Jason Schreier’s recent Bloomberg editorial, “The Video-Game Industry Has a Problem: There Are Too Many Games”, is both a sharp diagnosis and a deliberately provocative framing of a truth the industry...
When Microsoft finalized its $75.4 billion acquisition of Activision Blizzard King (ABK) in October 2023, the gaming world braced for a seismic shift. With titanic IPs like Call of Duty, Diablo, Overw...
As I teased yesterday in my social and I think it is safe to finally announce, that I’m honored to share that I’ve officially joined the IO Interactive Creator Program—a space where storytelling, stea...
September 1, 2015. Metal Gear Solid V: The Phantom Pain launched into a world already bracing for its contradictions. It was the final chapter in Hideo Kojima’s legendary Metal Gear saga, yet it arriv...
Last year, while researching lightweight streaming tools, I stumbled across Meld Studio mentioned in a few community threads. Its promise of pro-grade features without the usual resource drain sounded...
In the ever-evolving world of video games, few stories are as intriguing and heart-wrenching as that of the cancelled Wonder Woman game. Announced with much fanfare in 2021, the game promised to be a ...
The PlayStation Network (PSN) hacking incident of 2011 remains one of the most significant cybersecurity breaches in gaming history. This event not only disrupted services for millions of users but al...
Good morning, Muñaños. Unfortunately, I need to extend my forced AFK for a while longer. As I mentioned a few days ago, I fell seriously ill, worse than I have in years, mainly with breathing issues. ...
It’s, short, but the first of many editorials to come and how about breaking the ice on actually talking about what I mentioned on 11/19/24’s stream? I’m excited to share some big news and if yo...
Hello, my muñaños gamers, never say never! I guess it was just a matter of time if some of you had already figured out the teases that I had been publishing on my social media channels for a while. Bu...












