
When Atlas Fallen first launched, it went largely unnoticed by many players. However, a year later, it returned with an update that replaced the voice actors, introduced a tutorial-style opening, improved the visuals, and added a significant amount of new content. With so many changes and its arrival on Game Pass, we finally decided to give it a try.
At its core, it’s an action-adventure game with hack & slash combat, but it stands out thanks to a brilliant mechanic: traversing a semi-open world by gliding over sand as if you were surfing. This ability is so addictive that whenever you can’t use it, you genuinely miss it to the point of feeling restricted. It’s not only useful for exploration but also integrates seamlessly into combat, delivering a mix of fluidity and chaotic fun.
The game offers three types of weapons, each customizable with special abilities. The system encourages an aggressive playstyle through an energy bar that increases your damage output the more it’s filled. Some abilities are unlocked through the main story, while others are obtained by completing side quests or collecting items scattered across the world.
The narrative, which previously lacked context, is now clearer and more engaging. You play as a custom-created character who acquires a magical gauntlet inhabited by a god. This god tasks you with repairing it while battling sand-based monsters. As the story unfolds, the villain’s motives and the god’s secrets are revealed, leading to a satisfying conclusion.
Not everything shines: enemy variety is limited, causing some repetitiveness over time, and NPC designs feel generic, with static faces that don’t match the voices you hear.
In summary, Atlas Fallen is a solid experience that hooks you with its combat system and a steady flow of new missions. Its narrative and visuals are appealing, even if they don’t break new ground in the genre.
Final Score: 4/5