Konami’s newest Press Start showcase, streamed on September 3, 2026, wasn’t just a routine update—it was a statement of intent. After years of cautious movement and scattered revivals, the publisher stepped forward with a lineup that blends legacy franchises, experimental genre pivots, and a renewed interest in creator‑driven platforms. The result is a snapshot of a company trying to reclaim cultural relevance while exploring new creative territory.
Across thirty minutes, Konami highlighted five major projects: Silent Hill Townfall, Castlevania: Belmont’s Curse, Project Zircon, Rev. Noir, Rhapsody in Scarlet, and the unexpected Wai Wai World Craft. Each announcement carried its own tone, but together they painted a picture of a publisher rediscovering its identity—equal parts gothic, mysterious, and delightfully eccentric.
Silent Hill Townfall: A Cast‑Driven Glimpse Into Psychological Horror’s Return
The showcase opened with a quiet confidence: a new look at Silent Hill Townfall, accompanied by messages from its cast—Jovan Adepo, Terry O’Quinn, and Kezia Burrows. Their presence alone signals the scale of the project. Konami didn’t show extended gameplay this time, but the tone was unmistakable: Townfall is leaning heavily into character‑driven psychological horror, the kind that defined the franchise’s golden era.
Producer Motoi Okamoto’s segment reinforced the idea that Townfall is meant to feel intimate, unsettling, and grounded. The cast messages weren’t just promotional—they were a reminder that Silent Hill’s strength has always been its humanity.
Project Zircon: A Blockchain Ghost Reborn as a Roguelike Deckbuilder
One of the most surprising moments came with the re‑reveal of Project Zircon, a game once associated with Konami’s brief blockchain experiment. That history is now quietly buried. Zircon has been reborn as a traditional roguelike deckbuilder with nation‑building mechanics.
Players take the role of a ruler assembling Character Cards, constructing Facilities, and forging new strategies each run to stop the resurrected Calamity Dragon of the Abyss. The premise blends political management with fantasy roguelike loops—a combination that could either be wildly compelling or structurally chaotic. But Konami’s willingness to salvage and reinvent a previously controversial project is notable.
Rev. Noir: A High‑Fantasy Epic With a 2027 Horizon
Konami’s biggest traditional RPG announcement was Rev. Noir, slated for Xbox, PS5, and PC in 2027. The story follows Asch and Finé, two characters drawn together by chance as they attempt to stop the Lightfall, a mysterious calamity that kills everything it touches.
The synopsis hints at a classic JRPG structure—two unlikely heroes, a world‑ending threat, and a destiny neither expected. But the tone feels more somber and mature than Konami’s past RPG ventures. Rev. Noir appears positioned as a prestige project, one meant to compete in a genre dominated by Square Enix, Atlus, and Falcom.
Rhapsody in Scarlet: Jazz, Magi, and Mafia Mysteries in 1920s New York
Perhaps the most stylistically daring announcement was Rhapsody in Scarlet, a magic‑infused mystery set in 1920s New York. The protagonist, Ellie—a young jazz singer—becomes entangled with Ilya, leader of the Seekers, an elite group of magi. Their dynamic is intentionally oppositional: Ellie is free‑spirited, Ilya is disciplined, and their partnership grows through conflict.
Konami describes the narrative as a blend of beasts, magick, friendship, and destiny, with a mafia organization pulling the strings behind the scenes. It’s a refreshing departure from the publisher’s usual gothic or sci‑fi settings, and it suggests Konami is willing to explore more character‑driven, era‑specific storytelling.
Castlevania: Belmont’s Curse – A Familiar, Confident Return to 2D
Konami’s most anticipated legacy revival, Castlevania: Belmont’s Curse, received a new trailer showcasing weapons, abilities, and the unmistakable 2D Metroidvania structure that defined the genre. Early impressions from VGC describe the game as “familiar but solid”—a phrase that, for Castlevania fans, is more comfort than criticism.
Konami isn’t trying to reinvent Castlevania here. Instead, Belmont’s Curse appears to embrace the series’ identity: gothic atmosphere, tight platforming, and a sense of exploration that rewards mastery. After years of silence, a “solid” Castlevania is exactly what fans have been asking for.
Wai Wai World Craft: Konami’s Unexpected Leap Into UGC Platforms
The showcase ended with its most unconventional reveal: Wai Wai World Craft, a user‑generated content platform built around “Create, Play, Connect.” The concept trailer emphasized accessibility—anyone can build original games, share them, and contribute to a growing community.
This is Konami’s attempt to enter the UGC space dominated by Roblox, Dreams, and Fortnite Creative. The branding leans into whimsy and inclusivity, suggesting a platform meant to empower hobbyists and young creators rather than compete directly with industry giants.
A Publisher Rediscovering Its Identity
Konami’s latest showcase wasn’t explosive, but it was meaningful. The company is clearly investing in:
- Legacy franchises (Silent Hill, Castlevania)
- New RPG worlds (Rev. Noir, Rhapsody in Scarlet)
- Experimental systems (Project Zircon, Wai Wai World Craft)
This blend of nostalgia and experimentation suggests Konami is finally ready to step back into the broader gaming conversation—not just as a caretaker of beloved IP, but as a creator of new worlds and new tools.
For longtime fans, the message is simple: Konami is moving again. And this time, it’s moving with purpose.



