Category Archives: Breaking

Call of Duty: WWII goes dark in mere days after added to Xbox Game Pass

Absolutely, Jesús. Here’s a compelling and richly detailed blog post that blends the recent shutdown of Call of

In a move that sent shockwaves through the gaming community, Activision recently pulled Call of Duty: WWII offline for PC players on the Microsoft Store and Game Pass. The reason? A severe Remote Code Execution (RCE) exploit that allowed hackers to hijack players’ computers mid-match. This wasn’t just your average cheat—it was a full-blown security breach that turned a nostalgic shooter into a digital minefield.

But this isn’t just a story about cybersecurity. It’s a moment to reflect on what Call of Duty: WWII represented—and why its sudden disappearance stings so deeply.

Released in 2017 by Sledgehammer Games, Call of Duty: WWII marked a return to the franchise’s origins after years of futuristic warfare. It dropped players into the boots of Private Ronald “Red” Daniels, a young soldier in the 1st Infantry Division, as he fought through iconic battles like D-Day, the Battle of the Bulge, and the Hürtgen Forest.

The campaign wasn’t just a series of missions—it was a cinematic homage to the grit, trauma, and camaraderie of World War II. With stunning visuals and emotionally charged storytelling, it reminded players of the human cost behind every bullet fired.

The Irony of Vulnerability

What makes this shutdown especially poignant is the irony: a game built to honor the resilience of soldiers fell victim to digital sabotage. The exploit allowed malicious actors to take control of players’ PCs, reportedly launching malware, opening pornographic content, and even displaying bizarre messages via Notepad.

The vulnerability stemmed from an unpatched legacy bug in the Microsoft Store/Game Pass version—one that had already been fixed in the Steam release. Activision’s silence and lack of transparency only deepened the frustration, especially as players had flocked to the game following its Game Pass debut.

For those of us who champion the preservation of gaming history, this incident is a cautionary tale. Call of Duty: WWII wasn’t just a game—it was a digital monument to a pivotal era. Its removal from Game Pass and the Microsoft Store raises uncomfortable questions:

  • What happens when legacy titles are re-released without proper security vetting?
  • How do we protect players while preserving access to historically significant games?
  • Is nostalgia being weaponized by hackers exploiting outdated code?

As Activision works to patch the exploit, the community waits—not just for the game’s return, but for a renewed commitment to safeguarding the past. Call of Duty: WWII deserves better than to be remembered as a cautionary tale. It deserves to be played, studied, and respected.

Until then, let this moment serve as a rallying cry for developers, publishers, and players alike: preserving gaming history means protecting it, too.

A New Front for Super Earth: Helldivers 2 will land on Xbox this Augusts

After dominating PlayStation 5 and PC with its frenetic co-op warfare, Helldivers 2 is finally storming Xbox Series X|S on August 26, 2025. Pre-orders are live at $39.99, matching its price on other platforms. Expect:

  • Full cross-play with PS5 and PC friends
  • All core stratagems, missions and Warbond Battle Pass content intact
  • Optimized 4K visuals and up to 60 FPS on Xbox Series X|S

This marks PlayStation Studios’ first self-published arrival on Xbox, underscoring a growing trend of console-brand détente and in an interesting note, also on August 26, 2025, Microsoft unleashes Gears of War: Reloaded—the definitive remaster of the 2006 blockbuster—onto Xbox Series X|S, PlayStation 5, PC and Steam. Key highlights include:

  • True 4K campaign at 60 FPS; multiplayer up to 120 FPS
  • All Ultimate Edition DLC (bonus act, maps, characters) at no extra cost
  • Cross-play and cross-progression across every platform (sign-in with a Microsoft Account required)
  • Day-one availability on Game Pass Ultimate and PC Game Pass
  • Free upgrade for existing digital owners of the Ultimate Edition

This release shatters two decades of exclusivity, inviting both Xbox and PlayStation communities to relive Marcus and Dom’s origin story.

Head-to-Head Release Snapshot

FeatureHelldivers 2Gears of War: Reloaded
Release DateAugust 26, 2025August 26, 2025
PlatformsXbox Series X & SS, PS5, PC
Price$39.99$39.99
Cross-PlayYes (PS5, PC & Xbox)Yes (all platforms)
Cross-ProgressionNot supported at launchYes (with MS Account)
Game Pass Day-OneNoYes
Upgrade PathN/AFree for Ultimate Edition digital owners

August 26 becomes a landmark date: PlayStation’s breakout live-service hit joins Xbox’s storied cover-to-cover remaster in one epic dispatch. Gamers gain unprecedented flexibility—whether you’re rallying Super Earth’s bravest or chainsawing Locusts, the war for inter-platform unity is officially won.

Perfect Dark Remake is no more as The Initiative closes its doors

Xbox’s recent announcement that it has canceled the long-gestating Perfect Dark reboot and shuttered the high-profile studio The Initiative has sent shockwaves through the gaming industry. This decision, shared in an internal memo by Matt Booty, Xbox Game Studios head, reflects a broader strategic realignment amid sweeping layoffs at Microsoft Gaming.

Perfect Dark, first released by Rare in 2000, earned its reputation as one of the industry’s best sci-fi first-person shooters. Its blend of espionage, futuristic gadgets, and branching story paths won critical acclaim—and cultivated a devoted fanbase itching for a modern revival. Early reports placed the reboot at The Initiative, Xbox’s marquee studio founded in 2018 to drive “A-list” exclusive blockbusters. The project’s long, quiet development spurred high expectations that, ultimately, never materialized.

The Initiative: A Studio with Sky-High Ambitions

  • Founded: 2018 in Santa Monica, California
  • Mission: Deliver new flagship Xbox franchises on par with series like Halo and Gears of War
  • Key hires: Industry veterans from Naughty Dog, Blizzard, Crystal Dynamics
  • Public unveiling: “Unannounced AAA sci-fi IP” teased at Xbox events, widely presumed to be Perfect Dark

Despite its talented roster, The Initiative struggled under heavy scrutiny and shifting corporate priorities. The studio’s closure marks the first shuttering of an Xbox Game Studios outfit in Microsoft’s latest round of cuts.

Windows Central got a hold on Xbox Game Studios leader Matt Booty’s internal memo to its umbrella of gaming studios after the confirmation of the cancellation:

Following Phil’s note, I want to share more about the changes to the Studios business units.

We have made the decision to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio. As part of this, we are closing one of our studios, The Initiative. These decisions, along with other changes across our teams, reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape. We did not make these choices lightly, as each project and team represent years of effort, imagination, and commitment.

Our overall portfolio strategy is unchanged: build games that excite our players, continue to grow our biggest franchises, and create new stories, worlds, and characters. We have more than 40 projects in active development, continued momentum on titles shipping this fall, and a strong slate headed into 2026.

For those directly affected, we are working closely with HR and studio leadership to provide support, including severance, career transition assistance, and where possible, opportunities to explore roles on other teams.

To everyone across our studios: thank you. Your creativity and resilience continue to define who we are. I believe in the strength of our teams and the direction we’re taking on the path ahead.

Microsoft’s decision to cut Perfect Dark’s reboot and close The Initiative underscores a harsh reality: even the most hyped AAA ventures can be sacrificed to corporate strategy and market pressures. For fans, it’s a painful reminder that beloved franchises aren’t immune to business calculus. Yet from seeds of cancellation often springs creativity—whether through new studio alliances, fan passion projects, or smaller teams daring to dream big.

Looking forward, we’ll be watching how Xbox rebalance its portfolio, which studios rise to fill the gap, and whether Perfect Dark will ever return in another form. In the meantime, revisiting the original Rare classics seems the best way to keep the spy-shooter flame alive.

Zenimax’s Blackbird & Rare’s Everwild are the collateral of Microsoft Gaming shake-up

The immedate aftermath of Microsoft confirming that it would eliminate roughly 9,000 roles—about 4% of its global workforce—as part of a company-wide effort to streamline operations and reallocate resources to high-priority areas like cloud and gaming, we already have som collateral as the layoff impacted the development of two not-so-secret projects.

For a recap, Microsoft’s gaming arm was notably impacted, with cuts spanning:

  • Xbox central teams and global operations
  • Mobile-gaming giant King (Candy Crush)
  • ZeniMax Media’s marketing and development staff across Europe and the U.S.

These reductions follow earlier rounds in January, May and June, underscoring an ongoing pivot toward a leaner structure and greater agility.

BREAKING: As part of today's cuts, Xbox has canceled the troubled Rare game Everwild, according to people familiar. News on the job cuts is coming in drips — not sure why Xbox didn't announce it all at once — but I'll report what I can as I confirm it.

Jason Schreier (@jasonschreier.bsky.social) 2025-07-02T14:04:33.426Z

BREAKING: The new MMORPG project from Zenimax Online Studios, maker of Elder Scrolls Online, has been canceled as part of the Xbox layoffs, sources tell Bloomberg News. The project, code-named Blackbird, had been in development since 2018. Still more news to come this morning.

Jason Schreier (@jasonschreier.bsky.social) 2025-07-02T15:05:30.540Z

Zenimax Online’s “Project Blackbird” Shelved

In the wake of the layoffs, Microsoft canceled the long-gestating MMORPG at ZeniMax Online Studios, code-named Project Blackbird. Key details:

  • Development began in 2018 under ZeniMax Online, creators of The Elder Scrolls Online
  • Blackbird represented the studio’s next major online IP after over seven years of work
  • Cancellation was confirmed by Bloomberg via sources familiar with the Xbox cuts

That means after years of concepting, prototyping and testing, the team’s resources will be redirected toward existing live services and new first-party content.

Rare’s Everwild Cut Loose

One of Rare’s most mysterious projects, Everwild, was also canceled as part of the gaming-division layoffs:

  • First revealed in late 2019 as a nature-driven “eternal” multiplayer experience
  • Promised to blend magic, exploration and community without traditional combat
  • Confirmed canceled by VGC, Eurogamer sources and Bloomberg’s Jason Schreier following the Xbox job reductions

After nearly a decade of fits and starts—including a complete restart in 2021—Everwild will no longer proceed.

ProjectStudioCodenameStartedCanceledNotes
Project BlackbirdZeniMax Online StudiosBlackbird2018Jul 2 2025Cancelled due to Xbox-division layoffs
EverwildRareN/A2019Jul 2 2025Cancelled amid layoffs after troubled, decade-long dev

What’s Next for Microsoft Gaming

With Blackbird and Everwild axed, Microsoft Gaming will likely:

  • Double down on Bethesda and Activision Blizzard franchises
  • Push hardware innovation, including next-gen consoles and handhelds
  • Expand cloud gaming partnerships and infrastructure investments

The layoffs and cancellations signal a tougher era for big-budget experimental IP—at least until emerging technologies deliver clearer paths to profitability.

Microsoft’s July 2 announcement marks both an end and a new beginning: while two flagship internal projects have been cut, the tech giant is reallocating its creative firepower toward subscription growth, blockbuster sequels and innovative delivery platforms. Gamers and developers alike will be watching closely as Xbox reshapes its roadmap for the years ahead.

Senua’s Saga: Hellblade II Enhanced – Your Ultimate Guide for PS5, Xbox Series X & Series S

When Ninja Theory’s breathtaking sequel first launched in May 2024, it set a new bar for immersive storytelling and technical prowess. This August 12, Senua’s Saga: Hellblade II Enhanced arrives as a free update on Xbox Series X|S, PC (Steam/Xbox on PC) and, for the first time, PlayStation 5. Whether you’re wielding DualSense or enjoying razor-sharp Xbox visuals, here’s everything you need to know—broken down by platform—to squeeze the most out of Senua’s updated saga.

What’s Inside the “Enhanced” Update

  1. Performance Mode
    • Xbox Series X & PS5: Toggle a 60 FPS option for dramatically smoother combat and camera pans.
    • Xbox Series S: Stays at 30 FPS due to hardware limits.
    • PC: New “Very High” preset pushes fidelity even further if your rig can handle it.
  2. Graphics & Fidelity Boosts
    • Refined lighting, textures and volumetric effects across all platforms.
    • On Series X and PC “Very High,” dynamic 4K (Series X) and ray-tracing tweaks deepen the visual realism.
  3. The Dark Rot Returns
    • An optional permadeath challenge from the original game. Each failure grows the Dark Rot—if it reaches Senua’s mind, you lose all progress. Perfect for speedrunners and hardcore fans.
  4. Enhanced Photo Mode
    • Expanded toolkit with a brand-new “Motion” tab for cinematic video captures.
    • Tweak depth-of-field, camera shake, filters and more to craft showstopping screenshots or clips in 4K (where supported).
  5. Developer Commentary
    • Over four hours of in-game developer and cast insights.
    • Tap into Ninja Theory’s creative process as you explore Iceland’s haunting vistas.

PlayStation 5 Expectations

  • Release & Editions
    • Launches August 12 for $49.99 (Standard) or $69.99 (Deluxe).
    • Deluxe includes a PS5-optimized Hellblade: Senua’s Sacrifice plus its soundtrack.
    • PS4 owners of the original Sacrifice get a free PS5 upgrade.
  • DualSense Integration
    • Adaptive triggers and haptic feedback simulate the weight of Senua’s blade and the thrum of her heartbeat.
    • 3D audio spatialization intensifies whispers and environmental cues.
  • Performance & Quality
    • 60 FPS Performance Mode at native or checkerboard‐upscaled 4K.
    • Fast SSD loading slashes scene-transition times.
    • Photo Mode and developer commentary mirror Xbox/PC features.
  • Other Perks
    • Preorder bonuses include the Hellblade II OST and exclusive PS5 loading screens.

Xbox Series X Expectations

  • Cost & Upgrade
    • Free update on Day One if you already own Hellblade II or play via Game Pass.
  • Performance Mode
    • 60 FPS toggle with stable frame-times.
    • Dynamic 4K rendering, with ray-traced shadows and reflections optimized for Series X hardware.
  • “Very High” PC-Style Preset
    • Developers ported the high-end PC preset to Series X, pushing fidelity beyond the original launch build.
  • Extras
    • Full Photo Mode, Dark Rot, and developer commentary.
    • HDR-calibrated output for compatible TVs.

Xbox Series S Expectations

  • Cost & Upgrade
    • Same free update via Game Pass or digital library on August 12.
  • Frame-Rate & Resolution
    • Locked at 30 FPS to maintain stability.
    • Scales between 1080p and dynamic 1440p under the hood.
  • Visual & UX Enhancements
    • Improved texture streaming and lighting tweaks over the original release.
    • Photo Mode and commentary included—even on S’s slimmer hardware footprint.
  • Load Speeds
    • Faster load times courtesy of the internal SSD, shrinking wait times compared to Series X.

Why This Update Matters

Senua’s Saga: Hellblade II isn’t just a visual feast—it’s an emotional journey that delves deep into trauma, mythology and the fragility of the human mind. The Enhanced update makes this voyage more accessible, more challenging and more cinematic across every next-gen platform. Whether you crave lightning-fast responsiveness at 60 FPS or want to savor every frame in Photo Mode, Ninja Theory has meticulously optimized Senua’s world for your hardware of choice.

Mark your calendars for August 12, sharpen your blades and prepare to face your inner darkness—enhanced and unleashed on your console of choice.

Nexus Mod has been sold and founder retires

When a platform becomes synonymous with an entire hobby, its sale marks more than a business transaction—it signals a cultural shift. On June 16, 2025, Nexus Mods, the undisputed king of PC game mod repositories, announced that its founder, Robin “Dark0ne” Scott, has sold the site after steering it for nearly a quarter-century. What began as a one-man bedroom project to support The Elder Scrolls III: Morrowind has grown into a global community hub, and now it embarks on a new chapter under fresh leadership.

From Bedroom Fan Site to Global Modding Powerhouse

In 2001, armed with a 56k modem and a passion for the upcoming release of Morrowind, Scott launched a simple fansite in his bedroom. He never intended to build an empire—his sole aim was ensuring modders had a safe, reliable place to share creations that might otherwise vanish with the next shuttered fansite or indifferent publisher[4].

By 2007, the site rebranded publicly as “Nexus Mods,” reflecting its evolution into a centralized repository. Over the next two decades, it ballooned to host over 716,500 mods spanning 3,768 games, becoming the default destination for texture overhauls, quest expansions, and community-driven total conversions alike[5].

Nexus Mods distinguishes itself not just by its vast download library, but by the ecosystem it provides:

  • Vortex Mod Manager: A one-stop application for installing, updating, and managing mods across hundreds of titles.
  • Forums & Social Hubs: Spaces where mod authors troubleshoot installation quirks, collaborate on joint projects, and nurture friendships forged over shared technical headaches.
  • Update Infrastructure: Automated version control and dependency tracking that keep sprawling mod setups from collapsing into chaos.

These pillars have cemented Nexus Mods as not merely a hosting site, but a thriving social and technical infrastructure for PC gaming enthusiasts.

The Toll of Being “On Call” for 24 Years

Behind every mod upload, forum thread, and software patch lay Scott’s relentless vigilance. In a heartfelt blog post, he described how the constant responsibility—being “on call” every day—became a source of profound anxiety and health problems. Fixing server outages at 2 AM, mediating heated community debates, and overseeing feature rollouts all added up to burnout that began affecting both his well-being and his staff[3][1].

Scott wrote, “The stress of being responsible for the behemoth I created has taken its toll … I firmly believe that the best thing for the future of Nexus Mods is for me to step aside and bring in new leadership to steer the business forward with renewed energy”.

Details of the new ownership remain murky. Scott revealed that individuals named Victor, Marinus, and Nikolai will guide Nexus Mods into its next phase, but he stopped short of naming their company. Community sleuths on ResetEra have linked the trio to a Danish growth-focused gaming outfit called Chosen, though neither party has officially confirmed the connection.

Despite this opacity, Scott insists the core principles won’t waver: Nexus Mods will stay “community-first and mod-author focused.” He’s leaving the platform in the hands of a 40-strong team—many of whom have devoted nearly a decade to the site—and plans to remain a lurking presence in the forums whenever nostalgia pulls him back.

What Lies Ahead for Nexus Mods?

With fresh leadership, the questions on everyone’s mind are:

  • Will monetization strategies shift? (Chosen’s founders have dabbled in in-app purchases, sparking cautious debate among users[5].)
  • How will site stability and feature development evolve?
  • Can the new team maintain the delicate balance between user freedom and sustainable operations?

For now, the interface hasn’t budged, the upload queues hum on, and the community continues trading load orders as if nothing has changed.

Nexus Mods began as a bedroom experiment and matured into a foundational pillar of PC gaming culture. Its sale marks the close of one chapter and the dawn of another—where a new generation of stewards must honor the site’s roots while navigating the commercial realities of today’s gaming ecosystem. As “Dark0ne” steps back, modders and players worldwide will watch closely, hopeful that the spirit of sharing and creativity that defined the platform for 24 years will thrive for another 24 and beyond.

The turbulent First 48 Hours after the launch of MindsEye

MindsEye was marketed as the sleek “next-gen action adventure” from Rockstar veteran Leslie Benzies. Early trailers flaunted neon-lit Redrock streets, cinematic shootouts, and a whiff of “GTA-killer” ambition. Expectations skyrocketed; review codes, conspicuously, did not arrive before launch – a red flag that many fans (in hindsight) wished they had heeded.

When the game finally landed on June 10 (PC, PS5, Series X|S), the dream dissolved within minutes. Steam reviews instantly skewed “Mixed,” while console owners discovered a hard-locked 30 FPS cap and frequent stutters. Twitter/X erupted with clips of melting faces and suicidal A.I. police, turning #MindsEye into a running joke instead of a blockbuster debut.

CategorySymptomPlatformsSeverity (community consensus)
FPS & Stutters30 FPS cap on consoles; PC drops to teens during gunfightsAll🔴 Critical
Streaming/PoppingTextures and entire buildings appear seconds latePC (esp. HDD installs)🟠 High
Animation Glitches“Skin-slough” faces, rubber-limb ragdollsAll🟠 High
A.I. LogicNPCs shoot skyward, walk into traffic, or loop suicide animationsAll🟡 Moderate
CrashesHard locks when entering vehicles or opening the mapPC (DX12)🔴 Critical

Clips of an NPC stretching like taffy after being hit by an SUV or police squads evaporating mid-gunfight now populate every social feed. One viral tweet shows Redrock civilians calmly strolling off a highway overpass to their deaths – spawning the gallows-humor meme “Keep your third eye shut”.

• Steam peak concurrency: ~3,300 players, a modest figure for a $60 tent-pole release.
• User review split (48 h post-launch): ≈58 % Negative (Steam).
• Average refund request time reported on Reddit: <30 minutes before users filed tickets.

Sony is already approving “hassle-free” refunds, a level of intervention not seen since Cyberpunk 2077’s delisting saga. Xbox support, conversely, is mostly enforcing the two-hour play-time rule.

Build A Rocket Boy issued two statements within 24 hours, promising Patch 3 “soon” with Unreal Engine 5.6 optimizations and broader hardware support. Key talking points:

  1. Texture streaming overhaul to cut GPU memory spikes.
  2. Animation graph fixes for NPC “bone scaling” bugs.
  3. Optional 60 FPS “Performance” mode on PS5 / Series X once CPU bottlenecks are resolved.

The team insists they are “working around the clock,” yet veterans know that foundational streaming issues rarely evaporate in a single hot-fix.

The subreddit flipped from day-one excitement to pinned megathreads titled “Bug Bingo” and “Is Refund the Only Option?”. Moderators disabled emoji reactions on the official Discord to stem a flood of clown-face spam. Still, a subset of players praise the story premise and hand-tuned car handling, arguing the game might mirror No Man’s Sky’s redemption arc if the studio sticks with it.

What’s Next

Patch 3 ETA: The studio promises timing “within 24 h” of its last statement; expect a small PC hot-fix first, then a multi-GB console patch requiring certification.
Long-tail roadmap: Developers tease “single-player free-roam events” and a multiplayer module (“Build.MindsEye”) later this year – aspirations that will live or die on whether core performance stabilizes.
Possible PR pivot: Insider chatter hints the publisher may drop the $59.99 price to $39.99 alongside the performance patch to lure back goodwill (unconfirmed).

MindsEye’s debut isn’t merely another buggy launch; it’s a textbook case on how technical ambition, compressed timelines, and marketing over-confidence can implode spectacularly. For now, the smartest play is patience. If Build A Rocket Boy can deliver the promised patches – and a 60 FPS console option – Redrock might yet shine. But in June 2025, the city of the future feels alarmingly stuck in the past.

Warner Bros. Discovery Splits into Two Companies: What It Means for WB Games

In a surprising yet strategic move, Warner Bros. Discovery (WBD) has announced its decision to split into two separate publicly traded companies. This restructuring aims to sharpen the focus of its entertainment and media assets, allowing each entity to operate with greater flexibility and efficiency in an evolving industry landscape. But what does this mean for WB Games and the future of Warner Bros.’ gaming business? Let’s dive in.

The Split: Two Distinct Media Giants

Warner Bros. Discovery will divide into:

  1. Streaming & Studios – This company will house Warner Bros. Television, Warner Bros. Motion Picture Group, DC Studios, HBO, and HBO Max, along with their extensive film and television libraries.
  2. Global Networks – This entity will oversee CNN, TNT Sports, Discovery, and other major cable networks, including the profitable Discovery+ streaming service.

David Zaslav, the current CEO of WBD, will lead Streaming & Studios, while Gunnar Wiedenfels, the CFO, will take charge of Global Networks. The split is expected to be completed by 2026.

What This Means for WB Games

While the announcement primarily focuses on Warner Bros.’ film, television, and streaming divisions, WB Games remains a crucial part of the company’s entertainment ecosystem. Historically, WB Games has been responsible for publishing and developing major franchises such as Mortal Kombat, Batman: Arkham, LEGO games, and Hogwarts Legacy.

Potential Outcomes for WB Games:

  • Greater Investment in Gaming – With the split allowing for more focused strategies, WB Games could receive increased investment and resources to expand its portfolio.
  • Possible Spin-Off or Acquisition – Some analysts speculate that WB Games could be spun off into a separate entity or acquired by a major gaming company, similar to Microsoft’s acquisition of Activision Blizzard.
  • Expansion into Live-Service and Mobile Gaming – Given the industry’s shift toward live-service games and mobile experiences, WB Games may prioritize these areas to maximize revenue.

Warner Bros. has long been a powerhouse in the gaming industry, leveraging its vast intellectual properties to create blockbuster titles. With the restructuring, the company may double down on gaming as a core pillar of its entertainment strategy.

Key Areas to Watch:

  • DC Universe Games – With DC Studios now part of Streaming & Studios, expect more ambitious DC-themed games, possibly integrating with upcoming films and TV shows.
  • Hogwarts Legacy Sequel – Given the massive success of Hogwarts Legacy, a sequel or spin-off is highly likely.
  • New Partnerships – WB Games may seek collaborations with major gaming studios to expand its reach and diversify its offerings.

The split of Warner Bros. Discovery into two companies marks a pivotal moment in media and entertainment. While the immediate focus is on film and television, WB Games stands at a crossroads, with potential for growth, innovation, and strategic shifts. Whether through new investments, acquisitions, or expanded gaming initiatives, Warner Bros.’ gaming business is poised for an exciting future.

Xbox will indeed receive officially Black Myth: Wukong

For years, Black Myth: Wukong has captivated gamers with its stunning visuals, intricate combat mechanics, and deep-rooted inspiration from the classic Chinese novel Journey to the West. Developed by Game Science, the game was initially released on PlayStation 5 and PC on August 20, 2024. However, Xbox players were left wondering when—or if—they would ever get their hands on this highly anticipated title.

Now, after much speculation and debate, Game Science has officially announced that Black Myth: Wukong will arrive on Xbox Series X/S on August 20, 2025—exactly one year after its PlayStation and PC debut. This marks the end of a long saga filled with rumors of exclusivity deals, technical challenges, and corporate maneuvering.

The Backstory: Why the Delay?

The absence of an Xbox version at launch led to widespread speculation. Some believed that Sony had secured an exclusivity deal, preventing the game from appearing on Microsoft’s platform. Others pointed to the technical limitations of the Xbox Series S, suggesting that optimizing the game for Microsoft’s lower-powered console was a major hurdle.

Microsoft eventually issued a statement denying that hardware limitations were the cause of the delay, implying that business agreements were at play. Meanwhile, Game Science remained vague, stating that they were working to ensure the game met their internal quality standards before launching on Xbox.

Adding to the intrigue, Game Science CEO Feng Ji later commented on Weibo about the challenges of optimizing the game for Xbox, particularly the shared memory constraints of the Series S. This statement seemed to contradict Microsoft’s earlier claims, fueling further debate.

The Significance of August 20

Interestingly, Game Science has a tradition of releasing trailers and major updates on August 20 each year. This date holds special significance in Chinese culture, as it is widely celebrated as the birthday of Sun Wukong, the Monkey King—the legendary figure upon whom the game is based. Whether the Xbox release date was strategically chosen for this reason or simply a coincidence remains unclear.

Beyond its gripping gameplay and breathtaking visuals, Black Myth: Wukong represents a milestone for Chinese game development. It is widely regarded as China’s first AAA title, proving that Chinese studios can compete on the global stage. The game’s success has already influenced other Chinese developers, inspiring titles like Tides of Annihilation, Phantom Blade Zero, and Wuchang: Fallen Feathers.

With over 10 million copies sold in just three days after its initial release, Black Myth: Wukong has reshaped perceptions of Chinese gaming and set a new standard for action RPGs.

The Future of Black Myth: Wukong

As Xbox players prepare to finally experience the Destined One’s journey, the question remains: Will the wait be worth it? Given the game’s critical acclaim and massive success on other platforms, expectations are high. Additionally, Game Science has hinted at future expansions, suggesting that the adventure is far from over.

For now, Xbox fans can mark their calendars for August 20, 2025, when they will finally step into the world of Black Myth: Wukong and confront destiny.

People Can Fly: A Studio at a Crossroads

People Can Fly, the Polish game studio behind Bulletstorm, Painkiller, and Outriders, has long been known for its ambitious projects and high-octane gameplay. However, the studio recently announced a major shake-up: the cancellation of two unannounced projects, Project Gemini and Project Bifrost, alongside inevitable layoffs. This decision marks a significant turning point for the company, which has faced challenges in securing publishing deals and financial stability.

The Fallout: Why Were Gemini and Bifrost Canceled?

The cancellation of Project Gemini was largely due to Square Enix’s lack of communication regarding its willingness to continue or terminate the project. Without clear direction from the publisher, People Can Fly was left in limbo, unable to move forward with development. Similarly, Project Bifrost was scrapped due to financial constraints and a lack of organizational resources. These setbacks forced the studio to regroup and scale down its teams, leading to layoffs that have impacted an unknown number of employees.

This isn’t the first time People Can Fly has struggled with publisher relationships. The studio previously engaged with 2K Games in hopes of securing a publishing deal, but ultimately never heard back from them. This silence left People Can Fly in a precarious position, unable to secure the necessary funding and support to bring its projects to life. The studio’s past collaboration with Square Enix on Outriders also had its share of difficulties, with reports of financial disagreements and unmet expectations.

What’s Next for People Can Fly?

Despite these setbacks, People Can Fly is still involved in major projects. The studio is currently co-developing Gears of War: E-Day alongside The Coalition, ensuring that it remains a key player in the gaming industry. Additionally, its PvPvE FPS Lost Rift appears to be unaffected by the recent cancellations. While the layoffs and project cancellations are undoubtedly a blow, People Can Fly has a history of resilience and innovation. Whether it can bounce back from this latest challenge remains to be seen.

The gaming industry is notoriously volatile, and People Can Fly’s recent struggles highlight the difficulties of securing stable publishing deals and financial backing. While the cancellation of Project Gemini and Project Bifrost is disappointing, the studio’s continued involvement in major projects suggests that it still has a future in the industry. Whether it can rebuild and regain its footing will depend on its ability to navigate the ever-changing landscape of game development.