RuneScape’s next chapter has officially begun. At RuneFest 2026, Jagex confirmed that a brand‑new flagship MMORPG—currently operating under the working title RS4—is in active development, built entirely on Unreal Engine. This marks the most significant technological and creative shift in the franchise’s 25‑year history, signaling a new era for Gielinor while preserving the community‑driven spirit that made RuneScape a cultural landmark.
The Accidental Birth of RuneScape 4
RuneScape 4 didn’t begin as a sequel. It began as Shadows of Ashenfall, a planned expansion for RuneScape: Dragonwilds. As prototypes evolved, the team realized the project’s mechanics, world‑building, and ambition had outgrown the boundaries of DLC. The expansion’s scope pointed toward a full MMO—one deserving its own identity, its own world scale, and its own technological foundation.
Executive producer Jesse America described the moment of realization: early designs revealed a direction “that essentially would be an MMO,” prompting Jagex to greenlight the project as a standalone game.
This pivot mirrors RuneScape’s long history of reinvention—from the shift to RuneScape 2 in 2004 to RuneScape 3 in 2013—but RS4 represents something different: a clean break from legacy architecture, built for modern systems and modern players.
A New Technical Foundation: Unreal Engine
For the first time ever, a RuneScape MMO is being built in Unreal Engine, abandoning the tick‑rate limitations and aging frameworks of previous generations. This move promises:
- Modern visual fidelity
- Fluid combat and traversal
- Dynamic world systems
- Large‑scale exploration and dragon‑focused gameplay
Early teaser footage—mostly CGI—already showcases dragons players can fight and ride, hinting at a more cinematic, high‑mobility experience.
Jagex emphasized that RS4 is not a replacement for RuneScape, Old School RuneScape, or Dragonwilds. Each game retains its own team and roadmap. RS4 is an addition—a new pillar designed to expand the universe rather than cannibalize it.
The Setting: Sixth Age Gielinor, Beginning in Ashenfall
RS4 takes place in the Sixth Age, beginning in Ashenfall, a region first explored in Dragonwilds. Years have passed since the destruction of the Dragon Queen Kuldra, and the land has changed—setting the stage for a world shaped by aftermath, renewal, and new threats.
Ashenfall is only the starting point. Jagex plans for the adventure to expand across familiar continents and entirely new regions, evolving alongside player feedback and community co‑development.
A Franchise Built With Its Players
RuneScape has always been defined by its community. Jagex chose to reveal RS4 early—years before release—because secrecy “didn’t feel very RuneScape.” The studio wants players involved from the earliest milestones, shaping systems, testing prototypes, and influencing the game’s direction.
This philosophy reflects lessons learned from the Evolution of Combat era and the success of Old School RuneScape’s polling system. RS4 aims to merge modern design with community‑driven development, ensuring integrity and permanent progression remain central pillars.
The Broader RuneScape Renaissance
RuneFest 2026 wasn’t just about RS4. It marked a franchise‑wide transformation:
- RuneScape Reignited launches December 2, 2026—a clean‑slate relaunch of RS3 with fresh economies and remastered onboarding.
- Old School RuneScape continues expanding with new worlds, cities, and quests.
- Dragonwilds remains in active development as a survival‑focused spinoff.
- A new animated series is in production with Lyrical Media and creator MoistCr1TiKaL.
RS4 sits alongside these projects, forming a unified but diverse ecosystem of RuneScape experiences.
What RS4 Means for the Future of Gielinor
RuneScape 4 represents the franchise’s boldest evolution yet—a modern MMORPG built on cutting‑edge technology, shaped by decades of player feedback, and designed to expand the universe rather than replace it.
It is:
- A new entry point for first‑time adventurers
- A fresh frontier for long‑time veterans
- A technological reset that preserves RuneScape’s identity while embracing modern standards
The journey begins in Ashenfall. The rest of Gielinor—and entirely new lands—await.





