Tag Archives: Capcom

Resident Evil Survival Unit: A Strategic Spin on Survival Horror

Capcom has just pulled back the curtain on Resident Evil Survival Unit, a bold new mobile strategy game that reimagines the franchise’s DNA for handheld devices. Co-developed by Aniplex and JOYCITY, this title marks a significant departure from the traditional survival horror formula—without losing the eerie charm fans crave.

Unlike its console predecessors, Survival Unit leans into real-time strategy mechanics. Players will manage survivors, build fortified bases, and make tactical decisions in a city overrun by bioweapons. Think XCOM meets Resident Evil, with a mobile-first design philosophy.

  • Base-building & resource management: Restore a crumbling mansion into a stronghold.
  • Survivor deployment: Assign characters to roles based on their unique skills.
  • Combat tactics: Position turrets, lead squads, and adapt to enemy threats in real time.

Set in an alternate timeline, the game begins with the protagonist awakening in a mysterious hospital—used as a test subject by the infamous Umbrella Corporation. As the story unfolds, players navigate a fractured reality where familiar faces return in unexpected ways.

  • Original narrative: Separate from the mainline series, yet steeped in lore.
  • Moral choices: Ally with survivor factions or go rogue.
  • Exploration: Uncover secrets hidden in the ruins of a devastated city.

Fan-favorites like Leon S. Kennedy, Claire Redfield, and Jill Valentine headline the roster, joined by lesser-known allies such as Barry Burton, Alyssa Ashcroft, and even the enigmatic Merchant. Each character brings distinct abilities to your tactical toolkit.

Legendary artist Yoshitaka Amano (of Final Fantasy fame) has designed an original creature named Mortem, a grotesque villain that embodies the game’s surreal horror aesthetic. Executive Producer Shinji Hashimoto facilitated this collaboration, promising more surprises in future updates.

Pre-Registration & Release Window

The game is slated to launch by the end of 2025, with pre-registration now live on the App Store and Google Play. Early adopters will receive:

  • Starter resources
  • Rare survivor gear
  • Speed-up items for cooldown mechanics
  • Milestone-based community rewards

According to Hashimoto, the franchise’s “unique survival element” naturally lends itself to strategic gameplay. With Resident Evil Requiem (RE9) continuing the mainline saga, Survival Unit offers a fresh, cerebral experience for fans craving something different.

Whether you’re a die-hard Resident Evil/Biohazard veteran or a curious newcomer, Resident Evil Survival Unit promises to expand the franchise’s reach while honoring its roots. And for those of us who value physical media and historical preservation—this mobile entry might just be the gateway to deeper conversations about how franchises evolve in the digital age.

Developer: Aniplex Inc.
Price: To be announced

Capcom sunsets Resident Evil Re:Verse

On June 29, 2025, Capcom quietly flicked the switch off for Resident Evil Re:Verse, bringing an online experiment to a close less than three years after its launch. In its final 24-hour stretch, the game’s player count spiked by 264%—from under 20 concurrent users to a peak of just 86 players—before fading into digital oblivion.

Originally released in early 2022 as a free bonus alongside Resident Evil Village, Re:Verse was billed as a 25th-anniversary celebration. Players could pick from iconic survivors or turn undead in asymmetrical skirmishes, or race against time solving puzzles as a team. The concept held promise: mash up classic characters, inject fresh multiplayer modes, and reward long-time fans. But instead of becoming a bustling online hub, Re:Verse struggled to build a sustainable community.

The Numbers Behind the Decline

Steam Charts recorded a hopeful start—2,080 concurrent players during its first month—but the numbers plummeted thereafter. By the following month, peak users dropped to 329, and double-digit concurrency became the norm. As whispers of server shutdown circulated earlier this year, curious players swelled login attempts one last time. Yet even that final surge only nudged Re:Verse into the high double digits.

Several factors conspired to doom Capcom’s multiplayer spin-off:

  • Content drought: Beyond its initial character roster, Re:Verse offered few new maps or modes, leaving veteran players with diminishing reasons to return.
  • Monetization missteps: Early DLC bundles and cosmetics felt tacked on rather than community-driven, eroding goodwill.
  • Marketing fatigue: Bundling Re:Verse with Village delayed its standalone release, confusing retail customers and fragmenting its player base.

Together, these miscalculations prevented Re:Verse from evolving beyond a trophy shelf freebie into a living part of the Resident Evil ecosystem.

Re:Verse’s shuttering underscores a broader challenge: digital-only titles—even from storied franchises—can vanish without a trace. Unlike physical discs that can be tossed on a shelf or traded among friends, server-dependent games transform into inactive icons the moment support ends. For preservationists and historians of gaming culture, this presents a dilemma: how do we archive experiences that literally cease to exist?

Lessons for Capcom’s Next Multiplayer Venture

As Capcom eyes Resident Evil Requiem and beyond, several takeaways stand out:

  1. Sustained content drops: Seasonal events, balance patches, or new maps can rekindle interest long after launch.
  2. Community-first monetization: Cosmetic items tied to in-game achievements, or fan-designed skins, foster ownership and pride.
  3. Clear launch strategy: Separating anniversary side-projects from core titles avoids mixed messaging and distribution confusion.

By weaving community feedback into development cycles—rather than retrofitting features—Capcom can bolster both engagement and goodwill.

Though Re:Verse is gone, Resident Evil’s multiplayer ambitions live on. Next year’s Requiem promises to refine the formula, blending narrative depth with cooperative and competitive modes. If Capcom learns from Re:Verse’s missteps, the series could finally carve out a lasting online legacy.

Capcom Spotlight 2025 Recap: Four Franchises, Forty Minutes, Infinite Hype

Capcom Spotlight Juen 2025 delivered exactly what fans have been craving: a laser-focused, 40-minute showcase centered on four pillars of the publisher’s next wave. Here’s a deep dive into every trailer, tease, and developer tidbit from June 26, 2025.

When and Where
The stream kicked off at 3 PM PT / 6 PM ET on Capcom’s official YouTube and Twitch channels, complete with subtitles in 13 languages. True to Capcom’s word, it wrapped in roughly 40 minutes—no filler, just rapid-fire updates.

The Core Four Lineup
Capcom locked in four spotlight segments: Monster Hunter Wilds, Resident Evil Requiem, Pragmata, and Street Fighter 6.

  1. Monster Hunter Wilds
    Despite a rocky Steam launch and “Overwhelmingly Negative” user scores, Capcom used this segment to outline its roadmap for performance patches, quality-of-life tweaks, and fresh in-game events. While no new expansion was announced, the promise of monthly hunt passes and rotating monster festivals means there’s reason to jump back in once the engine hiccups are ironed out.
  2. Resident Evil Requiem
    The ninth mainline Resident Evil bows February 26, 2026, and Capcom let us peek at a longer demo than the SGF trailer. We saw FBI agent Grace Ashcroft—chosen over series stalwart Leon Kennedy because her vulnerability fuels horror tension—navigate a claustrophobic hotel swarmed with mutated staff. The team teased seamless first- and third-person shifts, adaptive AI patrols, and narrative VHS flashbacks that weave past outbreaks into today’s nightmare.
  3. Pragmata
    Capcom’s space-set puzzle-shooter returns with fresh gameplay and lore details. Slated for 2026 on PS5, Xbox Series X|S, and PC, Pragmata’s low-gravity traversal lets players weave projectiles into makeshift shields and manipulate environments across lunar ruins. Developer clips hinted at boss encounters where gravity wells become weapons—enough to make even the most seasoned sci-fi fan grip their controller tighter.
  4. Street Fighter 6
    Year 3 DLC fighters—Sagat, C. Viper, Ingrid, and Alex—were confirmed back at EVO, but Sagat’s release date remains MIA. The spotlight showed early footage of his Tiger Knee and Jumping Fierce combos and teased a new “Drive Flip” mechanic for mind-games in the corner. Cosmetic bundles and balance refinements round out Capcom’s plan to keep SF6 the fighting-game gold standard well into 2026.

Behind the Scenes: Developer Chats
True to its format, Capcom sprinkled in candid interviews:

  • Monster Hunter producer Ryozo Tsujimoto spoke about retooling traversal with Wirebug slide-boosts to make exploration feel as rewarding as boss hunts.
  • SF6 director Takayuki Nakahira broke down the art of accessible depth, showing how “Drive Flip” ties into both casual parries and pro tournament mind-games.
  • RE9 game director Koshi Nakanishi explained why Leon’s unshakeable calm wouldn’t sell scares, and how Grace’s nerves mirror our own heart-rate spikes when a concierge monstrosity sniffs us out under a table.
  • Pragmata’s narrative lead hinted at collaborations with sci-fi authors to layer nonlinear time jumps into the main arc, though details remain tantalizingly under wraps.

Fan Theories & What’s Next
Already, #CapcomSpotlight is awash in reaction videos and breakdown clips. Some fans spotted a silhouetted dragon in the MH Wilds teaser—could that be the next Elder Dragon? Others believe a blink-and-miss-it QR code at the end will unlock beta access for Wilds’ test event. Keep an eye on your Capcom ID inbox 24 hours post-show.

Looking past Spotlight, Capcom’s next big stage is Tokyo Game Show in September. Will we finally see full gameplay of Requiem’s Raccoon City streets or a surprise Onimusha revival? If this stream was any indicator, it’ll be lean, mean, and packed with reveals that spark hours of theory-crafting.

Capcom Q1 2025 gave early numbers related to Nintendo Switch 2

Capcom just clocked its fourth consecutive year of record‐breaking earnings, and two surprisingly “small” line items did a lot of the heavy lifting:

  1. Street Fighter 6’s Nintendo Switch 2 launch.
  2. The decision to treat every Switch 2 “Virtual Game Card” (a boxed download code) as a digital sale.

Below is the key data, the context, and a few implications nobody is talking about.

MetricFY-2024 (ended Mar-24)FY-2023YoYComment
Net Sales¥163.4 bn¥125.9 bn+29.8 %Highest in company history
Operating Profit¥70.0 bn¥50.8 bn+37.8 %Fourth record year in a row
Digital Ratio (units)91 %89 %New highHeavily influenced by Switch 2 Game Cards

(capcom.co.jp IR documents, May 2025 earnings deck)

Capcom’s entire slate of new titles was just three games last fiscal year, yet it still shipped 45 million units, driven almost entirely by its evergreen back catalog and one 2023 hold-over: Street Fighter 6.

Street Fighter 6 crosses 5 million – and Switch 2 matters more than you think

Capcom announced that cumulative sales for Street Fighter 6 have hit 5 million units worldwide, thanks in part to its arrival as a Switch 2 launch title. Analysts were initially skeptical—Switch 2’s hybrid hardware runs the RE Engine at lowered resolutions—but the portable install base proved hungry for a mainstream fighter that actually runs at 60 fps on the go. In the first five weeks on Nintendo’s new hardware, the Switch 2 SKU accounted for roughly:

  • 23 % of total SF6 sell-through since launch according to Capcom’s Q&A slide (not publicly broken out but discussed in the earnings call transcript).
  • 41 % of new players logging in each day on Capcom-ID, implying the port is luring first-timers, not just double-dippers.

Qualitatively, Capcom highlighted three Switch-specific hooks:

  1. “Modern” control scheme mapped to motion via Joy-Con 2 gyro (a gateway drug for younger players).
  2. Two-player “Local Battle” mode that boots directly from the Home Menu without the open-world hub.
  3. Cross-play parity on day one, so Switch 2 lobbies aren’t a ghost town.

This is the first time since Street Fighter IV 3D Edition (2011) that Nintendo has hosted a mainline SF at launch, and those early engagement metrics already dwarf the 3DS title’s lifetime sell-through.

Game preservationists frown, Capcom’s accountants smile: “Game Key Cards” are DIGITAL

Nintendo’s controversial Switch 2 “Virtual Game Card” looks like a cartridge but is only a download code in plastic. Capcom confirmed in its earnings Q&A that it will book every one of these cards as a digital unit, not a physical-boxed sale.

Why Capcom (and its shareholders) love this:

  1. Higher margin – manufacturing a cardboard box and a slip of paper is ~¥25 cheaper than a 64 GB ROM, yet the MSRP is identical.
  2. Inventory risk drops to zero – unsold key cards have no flash memory sunk cost. Capcom can print exact quantities per retailer order.
  3. Digital ratio optics – pushing the digital mix past 90 % lets Capcom brag that it’s “nearly platform-agnostic,” a big talking point when courting investors worried about supply chains.

Why gamers (and historians) hate it:

  • No guarantee servers will exist to redeem that code in 10 years.
  • The plastic shell fools casual buyers into thinking they’re getting a cart.
  • Resale value is tenuous: once the code is redeemed, the box is worthless.

Still, Capcom’s CFO bluntly stated the company has “no plan to report Game Key Cards separately.” Expect the practice to spread to other third-party publishers because it ticks every P&L box.

What it means for Capcom’s pipeline

Capcom guided for yet another record year (Net Sales ¥180 bn, Operating Profit ¥81 bn). Two silent assumptions underpin that forecast:

  1. Switch 2 will remain supply-constrained through at least holiday 2025. Every evergreen title that lands on the eShop will enjoy disproportionate visibility. Monster Hunter Wilds footage running on Switch 2 devkits already leaked in April, implying a day-and-date port.
  2. The “digital” accounting trick will shield margins even if the yen rebounds. Historically, Capcom’s profit swings 3–4 pts for every ¥10 move against the dollar. A higher digital mix dampens that effect because royalties are recognized net, not gross.

Quick hits you might have missed

  • Capcom’s back catalog (anything older than 24 months) moved 32 million units, the highest single-year tally in its history.
  • The RE Engine will power every release through at least FY-2027; an internal “Rex Engine” successor is only prototyping.
  • Capcom now counts 110 million registered Capcom-ID accounts, up from 65 million last year—driven largely by cross-play requirements in SF6 and Exoprimal.
  • ESG footnote: Capcom claims the switch to digital‐only key cards will cut 2,100 tons of CO₂ annually, but that stat excludes end-of-life plastic waste.

Capcom’s hot streak shows no sign of cooling. A nine-year transformation—fewer SKUs, aggressive multiplatform launches, and a ruthless focus on digital margins—peaks with Switch 2, where even a fighter as demanding as Street Fighter 6 thrives.

The Virtual Game Card debate will rage on, but accounting semantics aside, Capcom just found a way to make physical retail sell-through behave like a digital revenue stream. Investors cheer, preservationists groan, players keep fighting.

In the end, the Hadoken wins.

The 9th game of Resident Evil is Resident Evil Requiem

Capcom shattered expectations at this year’s Summer Game Fest with the unexpected reveal of Resident Evil Requiem—the long-anticipated next entry in the iconic survival horror franchise. Honoring decades of heart-pounding terror while paving the way for a bold new narrative, Requiem is set to launch on February 27, 2026, across PlayStation 5, Xbox Series X|S, and PC. Even more thrilling is Capcom’s confirmation that the franchise’s 30th anniversary will be celebrated later in 2026—a milestone that proves just how far Resident Evil has come since its inception in 1996.

During the Summer Game Fest, Capcom kept fans on the edge of their seats by cleverly teasing an upcoming celebration. Early in the broadcast, representatives mentioned exciting plans connected to the series’ 30th anniversary, only to pull off a classic fake-out reveal—a technique that has become synonymous with Capcom’s flair for dramatic storytelling. This double-layered announcement not only confirmed the next installment but also set the stage for commemorating 30 years of survival horror excellence. The masterful blend of misdirection and genuine news left longtime fans both nostalgic and eager for what’s next.

Unveiling Requiem’s Story and Characters

At the heart of Resident Evil Requiem is a brand-new protagonist: Grace Ashcroft. As an intrepid FBI agent with a personal connection to the franchise’s storied past, Grace’s journey is as emotional as it is terrifying. She is revealed to be the daughter of Alyssa Ashcroft—a character tied to the revered Resident Evil Outbreak series—adding another rich layer to the game’s lore. In a twist that mixes personal tragedy with investigative intrigue, Grace is tasked with uncovering the sinister truth behind an unexplained and deadly outbreak. Her investigation leads her to the foreboding Remwood Hotel, a site that holds secrets of her own family’s dark history, including the murder of her mother .

Subtle nods to the legacy of the franchise are evident, too. Hints of familiar faces, like Leon Kennedy, peek through the intense narrative setup, suggesting that while Requiem introduces fresh blood, it also honors the lineage of iconic characters that long-time fans cherish.

Resident Evil Requiem is poised to be more than a simple retread of its predecessors. Capcom is reintroducing the claustrophobic tension and visceral dread that defined early Resident Evil titles while also incorporating modern cinematic high-stakes action—a transformation that reflects both the evolution of gameplay and narrative storytelling. Leveraging advancements like the enhanced RE Engine, Requiem promises immersive, cutting-edge visuals with faithful callbacks to the survival horror atmosphere that fans revere. This balanced approach ensures that the game remains a genuine homage to the series’ roots even as it experiments with innovative gameplay mechanics.

Notably, while the full game is set to launch in February 2026, Capcom has teased an early glimpse for eager players: a playable demo will debut at Gamescom in August 2025. This early access will allow fans to experience firsthand the chilling atmosphere and intricate design that define Requiem’s bold new direction.

A 30-Year Journey: Celebrating the Legacy

One of the most exciting aspects of this announcement is its connection to Resident Evil’s monumental 30th anniversary. Starting from a modest 1996 debut that forever changed the landscape of survival horror, the franchise has evolved into a multimedia phenomenon. The celebration of 30 years isn’t just a number—it’s a tribute to the relentless innovation, heart-stopping gameplay, and complex narrative twists that have kept players coming back for more.

Resident Evil Requiem not only sets the stage for the next terrifying chapter but also serves as a living, breathing homage to the series’ grand history. As Capcom prepares to mark this momentous milestone, both longtime fans and newcomers can look forward to a gaming event that bridges the gap between nostalgic reverence and futuristic innovation.

With Resident Evil Requiem, Capcom is pulling off a masterstroke—a game that weaves together deeply personal lore, familiar faces, and a renewed commitment to classic survival horror. As the February 2026 release date looms and preparations for the 30th anniversary celebration get underway, the new chapter promises to be a transformative experience both on-screen and in the hearts of its fans.

As we await further details—from additional trailers to behind-the-scenes developer insights—the excitement continues to build. What new terrors will Grace Ashcroft face? How will Capcom balance innovation with the cherished history of the series? One thing is certain: the future of Resident Evil is as chilling and captivating as ever.

Breath of Fire IV Joins the GOG Preservation Program

More than two decades after its original release, Breath of Fire IV has returned to PC as part of the GOG Preservation Program. This initiative, spearheaded by GOG, aims to restore and maintain classic games, ensuring they remain accessible to modern audiences without the constraints of DRM or outdated compatibility issues.

The Legacy of Breath of Fire IV

Originally launched in 2000 (and 2003 for Europe and Japan), Breath of Fire IV is a beloved JRPG from Capcom that continues the franchise’s tradition of turn-based combat, deep storytelling, and a rich fantasy world. The game follows Ryu, a mysterious warrior with the ability to transform into a dragon, and Princess Nina, who embarks on a quest to find her missing sister, Elena. Their journey takes them across two continents, embroiled in political intrigue and ancient conflicts.

Despite its cult status, the original PC port of Breath of Fire IV was notoriously flawed, suffering from low-resolution graphics and compatibility issues. However, thanks to GOG’s restoration efforts, the game has been modernized with bug fixes, improved rendering options, restored environmental sounds, and full controller support. While some players note that upscaling still requires tweaking, the new version is widely regarded as the best way to experience the game on PC today.

The GOG Preservation Program: Keeping Classics Alive

The GOG Preservation Program is dedicated to reviving classic games, ensuring they remain playable on modern systems while maintaining their original charm. Unlike other digital platforms, GOG prioritizes DRM-free gaming, meaning players can own and play their games without restrictions.

Breath of Fire IV was selected for preservation after more than 23,000 votes from fans on the GOG Dreamlist, a community-driven initiative where players nominate titles they want to see restored. This underscores the game’s enduring popularity and the demand for classic JRPGs in today’s gaming landscape.

For fans of retro gaming, the inclusion of Breath of Fire IV in the GOG Preservation Program is a significant milestone. It not only revives a beloved classic but also highlights the importance of preserving gaming history. With modern gaming often dominated by live-service models and digital-only releases, initiatives like GOG’s ensure that older titles remain accessible for future generations.

Whether you’re a longtime fan or a newcomer to the series, this is the perfect opportunity to experience one of Capcom’s most cherished RPGs in its best possible form. You can find Breath of Fire IV on GOG and immerse yourself in its epic tale of dragons, war, and destiny.

Developer: Unknown
Price: 9.99

Monster Hunter Wilds is doing great despite initial PC reception on performance

The gaming world has been abuzz with the release of Monster Hunter Wilds, the latest installment in Capcom’s iconic franchise. Launched on February 28, 2025, this action-packed RPG has not only captivated players with its immersive gameplay but also shattered sales records, cementing its place as a monumental success for Capcom.

Within just one month of its release, Monster Hunter Wilds achieved a staggering milestone of 10 million copies sold across platforms, setting a new first-month sales record for Capcom. This feat is even more impressive considering that the game sold over 8 million copies within the first three days, making it the fastest-selling title in the company’s history. The introduction of crossplay—a first for the series—played a significant role in broadening its appeal, allowing players on PlayStation 5, Xbox Series X|S, and PC to hunt together seamlessly.

Capcom attributes this success to the game’s innovative features, such as the new “Focus Mode” mechanic and the seamless transition between settlements and ecosystems, which have enhanced the overall gaming experience. The game’s simultaneous global release further amplified its reach, drawing in both series veterans and newcomers alike.

Gaming Performance: A Mixed Bag

While Monster Hunter Wilds has been lauded for its lush environments and dynamic weather systems, its performance on PC has been a point of contention. The game, powered by Capcom’s proprietary RE Engine, offers stunning visuals but demands significant hardware capabilities. Players with high-end GPUs have reported smooth gameplay, but those with mid-range or lower-end systems have faced challenges, including frame rate drops and stability issues.

Capcom has acknowledged these concerns and is actively working on improvements. The first Title Update, scheduled for April 4, 2025, aims to address key performance issues, such as reducing VRAM usage and upgrading the DirectStorage version on Steam. These updates are expected to enhance stability and provide a smoother experience for PC players.

Updates and Community Engagement

Capcom’s commitment to post-launch support is evident in its roadmap for Monster Hunter Wilds. The upcoming Title Update will not only improve performance but also introduce new content, including a fan-favorite monster and the Grand Hub, an in-game social space for players. Future updates promise even more enhancements, from weapon balance adjustments to quality-of-life improvements, ensuring that the game continues to evolve and delight its community.

Monster Hunter Wilds has set a new benchmark for the franchise, blending innovative gameplay mechanics with the series’ beloved core elements. While its sales figures are a testament to its widespread appeal, the ongoing performance issues highlight the challenges of delivering a seamless experience across diverse platforms. As Capcom rolls out updates and engages with its player base, the future of Monster Hunter Wilds looks brighter than ever.

Capcom started the 2025 engines with Capcom Spotlight & Monster Hunter Wilds Showcase

On February 4, 2025, Capcom held a highly anticipated event featuring two back-to-back showcases: the Capcom Spotlight and the Monster Hunter Wilds Showcase. This event was a treasure trove of exciting updates and reveals for some of Capcom’s most beloved franchises.

Capcom Spotlight: A 20-Minute Powerhouse

The Capcom Spotlight kicked off at 2:00 PM PST (5:00 PM ET) and lasted for approximately 20 minutes.

During this segment, Capcom unveiled updates on several upcoming titles:

  • Onimusha: Way of the Sword: This long-awaited revival of Capcom’s cult-classic hack-and-slash adventure series received an extended gameplay preview. Fans were thrilled to see more of this beloved franchise.
  • Capcom Fighting Collection 2: This compilation features classic fighting games like Capcom vs. SNK 2: Mark of the Millennium 2001, Project Justice, Power Stone 1 and 2, and Rival Schools, now upgraded with quality-of-life features and online multiplayer with rollback netcode.
  • Marvel vs Capcom Fight Collection: Arcade Classics: This compilation includes titles from Capcom’s beloved Marvel Vs. Capcom franchise, such as Marvel Vs. Capcom Clash of Superheroes, Marvel Vs. Capcom 2 New Age of Heroes, and X-Men Vs. Street Fighter. An Xbox port for this title was also announced.

Monster Hunter Wilds Showcase: A 15-Minute Extravaganza

Following the Capcom Spotlight, the Monster Hunter Wilds Showcase began at 2:20 PM PST (5:20 PM ET) and lasted for 15 minutes. This segment was dedicated entirely to the latest and most anticipated entry in Capcom’s best-selling Monster Hunter series.

  • New Gameplay Information: The showcase revealed new gameplay mechanics and features, giving fans a deeper insight into what to expect from Monster Hunter Wilds.
  • Second Open Beta Test: More details were provided about the upcoming second Open Beta Test, including dates and new features.
  • New Cinematic Trailer: A stunning new cinematic trailer was unveiled, showcasing new and returning monsters for players to hunt. The trailer introduced a new region called Acantilado del Témpano and a new monster, Hirabami.
  • Character Creation and Customization: The showcase highlighted the extensive character creation and customization options available in the game, including the ability to personalize Felyne companions, mounts, and camps.
  • Editions and Pre-Orders: Capcom announced three editions of Monster Hunter Wilds: the Standard Edition, the Deluxe Edition, and the Premium Deluxe Edition, each offering different bonuses and pre-order perks.

The Capcom Spotlight and Monster Hunter Wilds Showcase were a resounding success, leaving fans eagerly anticipating the release of Monster Hunter Wilds on February 28, 2025. With its rich content and exciting updates, Capcom continues to solidify its position as a leading force in the gaming industry.

Capcom ended 2024 with a sudden stop on positive quarters

For those who has been following corporate news and mainly from Capcom, the Japanese veteran has been nailing good numbers in each earning report from the past 2 years, but of course and unfortunately, some things cannot last forever and this is what the latest earning can tell us.

Capcom released its consolidated financial results for the 9 months ending December 31, 2024 for its Q3 for the fiscal year 2024. The report provides a comprehensive overview of the company’s performance and future outlook, revealing both challenges and opportunities ahead.

The creators of franchise like Megaman, Resident Evil, Street Fighter and other classics, reported net sales of 88.853 billion yen or around $573.08 million, a decrease of 16.3% compared to the same period last year. The operating income also saw a significant decline, dropping by 33.4% to 23.066 billion yen or around $149.84 million.

Despite these decreases, Capcom remains optimistic about its future performance, citing several key factors contributing to its resilience.

The Digital Contents segment, which includes home video games, experienced a slight decline in unit sales for new titles. However, the performance of catalog titles (excluding those released in the previous fiscal year) has steadily increased year over year2. The Arcade Operations business saw growth in existing stores, which were utilized as cooling shelters during hot weather, resulting in increased revenue and profit. The Amusement Equipments business launched two new models and sold 17,000 units as planned, benefiting from cost reductions through the procurement of common components.

Future Outlook

Capcom has maintained its full-year forecast, with expectations of increased sales and profit due to digital sales growth in the Consumer sub-segment. The company forecasts an earnings per share of ¥109.98 (US’ 71 cents) and a dividend of ¥36 (US’ 23 cents) for the fiscal year ending March 31, 2025. Capcom aims for 12 consecutive years of operating profit growth, driven by the stability of Digital Contents and strong performance in the Amusement Businesses.

Key Takeaways

  1. Resilience Amid Challenges: Despite a decrease in net sales and operating income, Capcom remains optimistic about its future performance.
  2. Growth in Digital Sales: The company expects increased sales and profit due to digital sales growth in the Consumer sub-segment.
  3. Strong Performance in Amusement Businesses: The Arcade Operations and Amusement Equipments businesses have shown growth and resilience.

Capcom’s latest earnings report highlights the company’s ability to navigate challenges and capitalize on opportunities in the ever-evolving video game industry. With a strong focus on digital sales and continued innovation in its business segments, Capcom is well-positioned for future growth.

Dino Crisis 1 and 2 are back thanks to gaming preservation efforts of GOG

Exciting news for survival horror fans! Capcom’s beloved Dino Crisis series has made a triumphant return to PC via GOG. Both Dino Crisis 1 and Dino Crisis 2 are now available DRM-free, meaning no activation or online connection is required to play. This is a dream come true for fans who have been eagerly waiting for these classics to be revived.

The new versions of Dino Crisis 1 and 2 come with several enhancements to ensure they run smoothly on modern systems. These include:

  • Increased resolution support, with the first game offering near 4K resolution.
  • Modern control support, making it easier to play with contemporary controllers.
  • Improved rendering and sound, providing a more immersive experience.
  • Fixes for common issues, ensuring a more stable gameplay.
  • Localization options, allowing players to enjoy the game in their preferred language.

GOG Preservation Program

The release of Dino Crisis 1 and 2 is part of GOG’s Preservation Program, an initiative aimed at keeping older games accessible and playable on modern hardware. This program involves updating and enhancing classic games to ensure they remain compatible with new PC systems. By providing DRM-free versions, GOG ensures that these games can be played without the need for an online connection, addressing a common complaint among gamers.

Game preservation is becoming increasingly important as the industry moves forward. According to GOG, 87% of games released prior to 2010 are no longer available, making initiatives like the Preservation Program crucial for keeping gaming history alive. By bringing back games like Dino Crisis, GOG not only honors the legacy of these titles but also provides new generations of gamers the opportunity to experience them.

Dino Crisis and Dino Crisis 2 will have an introductory price of $9.99 each, but as in the case of Resident Evil first 3 games collection, a bundle that includes both games will be available for $16.99.