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GeForce Now Native Linux Client launched As Announced

NVIDIA has officially launched the long‑awaited native Linux client for GeForce NOW, a milestone that feels less like a routine software release and more like a moment of recognition for a community that has spent years pushing gaming on Linux from the fringes into the mainstream. The company first teased the application during CES 2026, framing it as part of a broader effort to make its cloud gaming ecosystem feel less like a workaround and more like a first‑class experience across every major operating system. Today, that promise materializes.

For Linux users, the arrival of a native client closes a chapter defined by browser‑based sessions, unofficial wrappers, and a constant sense of being one step removed from the platform’s full potential. NVIDIA’s new app removes that layer of compromise. It delivers the same streamlined interface and low‑latency responsiveness that Windows and macOS users have enjoyed for years, while finally acknowledging that Linux is no longer a niche curiosity but a legitimate gaming environment with a rapidly expanding audience.

That shift didn’t happen overnight. Over the past several years, Linux gaming has undergone a transformation that would have seemed improbable a decade ago. Valve’s investment in Proton quietly rewrote the rules of compatibility, turning thousands of Windows‑only titles into playable experiences on Linux with little to no user intervention. The Steam Deck accelerated that momentum, proving that Linux could anchor a mass‑market gaming device without scaring away developers or players. Each success chipped away at the old perception that Linux gaming was a hobbyist’s puzzle box, replacing it with a sense of inevitability: the platform was growing, and the industry could no longer afford to ignore it.

NVIDIA’s timing reflects that reality. By anchoring the new client to a CES announcement, the company signaled that Linux is now part of the mainstream conversation, not an afterthought buried in patch notes. The launch also arrives alongside ten newly supported titles on GeForce NOW, reinforcing the idea that cloud gaming and open‑source ecosystems are converging rather than competing. For players who rely on Linux for work, development, or simply personal preference, the update removes one more barrier between them and the broader gaming landscape.

The native app also hints at a strategic shift for NVIDIA. As cloud gaming continues to mature, platform inclusivity becomes a competitive advantage. Supporting Linux isn’t just a nod to enthusiasts; it’s a recognition that the future of gaming spans desktops, handhelds, thin clients, and devices that don’t fit neatly into traditional categories. Linux sits at the center of that flexibility, powering everything from consumer hardware to enterprise systems. Meeting users where they are is no longer optional.

With this weekend’s release, NVIDIA isn’t just expanding GeForce NOW’s reach — it’s acknowledging the cultural and technological momentum that has carried Linux gaming to this point. The platform that once lived in the margins now stands firmly in the spotlight, and the arrival of a native GeForce NOW client feels like a long‑overdue validation. For the Linux community, it’s another sign that the walls separating them from the rest of the gaming world are continuing to fall. For NVIDIA, it’s a step toward a more open, more universal cloud gaming future.

The list of initial full-supported games

  • The Midnight Walkers (New release on Steam, Jan. 28, GeForce RTX 5080-ready)
  • Cairn (New release on Steam, Jan. 29, GeForce RTX 5080-ready)
  • Prototype (New release on Ubisoft Connect, Jan. 29)
  • Prototype 2 (New release on Ubisoft Connect, Jan. 29)
  • Warhammer 40,000: SPACE MARINE 2 (New release on Xbox, available on Game Pass, Jan. 29, GeForce RTX 5080-ready)
  • Half Sword (New release on Steam, Jan. 30, GeForce RTX 5080-ready)
  • Vampires: Bloodlord Rising (New release on Steam, Jan. 30, GeForce RTX 5080-ready)
  • The Bard’s Tale Trilogy (Steam and Xbox, available on Game Pass)
  • The Bard’s Tale IV: Director’s Cut (Steam and Xbox, available on Game Pass)
  • Total War: Three Kingdoms (Epic Games Store)
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