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Steel Hunters will be sunset

In a move that’s become all too familiar in the live-service landscape, Wargaming has announced the sunset of Steel Hunters—its ambitious mech-based PvPvE shooter—just three months after its early access launch. The servers will officially shut down on October 8, 2025, marking the end of a short-lived but passionate experiment.

A Promising Launch, A Swift Decline

Released in April 2025, Steel Hunters was Wargaming’s attempt to break away from its legacy titles like World of Tanks and World of Warships. With its sleek mech designs, faction-based customization, and destructible environments, the game promised a fresh take on competitive multiplayer. Early impressions were hopeful, with some players drawing comparisons to Titanfall and Hawken.

But despite its potential, Steel Hunters struggled to maintain momentum. Peak concurrent players on Steam barely reached 4,479, and by July, that number had plummeted to under 100. The game’s “mixed” reviews cited a lack of roadmap, slow updates, and a confusing progression system as major pain points.

In a heartfelt blog post, Wargaming addressed the community:

You’ve given us so much passion and support but unfortunately we’ve come to the conclusion that continuing development is not sustainable. We know this isn’t the news anyone wanted to hear and we genuinely share in your disappointment.

What Happens Now:

Let’s make these final months special together!

  • Servers Will Stay Live for 90 Days: We want you to enjoy Steel Hunters fully until the very end so we’ll be keeping the game servers running for three months from today. Expect them to shut down around October 8th.
  • Custom Games: In the coming weeks we’ll roll out custom game support so you can play with your friends set up community matches and create some final memories together.
  • All Hunters Fully Unlocked: As a thank you for your dedication we’re unlocking every Hunter for all players with the new game mode – including Hunters nobody has seen yet. Try them out explore and have fun!
  • Farewell Tournament: We’re also planning a goodbye tournament to celebrate your love for competition and the amazing community you’ve built. More details soon on Discord.

We are immensely grateful for your time feedback memes and the countless memorable battles we’ve shared. From the very first days of Alpha you’ve shaped Steel Hunters with your energy creativity and dedication and we’re honored to have had you on this journey. We couldn’t have wished for a better community and we’ll miss you all dearly.

Thank you Hunters for everything.

The demise of Steel Hunters isn’t just a story of one game—it’s a reflection of the broader challenges facing live-service titles. In an era where players are entrenched in ecosystems like Fortnite and Call of Duty, new entries struggle to carve out space. Even with solid mechanics and a passionate dev team, Steel Hunters couldn’t overcome the inertia of a saturated market.

Creative Director Sergey Titarenko once admitted that sticking to the World of Tanks IP might’ve been safer. Instead, the team chose to innovate—and while it didn’t pan out, that risk deserves recognition.

Steel Hunters may be fading into digital oblivion, but its brief existence offered a glimpse of what mech shooters could be in the modern age. For fans of physical media and gaming preservation, this is yet another reminder of the fragility of digital-only experiences. When the servers go dark, so too does a piece of gaming history.

If you played Steel Hunters, now’s the time to jump back in, unlock everything, and make some final memories. And if you didn’t—well, maybe it’s worth booting up just once, before it’s gone forever.

BioWare and EA Confirm Anthem will have its server shutdown in 2026

In a move that surprises no one but still stings for many, BioWare and Electronic Arts have officially announced the end of Anthem. The troubled live-service looter shooter will have its servers permanently shut down on January 12, 2026, rendering the game completely unplayable. For a title once heralded as BioWare’s bold leap into the future, this marks a quiet, somber conclusion to a saga defined by ambition, missteps, and missed potential.

First unveiled with cinematic flair at E3 2017, Anthem promised a lush alien world, customizable mech suits called Javelins, and seamless co-op action. It was BioWare’s attempt to blend its narrative pedigree with the loot-driven gameplay of titles like Destiny and Warframe. But when Anthem launched in February 2019, it was clear the game wasn’t ready.

  • Development Hell: Reports later revealed that Anthem’s core design wasn’t finalized until just months before its reveal. The game had been in development since 2012, but much of it came together in a chaotic final year.
  • Critical Reception: Critics and players alike cited a lack of content, repetitive missions, and technical issues. Despite its stunning visuals and promising flight mechanics, the game felt hollow.
  • Anthem 2.0 Cancelled: In 2020, BioWare announced plans for a full overhaul dubbed Anthem Next. But by February 2021, that reboot was canceled as the studio shifted focus to Dragon Age: The Veilguard and the next Mass Effect.

According to EA’s official blog post:

  • Anthem will be delisted from EA Play and Xbox Game Pass Ultimate on August 15, 2025.
  • Players can no longer purchase the game or its premium currency as of July 3, 2025.
  • Any remaining in-game currency can be spent until the servers go offline.
  • Once the servers shut down, the game will be completely unplayable, with no offline mode planned.

Anthem’s demise is more than just the end of a game—it’s a cautionary tale. It highlights the risks of chasing trends without a clear vision, of launching before a game is ready, and of abandoning core studio strengths in pursuit of market share. BioWare, once synonymous with deep RPGs like Mass Effect and Dragon Age, found itself adrift in unfamiliar waters.

The shutdown also reignites debate around game preservation. With no offline mode, Anthem will vanish entirely—a digital ghost. This has fueled movements like Stop Killing Games, which challenge the legality and ethics of rendering purchased games unplayable.

For those who stuck with Anthem, who found joy in soaring through its skies or customizing their Javelins, this is a bittersweet farewell. The game may not have lived up to its promise, but it wasn’t without merit. And for a brief moment, it dared to dream big.

If you’ve ever played Anthem, now’s the time to revisit it—before the lights go out for good.

Season 5 will be the “good-bye” from MultiVersus

Depending on how you see it, this will come either a surprise or something to be on the expectations and is that WB Games confirmed that MultiVersus servers will be shutdown on May 30, 2025, officializing Season 5 as the final public season.

This decision marks the end of an era for a game that brought together beloved characters from various Warner Bros. franchises in an exciting crossover brawler, at least in online mode that is.

Honestly, MultiVersus started with a lot of promise. Its open beta period saw a surge in popularity, with fans eagerly anticipating its official launch4. However, despite the initial excitement, the game struggled to maintain its player base. The official launch in May 2024 was met with mixed reviews, and the game’s performance fell short of expectations.

Warner Bros. Discovery reported significant financial losses due to underperforming releases, including MultiVersus. The game’s disappointing performance led to a $100 million writedown, contributing to a total of $300 million in losses for the company’s games sector.

This financial strain played a major role in the decision to discontinue support for MultiVersus.

Season 5, which begins on February 4, 2025, will be the game’s last content update. The season will introduce two new playable characters, Aquaman and Lola Bunny, adding a final burst of excitement for fans. Players will have the opportunity to unlock these characters through gameplay, with Aquaman available via the battle pass and Lola Bunny as a daily login reward.

After May 30, 2025, MultiVersus will no longer be playable online. However, players will still be able to enjoy the game offline via local gameplay mode, either solo against AI opponents or with up to three friends1. To access this mode, players must log in during Season 5 to create a local save file.

Additionally, the game will be delisted from digital storefronts such as the PlayStation Store, Microsoft Store, Steam, and Epic Games Store.

We have an important update to share regarding MultiVersus. After careful consideration, our next Season will serve as the final seasonal content update for the game. MultiVersus Season 5 will begin on February 4, 2025, and run through May 30, 2025, adding two new playable characters to the roster – DC’s Aquaman and Looney Tunes’ Lola Bunny. All new Season 5 content, including Aquaman and Lola Bunny, will be earnable through gameplay. Both new characters will be accessible when Season 5 begins on February 4 at 9 a.m. PST – Aquaman via the Battle Pass as the first tier reward and Lola as the daily calendar login reward.​

All online features will continue to be available until Season 5 concludes on May 30 at 9 a.m. PST. At that point, there will be an option to play MultiVersusoffline via the local gameplay mode, either solo against A.I. opponents or with up to three friends. To do this, you’ll need to install/download the latest version of the game and log in during Season 5, any time between February 4 at 9 a.m. PST and May 30 at 9 a.m. PST. After logging in, a local save file will be automatically created connected to your PlayStation Network, Microsoft Store, Steam, or Epic Games Store account, allowing you to enjoy the game offline with all earned and purchased content moving forward.​

As of today, January 31, real money transactions will no longer be available for MultiVersus, which means you can no longer purchase Gleamium, but you can still use remaining Gleamium or character tokens to access in-game content until Season 5 ends on May 30 at 9 a.m. PST. Additionally, when Season 5 finishes, the game will no longer be available to download via the PlayStation Store, Microsoft Store, Steam, or Epic Games Store.​

Most importantly, we want to thank every player and person who has ever played or supported MultiVersus. All of us on the Player First Games and Warner Bros. Games teams have poured our heart and soul into this game. We will be forever grateful for the incredible support of the MultiVersus community throughout this journey.​

We hope that you all enjoy the final Season of MultiVersus. For more information, please visit our Season 5 FAQ or follow our social/community channels. ​

–The MultiVersus Team​

While it’s sad to see MultiVersus come to an end, its journey has been a testament to the power of community and collaboration. The game may have faced challenges, but it brought joy to many fans and created memorable experiences, despite WB Games’ mismanagement.