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Review: Vampire: The Masquerade – Bloodlines 2

The Vampire: The Masquerade franchise has a long history dating back to the 1990s, when it first appeared as a tabletop game accompanied by a series of books. Over the years, we’ve seen multiple adaptations from different studios, but most have stayed true to the core idea: an RPG focused on player choices and vampiric abilities.

One of the most iconic entries was Vampire: The Masquerade – Bloodlines (2004), a cult classic that left fans eagerly awaiting a proper sequel. After years of anticipation, Bloodlines 2 has finally arrived but unfortunately, it falls short of expectations, repeating many of the same mistakes seen in more recent titles like Swansong (2022).

The story begins with the awakening of a legendary vampire who has been asleep for centuries, only to find himself in a modern city. From there, he must forge alliances with other vampires to uncover an internal sabotage among the various factions while trying to reclaim his power. Though the premise sounds promising, the narrative feels stagnant and fails to evolve meaningfully. Most of your decisions have little to no impact beyond being attacked by other vampires if your “Masquerade” level drops.

Combat is primarily melee-based, and your character is so powerful from the start that any human can be sent flying with a single punch. While there are other creatures to fight, the game never offers any real challenge or tension. You can jump high, float, and move so fast you appear to vanish. At the beginning, you choose a clan that grants you four additional abilities, and by exploring the open map and feeding on humans with different blood types, you can unlock more powers. However, many of these abilities feel useless or exist merely to display exaggerated animations.

There’s even a strange ability that lets you use weapons with telekinetic force odd, considering how allergic this vampire seems to be to simply pulling the trigger himself. Beyond these quirks, the RPG mechanics are practically nonexistent. There’s no real sense of progression apart from the initial powers, and conversations offer no depth or development for the character or story.

Main and side missions alike are repetitive and lack narrative purpose. Most revolve around assassinating a target or finding an item, with little to no meaningful context. The clan leaders are the only characters worth talking to, featuring solid voice acting and offering a bit of lore but none of them help develop your protagonist in any way.

Graphically, the game is disappointing. Despite being played from a first-person perspective, it lacks detail and features flat textures. Characters look generic, and the world a dull rendition of Seattle is filled with uninteresting hallways. Nearly every area is differentiated only by the overuse of vintage filters and bright neon lights, giving the game a shallow, artificial aesthetic.

In the end, Vampire: The Masquerade – Bloodlines 2 is a failure in most respects. While some players might find a few redeeming qualities, the overall experience feels unnecessary and directionless. It clearly shows signs of being developed by a studio that didn’t know what it was doing—and later patched together by another that tried to make the best of a bad situation.

Final Score: 2/5

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