Tag Archives: Embracer Group

Embracer Hits the Reset Button—Again

When a company that owns Tomb Raider, Borderlands, Dead Island, and The Lord of the Rings games feels the need to change CEOs, something is profoundly off-kilter. On 1 August 2025, Swedish mega-publisher Embracer Group will do exactly that, swapping out co-founder Lars Wingefors for Phil Rogers—the executive who has shepherded Crystal Dynamics and Eidos since the late 2000s.

How We Got Here: A $2 Billion Implosion and 1,400 Lost Jobs

Wingefors spent the past decade turning Embracer into gaming’s most voracious acquirer. In just five years, he bought 70+ studios, amassing a 17,000-person empire spread across 40 countries. The spree came crashing down in May 2023 when a mysterious $2 billion financing deal fell apart at the eleventh hour, triggering a brutal nine-month restructuring that shuttered Volition (Saints Row), Free Radical (TimeSplitters), and laid off 1,400 employees. Remaining teams endured constant uncertainty, and investors punished the stock.

By early 2025, Embracer had sold Gearbox and Saber Interactive, spun off Coffee Stain, and announced yet another carve-out for its Middle-earth division. Confidence in Wingefors’ leadership cratered; even he admitted much of the criticism was “probably fair”.

Why Phil Rogers?

  1. Operating-Level Credibility – Rogers ran Eidos during its pre-Square Enix days, then headed Square Enix’s entire Western operation (Crystal Dynamics, Eidos-Montreal, IO Interactive) from 2009-2022. He knows how to ship blockbuster AAA on time, on budget, and with Disney-tier IP guardians breathing down his neck.
  2. Cultural Bridge – He has already spent two years as CEO of the Crystal Dynamics–Eidos subgroup inside Embracer. That means day-one familiarity with Embracer’s tangled reporting lines, regional politics, and its mountains of partially finished projects.
  3. Investor Soother – Rogers isn’t saddled with the acquisitions blame. For funds burned by the stock slide, a fresh face with Wall Street rivets on his résumé is a welcome optics upgrade.

Wingefors Isn’t Gone—He’s Moving Upstairs

The board wants Wingefors’ nose for deal-making without the PR baggage of layoffs. So it’s proposing him as Executive Chair, tasked with—you guessed it—“strategic initiatives, M&A, and capital allocation”. In practice, Rogers gets day-to-day headaches while Wingefors scripts the next shopping spree from a loftier perch.

Five Big Questions That Will Define Rogers’ First Year

#Burning QuestionEarly Signal to WatchWhy It Matters
1Will Embracer keep divesting?Any sale of THQ Nordic or Plaion.More sales = narrower, healthier focus.
2Can he halt the layoff cycle?Headcount trend in the FY 2026 report.Morale and brand reputation hinge on this.
3What’s the AAA slate?Updates on Tomb Raider, Perfect Dark, KOTOR remake.Proof that Embracer can still fund blockbusters.
4Will he embrace live-service?Repositioning of Crystal Dynamics/Eidos roadmaps.Determines long-term revenue stability.
5How does Middle-earth fit?Details on the LOTR spin-off structure.Could become Embracer’s Marvel-like cash cow.

Industry Ripples

  • Publishers – Ubisoft and Take-Two will watch whether Embracer under Rogers becomes a seller or buyer in 2026.
  • Employees – A non-founder CEO often brings stricter performance metrics. Studios that coasted on Embracer’s laissez-faire past may feel new pressure.
  • Licensors – Amazon (new Tomb Raider show) and Disney (Marvel’s Blade) must renegotiate with leadership that has first-party dev chops rather than financial-engineering DNA.

Embracer’s greatest weakness is its sprawl: 9 operative groups, 138 internal studios, 200+ ongoing projects. Rogers’ best move isn’t another acquisition but a ruthless Marie Kondo sweep—kill projects that don’t “spark joy,” funnel the freed cash into four or five tent-poles, and rebuild trust with dev teams. Do that, and Embracer could morph from punchline to comeback story by 2027.

Sidebar: Who Is Phil Rogers?

  • First job: Finance director at Disney’s Buena Vista in the ’90s.
  • Signature win: Green-lit the 2013 Tomb Raider reboot, which sold 14 M+ copies.
  • Biggest flop: Backed the ill-fated live-service push for Marvel’s Avengers.

Expect Rogers’ first earnings call in November 2025 to reveal:

  1. A trimmed studio roster (perhaps 100 by FY 2027).
  2. Concrete release windows for Tomb Raider and Perfect Dark.
  3. A new debt-to-EBIT target—anything under 2× would reassure investors.

If he delivers on even two of those, Embracer might finally stop playing “Empire Builder” and start acting like a disciplined publisher.

Embracer Group pressed the gas pedal on games releases

Embracer Group, a powerhouse in the gaming industry, has recently released its latest earnings report, shedding light on its financial health, strategic direction, and the challenges it faces in an evolving market. With a diverse portfolio spanning PC, console, and mobile games, Embracer Group continues to make waves in the industry, but how do its latest numbers stack up?

Financial Performance Overview

According to the latest financial reports, Embracer Group reported revenue of approximately $690 million, marking a 38% decline compared to the same quarter in 2024. Despite this drop in revenue, the company managed to turn its financial situation around, reporting a net income of around $88 million, a significant improvement from the $160 million loss in the previous year. This shift indicates a stronger financial footing and improved cost management.

Key Earnings Highlights

  • Revenue: ~$690 million (down 38% YoY)
  • Net Income: ~$88 million (compared to a loss of ~$160 million in Q3 2024)
  • Profit Margin: 13% (up from a net loss in Q3 2024)

These figures suggest that while revenue has taken a hit, Embracer Group has successfully optimized its operations to improve profitability

Embracer Group has been actively restructuring its business model, aiming to streamline operations and focus on high-performing assets. The company has also announced its intention to transform into three standalone publicly listed entities, a move that could provide greater flexibility and strategic focus. Additionally, Embracer Group has been aggressively expanding its gaming portfolio, releasing 76 different games in the past year

Challenges and Future Outlook

Despite the positive turnaround in profitability, Embracer Group faces several challenges:

  • Market Competition: The gaming industry is highly competitive, with major players like Microsoft, Sony, and Tencent dominating the space.
  • Revenue Decline: The 38% drop in revenue signals potential difficulties in maintaining growth.
  • Restructuring Risks: The transformation into three separate entities could introduce operational complexities.

Looking ahead, analysts forecast that Embracer Group’s revenue will grow 10% annually over the next three years, slightly below the 12% growth forecast for the entertainment industry in Sweden. This suggests that while the company is on a recovery path, it will need to innovate and adapt to maintain its competitive edge.

Embracer Group’s latest earnings report paints a picture of resilience and strategic recalibration. While revenue has declined, the company’s ability to turn losses into profits is a promising sign. With its ambitious restructuring plans and continued expansion in gaming, Embracer Group is positioning itself for long-term success. However, navigating market competition and ensuring sustainable growth will be key challenges moving forward.

Eidos Montreal confirms reduction of workforce despite there are projects running

Eidos Montreal, the studio behind acclaimed titles like Deus Ex: Mankind Divided and Marvel’s Guardians of the Galaxy, has once again found itself in the unfortunate position of laying off employees. The company recently announced that 75 staff members would be let go due to the conclusion of one of its mandates. While the studio has assured that its ongoing projects remain unaffected, this move raises concerns about the broader challenges facing the gaming industry.

The Reason Behind the Layoffs

According to Eidos Montreal, the layoffs are not a reflection of the employees’ skills or dedication but rather a result of the studio’s inability to reallocate them to other projects. The company stated that it is working to support those affected during this transition, emphasizing the talent and experience of the individuals entering the job market.

This announcement follows a series of layoffs within the gaming industry, particularly among studios under the Embracer Group umbrella, which acquired Eidos Montreal in 2022. The acquisition initially sparked excitement, with hopes of revitalizing franchises like Deus Ex. However, financial struggles within Embracer Group led to project cancellations and workforce reductions, including a previous round of layoffs at Eidos Montreal in 2024.

A Pattern of Industry-Wide Layoffs

Eidos Montreal is not alone in facing workforce reductions. The gaming industry has seen widespread layoffs over the past few years, with major studios cutting staff due to financial constraints, project cancellations, and shifting priorities. Embracer Group itself has been undergoing restructuring, affecting multiple studios, including Crystal Dynamics.

The layoffs at Eidos Montreal highlight the volatility of the gaming industry, where even successful studios are not immune to financial pressures. While the company remains committed to delivering its ongoing projects, the future remains uncertain for both the studio and its employees.

What’s Next for Eidos Montreal?

Despite the layoffs, Eidos Montreal has assured fans that its current projects remain in development. The studio has been assisting Playground Games with the upcoming Fable reboot, though it is unclear whether this collaboration will continue following the recent workforce reduction.

For the affected employees, the transition will be challenging, but their experience and talent will undoubtedly make them valuable assets in the gaming industry. As the industry continues to evolve, studios must find ways to balance financial sustainability with creative ambition.

The layoffs at Eidos Montreal serve as a stark reminder of the industry’s unpredictability. While the studio remains committed to its future projects, the gaming world watches closely to see how it navigates these turbulent times.

What are your thoughts on the state of the gaming industry? Do you think Embracer Group’s restructuring will stabilize in the coming years? Let’s discuss.

Kingdom Come: Deliverance 2 brings ease at the finances of Embracer Group

Embracer Group, a major player in the gaming industry, recently released its Q3 earnings report for the fiscal year 2024/25. The report presents a mixed picture, with some segments showing declines while others have managed to grow.

Financial Overview

  • Net Sales: Embracer Group reported net sales of $685 million, a decrease of 3% compared to the same period last year. This figure includes a 7% organic growth.
  • Segment Performance:
    • PC/Console Games: This segment saw a significant decline of 23%, with sales dropping to $241 million.
    • Mobile Games: There was a slight increase of 2%, bringing sales to $155 million.
    • Entertainment & Services: This segment performed well, with a 19% increase in sales, reaching $286 million.
  • EBIT: The company’s earnings before interest and taxes (EBIT) amounted to $59 million, a decrease of 305 million SEK.
  • Adjusted EBIT: Adjusted EBIT decreased by 11% to $133 million, corresponding to an adjusted EBIT margin of 16%.
  • Cash Flow: Cash flow from operating activities was $183 million, and free cash flow after changes in working capital amounted to $97 million.

Embracer Group’s CEO, Lars Wingefors, commented on the report, highlighting the successful spin-off and listing of Asmodee Group as a non-current asset. He emphasized the company’s strong foundation for future value creation and reassured investors about the company’s performance.

Kingdom Come: Deliverance 2 Shines Bright

One of the standout performers for Embracer Group has been Kingdom Come: Deliverance 2, developed by Warhorse Studios. The game has exceeded expectations, selling nearly 2 million copies in less than a month. It set six concurrent player records on Steam, peaking at over 250,000 simultaneous players.

Kingdom Come: Deliverance 2’s success is attributed to its high-quality production and the strong support from the gaming community. The game’s launch day saw over 1 million copies sold, quickly surpassing its predecessor in both sales and reviews.

Embracer Group is optimistic about the future, with a robust roadmap of new content and updates for Kingdom Come: Deliverance 2. The company believes that investing time and resources in high-quality titles is crucial for sustained success in the competitive gaming market.