Capcom has entered 2026 standing on top of its own history. According to newly published financial results, the Osaka‑based publisher has just closed the most commercially successful 12‑month period the company has ever recorded—driven by a surge in global demand for Resident Evil and a digital‑first strategy that continues to pay off.
The milestone marks Capcom’s ninth consecutive year of record profits, a streak unmatched in the company’s 40‑year history. And if Capcom’s forward‑looking guidance holds, 2027 may extend that streak into double digits.
Resident Evil Requiem Becomes the Centerpiece of a Record Year
The headline number is staggering:
59.07 million games sold during the business year ending March 31, 2026—up from 51.87 million the year prior.
A massive portion of that momentum came from Resident Evil Requiem, which launched in February and moved nearly 7 million units in just a few weeks. The franchise’s gravitational pull continues to define Capcom’s modern identity:
- 83.7% of all games sold were catalog titles
- 93% of all units sold were digital downloads
This digital dominance is no accident. Capcom has spent years building a pipeline where older titles—especially Resident Evil, Monster Hunter, and Devil May Cry—continue to generate revenue long after launch. Requiem simply ignited the powder keg.
Financial Performance: Capcom’s Q3 FY2026 Results in Full (with USD Conversions)
The Japan IR filing for the fiscal year ending March 2026 (Q3 cumulative) provides the clearest snapshot of Capcom’s financial health. Below is the complete earnings listing, converted into USD using the official exchange rate provided:
¥156.25 = $1.
Key Figures (Original Yen → USD Equivalent)
| Metric | JPY (Millions) | USD Equivalent |
|---|---|---|
| Net Sales | ¥115,315 million | $738.0 million |
| Operating Income | ¥54,302 million | $347.5 million |
| Ordinary Income | ¥51,703 million | $330.9 million |
| Net Income Attributable to Owners of Parent | ¥38,885 million | $248.9 million |
| Total Assets | ¥290,869 million | $1.86 billion |
| Net Assets | ¥250,245 million | $1.60 billion |
| Annual Dividend Forecast | ¥40 per share | $0.26 per share |
(All USD conversions rounded to nearest $0.1M.)
These numbers reflect 29.8% YoY growth in net sales, 75.1% YoY growth in operating income, and 68.6% YoY growth in net income—a dramatic acceleration compared to prior years.
Capcom attributes this to:
- Strong digital catalog performance
- Higher‑than‑expected sales of new titles
- Steady growth in its amusement and arcade divisions
- A fortified balance sheet with an 85.9% equity ratio, one of the strongest in the industry
A Look Ahead: Capcom’s Forecast for FY2027
Capcom is not slowing down. The company projects:
- Net sales of ¥210 billion
- Operating profit of ¥83 billion
If achieved, this would mark ten consecutive years of record profits.
The release slate backing that ambition includes:
- Pragmata, already at 2 million units sold in its opening weeks
- Onimusha: Way of the Sword, a revival of a dormant fan‑favorite franchise
- Mega Man: Dual Override, slated for 2027
- Devil May Cry Season 2 premiering this month
- The Street Fighter live‑action film arriving in theaters in October
Capcom is effectively firing on every cylinder—games, multimedia, and evergreen catalog.
Why This Moment Matters
Capcom’s transformation over the past decade is one of the most remarkable turnarounds in modern gaming. Once criticized for over‑reliance on sequels and remakes, the company has instead turned its legacy into a renewable resource—one that continues to grow in value as digital storefronts expand globally.
The success of Resident Evil Requiem is symbolic: a franchise that began in 1996 is now the engine powering the most profitable era in Capcom’s history.
And with the company projecting even higher sales for the next fiscal year—65 million units, a 10% increase—Capcom appears poised to keep rewriting its own record book.








