Resident Evil Survival Unit: A Strategic Spin on Survival Horror

Capcom has just pulled back the curtain on Resident Evil Survival Unit, a bold new mobile strategy game that reimagines the franchise’s DNA for handheld devices. Co-developed by Aniplex and JOYCITY, this title marks a significant departure from the traditional survival horror formula—without losing the eerie charm fans crave.

Unlike its console predecessors, Survival Unit leans into real-time strategy mechanics. Players will manage survivors, build fortified bases, and make tactical decisions in a city overrun by bioweapons. Think XCOM meets Resident Evil, with a mobile-first design philosophy.

  • Base-building & resource management: Restore a crumbling mansion into a stronghold.
  • Survivor deployment: Assign characters to roles based on their unique skills.
  • Combat tactics: Position turrets, lead squads, and adapt to enemy threats in real time.

Set in an alternate timeline, the game begins with the protagonist awakening in a mysterious hospital—used as a test subject by the infamous Umbrella Corporation. As the story unfolds, players navigate a fractured reality where familiar faces return in unexpected ways.

  • Original narrative: Separate from the mainline series, yet steeped in lore.
  • Moral choices: Ally with survivor factions or go rogue.
  • Exploration: Uncover secrets hidden in the ruins of a devastated city.

Fan-favorites like Leon S. Kennedy, Claire Redfield, and Jill Valentine headline the roster, joined by lesser-known allies such as Barry Burton, Alyssa Ashcroft, and even the enigmatic Merchant. Each character brings distinct abilities to your tactical toolkit.

Legendary artist Yoshitaka Amano (of Final Fantasy fame) has designed an original creature named Mortem, a grotesque villain that embodies the game’s surreal horror aesthetic. Executive Producer Shinji Hashimoto facilitated this collaboration, promising more surprises in future updates.

Pre-Registration & Release Window

The game is slated to launch by the end of 2025, with pre-registration now live on the App Store and Google Play. Early adopters will receive:

  • Starter resources
  • Rare survivor gear
  • Speed-up items for cooldown mechanics
  • Milestone-based community rewards

According to Hashimoto, the franchise’s “unique survival element” naturally lends itself to strategic gameplay. With Resident Evil Requiem (RE9) continuing the mainline saga, Survival Unit offers a fresh, cerebral experience for fans craving something different.

Whether you’re a die-hard Resident Evil/Biohazard veteran or a curious newcomer, Resident Evil Survival Unit promises to expand the franchise’s reach while honoring its roots. And for those of us who value physical media and historical preservation—this mobile entry might just be the gateway to deeper conversations about how franchises evolve in the digital age.

Developer: Aniplex Inc.
Price: To be announced

Ghost of Yotei State of Play: The Deep Dive

A State of Play dedicated to Ghost of Yotei took place, and at the event, Sucker Punch Productions shared expectations for the game.

On the narrative side, it’s set 300 years after the events of Ghost of Tsushima. Ghost of Yotei centers on Atsu, a woman thirsty for revenge against a gang of assassins known as the “Yotei Six,” who killed her family in front of her. She takes on the pseudonym of Onryo (ghost) to begin her revenge in the mountains of Yotei, Japan.

Game mechanics include:

  • A task draw system among investigation cards, which will help you have alternate tasks and find both primary and elective objectives.
  • Rewards within Yotei through hunting wanted people.
  • Skills earned at relaxation/meditation sites.
  • An arsenal based on authentic Japanese weapons (Katana, Kodachi, Kunai, double-blade, bombs, and more).
  • Synergy with a mysterious wolf helps even in battles with multiple enemies.

A detail that adds realism to the game: depending on your performance in battle, you can even be disarmed if it’s poor, and stealth will be important, and its effectiveness will depend on the weapon in use.

Your arsenal is how you define your fighting style, and of course, the game will include cosmetics for visual preferences.

Additionally, the game will feature a resource and Atsu status upgrade system simulated as camp rest scenarios, which helps increase the chances of progression and also fosters allies.

Key Gameplay Mechanics

FeatureDetailsSource
Investigation CardsA card-based system tracks leads and unlocks bounties across Mount Yotei2
Guiding WindWaypoint-free breeze mechanic returns to subtly direct you2
Camp SystemEstablish camps to cook, play music, and recruit NPCs2
Combat ArsenalDual katanas, ōdachi blade, kusarigama sickle, plus a wolf companion2
Disarm MechanicPerform quick parries to strip enemies of their weapons2
Special Visual ModesKurosawa-style black-and-white filter; Samurai Champloo lo-fi beats mode2

Built from the ground up for PS5, Ghost of Yotei showcases:

  • Ray-traced lighting, HDR bloom, and snow effects
  • Instantaneous load times via the PS5 SSD
  • Rich environmental storytelling in Hokkaido’s historic Ezo region, complete with dynamic weather and wildlife behaviors

The main soundtrack was directed by Toma Owora, relying heavily on traditional Japanese instruments along with lo-fi tracks composed by the director of the anime Samurai Champloo. The game also includes the ability to play the game with Japanese dialogue. There will also be a Photo Mode.

Ghost of Yotei will also feature a Kurosawa mode, which will apply a black and white image filter as a tribute to classic Japanese films.

The game will be released on October 2nd, and in addition to the standard, Premium, and Collector’s Editions (which will be sold exclusively through PlayStation Direct), there will be a limited-edition PlayStation 5 console inspired by the game. It will feature two color finishes and will include a digital version of the game with DLC additions, also available for those who pre-order the base game.

One will feature a gold finish in the kintsugi art style, which is based on repairing ceramic materials with gold coatings. The other will feature a black finish, based on the Sumi-e art style, which specializes in the use of black ink with a brush. This edition, like the Collector’s Edition, will be sold exclusively through PlayStation Direct, while the gold version will be available globally.

It is time to talk about Meld if you haven’t already had a conversation

Last year, while researching lightweight streaming tools, I stumbled across Meld Studio mentioned in a few community threads. Its promise of pro-grade features without the usual resource drain sounded too good to ignore. I bookmarked the project, but life—and a relentless OBS setup—kept me from digging deeper.

Then, out of the blue, community manager iSageSen reached out with a personal invitation. The timing couldn’t have been better: fellow content creator Killswicth from RegimentGG had just commiserated with me over OBS’s tangled settings, CPU spikes, and that maddening latency when switching scenes live. Suddenly, Meld wasn’t just another app in the crowd; it was my next experiment.

From day one Meld Studio has been 100% free—no limits, no watermarks, no account needed. The team has already signaled that future monetization will come via optional add-ons and a plugin marketplace, not by locking up today’s free features behind a paywall. As one early user put it: “Everything you love about OBS with Adobe-like effects, it’s free, it will eventually have add-ons. And it’s faster, uses fewer resources.”

This approach keeps the core experience accessible for everyone, while giving power users the choice to invest in specialized effects, advanced audio tools (like VST3 plugins), or bespoke scene packs down the line.

Now, With version 0.9.3.4, Meld Studio tackles two of streaming’s biggest pain points head-on:

Better Media Layer Capabilities,

Now you can customize your media layers so that you have more control over what they do.

  • Play the media clip when layer becomes visible,
  • Hide the layer when media is done playing,
  • Freeze your media on the last frame when it is done playing,

Vertical Replay Clip

Want to share your epic moments from your vertical canvas? Now you can use the replay clip feature with your vertical canvas to share instantly with your audience!

This was a update later after the 0.9.3.1 which offers also two high demand featured with:

  • Instant Clip Replays
    Capture and replay the prior 90 seconds of your live feed instantly—no pre-buffer setup required.
  • Dual Bitrate Recording
    Stream at a stable, lower bitrate for your audience while saving a high-bitrate master file for spot-on VOD edits.

Beyond these headliners, the release smooths out B-frame performance, refines audio track sorting in the mixer, and adds one-click Kick integration. It’s the kind of polish that turns fiddly configuration into set-and-forget confidence.

How Meld Stacks Up Against OBS

FeatureOBS StudioMeld Studio v0.9.3.4
Clip ReplayRequires external pluginBuilt-in, instant 90-second buffer
MultistreamingThird-party tools neededNative, unlimited, free
Bitrate RecordingSingle-track onlyDual bitrate (stream + master)
Resource UsageHigh CPU/GPU impactOptimized, lightweight
Audio Track ManagementManual routingAutomated sorting in mixer

Meld’s built-in multistreaming is a revelation for anyone juggling multiple audiences—and yes, it’s totally free:

  • Unlimited Destinations
    Simultaneously stream to Twitch, YouTube, TikTok, Facebook Live, Kick, or any custom RTMP endpoint.
  • Effortless Setup
    Navigate to File → Preferences → General → Add Output. Then toggle each platform live from the top-right panel.
  • Zero Watermarks or Hidden Limits
    No surprise caps, no embeddable logos—just raw, direct feeds across every network you choose.

Whether you’re courting the desktop gamers on Twitch or chasing vertical-video views on TikTok, you can do it all without extra apps or subscription fees.

Meld Studio’s ethos has remained rock-solid since day one: a fully free core experience. While the team’s roadmap hasn’t been made public due being a small but laser-focus team, it has been promises optional premium add-ons—think advanced VST3 audio plugins, bespoke scene packs, and specialized effects—rather than gating today’s features behind paywalls.

It is true that recently Meld team via CEO Joel Clay, acknowledged that as a company, they will need monetize their service, but it will NOT be with everything they had launch with Meld Studio so far and I can guess that this is including the multistream cloud service.

What we can expect to be at Premium will be the in-house capacity of Meld Studio on editing video and content directly, but we are pending to know how this will make people chose over free alternatives like HitFilm Express, DaVinci Resolve or if there are good considerations over paid services like Adobe After Effects or Wondershare Filmora Sute.

I am eager to already know!

From my first tentative mention of Meld last year to that direct message from iSageSen, this journey has been about more than new software—it’s been about rethinking how we share our stories live. Version 0.9.3.4 isn’t just an update; it’s proof that streaming can be powerful, accessible, and flexible all at once.

While I am in a gaming livestream hiatus, Meld either way has served me on content creation without the need of going live, so there is no deyning that Meld Studio has given creators a taste of freedom. And by keeping the core free and promising add-ons over paywalls, they’ve set a new bar for what every streamer should expect from their toolkit.

Review: Tony Hawk’s Pro Skater 3+4 — The Return of a Skating Legend

Tony Hawk’s Pro Skater 3+4 is a remake of the classics released in the early 2000s. While the sense of novelty is somewhat diminished due to the successful 1+2 Remake just five years ago, the nostalgia remains strong. Reliving two of the franchise’s best titles with modern visuals and a smooth 60FPS performance is nothing short of phenomenal.

The core gameplay remains intact: you choose a skater, drop into a map, and perform tricks within a two-minute time limit to rack up points. In addition, there are challenges and collectibles to keep things engaging.

All original maps return, with the exception of two extra levels from the fourth game, which have been replaced by three brand-new maps that are superior in both design and visual appeal. If you played the previous remake, you’ll recognize the custom skater feature, which is back though with some drawbacks. The clothing options are fairly generic, replacing iconic brands with less recognizable ones, which takes away from the authenticity. The soundtrack, a key part of the franchise’s identity, also takes a hit: only 10 original tracks are included, while the rest are newer songs from the same or modern bands. While disappointing, it’s understandable due to music licensing issues that can affect the game’s future availability.

The most noticeable change comes with Pro Skater 4. The original story mode, where you interacted with skaters to receive missions, has been removed in favor of the classic level structure from earlier games. This may upset purists, but the missions themselves are still there—only the introductory dialogue is gone.

Some objectives have been altered like the zoo map no longer featuring animals or key hunts being replaced by more complex challenges but the spirit remains.

A standout feature is the updated character models, which now reflect the current age of the veteran skaters. New, popular skaters have also been added, expanding the roster for a modern audience. Tony Hawk’s Pro Skater 3+4 is a solid remake that captures the essence of the originals while blending it with modern music and skaters, ushering in a new era of players. The changes to THPS4 may sound drastic to longtime fans, but for most, they don’t significantly detract from what remains a highly enjoyable, addictive, and entertaining experience.

Final Score: 4/5

Steel Hunters will be sunset

In a move that’s become all too familiar in the live-service landscape, Wargaming has announced the sunset of Steel Hunters—its ambitious mech-based PvPvE shooter—just three months after its early access launch. The servers will officially shut down on October 8, 2025, marking the end of a short-lived but passionate experiment.

A Promising Launch, A Swift Decline

Released in April 2025, Steel Hunters was Wargaming’s attempt to break away from its legacy titles like World of Tanks and World of Warships. With its sleek mech designs, faction-based customization, and destructible environments, the game promised a fresh take on competitive multiplayer. Early impressions were hopeful, with some players drawing comparisons to Titanfall and Hawken.

But despite its potential, Steel Hunters struggled to maintain momentum. Peak concurrent players on Steam barely reached 4,479, and by July, that number had plummeted to under 100. The game’s “mixed” reviews cited a lack of roadmap, slow updates, and a confusing progression system as major pain points.

In a heartfelt blog post, Wargaming addressed the community:

You’ve given us so much passion and support but unfortunately we’ve come to the conclusion that continuing development is not sustainable. We know this isn’t the news anyone wanted to hear and we genuinely share in your disappointment.

What Happens Now:

Let’s make these final months special together!

  • Servers Will Stay Live for 90 Days: We want you to enjoy Steel Hunters fully until the very end so we’ll be keeping the game servers running for three months from today. Expect them to shut down around October 8th.
  • Custom Games: In the coming weeks we’ll roll out custom game support so you can play with your friends set up community matches and create some final memories together.
  • All Hunters Fully Unlocked: As a thank you for your dedication we’re unlocking every Hunter for all players with the new game mode – including Hunters nobody has seen yet. Try them out explore and have fun!
  • Farewell Tournament: We’re also planning a goodbye tournament to celebrate your love for competition and the amazing community you’ve built. More details soon on Discord.

We are immensely grateful for your time feedback memes and the countless memorable battles we’ve shared. From the very first days of Alpha you’ve shaped Steel Hunters with your energy creativity and dedication and we’re honored to have had you on this journey. We couldn’t have wished for a better community and we’ll miss you all dearly.

Thank you Hunters for everything.

The demise of Steel Hunters isn’t just a story of one game—it’s a reflection of the broader challenges facing live-service titles. In an era where players are entrenched in ecosystems like Fortnite and Call of Duty, new entries struggle to carve out space. Even with solid mechanics and a passionate dev team, Steel Hunters couldn’t overcome the inertia of a saturated market.

Creative Director Sergey Titarenko once admitted that sticking to the World of Tanks IP might’ve been safer. Instead, the team chose to innovate—and while it didn’t pan out, that risk deserves recognition.

Steel Hunters may be fading into digital oblivion, but its brief existence offered a glimpse of what mech shooters could be in the modern age. For fans of physical media and gaming preservation, this is yet another reminder of the fragility of digital-only experiences. When the servers go dark, so too does a piece of gaming history.

If you played Steel Hunters, now’s the time to jump back in, unlock everything, and make some final memories. And if you didn’t—well, maybe it’s worth booting up just once, before it’s gone forever.

Call of Duty: WWII goes dark in mere days after added to Xbox Game Pass

Absolutely, Jesús. Here’s a compelling and richly detailed blog post that blends the recent shutdown of Call of

In a move that sent shockwaves through the gaming community, Activision recently pulled Call of Duty: WWII offline for PC players on the Microsoft Store and Game Pass. The reason? A severe Remote Code Execution (RCE) exploit that allowed hackers to hijack players’ computers mid-match. This wasn’t just your average cheat—it was a full-blown security breach that turned a nostalgic shooter into a digital minefield.

But this isn’t just a story about cybersecurity. It’s a moment to reflect on what Call of Duty: WWII represented—and why its sudden disappearance stings so deeply.

Released in 2017 by Sledgehammer Games, Call of Duty: WWII marked a return to the franchise’s origins after years of futuristic warfare. It dropped players into the boots of Private Ronald “Red” Daniels, a young soldier in the 1st Infantry Division, as he fought through iconic battles like D-Day, the Battle of the Bulge, and the Hürtgen Forest.

The campaign wasn’t just a series of missions—it was a cinematic homage to the grit, trauma, and camaraderie of World War II. With stunning visuals and emotionally charged storytelling, it reminded players of the human cost behind every bullet fired.

The Irony of Vulnerability

What makes this shutdown especially poignant is the irony: a game built to honor the resilience of soldiers fell victim to digital sabotage. The exploit allowed malicious actors to take control of players’ PCs, reportedly launching malware, opening pornographic content, and even displaying bizarre messages via Notepad.

The vulnerability stemmed from an unpatched legacy bug in the Microsoft Store/Game Pass version—one that had already been fixed in the Steam release. Activision’s silence and lack of transparency only deepened the frustration, especially as players had flocked to the game following its Game Pass debut.

For those of us who champion the preservation of gaming history, this incident is a cautionary tale. Call of Duty: WWII wasn’t just a game—it was a digital monument to a pivotal era. Its removal from Game Pass and the Microsoft Store raises uncomfortable questions:

  • What happens when legacy titles are re-released without proper security vetting?
  • How do we protect players while preserving access to historically significant games?
  • Is nostalgia being weaponized by hackers exploiting outdated code?

As Activision works to patch the exploit, the community waits—not just for the game’s return, but for a renewed commitment to safeguarding the past. Call of Duty: WWII deserves better than to be remembered as a cautionary tale. It deserves to be played, studied, and respected.

Until then, let this moment serve as a rallying cry for developers, publishers, and players alike: preserving gaming history means protecting it, too.

Review: Mecha Break – Multiplayer on steroids… with giant robots

Mecha Break delivers on the fantasy of battling with giant robots, just like in Gundam anime. The game features one of the most robust customization systems seen to date. You have complete control over your pilot’s appearance, allowing you to create anything from absurd monstrosities to the sexiest character in gaming history. The robots, known as Strikers, can also be customized—though color options are limited—but even so, you’ll be able to replicate iconic designs like Evangelion, Gundam, Cyber Samurai, and more.

The gameplay is chaotic and relentless, throwing your Strikers into explosive battles filled with bullets, lasers, missiles, energy swords, giant hammers, cannons, and non-stop action. The game is strictly competitive, as it’s free-to-play and features an aggressive monetization model ranging from cosmetics to what many would call pay-to-win mechanics.

There are three main game modes. The first is Operation Verge, a 6v6 mode with ten large maps and varying objectives such as moving payloads, capturing zones, or defending specific areas. The second mode, Ace Arena, pits teams of 3 against each other in smaller maps focused on skill-based combat. Lastly, Operation Storm, currently with only one massive map, is an extraction-style mode. Three teams of three players compete against AI to gather resources, then try to extract with their loot. While the number of modes might seem limited, each one delivers a phenomenal and addictive experience.

There are 15 Strikers, each with unique weapons and abilities that mirror classic Hero Shooter class types. Some transform into fighter jets, others are dedicated healers, and there are tanks, snipers, and all-arounders. There’s truly a robot for every playstyle, broadening the game’s appeal.

Unfortunately, the cosmetic monetization is over the top: $48 characters, $10 ear ring, $18 sunglasses. Everything has a high price tag, demanding either real money or a serious time investment. To make matters worse, players can also purchase Striker enhancements that boost their stats and repair kits that give them more chances in combat. Thankfully, these pay-to-win elements are restricted to the extraction mode, allowing for a fairer experience in the other modes.

Mecha Break is undoubtedly a phenomenal experience that will be hard to put down once you try it. However, without a solo mode or narrative content to hook non-multiplayer fans, it’s difficult to recommend universally. Still, what’s here could very well become the next big thing in online competitive gaming.

Final Score: 4/5

While Stop Killing Games reached goals, Video Games Europe pushes back

In December 2023, Ubisoft’s decision to shut down servers for its decade-old racer The Crew ignited a grassroots outcry over the impermanence of today’s online-only games. What began as player frustration morphed into the Stop Killing Games movement—an EU Citizens’ Initiative demanding legal safeguards so titles remain playable even after publishers pull the plug.

The petition argues that treating games as perpetual goods, then rendering them unplayable, amounts to planned obsolescence that throttles cultural preservation and robs consumers of lasting value. As of July 2025, over 1.2 million Europeans have signed on, triggering formal debates in Brussels.

Video Games Europe Pushes Back

Video Games Europe—a major lobbying arm for EU developers and publishers—warns that forcing perpetual support would:

  • Dramatically inflate development costs for live-service and online-only titles
  • Curtail creative freedom by mandating private-server or single-player fallbacks
  • Introduce legal fallout around data protection, moderation, and cybersecurity once official infrastructure closes

Their statement emphasizes that service shutdowns follow careful commercial reviews and come with advance notice to comply with consumer-protection laws.

We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable.

We understand that it can be disappointing for players but, when it does happen, the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws.

Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable.

In addition, many titles are designed from the ground up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

The Core Tension

  1. Preservation Advocates
    • View games as cultural artifacts deserving long-term access
    • Demand offline or fan-server alternatives be enshrined in law
    • Cite risks of digital vanishing acts for gaming history
  2. Industry Stakeholders
    • Argue that not all games can be decoupled from live-service economies
    • Highlight risks and costs of maintaining legacy code and hardware
    • Warn of liability for harmful community content on unsupervised fan servers

This clash spotlights a broader question: can we guarantee digital heritage without stifling industry innovation or imposing unsustainable burdens?

Gaming’s future may hinge on hybrid solutions that respect both sides:

  • Time-limited Preservation Funds: Subsidies for maintaining key titles for a defined grace period.
  • Open-Source SDK Releases: Developers could share tooling to empower secure, community-run servers.
  • Tiered Sunset Notices: Graduated shutdown phases, starting with reduced features and ending with full offline executables.

Such ideas aim to safeguard cultural legacy without forcing studios to underwrite perpetual online operations.

As a creator or fan, how would you champion game preservation in a way that’s fair to both players and developers?

Beyond legislative wrangling, independent archivists, emulation communities, and museums are experimenting with hardware preservation and legal-archival licensing. Exploring partnerships between publishers and cultural institutions might be the next frontier for ensuring no digital world ever truly goes dark.

BioWare and EA Confirm Anthem will have its server shutdown in 2026

In a move that surprises no one but still stings for many, BioWare and Electronic Arts have officially announced the end of Anthem. The troubled live-service looter shooter will have its servers permanently shut down on January 12, 2026, rendering the game completely unplayable. For a title once heralded as BioWare’s bold leap into the future, this marks a quiet, somber conclusion to a saga defined by ambition, missteps, and missed potential.

First unveiled with cinematic flair at E3 2017, Anthem promised a lush alien world, customizable mech suits called Javelins, and seamless co-op action. It was BioWare’s attempt to blend its narrative pedigree with the loot-driven gameplay of titles like Destiny and Warframe. But when Anthem launched in February 2019, it was clear the game wasn’t ready.

  • Development Hell: Reports later revealed that Anthem’s core design wasn’t finalized until just months before its reveal. The game had been in development since 2012, but much of it came together in a chaotic final year.
  • Critical Reception: Critics and players alike cited a lack of content, repetitive missions, and technical issues. Despite its stunning visuals and promising flight mechanics, the game felt hollow.
  • Anthem 2.0 Cancelled: In 2020, BioWare announced plans for a full overhaul dubbed Anthem Next. But by February 2021, that reboot was canceled as the studio shifted focus to Dragon Age: The Veilguard and the next Mass Effect.

According to EA’s official blog post:

  • Anthem will be delisted from EA Play and Xbox Game Pass Ultimate on August 15, 2025.
  • Players can no longer purchase the game or its premium currency as of July 3, 2025.
  • Any remaining in-game currency can be spent until the servers go offline.
  • Once the servers shut down, the game will be completely unplayable, with no offline mode planned.

Anthem’s demise is more than just the end of a game—it’s a cautionary tale. It highlights the risks of chasing trends without a clear vision, of launching before a game is ready, and of abandoning core studio strengths in pursuit of market share. BioWare, once synonymous with deep RPGs like Mass Effect and Dragon Age, found itself adrift in unfamiliar waters.

The shutdown also reignites debate around game preservation. With no offline mode, Anthem will vanish entirely—a digital ghost. This has fueled movements like Stop Killing Games, which challenge the legality and ethics of rendering purchased games unplayable.

For those who stuck with Anthem, who found joy in soaring through its skies or customizing their Javelins, this is a bittersweet farewell. The game may not have lived up to its promise, but it wasn’t without merit. And for a brief moment, it dared to dream big.

If you’ve ever played Anthem, now’s the time to revisit it—before the lights go out for good.

A New Front for Super Earth: Helldivers 2 will land on Xbox this Augusts

After dominating PlayStation 5 and PC with its frenetic co-op warfare, Helldivers 2 is finally storming Xbox Series X|S on August 26, 2025. Pre-orders are live at $39.99, matching its price on other platforms. Expect:

  • Full cross-play with PS5 and PC friends
  • All core stratagems, missions and Warbond Battle Pass content intact
  • Optimized 4K visuals and up to 60 FPS on Xbox Series X|S

This marks PlayStation Studios’ first self-published arrival on Xbox, underscoring a growing trend of console-brand détente and in an interesting note, also on August 26, 2025, Microsoft unleashes Gears of War: Reloaded—the definitive remaster of the 2006 blockbuster—onto Xbox Series X|S, PlayStation 5, PC and Steam. Key highlights include:

  • True 4K campaign at 60 FPS; multiplayer up to 120 FPS
  • All Ultimate Edition DLC (bonus act, maps, characters) at no extra cost
  • Cross-play and cross-progression across every platform (sign-in with a Microsoft Account required)
  • Day-one availability on Game Pass Ultimate and PC Game Pass
  • Free upgrade for existing digital owners of the Ultimate Edition

This release shatters two decades of exclusivity, inviting both Xbox and PlayStation communities to relive Marcus and Dom’s origin story.

Head-to-Head Release Snapshot

FeatureHelldivers 2Gears of War: Reloaded
Release DateAugust 26, 2025August 26, 2025
PlatformsXbox Series X & SS, PS5, PC
Price$39.99$39.99
Cross-PlayYes (PS5, PC & Xbox)Yes (all platforms)
Cross-ProgressionNot supported at launchYes (with MS Account)
Game Pass Day-OneNoYes
Upgrade PathN/AFree for Ultimate Edition digital owners

August 26 becomes a landmark date: PlayStation’s breakout live-service hit joins Xbox’s storied cover-to-cover remaster in one epic dispatch. Gamers gain unprecedented flexibility—whether you’re rallying Super Earth’s bravest or chainsawing Locusts, the war for inter-platform unity is officially won.

From gaming fan to gaming fans

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