Tag Archives: Resident Evil

Capcom sunsets Resident Evil Re:Verse

On June 29, 2025, Capcom quietly flicked the switch off for Resident Evil Re:Verse, bringing an online experiment to a close less than three years after its launch. In its final 24-hour stretch, the game’s player count spiked by 264%—from under 20 concurrent users to a peak of just 86 players—before fading into digital oblivion.

Originally released in early 2022 as a free bonus alongside Resident Evil Village, Re:Verse was billed as a 25th-anniversary celebration. Players could pick from iconic survivors or turn undead in asymmetrical skirmishes, or race against time solving puzzles as a team. The concept held promise: mash up classic characters, inject fresh multiplayer modes, and reward long-time fans. But instead of becoming a bustling online hub, Re:Verse struggled to build a sustainable community.

The Numbers Behind the Decline

Steam Charts recorded a hopeful start—2,080 concurrent players during its first month—but the numbers plummeted thereafter. By the following month, peak users dropped to 329, and double-digit concurrency became the norm. As whispers of server shutdown circulated earlier this year, curious players swelled login attempts one last time. Yet even that final surge only nudged Re:Verse into the high double digits.

Several factors conspired to doom Capcom’s multiplayer spin-off:

  • Content drought: Beyond its initial character roster, Re:Verse offered few new maps or modes, leaving veteran players with diminishing reasons to return.
  • Monetization missteps: Early DLC bundles and cosmetics felt tacked on rather than community-driven, eroding goodwill.
  • Marketing fatigue: Bundling Re:Verse with Village delayed its standalone release, confusing retail customers and fragmenting its player base.

Together, these miscalculations prevented Re:Verse from evolving beyond a trophy shelf freebie into a living part of the Resident Evil ecosystem.

Re:Verse’s shuttering underscores a broader challenge: digital-only titles—even from storied franchises—can vanish without a trace. Unlike physical discs that can be tossed on a shelf or traded among friends, server-dependent games transform into inactive icons the moment support ends. For preservationists and historians of gaming culture, this presents a dilemma: how do we archive experiences that literally cease to exist?

Lessons for Capcom’s Next Multiplayer Venture

As Capcom eyes Resident Evil Requiem and beyond, several takeaways stand out:

  1. Sustained content drops: Seasonal events, balance patches, or new maps can rekindle interest long after launch.
  2. Community-first monetization: Cosmetic items tied to in-game achievements, or fan-designed skins, foster ownership and pride.
  3. Clear launch strategy: Separating anniversary side-projects from core titles avoids mixed messaging and distribution confusion.

By weaving community feedback into development cycles—rather than retrofitting features—Capcom can bolster both engagement and goodwill.

Though Re:Verse is gone, Resident Evil’s multiplayer ambitions live on. Next year’s Requiem promises to refine the formula, blending narrative depth with cooperative and competitive modes. If Capcom learns from Re:Verse’s missteps, the series could finally carve out a lasting online legacy.

The 9th game of Resident Evil is Resident Evil Requiem

Capcom shattered expectations at this year’s Summer Game Fest with the unexpected reveal of Resident Evil Requiem—the long-anticipated next entry in the iconic survival horror franchise. Honoring decades of heart-pounding terror while paving the way for a bold new narrative, Requiem is set to launch on February 27, 2026, across PlayStation 5, Xbox Series X|S, and PC. Even more thrilling is Capcom’s confirmation that the franchise’s 30th anniversary will be celebrated later in 2026—a milestone that proves just how far Resident Evil has come since its inception in 1996.

During the Summer Game Fest, Capcom kept fans on the edge of their seats by cleverly teasing an upcoming celebration. Early in the broadcast, representatives mentioned exciting plans connected to the series’ 30th anniversary, only to pull off a classic fake-out reveal—a technique that has become synonymous with Capcom’s flair for dramatic storytelling. This double-layered announcement not only confirmed the next installment but also set the stage for commemorating 30 years of survival horror excellence. The masterful blend of misdirection and genuine news left longtime fans both nostalgic and eager for what’s next.

Unveiling Requiem’s Story and Characters

At the heart of Resident Evil Requiem is a brand-new protagonist: Grace Ashcroft. As an intrepid FBI agent with a personal connection to the franchise’s storied past, Grace’s journey is as emotional as it is terrifying. She is revealed to be the daughter of Alyssa Ashcroft—a character tied to the revered Resident Evil Outbreak series—adding another rich layer to the game’s lore. In a twist that mixes personal tragedy with investigative intrigue, Grace is tasked with uncovering the sinister truth behind an unexplained and deadly outbreak. Her investigation leads her to the foreboding Remwood Hotel, a site that holds secrets of her own family’s dark history, including the murder of her mother .

Subtle nods to the legacy of the franchise are evident, too. Hints of familiar faces, like Leon Kennedy, peek through the intense narrative setup, suggesting that while Requiem introduces fresh blood, it also honors the lineage of iconic characters that long-time fans cherish.

Resident Evil Requiem is poised to be more than a simple retread of its predecessors. Capcom is reintroducing the claustrophobic tension and visceral dread that defined early Resident Evil titles while also incorporating modern cinematic high-stakes action—a transformation that reflects both the evolution of gameplay and narrative storytelling. Leveraging advancements like the enhanced RE Engine, Requiem promises immersive, cutting-edge visuals with faithful callbacks to the survival horror atmosphere that fans revere. This balanced approach ensures that the game remains a genuine homage to the series’ roots even as it experiments with innovative gameplay mechanics.

Notably, while the full game is set to launch in February 2026, Capcom has teased an early glimpse for eager players: a playable demo will debut at Gamescom in August 2025. This early access will allow fans to experience firsthand the chilling atmosphere and intricate design that define Requiem’s bold new direction.

A 30-Year Journey: Celebrating the Legacy

One of the most exciting aspects of this announcement is its connection to Resident Evil’s monumental 30th anniversary. Starting from a modest 1996 debut that forever changed the landscape of survival horror, the franchise has evolved into a multimedia phenomenon. The celebration of 30 years isn’t just a number—it’s a tribute to the relentless innovation, heart-stopping gameplay, and complex narrative twists that have kept players coming back for more.

Resident Evil Requiem not only sets the stage for the next terrifying chapter but also serves as a living, breathing homage to the series’ grand history. As Capcom prepares to mark this momentous milestone, both longtime fans and newcomers can look forward to a gaming event that bridges the gap between nostalgic reverence and futuristic innovation.

With Resident Evil Requiem, Capcom is pulling off a masterstroke—a game that weaves together deeply personal lore, familiar faces, and a renewed commitment to classic survival horror. As the February 2026 release date looms and preparations for the 30th anniversary celebration get underway, the new chapter promises to be a transformative experience both on-screen and in the hearts of its fans.

As we await further details—from additional trailers to behind-the-scenes developer insights—the excitement continues to build. What new terrors will Grace Ashcroft face? How will Capcom balance innovation with the cherished history of the series? One thing is certain: the future of Resident Evil is as chilling and captivating as ever.