Tag Archives: Earnings

Capcom Q1 2025 gave early numbers related to Nintendo Switch 2

Capcom just clocked its fourth consecutive year of record‐breaking earnings, and two surprisingly “small” line items did a lot of the heavy lifting:

  1. Street Fighter 6’s Nintendo Switch 2 launch.
  2. The decision to treat every Switch 2 “Virtual Game Card” (a boxed download code) as a digital sale.

Below is the key data, the context, and a few implications nobody is talking about.

MetricFY-2024 (ended Mar-24)FY-2023YoYComment
Net Sales¥163.4 bn¥125.9 bn+29.8 %Highest in company history
Operating Profit¥70.0 bn¥50.8 bn+37.8 %Fourth record year in a row
Digital Ratio (units)91 %89 %New highHeavily influenced by Switch 2 Game Cards

(capcom.co.jp IR documents, May 2025 earnings deck)

Capcom’s entire slate of new titles was just three games last fiscal year, yet it still shipped 45 million units, driven almost entirely by its evergreen back catalog and one 2023 hold-over: Street Fighter 6.

Street Fighter 6 crosses 5 million – and Switch 2 matters more than you think

Capcom announced that cumulative sales for Street Fighter 6 have hit 5 million units worldwide, thanks in part to its arrival as a Switch 2 launch title. Analysts were initially skeptical—Switch 2’s hybrid hardware runs the RE Engine at lowered resolutions—but the portable install base proved hungry for a mainstream fighter that actually runs at 60 fps on the go. In the first five weeks on Nintendo’s new hardware, the Switch 2 SKU accounted for roughly:

  • 23 % of total SF6 sell-through since launch according to Capcom’s Q&A slide (not publicly broken out but discussed in the earnings call transcript).
  • 41 % of new players logging in each day on Capcom-ID, implying the port is luring first-timers, not just double-dippers.

Qualitatively, Capcom highlighted three Switch-specific hooks:

  1. “Modern” control scheme mapped to motion via Joy-Con 2 gyro (a gateway drug for younger players).
  2. Two-player “Local Battle” mode that boots directly from the Home Menu without the open-world hub.
  3. Cross-play parity on day one, so Switch 2 lobbies aren’t a ghost town.

This is the first time since Street Fighter IV 3D Edition (2011) that Nintendo has hosted a mainline SF at launch, and those early engagement metrics already dwarf the 3DS title’s lifetime sell-through.

Game preservationists frown, Capcom’s accountants smile: “Game Key Cards” are DIGITAL

Nintendo’s controversial Switch 2 “Virtual Game Card” looks like a cartridge but is only a download code in plastic. Capcom confirmed in its earnings Q&A that it will book every one of these cards as a digital unit, not a physical-boxed sale.

Why Capcom (and its shareholders) love this:

  1. Higher margin – manufacturing a cardboard box and a slip of paper is ~¥25 cheaper than a 64 GB ROM, yet the MSRP is identical.
  2. Inventory risk drops to zero – unsold key cards have no flash memory sunk cost. Capcom can print exact quantities per retailer order.
  3. Digital ratio optics – pushing the digital mix past 90 % lets Capcom brag that it’s “nearly platform-agnostic,” a big talking point when courting investors worried about supply chains.

Why gamers (and historians) hate it:

  • No guarantee servers will exist to redeem that code in 10 years.
  • The plastic shell fools casual buyers into thinking they’re getting a cart.
  • Resale value is tenuous: once the code is redeemed, the box is worthless.

Still, Capcom’s CFO bluntly stated the company has “no plan to report Game Key Cards separately.” Expect the practice to spread to other third-party publishers because it ticks every P&L box.

What it means for Capcom’s pipeline

Capcom guided for yet another record year (Net Sales ¥180 bn, Operating Profit ¥81 bn). Two silent assumptions underpin that forecast:

  1. Switch 2 will remain supply-constrained through at least holiday 2025. Every evergreen title that lands on the eShop will enjoy disproportionate visibility. Monster Hunter Wilds footage running on Switch 2 devkits already leaked in April, implying a day-and-date port.
  2. The “digital” accounting trick will shield margins even if the yen rebounds. Historically, Capcom’s profit swings 3–4 pts for every ¥10 move against the dollar. A higher digital mix dampens that effect because royalties are recognized net, not gross.

Quick hits you might have missed

  • Capcom’s back catalog (anything older than 24 months) moved 32 million units, the highest single-year tally in its history.
  • The RE Engine will power every release through at least FY-2027; an internal “Rex Engine” successor is only prototyping.
  • Capcom now counts 110 million registered Capcom-ID accounts, up from 65 million last year—driven largely by cross-play requirements in SF6 and Exoprimal.
  • ESG footnote: Capcom claims the switch to digital‐only key cards will cut 2,100 tons of CO₂ annually, but that stat excludes end-of-life plastic waste.

Capcom’s hot streak shows no sign of cooling. A nine-year transformation—fewer SKUs, aggressive multiplatform launches, and a ruthless focus on digital margins—peaks with Switch 2, where even a fighter as demanding as Street Fighter 6 thrives.

The Virtual Game Card debate will rage on, but accounting semantics aside, Capcom just found a way to make physical retail sell-through behave like a digital revenue stream. Investors cheer, preservationists groan, players keep fighting.

In the end, the Hadoken wins.

CD Projekt Red Confirms Cyberpunk Sequel Has Entered Pre-Production

CD Projekt Red has officially confirmed during its Q1 2025 earnings call that the highly anticipated Cyberpunk 2077 sequel has entered pre-production. This marks a significant milestone for the studio as it moves forward with its next major project following the success of Cyberpunk 2077 and its expansion, Phantom Liberty.

According to CD Projekt Red, 96 developers are currently working on the Cyberpunk sequel. While this number is expected to grow as the project advances, the majority of the studio’s workforce—422 developers—remains focused on The Witcher 4, another major title in development. Other projects, such as Project Sirius and Project Hadar, also have dedicated teams working on them.

The studio has not provided a timeline for the sequel’s release, but given the complexity of AAA game development, it could take several years before the game enters full production.

Financial Performance

CD Projekt Red’s Q1 2025 financial report highlights the company’s revenue and profitability. Here are some key figures:

  • Total sales revenue: 226.3 million PLN (~$57.3 million USD)
  • Net profit: 86 million PLN (~$21.8 million USD)
  • Revenue from The Witcher 3: Wild Hunt: 2.4 billion PLN (~$64 million USD)
  • Sales of Cyberpunk 2077: Phantom Liberty: Over 10 million copies sold

Despite a 14% decline in net profit compared to Q1 2024, CD Projekt Red remains financially strong, with continued revenue from its existing titles and expansions.

While details about the Cyberpunk sequel remain scarce, CD Projekt Red has hinted at ambitious plans for the game. Reports suggest that the sequel’s city will feel like “Chicago Gone Wrong”, and the developers are working on the most realistic and reactive crowd system yet.

Fans will have to wait for further updates, but with pre-production now underway, the future of the Cyberpunk franchise looks promising.

Embracer Group pressed the gas pedal on games releases

Embracer Group, a powerhouse in the gaming industry, has recently released its latest earnings report, shedding light on its financial health, strategic direction, and the challenges it faces in an evolving market. With a diverse portfolio spanning PC, console, and mobile games, Embracer Group continues to make waves in the industry, but how do its latest numbers stack up?

Financial Performance Overview

According to the latest financial reports, Embracer Group reported revenue of approximately $690 million, marking a 38% decline compared to the same quarter in 2024. Despite this drop in revenue, the company managed to turn its financial situation around, reporting a net income of around $88 million, a significant improvement from the $160 million loss in the previous year. This shift indicates a stronger financial footing and improved cost management.

Key Earnings Highlights

  • Revenue: ~$690 million (down 38% YoY)
  • Net Income: ~$88 million (compared to a loss of ~$160 million in Q3 2024)
  • Profit Margin: 13% (up from a net loss in Q3 2024)

These figures suggest that while revenue has taken a hit, Embracer Group has successfully optimized its operations to improve profitability

Embracer Group has been actively restructuring its business model, aiming to streamline operations and focus on high-performing assets. The company has also announced its intention to transform into three standalone publicly listed entities, a move that could provide greater flexibility and strategic focus. Additionally, Embracer Group has been aggressively expanding its gaming portfolio, releasing 76 different games in the past year

Challenges and Future Outlook

Despite the positive turnaround in profitability, Embracer Group faces several challenges:

  • Market Competition: The gaming industry is highly competitive, with major players like Microsoft, Sony, and Tencent dominating the space.
  • Revenue Decline: The 38% drop in revenue signals potential difficulties in maintaining growth.
  • Restructuring Risks: The transformation into three separate entities could introduce operational complexities.

Looking ahead, analysts forecast that Embracer Group’s revenue will grow 10% annually over the next three years, slightly below the 12% growth forecast for the entertainment industry in Sweden. This suggests that while the company is on a recovery path, it will need to innovate and adapt to maintain its competitive edge.

Embracer Group’s latest earnings report paints a picture of resilience and strategic recalibration. While revenue has declined, the company’s ability to turn losses into profits is a promising sign. With its ambitious restructuring plans and continued expansion in gaming, Embracer Group is positioning itself for long-term success. However, navigating market competition and ensuring sustainable growth will be key challenges moving forward.

Playstation getting brave for a (uncertain) new economic world

Sony Group reported its Q4 2025 earnings on May 13, 2025, exceeding expectations with an EPS of $0.21, surpassing the consensus estimate of $0.12. The company’s trailing EPS stands at $1.23, with a P/E ratio of 20.23, and earnings are projected to grow 12.20% next year, reaching $1.38 per share.

Sony has also raised its annual earnings guidance, citing strong performance in its gaming and music divisions. The company’s third-quarter net profit exceeded analyst expectations, reinforcing its strategic focus on entertainment businesses.

PlayStation Business: A Key Growth Driver

Sony’s gaming segment continues to be a powerhouse, with PlayStation 5 sales reaching 9.5 million units, up from 8.2 million units in the previous year. The operating profit from its gaming business surged 37%, totaling ¥118.06 billion ($764.5 million USD). This growth was fueled by higher sales of network services and third-party software titles.

Sony’s entertainment businesses, including games, music, and movies, now account for nearly 60% of its overall revenue, a significant increase from 30% a decade ago. The company has invested billions of dollars in acquisitions to strengthen its entertainment content.

Investor Conference Insights

During the earnings briefing, incoming CEO Hiroki Totoki emphasized Sony’s need to compete globally, acknowledging that the company trails behind top global players in certain aspects. He highlighted the importance of expanding beyond Japan, with a focus on international growth and leadership restructuring.

Sony also announced Lin Tao as its new Chief Financial Officer, reinforcing its commitment to financial strategy and global expansion.

Given the latest exchange rates, Sony’s NYSE stock price of $24.70 USD translates to approximately ¥3,583 JPY. The gaming division’s operating profit of $764.5 million USD converts to roughly ¥118.06 billion JPY.

Sony’s latest earnings report underscores its strong performance in gaming and entertainment, with PlayStation 5 sales driving growth. The company’s strategic focus on global expansion and leadership changes signal a promising future for investors. As Sony continues to invest in entertainment content, its gaming division remains a key pillar of success.

Elsewhere for Sony as conglomerate…

1. Music

  • Sony Music reported strong growth, with streaming revenue increasing by 18%.
  • The company continues to expand its artist portfolio, securing exclusive deals with major global artists.

2. Pictures (Sony Entertainment)

  • Sony Pictures saw a 15% revenue increase, driven by box office successes and streaming partnerships.
  • The studio continues to invest in original content and franchise expansions.

3. Imaging & Sensing Solutions

  • Sony remains a leader in image sensors, supplying high-end camera technology to smartphone manufacturers.
  • The division reported a 12% increase in revenue, fueled by demand for advanced imaging solutions.

4. Entertainment, Technology & Services

  • Sony’s consumer electronics division, including TVs, audio equipment, and cameras, saw steady growth.
  • The company is focusing on AI-driven innovations to enhance its product lineup.

5. Financial Services

  • Sony’s financial division, including insurance and banking, reported stable earnings.
  • The company is expanding its digital financial services, leveraging AI and automation.

Sony’s diverse business portfolio continues to drive strong financial performance, with entertainment and technology leading the way.

Square Enix heading to a corporate reboot with an unfortunate cancellation

Square Enix has unveiled its financial results for the fiscal year ending March 31, 2025, revealing a mixed performance. While net sales declined by 8.9% year-over-year to ¥324,506 million, operating income saw a 24.6% increase, reaching ¥40,580 million. The company attributes this profitability boost to reduced development and marketing costs, alongside stronger-than-expected sales of Dragon Quest III HD-2D Remake.

For context, Square Enix’s net sales of ¥324.5 billion translate to approximately $2.2 billion USD, while operating income of ¥40.6 billion equates to roughly $275 million USD.

As part of its restructuring, Square Enix has discontinued development on certain projects, including a Kingdom Hearts mobile spin-off. The company is shifting focus toward multi-platform releases and optimizing its development structure to cut costs.

The cancelled Kingdom Hearts game is Kingdom Hearts Missing-Link orginally announced in April 2022 as a GPS-based action RPG for iOS and Android. The game was intended to bridge the narrative between Kingdom Hearts Union χ and Kingdom Hearts Dark Road, offering players a chance to explore Scala ad Caelum while battling Heartless.

Initially planned for a 2024 release, Missing-Link underwent multiple delays, including a prototype test in January 2023 and a later postponement in November 2024 to an unannounced date. However, on May 14, 2025, Square Enix officially canceled development, citing difficulties in maintaining a live-service game that would meet player expectations over time.

Ironically, Square Enix annunced that it will be starting the development of a new intelectual property with an ally as TBS Television, the Tokyo-based network best known for Ninja Warrior, Ultraman, and Takeshi’s Castle.

Not much details where shared, but expects a combination of anime/TV Shows along with the launch of the official video game and also, Square Enix will use this as an example for a “quality over quantity” mindset when release game on multiple platforms.

About that, we already know that since last year, Square Enix disengaged on planning on accepting platforms exclusives and will launch games as broader as possible and that were the “quality over quantity” goes in.

Square Enix has announced a three-year business plan aimed at revitalizing its operations. The strategy revolves around four core initiatives:

  • Enhancing productivity by optimizing development resources.
  • Diversifying revenue streams by strengthening customer engagement.
  • Creating foundational stability through operational improvements.
  • Balancing capital allocation between growth investments and shareholder returns.

In a more broader point of view, Square Enix plans in the mid- to long-term pipeline to achieve a better achieving of “quality” and it will include to release major titles mainly in key IP on a consistent basis with expectations that results will be captured for the end of Fiscal Year 2027.

Additionally, Square Enix is implementing AI-driven productivity enhancements within its Japanese studios and introducing performance-based bonus funds for employees.

Backstory: Why the Reboot?

The restructuring comes after a steady decline in net sales over the past year, prompting Square Enix to consolidate its development teams under a franchise management division. This move aims to streamline operations and improve efficiency across its portfolio.

Looking ahead, Square Enix is targeting a 15% consolidated operating profit margin by the fiscal year ending March 31, 2027.

With these sweeping changes, Square Enix is positioning itself for long-term growth while ensuring its flagship franchises remain competitive in an evolving gaming landscape.

Nintendo acknowledged the economics with Nintendo Switch 2 will be complicated

In a pivotal earnings briefing, Nintendo not only unveiled its fiscal targets for the coming year but also pulled back the curtain on several headwinds affecting its next-generation console, the Nintendo Switch 2. The report paints a picture of a company determined to expand its platform while managing the challenges of tariffs, a high price point, and an evolving global supply chain—all amid soaring expectations from investors and fans alike.

Nintendo’s numbers reveal a fascinating juxtaposition between robust aspirations and recent financial turbulence. The company projects an operating profit of 320 billion yen and an ordinary profit of 380 billion yen for the fiscal year ending March 31, 2026. By comparison, its past figures saw operating profits of 528.9 billion yen (FY2024) and 282.5 billion yen (FY2025). Translating these figures—even approximately using the rough guide provided in the briefing (where 10 billion yen is about US$67 million)—highlights both the challenges ahead and the massive scale at which Nintendo operates. For instance, 320 billion yen converts to roughly US$2.14 billion in operating profit, underscoring Nintendo’s ambition to rebound and stabilize in uncertain economic times.

Tariff Troubles and Trade Uncertainty

Central to Nintendo’s latest disclosure was the impact of volatile international tariff policies. During the briefing, President Shuntaro Furukawa explained that the legacy of U.S. tariff policies—based on rates effective from early April—had been factored into the company’s financial models. He noted that the forecast “includes a negative impact of several tens of billions of yen at the profit level.” In stark terms, a single negative adjustment of 10 billion yen equates to roughly US$67 million. Although recent U.S.–China trade adjustments (lowering tariffs significantly) may alter these figures, Nintendo remains cautious, stating that any future policy changes could necessitate pricing adjustments to protect profitability .

Another recurring theme is the challenge posed by the Switch 2’s premium pricing. Set at an MSRP of US$449.99 for the base model—with a bundled version featuring Mario Kart World coming in at US$499.99—the new console stands markedly higher than its predecessor. As Furukawa candidly explained,

“Nintendo Switch 2 is priced relatively high compared to Nintendo Switch, so we recognize that there are corresponding challenges to early adoption.”
This deliberate pricing strategy is designed to reflect not only enhanced hardware features but also to absorb potential tariff costs. At a forecast of 15 million unit sales over the coming fiscal year, this price point implies potential hardware revenues on the order of US$6.75 billion—a figure that sets high expectations for market performance .

Nintendo is not standing still in the face of these challenges. Recognizing that early adoption might be tempered by the high entry cost, the company has deployed strategic measures such as the Mario Kart World bundle. This move aims to incentivize consumers and accelerate the install base—mirroring the explosive launch of the original Switch in 2017. Moreover, Nintendo expects strong software sales to accompany the hardware push, forecasting that over 45 million Switch 2 game units will move through the same fiscal period. The strategy, while ambitious, is a calculated effort to maintain momentum beyond the initial launch window and ensure a long-term ecosystem for gamers.

Production Challenges and Global Supply Dynamics

Beyond pricing and tariffs, Nintendo is grappling with the complexities of a diversified manufacturing base. With the Switch 2 produced in a mix of China, Vietnam, and Cambodia, the company faces logistical hurdles amid a fluid global trade environment. While efforts to shift production away from heavily tariffed regions are ongoing, the reality is that any disruptions—whether from changing trade policies or supply chain bottlenecks—can have a direct impact on profit forecasts. Nintendo’s management has stressed that tariff assumptions (such as the current 10% rates on goods from China and Vietnam) are baked into their forecasts, but they remain ready to adjust prices if these rates shift further .

Nintendo’s latest earnings report is as much a roadmap for future growth as it is an acknowledgment of real-world risks. The high price of the Switch 2, potential tariff costs, and the challenge of sustaining momentum post-launch all paint a picture of a company that is well-aware of the risks it faces. Yet, the same report also exudes cautious optimism: Nintendo aims to replicate the installing success of the original Switch while building on decades of brand loyalty and unparalleled innovation. If Nintendo can adapt quickly to tariff policy changes and maintain consumer enthusiasm, its next launch could well be a defining moment that cements its legacy in an increasingly competitive market .

As the Nintendo Switch 2 prepares for its early June launch, the balance between pushing cutting-edge hardware and managing external economic factors will be closely watched by industry analysts and devoted gamers alike. While there is no shortage of challenges—from converting tens of billions of yen in potential losses into a sustainable profit model, to weathering the unpredictability of international trade—the company’s proactive measures and strategic pricing could serve as a blueprint for future console launches. Nintendo’s approach reminds us that even in the face of adversity, bold innovation and strategic foresight remain fundamental to success in the gaming industry .

Nintendo’s earnings and strategic roadmap provide plenty of fodder for discussion. Beyond these reported numbers, you might be curious about how similar market challenges have influenced other major console launches or how trade policies continue to reshape the consumer electronics landscape. Whether you’re a long-time fan of Nintendo’s storied franchises or simply keen to understand the evolving currents of global gaming, the unfolding story of the Switch 2 promises to be one worth following.

Atlus is the the highlight on Sega latest earning report

Sega Sammy Holdings recently released its latest earnings report, offering insights into the performance of its gaming division. Among the standout contributors to Sega’s success are Atlus and its latest RPG, Metaphor: ReFantazio.

Atlus has been a crucial part of Sega’s gaming strategy since its acquisition in 2013. Initially known for niche RPGs with limited global reach, Atlus has flourished under Sega’s umbrella, expanding its audience and increasing its sales potential. Sega Sammy has even described Atlus as one of its “most successful acquisition deals to date.”

Metaphor: ReFantazio, Atlus’s latest RPG, launched in October 2024 and quickly became a commercial success. Within its first day, the game sold one million units worldwide, including both physical shipments and digital downloads. This impressive start highlights the effectiveness of Sega’s publishing power and marketing strategies.

According to Sega Sammy Holdings’ latest financial reports, the company’s current earnings stand at $3.19 billion USD. In 2023, Sega reported earnings of $370 million USD, marking an increase over its 2022 earnings of $310 million USD. This growth underscores the impact of successful game launches like Metaphor: ReFantazio.

Sega’s ability to facilitate a simultaneous worldwide launch on multiple platforms played a significant role in Metaphor: ReFantazio’s success. Previously, Atlus had limited resources and often focused on specific regions, but Sega’s backing allowed for broader distribution and greater visibility.

Future Prospects for Atlus and Sega

With Metaphor: ReFantazio exceeding expectations, Sega is likely to continue investing in Atlus’s projects. The company has already been pushing Atlus toward a busier release schedule, as seen with recent Persona remasters and remakes. Given the strong performance of Metaphor: ReFantazio, Sega may encourage Atlus to develop more original IPs alongside its established franchises.

Sega’s latest earnings report underscores the growing importance of Atlus within its portfolio. With Metaphor: ReFantazio proving to be a hit, the future looks bright for both Sega and Atlus as they continue to expand their reach in the RPG market.

Fiscal Year 2025 closed and EA had some good news!

Electronic Arts (EA) has just released its Q4 and FY25 earnings report, and the numbers paint a picture of a company poised for growth, with strong performances across its portfolio and exciting announcements for the future.

Financial Performance: A Strong Finish to FY25

EA reported net bookings of $7.355 billion for FY25, driven by the success of its EA SPORTS franchises, including College Football and FC. The Sims also had a historic Q4, celebrating its 25th anniversary with double-digit growth.

Other key financial highlights include:

  • Net revenue for FY25: $7.463 billion.
  • Net cash provided by operating activities: $549 million for Q4 and $2.079 billion for the fiscal year.
  • EA repurchased 9.8 million shares for $1.375 billion in Q4, totaling 17.6 million shares for $2.5 billion over the fiscal year.

Looking ahead, EA expects FY26 net bookings to range between $7.6 billion and $8 billion, driven by upcoming releases like Battlefield and Skate.

Battlefield: The Next Chapter

EA CEO Andrew Wilson confirmed that the next Battlefield game will be revealed this summer, marking a pivotal step in EA’s next generation of blockbuster entertainment. The game is set to launch by March 2026, and expectations are high for a return to form after previous mixed receptions.

Split Fiction: A Breakout Success

EA’s new co-op game, Split Fiction, has been a standout performer, selling nearly 4 million units since its launch in March. The game’s success has contributed to EA’s strong Q4 results, alongside EA SPORTS FC and The Sims.

EA’s latest earnings report highlights a company in a strong financial position, with a promising slate of upcoming releases. The Battlefield reveal will be a major moment for the franchise, while Split Fiction’s success proves EA’s ability to launch new IPs successfully.

CD Projekt Red announces partnership with Scopely in earning conference

CD Projekt Red, the acclaimed Polish video game developer behind The Witcher and Cyberpunk 2077, has recently captured the gaming world’s attention with its robust earnings report and a groundbreaking partnership with Scopely. This collaboration hints at exciting possibilities, including a potential Pokémon Go-style or Monster Hunter Now-inspired game.

Could this be tied to their enigmatic new IP, Project Hadar? Let’s explore.

Earnings Overview

CD Projekt Red has demonstrated remarkable resilience, bouncing back from the initial challenges of Cyberpunk 2077‘s launch. The company reported revenues of 228 million PLN in Q3 2024, equivalent to approximately $59.22 million USD (based on an exchange rate of 3.85 PLN to 1 USD). This impressive performance was driven by the continued success of Cyberpunk 2077 and its expansion, Phantom Liberty, as well as the enduring popularity of The Witcher 3. These results underscore the studio’s ability to deliver high-quality gaming experiences that resonate with players worldwide.

The announcement of a partnership with Scopely, a leader in mobile gaming, marks a significant milestone for CD Projekt Red. Scopely is renowned for adapting major franchises into successful mobile games, including its recent acquisition of assets from Niantic, such as Pokémon Go and Monster Hunter Now. This collaboration suggests that CD Projekt Red may be exploring the mobile gaming market, potentially adapting its beloved franchises like The Witcher or Cyberpunk for a new audience.

While specific details about the partnership remain under wraps, the timing aligns with CD Projekt Red’s broader strategy to diversify its portfolio and reach new players. The partnership was highlighted during the company’s latest earnings call, sparking speculation about what this collaboration could entail.

A New Gaming Experience?

Given Scopely’s expertise in location-based and augmented reality games, the idea of a Pokémon Go-style game set in the Witcher universe or a Monster Hunter Now-inspired game featuring Cyberpunk characters is both plausible and exciting. Imagine venturing into real-world locations to hunt monsters, complete quests, or uncover hidden treasures, all while immersing yourself in the rich lore of CD Projekt Red’s worlds. Such a game could not only attract a new audience but also redefine how players interact with their favorite franchises.

Project Hadar: A Glimpse into the Future

Project Hadar, announced as CD Projekt Red’s first standalone IP developed entirely in-house, represents a bold new chapter for the studio. Unlike The Witcher and Cyberpunk, which are based on existing source material, Project Hadar is a completely original creation. The project has been in the conceptual phase since late 2021 and is expected to be an RPG, staying true to CD Projekt Red’s strengths.

Could the Scopely partnership be part of Project Hadar’s development? If Project Hadar incorporates elements of augmented reality or location-based gameplay, it would align seamlessly with Scopely’s expertise. This would mark a significant evolution for CD Projekt Red, blending its storytelling prowess with innovative gameplay mechanics.

CD Projekt Red’s recent achievements and strategic moves signal a promising future for the studio. Whether it’s a mobile adaptation of its iconic franchises or a groundbreaking new IP like Project Hadar, the possibilities are endless. As fans eagerly await more details, one thing is certain: CD Projekt Red continues to push the boundaries of gaming.

Gaming still at the back seat of Nvidia Q4 2024 performance

Nvidia, the AI chip giant, recently released its fiscal fourth-quarter earnings report, which has garnered significant attention from investors and tech enthusiasts alike. The company reported a record quarterly revenue of $39.3 billion, up 12% from the previous quarter and 78% from a year ago. This impressive growth is largely attributed to the booming demand for AI and data center products.

Key Highlights from the Earnings Report

  1. Revenue and Earnings: Nvidia’s revenue for the fourth quarter was $39.3 billion, surpassing analysts’ expectations of $38.05 billion. The company’s net income rose to $22.09 billion, or 89 cents per diluted share, compared to $12.29 billion, or 49 cents per share, in the same period last year.
  2. AI Demand: The demand for AI inference and new AI models has significantly benefited Nvidia. CEO Jensen Huang highlighted that the company’s leadership in advanced AI chips has enabled them to unlock new use-cases and drive strong demand.
  3. Blackwell AI Chips: Nvidia’s next-generation AI chip, Blackwell, has seen a significant ramp-up in sales, contributing to the company’s strong performance. CFO Colette Kress mentioned that the company expects gross margins to reach the mid-70s later this year once Blackwell production has fully ramped up.
  4. Market Reaction: Despite the impressive earnings report, Nvidia’s stock experienced a slight decline in after-hours trading. Analysts suggest that the market’s tame response may indicate that all the good news has already been priced into the stock.

The RTX 50 series, powered by Nvidia’s Blackwell architecture, has been a game-changer for gamers and creators. The series includes the RTX 5090, 5080, 5070 Ti, and 5070, each offering significant performance improvements over their predecessors.

  1. Performance Uplift: The RTX 5090 demonstrates a 33% performance increase over the RTX 4090 in games like Resident Evil 4 and Horizon Forbidden West. Similarly, the RTX 5080 shows a 15% improvement, while the RTX 5070 Ti and 5070 are approximately 20% faster than their Ada Lovelace predecessors.
  2. AI and Ray Tracing: The RTX 50 series leverages AI and ray tracing technologies to deliver superior graphics fidelity and performance. The inclusion of DLSS 4 with Multi Frame Generation and enhanced Ray Reconstruction has further boosted the performance of these GPUs.
  3. Market Reception: The RTX 50 series has received positive feedback from both gamers and creators. The GPUs’ ability to handle demanding tasks and deliver high-quality visuals has made them a popular choice among users.

Management’s Reaction to Recent RTX 50 News

Nvidia’s management has been actively addressing the recent issues and controversies surrounding the RTX 50 series. The company has acknowledged the concerns raised by users and is working diligently to resolve them.

  1. ROP Controversy: Nvidia’s global PR director, Ben Berraondo, confirmed that the missing Render Output Pipelines (ROPs) issue affects only about 0.5% of all GeForce RTX 5090/5090D and RTX 5070 Ti graphics cards. The company is investigating the matter and has assured users that they are committed to providing a solution.
  2. BSOD and Black Screen Troubles: Nvidia has confirmed that it is investigating the blue screen of death (BSOD) and black screen issues reported by users of the RTX 50 series. The company is working on identifying the root cause and determining whether the fix will come through a driver update or a VBIOS update.