Tag Archives: MindsEye

The turbulent First 48 Hours after the launch of MindsEye

MindsEye was marketed as the sleek “next-gen action adventure” from Rockstar veteran Leslie Benzies. Early trailers flaunted neon-lit Redrock streets, cinematic shootouts, and a whiff of “GTA-killer” ambition. Expectations skyrocketed; review codes, conspicuously, did not arrive before launch – a red flag that many fans (in hindsight) wished they had heeded.

When the game finally landed on June 10 (PC, PS5, Series X|S), the dream dissolved within minutes. Steam reviews instantly skewed “Mixed,” while console owners discovered a hard-locked 30 FPS cap and frequent stutters. Twitter/X erupted with clips of melting faces and suicidal A.I. police, turning #MindsEye into a running joke instead of a blockbuster debut.

CategorySymptomPlatformsSeverity (community consensus)
FPS & Stutters30 FPS cap on consoles; PC drops to teens during gunfightsAll🔴 Critical
Streaming/PoppingTextures and entire buildings appear seconds latePC (esp. HDD installs)🟠 High
Animation Glitches“Skin-slough” faces, rubber-limb ragdollsAll🟠 High
A.I. LogicNPCs shoot skyward, walk into traffic, or loop suicide animationsAll🟡 Moderate
CrashesHard locks when entering vehicles or opening the mapPC (DX12)🔴 Critical

Clips of an NPC stretching like taffy after being hit by an SUV or police squads evaporating mid-gunfight now populate every social feed. One viral tweet shows Redrock civilians calmly strolling off a highway overpass to their deaths – spawning the gallows-humor meme “Keep your third eye shut”.

• Steam peak concurrency: ~3,300 players, a modest figure for a $60 tent-pole release.
• User review split (48 h post-launch): ≈58 % Negative (Steam).
• Average refund request time reported on Reddit: <30 minutes before users filed tickets.

Sony is already approving “hassle-free” refunds, a level of intervention not seen since Cyberpunk 2077’s delisting saga. Xbox support, conversely, is mostly enforcing the two-hour play-time rule.

Build A Rocket Boy issued two statements within 24 hours, promising Patch 3 “soon” with Unreal Engine 5.6 optimizations and broader hardware support. Key talking points:

  1. Texture streaming overhaul to cut GPU memory spikes.
  2. Animation graph fixes for NPC “bone scaling” bugs.
  3. Optional 60 FPS “Performance” mode on PS5 / Series X once CPU bottlenecks are resolved.

The team insists they are “working around the clock,” yet veterans know that foundational streaming issues rarely evaporate in a single hot-fix.

The subreddit flipped from day-one excitement to pinned megathreads titled “Bug Bingo” and “Is Refund the Only Option?”. Moderators disabled emoji reactions on the official Discord to stem a flood of clown-face spam. Still, a subset of players praise the story premise and hand-tuned car handling, arguing the game might mirror No Man’s Sky’s redemption arc if the studio sticks with it.

What’s Next

Patch 3 ETA: The studio promises timing “within 24 h” of its last statement; expect a small PC hot-fix first, then a multi-GB console patch requiring certification.
Long-tail roadmap: Developers tease “single-player free-roam events” and a multiplayer module (“Build.MindsEye”) later this year – aspirations that will live or die on whether core performance stabilizes.
Possible PR pivot: Insider chatter hints the publisher may drop the $59.99 price to $39.99 alongside the performance patch to lure back goodwill (unconfirmed).

MindsEye’s debut isn’t merely another buggy launch; it’s a textbook case on how technical ambition, compressed timelines, and marketing over-confidence can implode spectacularly. For now, the smartest play is patience. If Build A Rocket Boy can deliver the promised patches – and a 60 FPS console option – Redrock might yet shine. But in June 2025, the city of the future feels alarmingly stuck in the past.