is becoming more part of PlayStation Studios, and integration is proceeding.”

Sony now expects Marathon to launch before March 31, 2026, though no firm date has been confirmed.

Other Business Segments (USD Equivalents)

Music

  • Revenue: ~$3.1 billion USD
  • Operating income: ~$620 million USD
  • Growth from streaming and mobile game tie-ins

Pictures

  • Revenue: ~$2.2 billion USD
  • Operating income: ~$125 million USD
  • TV production gains offset by weaker theatrical and catalog licensing

Imaging & Sensing

  • Revenue: ~$2.7 billion USD
  • Operating income: ~$375 million USD
  • Strong demand for mobile sensors, especially from Apple and Huawei

Financial Services

Sony is preparing to spin off its financial division in October 2025. It’s now classified as discontinued operations.

Sony raised its full-year net profit forecast to approximately $6.5 billion USD, citing strong gaming performance and reduced tariff impact. However, it remains cautious about inflation, geopolitical risks, and the uncertain trajectory of its live service portfolio.

Sony’s Q1 2025 results reaffirm PlayStation’s dominance, but also expose the growing pains of a company trying to reinvent its gaming identity. The PS5 is thriving, but the live service experiment—while financially promising—is creatively volatile. Bungie’s deeper integration and Marathon’s revised timeline suggest a more centralized approach moving forward.

For fans, creators, and analysts, this is a pivotal moment. Sony must balance innovation with stability, and profitability with player trust.

Q2 2025 Earnings for AMD means good days are still kicking

Advanced Micro Devices (AMD) just dropped its Q2 2025 earnings report, and while Wall Street had mixed reactions, the gaming world has plenty to celebrate. From record-breaking Ryzen sales to a booming semi-custom console business, AMD’s latest numbers paint a compelling picture of a company doubling down on performance, innovation, and gamer-first hardware.

Headline Numbers: Revenue Hits All-Time High

  • Total Revenue: $7.7 billion — up 34% YoY, beating expectations
  • Net Income: $872 million — a 229% YoY increase
  • Client & Gaming Segment: $3.62 billion — up 69% YoY, with record desktop CPU sales
  • Diluted EPS: $0.54 GAAP / $0.48 non-GAAP

Despite a $800 million hit from U.S. export restrictions on its Instinct MI308 AI chips, AMD still posted its best quarter ever. That’s a testament to the strength of its core gaming and client products.

Gamers and creators alike are fueling AMD’s momentum, especially with the Zen 5 Ryzen desktop CPUs:

  • Ryzen processors topped best-seller lists across major e-tailers
  • AMD launched new Threadripper CPUs with up to 96 cores, targeting high-end content creation and workstation users
  • The richer product mix helped AMD achieve record client revenue of $2.5 billion

This is a clear signal: AMD’s desktop strategy is working, and gamers are responding with their wallets.

AMD’s semi-custom chips — the silicon brains behind PlayStation 5, Xbox Series X|S, and other gaming platforms — saw robust demand:

  • Gaming division revenue surged thanks to console SoCs and Radeon GPUs
  • AMD credited this growth to strong seasonal demand and expanded partnerships

For gamers, this means AMD is still the silent force behind your favorite console experiences — and it’s thriving.

AI Ambitions vs. Export Headwinds

While AMD’s data center segment grew 14% YoY, it faced turbulence:

  • Instinct MI308 shipments to China were blocked, costing AMD $800M
  • Even so, EPYC CPUs kept the segment afloat with strong server demand
  • AMD teased its upcoming MI400 series, calling it a “giant step forward” in AI

Gamers may not feel the direct impact of AI accelerators, but AMD’s success in this space could mean better machine learning tools, smarter game engines, and more efficient cloud gaming in the future.

Despite the record revenue, AMD’s stock dipped ~5% post-earnings. Why?

  • EPS missed analyst expectations by a hair ($0.48 vs. $0.49 expected)
  • Export restrictions created uncertainty
  • High valuation (forward P/E of 57x) made investors cautious

But for gamers and creators, the fundamentals remain strong. AMD is delivering the hardware we want — and doing it at scale.

🔮 What’s Next for Gamers?

Looking ahead to Q3, AMD projects $8.7 billion in revenue, not including any MI308 shipments. That means:

  • More Ryzen Zen 5 CPUs on shelves
  • Continued support for console platforms
  • Potential surprises from Radeon and Threadripper lines

And with AI integration becoming more relevant in game development, AMD’s push into this space could shape the future of gaming tech.

AMD’s Q2 2025 earnings show a company that’s not just surviving — it’s thriving in the spaces gamers care about most. Whether you’re building a new rig, streaming high-res gameplay, or diving into console exclusives, AMD’s silicon is powering the experience.

Genshin Impact will bid farewell to the PS4

After nearly five years of elemental exploration, epic battles, and gacha pulls, Genshin Impact is officially saying goodbye to the PlayStation 4. HoYoverse has confirmed that the PS4 version will be delisted from the PlayStation Store on September 10, 2025, with full support ending by April 8, 2026. This marks the end of an era—not just for the game, but for the legacy of last-gen consoles in the live-service RPG space.

HoYoverse is rolling out the PS4 sunset in three distinct phases:

DateAction
Sept 10, 2025Game removed from PlayStation Store. No new downloads.
Feb 2, 2026In-game purchases disabled (Genesis Crystals, Battle Passes, etc.).
Apr 8, 2026Full support ends. No updates, online features, or login access.

If you’ve previously downloaded the game, you can still play it after delisting—but only until April 2026.

Why Is PS4 Support Ending?

HoYoverse cites hardware limitations and storage constraints as the main culprits. With the upcoming Version 6.0 update, “Song of the Welkin Moon,” the game’s technical demands are simply too much for the aging PS4 to handle smoothly. Frame rate drops, long loading times, and overheating issues have plagued the platform since mid-2024, and now those warnings are turning into action.

This isn’t just about performance—it’s about future-proofing. As Genshin Impact evolves, the studio wants to ensure a consistent and immersive experience across platforms. Unfortunately, the PS4 can no longer keep up.

What PS4 Players Should Do

If you’re still adventuring in Teyvat on PS4, don’t panic—your progress isn’t lost. HoYoverse has made it easy to transfer your account to PC, mobile, or PS5:

  • Go to Settings > Account > User Center in-game.
  • Link your HoYoverse account.
  • Starting December 17, 2025, reminders will appear via email and QR codes to guide you through the process.

Once linked, you can pick up right where you left off—no rerolling, no lost characters.

The delisting of Genshin Impact on PS4 is more than a technical decision—it’s a symbolic shift. It signals the end of last-gen viability for expansive, live-service games. As developers push for richer visuals, deeper mechanics, and seamless updates, older hardware becomes a bottleneck.

This move also raises questions about digital preservation. When a game is delisted and support ends, what remains for players who invested time, money, and memories? It’s a reminder that in the digital age, even beloved titles can vanish from storefronts.

For many, Genshin Impact on PS4 was a gateway into the world of Teyvat. It offered console players a free-to-play experience that rivaled AAA titles in scope and style. Its departure is bittersweet—but also a chance to embrace smoother horizons on PS5, PC, and mobile.

As we prepare to say goodbye, one thing’s clear: the winds of Mondstadt may no longer blow on PS4, but the journey continues elsewhere.

Rare becomes a 40 years old gaming studio but it wasn’t always an Xbox Games Studio member

Forty years ago, in the quiet town of Ashby-de-la-Zouch, two British brothers—Tim and Chris Stamper—planted the seeds of what would become one of gaming’s most iconic and enigmatic studios: Rare. From pixelated bedroom experiments to genre-defining classics, Rare’s journey is a testament to creative risk-taking, technical wizardry, and a deep understanding of what makes games fun. Now, in 2025, Rare celebrates its Ruby Anniversary with a cascade of tributes, merchandise, and in-game festivities that honor its storied past and enduring influence.

Rare’s roots trace back to Ultimate Play the Game, a ZX Spectrum powerhouse known for titles like Jetpac, Knight Lore, and Sabre Wulf. But by 1985, the Stampers saw the writing on the wall: the British home computer scene was too limited. They pivoted toward the Japanese Famicom (NES), reverse-engineering the console and impressing Nintendo so thoroughly that the Japanese giant gave them an unlimited budget to develop NES games.

This bold move birthed Rare, a studio that would soon become Nintendo’s secret weapon in the West.

The Nintendo Era: Rareware’s Golden Age

Throughout the late ’80s and ’90s, Rare—often branded as Rareware—delivered hit after hit:

  • Wizards & Warriors (1987) and R.C. Pro-Am (1988) showcased Rare’s early NES prowess.
  • Battletoads (1991) became a cult classic for its brutal difficulty and cartoonish charm.
  • Donkey Kong Country (1994) redefined SNES graphics with pre-rendered 3D sprites, selling over 8 million copies and revitalizing Nintendo’s mascot.
  • GoldenEye 007 (1997) revolutionized console FPS design.
  • Banjo-Kazooie (1998) and Perfect Dark (2000) cemented Rare’s reputation for innovation and polish.
  • Conker’s Bad Fur Day (2001) shocked audiences with its mature humor and technical brilliance.

Rare wasn’t just making games—it was crafting genre-defining experiences that pushed hardware to its limits and delighted players with quirky characters, tight mechanics, and unforgettable soundtracks.

The Microsoft Acquisition: A New Chapter

In 2002, Microsoft acquired Rare for $375 million, integrating it into what is now Xbox Game Studios. The transition was rocky—many fans lamented the shift away from Nintendo, and some beloved IPs were left behind. Yet Rare continued to evolve:

  • Grabbed by the Ghoulies (2003) and Kameo (2005) explored new genres.
  • Viva Piñata (2006) blended gardening sim with creature collecting.
  • Rare Replay (2015) celebrated the studio’s legacy with 30 classic titles.
  • Sea of Thieves (2018) embraced live-service multiplayer, becoming one of Xbox’s flagship titles.

Despite ups and downs, Rare remained a studio willing to experiment, adapt, and surprise.

Rare’s official 40th anniversary kicked off on August 4, 2025, with a treasure trove of celebratory content:

In-Game Festivities (Sea of Thieves)

  • Smugglers’ Tide Season launches August 14.
  • Ruby-themed cosmetics, sails, and emotes.
  • Microsoft Rewards bundles with exclusive items.
  • Twitch Drops and Community Weekend events on August 30.

Merchandise & Collectibles

  • Fangamer: Retro Rare varsity hoodies, wireframe logo tees, ruby pins.
  • 8BitDo: Limited-edition Xbox controller featuring Banjo-Kazooie, Viva Piñata, and Donkey Kong Country motifs.
  • iam8bit: Rare 40th Anniversary vinyl collection.
  • Evercade: New cartridge with 12 vintage Rare titles.

Cultural Tributes

  • Heritage plaque unveiled at Ultimate’s original home.
  • Updated Rare All-Stars EP hits Spotify on August 15.

Rare’s celebration isn’t just about nostalgia—it’s a reminder of how deeply its DNA runs through gaming history.

Rare’s legacy is more than just a catalog of hits. It’s a philosophy of playfulness, polish, and personality. Designers like Gregg Mayles, who recently departed after 35 years, helped shape the studio’s identity—from Donkey Kong Country to Sea of Thieves. Rare taught us that games could be weird, witty, and wildly inventive.

Even as trends shift and platforms evolve, Rare’s commitment to player delight remains its guiding star.

In an industry where studios rise and fall with alarming speed, Rare’s 40-year journey is nothing short of remarkable. From cassette tapes to cloud gaming, it has weathered every storm with charm and creativity. Whether you’re sailing the seas in Sea of Thieves, revisiting Banjo-Kazooie, or collecting ruby pins, this anniversary is a chance to honor a studio that helped define what video games could be.

Here’s to Rare—past, present, and future.

Yuke’s is not down and out despite general gamers perception

In the latest financial report for Q2 FY2025, Yuke’s Co., Ltd. revealed a compelling snapshot of its current trajectory. While the numbers reflect a modest dip in revenue compared to the previous quarter, the company’s strategic positioning and historical resilience suggest a developer still deeply embedded in the DNA of Japanese gaming culture.

🏢 Q2 FY2025 Highlights

  • Net Sales: ¥1.1 billion, down 9.6% from Q1
  • Operating Profit: ¥161 million, a 22.6% decrease
  • Ordinary Profit: ¥172 million, down 20.7%
  • Net Income: ¥116 million, a 23.2% drop

Despite the downturn, Yuke’s maintains a strong equity ratio of 89.5%, signaling financial stability. The company attributes the dip to seasonal fluctuations and project timing, with expectations of stronger performance in the latter half of the fiscal year.

But to understand Yuke’s present, we need to rewind the tape.

Founded in 1993 by Yukinori Taniguchi, Yuke’s was named after Taniguchi’s high school nickname—a humble origin for a studio that would go on to define an entire genre of sports entertainment gaming.

Yuke’s first titles were the quirky platformer Hermie Hopperhead and the groundbreaking Toukon Retsuden, a pro wrestling game that became a best-seller in Japan. The latter laid the foundation for Yuke’s future dominance in wrestling games.

WWE Era: Global Recognition

In 2000, Yuke’s began developing wrestling games for THQ and Jakks Pacific, starting with WWF SmackDown!. These titles became synonymous with console wrestling, evolving into the WWE SmackDown vs. Raw series and later WWE 2K.

From 2005 to 2012, Yuke’s even owned a majority stake in New Japan Pro-Wrestling, underscoring its deep ties to the sport.

Creative Frustration and AEW Revival

By 2019, tensions with publisher 2K Sports led Yuke’s to step away from WWE development. The studio voiced frustration over creative limitations and formed a new team to develop a rival wrestling IP.

That vision materialized in AEW Fight Forever, announced in 2020 and led by Hideyuki “Geta” Iwashita, famed for WWF No Mercy and Def Jam Vendetta. The game marked a return to form for Yuke’s—fast-paced, arcade-style wrestling with a nostalgic twist.

With this an returning to the present, Yuke’s current strategy emphasizes:

  • IP diversification beyond wrestling
  • Mobile and online systems via its subsidiary Fine Co., Ltd.
  • Music and multimedia ventures, including Yuke’s Music Co., Ltd.

While Q2 FY2025 shows a dip, the company’s long-term vision remains intact. With a legacy of innovation and a loyal fanbase, Yuke’s continues to evolve—balancing nostalgia with modern demands.

Yuke’s isn’t just a developer—it’s a cultural touchstone for fans of wrestling games and Japanese gaming history. Its financials may fluctuate, but its impact is undeniable. Whether through pixelated piledrivers or strategic pivots, Yuke’s proves that legacy and adaptability can coexist.

Koei Tecmo Celebrates 25 Years of Dynasty Warriors with Major DLC for Origins and a Mysterious Remaster

In a move that has fans of Musou mayhem buzzing with excitement, Koei Tecmo has officially announced two major developments for the Dynasty Warriors franchise: a large-scale DLC expansion for Dynasty Warriors: Origins and a remaster of a classic entry in the series. These announcements were made as part of the publisher’s 25th anniversary celebration for the long-running hack-and-slash saga.

⚔️ Dynasty Warriors: Origins – Expanding the Battlefield

Released earlier this year to critical acclaim and record-breaking Steam numbers, Dynasty Warriors: Origins marked a triumphant return to form for the franchise. With a more focused narrative and refined combat mechanics, Origins reimagined the early days of the Three Kingdoms era through the eyes of new protagonist Ziluan.

Now, Koei Tecmo has confirmed that a “major DLC” is in development. While details remain scarce, the classification of the expansion as “major” suggests more than just cosmetic add-ons or minor tweaks. Fans speculate that the DLC could extend Ziluan’s journey beyond the pivotal Battle of Chi Bi, potentially introducing new characters, maps, and story arcs that delve deeper into the Romance of the Three Kingdoms narrative.

Omega Force head Tomohiko Sho emphasized the studio’s commitment to growing the series’ Western appeal, noting that despite Origins’ success, there’s still “great potential for the series to gain many fans in the future”.

🕰️ A Remaster from the Golden Age?

The second announcement has sparked a wave of speculation: Koei Tecmo is working on a remaster of a past Dynasty Warriors title, though the specific game remains a mystery. In the anniversary trailer, the countdown of mainline entries ends with a cryptic “Dynasty Warriors ?,” teasing fans with possibilities ranging from the PS2-era classics (Dynasty Warriors 3, 4, or 5) to perhaps even a return to the original 1997 fighting game roots.

Given the reverence for Dynasty Warriors 4 and 5—often cited as the series’ peak in terms of character variety, stage design, and replayability—many fans are hoping for a modernized version of these beloved entries. A remaster could bring updated visuals, quality-of-life improvements, and online features to a new generation of players while preserving the nostalgic charm of the originals.

🎉 A Legacy Worth Celebrating

The Dynasty Warriors franchise has sold over 24 million copies worldwide and has expanded beyond gaming into stage productions, live-action adaptations, and crossovers like Hyrule Warriors. Koei Tecmo’s anniversary message reflects deep gratitude to fans and a desire to continue evolving the series for future milestones.

“The fact that the Dynasty Warriors series has continued for 25 years is thanks to everyone involved and all the fans who have supported us. I sincerely thank you from the bottom of my heart.” – Tomohiko Sho

What’s Next?

With both the Origins DLC and the remaster listed as “coming soon,” fans should keep an eye on Koei Tecmo’s official anniversary site for updates. Whether you’re a longtime veteran of the Yellow Turban Rebellion or a newcomer slicing through your first thousand enemies, the future of Dynasty Warriors looks brighter—and bloodier—than ever.

HCS Salt Lake City 2025 Major

The Halo Championship Series (HCS) Salt Lake City Major 2025, held from August 1–3 at the Salt Palace Convention Center, delivered a thrilling weekend of top-tier Halo Infinite competition. With 60 teams, a $250,000 prize pool, and a packed schedule of side tournaments and fan activations, this A-Tier event was a defining moment in Year 4 of Halo esports.

📊 Final Standings & Prize Distribution

🥇 PlacementTeamPrizeCharlotte Major Qualification
1stShopify Rebellion$100,000Yes
2ndOpTic Gaming$60,000Yes
3rdFaZe Clan$30,000Yes
4thSpacestation Gaming$17,500Yes
5th–6thTeam Nemesis, TSM$8,000No
7th–8thCloud9, ENVY$5,000No

Individual Awards:

  • 🧠 MVP: LastShot
  • 🛡️ Best Support: Falcated
  • 🎯 Best Slayer: Royal2
  • 🎮 Best Objective: Lqgend
  • 🧢 Best Coach: Lunchbox

Highlights from the Championship Bracket

  • Shopify Rebellion dominated the Grand Finals, sweeping OpTic Gaming 4–0 in a Best-of-7 series.
  • FaZe Clan fought through the lower bracket with clutch wins over Spacestation and Team Nemesis before falling to OpTic in the Lower Final.
  • Spacestation Gaming, the hometown heroes, made a strong run but were eliminated by FaZe in a tense 3–0 series.

🗺️ Map Pool & Game Modes

The tournament featured a diverse map rotation across modes like Slayer, CTF, Oddball, King of the Hill, Strongholds, and Assault. Key maps included:

  • Aquarius
  • Live Fire
  • Recharge
  • Solitude
  • Origin
  • Streets
  • Fortress
  • Forbidden
  • Halo FFA Tournament: $5,000 prize pool, open to 256 players.
  • Legacy Tournaments: Halo 2 4v4, Halo 5 2v2, Halo 3 2v2, Infinite S&D.
  • Cosplay & Community Zone: Fans engaged with creators, merch booths, and hands-on activations.

The Salt Lake Major wasn’t just a showcase of mechanical skill—it was a celebration of Halo’s enduring legacy. Shopify Rebellion’s flawless run, OpTic’s resilience, and FaZe’s lower bracket grind all contributed to a narrative of grit and evolution. With the Charlotte Major on the horizon, the HCS ecosystem continues to reward consistency, adaptability, and strategic depth.

Results and highlights of EVO 2025

From August 1–3, 2025, the Evolution Championship Series (EVO) once again proved why it’s the beating heart of the fighting game community (FGC). With over 9,000 competitors and nearly 20,000 attendees, this year’s EVO was a celebration of legacy, innovation, and global passion for competitive fighting games. Whether you were watching from the arena or tuning in online, EVO 2025 delivered unforgettable moments, surprise announcements, and a glimpse into the future of the genre.

Before the resutls and going byond the matches, EVO 2025 featured:

  • Artist Alley and Indie Dev Showcase with over 250 arcade machines.
  • Meet-and-greets with legends like Shinkiro and Sajam Slam.
  • A vibrant celebration of FGC history, cosplay, and grassroots creators.

Now, the results:

Main Arena Lineup Results

Street Fighter 6

  • 1st: MenaRD (WBG RB) – 13-0 run
  • 2nd: Kakeru (ZETA)
  • 3rd: Micky (ESAHK)
  • 4th: Phenom
  • 5th: Fuudo (REJECT), xiaohai (KSG)
  • 7th: Leshar (DRX), AngryBird (REJECT)

Tekken 8

  • 1st: Arslan Ash (TMRB)
  • 2nd: ATIF (Falcons)
  • 3rd: chikurin (THY)
  • 4th: Mulgold (DNF)
  • 5th: LowHigh (DRX), NOBI (TeamYAMASA)
  • 7th: MeoIL (DNF), JDCR

Fatal Fury: City of the Wolves

  • 1st: GO1 (DFM/PWS)
  • 2nd: ET (Falcons)
  • 3rd: Fenritti (CAG)
  • 4th: POONGKO (WBG)
  • 5th: Laggia (REJECT), KojiKOG
  • 7th: kubo (YG), Xian (GG)

Guilty Gear: Strive

  • 1st: Kshuewhatdamoo
  • 2nd: RedDitto
  • 3rd: Aboii
  • 4th: tatuma
  • 5th: Jack (PAR), Daru_I-No (PAR)
  • 7th: Precho, Verix

Granblue Fantasy Versus: Rising

  • 1st: Kojicoco (PAR)
  • 2nd: Zane (PAR)
  • 3rd: とろろ (IBUSHIGIN)
  • 4th: フクナガ (GS)
  • 5th: Zenith, Monarch (G.U.)
  • 7th: Vermillion, Ryazo (AVENGER)

Under Night In-Birth II [Sys:Celes]

  • 1st: Defiant (BBB)
  • 2nd: BigBlack (PAR)
  • 3rd: knotts (BNP)
  • 4th: Hourglass_of_rain (ONi)
  • 5th: 捨て猫/suteneko, Revert
  • 7th: OmniDeag (BBB), Senaru

Mortal Kombat 1

  • 1st: SonicFox – 9-0 run
  • 2nd: Nicolas (RBT/T7G)
  • 3rd: Kanimani (ONi)
  • 4th: Hourglass_of_rain (ONi)
  • 5th: MKJavierMK, Onlinecale213 (STG)
  • 7th: MichaelCerFan (ONI), Grr

Marvel vs. Capcom 2

  • 1st: Khaos (CM) – 10-0 run
  • 2nd: VIGGA
  • 3rd: Servbot
  • 4th: COMBO FIEND
  • 5th: Peruchamp (BROFORCE), Clockw0rk
  • 7th: Gconceptz, telly

Extended Lineup Results

Virtua Fighter 5 R.E.V.O.

  • 1st: Akani
  • 2nd: Shiwapo
  • 3rd: Itabashi Zangief
  • 4th: DensetsuSP
  • 5th: HIMA, nyanta
  • 7th: Homestay Akira, Yellowtail

Killer Instinct

  • 1st: Roman22s
  • 2nd: DaaChronicle
  • 3rd: Carnitas
  • 4th: FrodoTbagginzz
  • 5th: Bass, WolfSlayerNinja
  • 7th: TrashBaby, Raven is Raw

Rivals of Aether II

  • 1st: Plup
  • 2nd: Stango
  • 3rd: CakeAssault
  • 4th: kusiwastaken
  • 5th: Sparg0, Sandstorm
  • 7th: FullStream, Bbatts

Samurai Shodown

  • 1st: Scrub Saibot
  • 2nd: WATANABE SHACHOU
  • 3rd: NICEBALL
  • 4th: BBoySonicX
  • 5th: Maki, royalpsycho
  • 7th: AndyOCR, Ghost The Trinity

Capcom vs. SNK 2

  • 1st: Bas
  • 2nd: ChoiBoy
  • 3rd: Silentscope
  • 4th: Señor Payaso
  • 5th: B GALAXY, ericturbo
  • 7th: UltraKyH, Buktooth

Guilty Gear Xrd REV 2

  • 1st: Vogue
  • 2nd: KTP
  • 3rd: Foo
  • 4th: Cole
  • 5th: Rude+E, Hotashi
  • 7th: pattheflip, Fiery

Would you like this formatted into a visual table or adapted for bilingual blog use, Jesús? I can also help you turn this into a YouTube script or infographic.

Major Game Announcements & Reveals

EVO 2025 wasn’t just about competition—it was a launchpad for massive updates and new titles across the FGC.

Street Fighter 6

  • C. Viper joins the roster in Fall 2025.
  • Outfit 4 (Swimsuits) DLC drops August 5 for AKI, Cammy, Chun-Li, Jamie, Kimberly, Luke, and Manon.

Tekken 8

  • Armor King returns October 16, 2025.
  • Miary Zo, a new character from Madagascar, debuts Winter 2025 with the Baobab Horizon stage.

Guilty Gear: Strive

  • Lucy from Cyberpunk: Edgerunners joins August 21.
  • Version 2.00 update teased for 2026.

Fatal Fury: City of the Wolves

  • Ken Masters from Street Fighter is now playable via DLC.

Hunter x Hunter: Nen x Impact

  • Neferpitou arrives Fall 2025.
  • Future DLC includes Phinks (Winter), Shizuku (Spring 2026), and Zeno (Summer 2026).

Invincible VS

  • Omni-Man confirmed as a playable character.

Marvel Tokon: Fighting Souls

  • Closed beta registration opened for PS5 (Sept 5–7, 2025).

Netcode Warriors

  • A new PC arena fighter teased—focused on rollback netcode and competitive balance.

Granblue Fantasy Versus: Rising

  • Wilnas and EX Characters arrive August 5.
  • Crossover with Zombie Land Saga adds avatars and badges.

Virtua Fighter

  • New title teased for Tokyo Game Show 2025.
  • Virtua Fighter 5 R.E.V.O. World Stage launches October 30 on PS5, Xbox Series X|S, PC, and eventually Switch 2.

What’s next for more EVO action?

  • EVO France debuts October 10–12, 2025.
  • EVO Japan returns May 1–3, 2026.
  • EVO Las Vegas returns June 26–28, 2026.
  • EVO Singapore announced for 2027 (dates TBA).
  • EVO Awards will return in 2026 to honor the best in FGC.

EVO 2025 was more than a tournament—it was a cultural summit for fighting game fans. From legacy titles like MVC2 to new IPs like Netcode Warriors, the weekend proved that the FGC is thriving, evolving, and more inclusive than ever. Whether you’re a competitor, content creator, or casual fan, EVO 2025 reminded us why we fight—and why we’ll keep coming back.

Darksiders 4 Rises & THQ Nordic Unleashes a Storm of Reveals – Showcase 2025 Recap

The apocalypse is back—and this time, it’s personal. At today’s THQ Nordic Digital Showcase 2025, fans were treated to a thunderous return of one of gaming’s most beloved hack-and-slash franchises: Darksiders 4. But that was just the beginning. From nostalgic remasters to bold new IPs, THQ Nordic’s lineup proves they’re not just preserving gaming history—they’re rewriting it.

🔥 Darksiders 4: The Sequel Fans Have Waited 15 Years For

After years of side stories and prequels, Darksiders 4 finally delivers the direct sequel to the original 2010 classic. Developed by Gunfire Games, the studio behind Darksiders III and Remnant II, this new entry reunites the Four Horsemen of the Apocalypse in a brutal war against Heaven, Hell, and the Charred Council.

Key Details:

  • Platforms: PS5, Xbox Series X|S, PC
  • Story: Picks up after the original game’s ending, with War rallying the Horsemen for vengeance
  • Trailer: A cinematic teaser showcases War’s declaration and hints at cooperative gameplay

While gameplay footage is still under wraps, the tone is clear: this is the Darksiders sequel fans have been demanding for over a decade.

SpongeBob SquarePants: Titans of the Tide

THQ Nordic and Purple Lamp return to Bikini Bottom with a new 3D platformer starring SpongeBob and Patrick. When the Flying Dutchman and King Neptune clash, ghostly chaos ensues. Expect spectral mayhem, tag-team mechanics, and plenty of nautical nonsense.

  • Release Date: November 18, 2025
  • Platforms: PC, PS5, Xbox Series X|S, Nintendo Switch 2
  • Gameplay: Single-player adventure with puzzle-solving and platforming

Wreckreation

From the minds behind Burnout, Wreckreation is a sandbox racing game where players build their own tracks, customize vehicles, and control everything from weather to traffic.

  • World Size: 400 km² sandbox called MixWorld
  • Features: Track building, stunt objects, multiplayer chaos
  • Platforms: PC, PS5, Xbox Series X|S

Tides of Tomorrow

Set in the drowned world of Elynd, this narrative-driven adventure explores environmental collapse and moral choices. Players’ decisions ripple across a shared world, even affecting streamers and friends in real time.

  • Theme: Plastification threatens all life
  • Multiplayer: Asynchronous decision-sharing
  • Release Date: February 24, 2026

Wreckfest 2

Bugbear returns with a next-gen sequel to their cult hit. Featuring a rebuilt physics engine, adaptive career mode, and mod support, Wreckfest 2 is pure vehicular carnage.

  • Modes: Racing, demolition derby, stunt tracks
  • Features: Customization, multiplayer matchmaking
  • Status: Early Access on PC; console release TBD

Sacred 2 Remaster

The classic action RPG is back with modern enhancements. Featuring six playable heroes, revamped combat, and full controller support, Sacred 2 Remaster aims to satisfy both veterans and newcomers.

  • World: Ancaria, with all original expansions
  • Platforms: PC, PS5, Xbox Series X|S
  • Features: Improved visuals, UI, and bug fixes

The Eternal Life of Goldman

A hand-drawn platformer inspired by ancient fables, this visually stunning title tasks players with defeating a mysterious deity across a mythical archipelago.

  • Art Style: Frame-by-frame animation
  • Gameplay: Puzzle-platforming with narrative depth

Gothic 1 Remake & Gothic Classic Console Ports

Fans of the Gothic series rejoice: the Gothic 1 Remake is coming in early 2026, and the original trilogy will be available on consoles for the first time.

  • Remake: New trailer featuring Xardas
  • Classic Ports: Updated controls and gamepad support

REANIMAL

From the creators of Little Nightmares, REANIMAL explores a post-flood world with eerie storytelling and atmospheric gameplay.

  • Theme: Environmental mystery and survival
  • Studio: Tarsier Studios

THQ Nordic’s 2025 showcase was a masterclass in balancing nostalgia with innovation. Whether you’re a longtime fan of Darksiders or curious about new worlds like Tides of Tomorrow, this presentation proves THQ Nordic is committed to delivering bold, diverse, and meaningful experiences.

Nintendo Switch 2 with a great jumpstart but also here comes the hikes

Nintendo’s Q1 FY2026 earnings report dropped on August 1, 2025, and while the numbers show a company riding high on the momentum of the Switch 2, the announcement of price increases across legacy hardware and accessories has stirred up a storm among fans and analysts alike. Let’s break down the financials, the strategy, and what it all means for gamers and collectors.

Nintendo reported quarterly revenue of $1.46 billion, meeting expectations and signaling a strong start to FY2026. The standout performer? The Switch 2, which sold 5.82 million units since its launch on June 5, 2025. That’s a staggering figure for a console barely two months old, and it’s already reshaping Nintendo’s fiscal trajectory.

Key Financial Highlights:

  • EPS (Earnings Per Share): $0.06, matching analyst expectations
  • Annual Revenue (FY2025): $7.688 billion, down 33.35% from FY2024
  • Net Income: $1.84 billion
  • Projected FY2026 Revenue: $13.6 billion

Nintendo’s forward guidance suggests a bullish outlook, with projected earnings growth of 47.73% year-over-year. The company is banking heavily on the Switch 2’s continued success and a robust software pipeline.

In a move that surprised many, Nintendo announced price increases for its original Switch family of consoles and accessories, effective August 3, 2025. This includes:

ProductOld PriceNew Price
Switch Lite$200$230
Standard Switch$300$340
Switch OLED$350$400
Select AccessoriesVaries+$10–$30
Switch 2 AccessoriesVaries+$10–$50
Alarmo Clock & AmiiboVariesIncreased

Notably, the Switch 2 console ($450) and its games remain unchanged—for now.

Nintendo cited “market conditions”, but analysts point to tariff-related costs and inflationary pressures as the underlying drivers. With new import taxes ranging from 15% to 30% on Japanese and Chinese goods, the cost of manufacturing and shipping has risen sharply.

From a business standpoint, Nintendo’s strategy makes sense. The Switch 2 is flying off shelves, and the company is leveraging that momentum to offset declining legacy hardware sales. But from a consumer perspective—especially for those who value physical media and historical preservation—this feels like a gut punch.

Nintendo’s forecast of 15 million Switch 2 units sold this fiscal year may be conservative if current trends continue. However, the company has warned that further price adjustments may be necessary, hinting at potential hikes for Switch 2 products down the line.

Nintendo’s August 2025 report paints a picture of a company in transition—financially strong, but navigating a complex global market. The Switch 2 is a hit, but the price hikes on legacy products risk alienating longtime fans and collectors. As always, Nintendo walks a fine line between innovation and nostalgia. Whether it can maintain that balance in the face of economic pressures remains to be seen.