Tag Archives: WB Games

The Story Behind the cancelled Wonder Woman Game

In the ever-evolving world of video games, few stories are as intriguing and heart-wrenching as that of the cancelled Wonder Woman game. Announced with much fanfare in 2021, the game promised to be a groundbreaking addition to the superhero genre. However, despite the high hopes and the dedicated efforts of its developers, the game was ultimately shelved, leaving fans and creators alike to wonder what might have been.

The Wonder Woman game was set to be a single-player, open-world action-adventure, developed by Monolith Productions, the studio behind the acclaimed Middle-earth: Shadow of Mordor and Shadow of War games. The game aimed to immerse players in the world of Themyscira, allowing them to step into the boots of Diana, the Amazonian princess, and experience her journey to unite her Amazon family with the modern world.

One of the most exciting aspects of the game was its planned use of Monolith’s Nemesis System, which had been a standout feature in the Middle-earth games. This system was designed to create dynamic relationships between the player and both enemies and allies, making each playthrough unique. In the Wonder Woman game, this system was to be adapted to allow Diana to form alliances and friendships with NPCs, adding a layer of depth and emotional engagement to the gameplay.

The Development Journey

According to past and present sources like late Game Informer and Polygon, the development of the Wonder Woman game was a tumultuous journey fraught with challenges. After the initial announcement, the project faced several hurdles, including shifting creative directions and internal restructuring. In 2024, the game underwent a significant reboot, resulting in the removal of the Nemesis System, which had been a cornerstone of the original vision.

The game was reimagined as a more traditional action-adventure title, drawing comparisons to the God of War series.

Despite these changes, the team at Monolith Productions remained committed to creating a game that would do justice to the iconic character of Wonder Woman. According to Gail Simone, a veteran comic book writer who served as a consultant on the project, the game was “gorgeous and expansive,” and every effort was made to ensure it would be a standout title. The developers poured their hearts and souls into the project, hoping to create an experience that would resonate with fans.

The Cancellation

In February 2025, Warner Bros. Games announced the closure of Monolith Productions, along with two other studios, Player First Games and WB San Diego. This decision was part of a broader strategic shift within the company, which aimed to focus on its key franchises such as Harry Potter, Batman, Mortal Kombat, and Game of Thrones.

The cancellation of the Wonder Woman game was a significant blow to both the developers and the fans. The project had reportedly cost Warner Bros. over $100 million and was still years away from release. Despite the best efforts of the team, the game was ultimately deemed not viable within the company’s new strategic priorities. The decision left many questioning the future of superhero games and whether other iconic characters would suffer a similar fate.

While the Wonder Woman game will never see the light of day, its story serves as a testament to the passion and dedication of its creators. The game’s development journey was fraught with challenges, but the team at Monolith Productions remained committed to their vision until the very end. Their efforts showcased the potential for innovative gameplay and storytelling within the superhero genre.

For fans, the cancellation of the Wonder Woman game is a poignant reminder of the unpredictable nature of the video game industry. Projects can be announced with great excitement, only to be shelved years later due to shifting priorities and unforeseen challenges. However, the dream of a Wonder Woman game lives on, and perhaps one day, another team will take up the mantle and bring Diana’s story to life in the way it deserves.

In the meantime, fans can continue to enjoy Wonder Woman’s adventures in other media, from comics and animated series to blockbuster films. The legacy of the cancelled game may serve as inspiration for future developers, who can learn from its trials and tribulations to create even more compelling and innovative experiences for players.

Gaming world react to WB Games holding an interesting patent despite Monolith Productions closure

The recent closure of Monolith Productions, along with Player First Games and Warner Bros. Games San Diego, has sent shockwaves through the gaming community. Monolith Productions, known for its critically acclaimed titles like F.E.A.R. and Middle-earth: Shadow of Mordor, was a beloved studio with a storied history.

The decision to shutter these studios was part of a strategic shift by Warner Bros. Games to focus on their key franchises, including Harry Potter, Mortal Kombat, DC, and Game of Thrones.

One of the most significant aspects of this closure is the fate of the Nemesis System, a groundbreaking gameplay mechanic introduced in Middle-earth: Shadow of Mordor. The Nemesis System allowed NPCs to remember their interactions with the player, creating dynamic and personalized gameplay experiences. This system was patented by Warner Bros. Games, ensuring that no other developer could replicate it without permission.

Despite the closure of Monolith Productions, Warner Bros. Games retains the patent for the Nemesis System until 2036. This decision has sparked a range of reactions within the gaming community. On one hand, there is frustration and disappointment that such an innovative system may not be utilized to its full potential. The cancellation of the Wonder Woman game, which was reportedly going to incorporate the Nemesis System, only adds to this sentiment.

On the other hand, some see the retention of the patent as a strategic move by Warner Bros. Games. By keeping the patent, they maintain control over a unique and valuable gameplay mechanic that could be used in future titles. This could potentially give them a competitive edge in the industry, especially as they focus on their core franchises.

The closure of Monolith Productions and the retention of the Nemesis System patent highlight the challenges and complexities of the gaming industry. As studios navigate financial pressures and shifting market trends, decisions like these can have far-reaching implications for developers and players alike. While the future of the Nemesis System remains uncertain, its legacy as a pioneering gameplay innovation is undeniable.

In the end, the gaming community can only hope that Warner Bros. Games will find a way to honor the legacy of Monolith Productions and the Nemesis System in their future projects. Whether through new titles or by licensing the system to other developers, there is potential for this innovative mechanic to continue shaping the gaming landscape for years to come.

WB Games cuts internal studio as response of Warner Bros. Discovery Q4 2024 performance

WarnerMedia, now part of Warner Bros. Discovery, recently released its earnings report for the fourth quarter of 2024. The report highlighted both achievements and challenges faced by the media giant. While the company saw growth in some areas, it also had to make tough decisions, particularly within its gaming division.

Warner Bros. Discovery reported a fiscal fourth-quarter revenue of $10.03 billion, a slight decline of 1% year-over-year. The company’s net loss widened to $494 million from $400 million the previous year. Despite these setbacks, the company’s studios segment saw a 16% increase in revenue, reaching $3.66 billion. This growth was driven by an increase in TV revenue, although it was offset by declines in theatrical and games revenue.

The direct-to-consumer (DTC) segment also showed positive results, with total DTC subscribers increasing to 116.9 million from 110.5 million a year ago. The company aims to reach 150 million subscribers by 2026.

WB Games: Studio Closures and Cancellations

One of the most significant and unfortunate developments in the earnings report was the announcement of multiple studio closures within WB Games. The company decided to shut down three studios: Monolith Productions, Player First Games, and WB San Diego. This decision was part of a strategic shift to focus on fewer but bigger franchises, such as Harry Potter, Mortal Kombat, DC, and Game of Thrones.

Monolith Productions, known for its critically acclaimed Middle-earth series, was working on a highly anticipated Wonder Woman game. Unfortunately, the game has been canceled as part of the studio’s closure. The Wonder Woman game was expected to be an open-world action-adventure title featuring the iconic DC character, but it faced numerous development challenges and was still years away from release.

Player First Games, the studio behind the platform fighter MultiVersus, and WB San Diego, which focused on mobile games, were also affected by the closures. The decision to shut down these studios was not a reflection of the talent within them but rather a strategic move to allocate resources more effectively.

Impact on the Gaming Industry

The closure of these studios and the cancellation of the Wonder Woman game have sent shockwaves through the gaming industry. Monolith Productions, in particular, had a storied history of delivering high-quality games, and its closure marks the end of an era. The decision to focus on fewer but bigger franchises may help Warner Bros. Discovery streamline its operations and improve profitability, but it also means that fans will miss out on potentially groundbreaking games.

Warner Bros. Discovery’s earnings report underscores the challenges and opportunities facing the company. While the financial performance showed some positive trends, the tough decisions within WB Games highlight the difficulties of navigating the competitive gaming industry. As the company moves forward, it will need to balance its strategic priorities with the expectations of its fans and stakeholders.

Season 5 will be the “good-bye” from MultiVersus

Depending on how you see it, this will come either a surprise or something to be on the expectations and is that WB Games confirmed that MultiVersus servers will be shutdown on May 30, 2025, officializing Season 5 as the final public season.

This decision marks the end of an era for a game that brought together beloved characters from various Warner Bros. franchises in an exciting crossover brawler, at least in online mode that is.

Honestly, MultiVersus started with a lot of promise. Its open beta period saw a surge in popularity, with fans eagerly anticipating its official launch4. However, despite the initial excitement, the game struggled to maintain its player base. The official launch in May 2024 was met with mixed reviews, and the game’s performance fell short of expectations.

Warner Bros. Discovery reported significant financial losses due to underperforming releases, including MultiVersus. The game’s disappointing performance led to a $100 million writedown, contributing to a total of $300 million in losses for the company’s games sector.

This financial strain played a major role in the decision to discontinue support for MultiVersus.

Season 5, which begins on February 4, 2025, will be the game’s last content update. The season will introduce two new playable characters, Aquaman and Lola Bunny, adding a final burst of excitement for fans. Players will have the opportunity to unlock these characters through gameplay, with Aquaman available via the battle pass and Lola Bunny as a daily login reward.

After May 30, 2025, MultiVersus will no longer be playable online. However, players will still be able to enjoy the game offline via local gameplay mode, either solo against AI opponents or with up to three friends1. To access this mode, players must log in during Season 5 to create a local save file.

Additionally, the game will be delisted from digital storefronts such as the PlayStation Store, Microsoft Store, Steam, and Epic Games Store.

We have an important update to share regarding MultiVersus. After careful consideration, our next Season will serve as the final seasonal content update for the game. MultiVersus Season 5 will begin on February 4, 2025, and run through May 30, 2025, adding two new playable characters to the roster – DC’s Aquaman and Looney Tunes’ Lola Bunny. All new Season 5 content, including Aquaman and Lola Bunny, will be earnable through gameplay. Both new characters will be accessible when Season 5 begins on February 4 at 9 a.m. PST – Aquaman via the Battle Pass as the first tier reward and Lola as the daily calendar login reward.​

All online features will continue to be available until Season 5 concludes on May 30 at 9 a.m. PST. At that point, there will be an option to play MultiVersusoffline via the local gameplay mode, either solo against A.I. opponents or with up to three friends. To do this, you’ll need to install/download the latest version of the game and log in during Season 5, any time between February 4 at 9 a.m. PST and May 30 at 9 a.m. PST. After logging in, a local save file will be automatically created connected to your PlayStation Network, Microsoft Store, Steam, or Epic Games Store account, allowing you to enjoy the game offline with all earned and purchased content moving forward.​

As of today, January 31, real money transactions will no longer be available for MultiVersus, which means you can no longer purchase Gleamium, but you can still use remaining Gleamium or character tokens to access in-game content until Season 5 ends on May 30 at 9 a.m. PST. Additionally, when Season 5 finishes, the game will no longer be available to download via the PlayStation Store, Microsoft Store, Steam, or Epic Games Store.​

Most importantly, we want to thank every player and person who has ever played or supported MultiVersus. All of us on the Player First Games and Warner Bros. Games teams have poured our heart and soul into this game. We will be forever grateful for the incredible support of the MultiVersus community throughout this journey.​

We hope that you all enjoy the final Season of MultiVersus. For more information, please visit our Season 5 FAQ or follow our social/community channels. ​

–The MultiVersus Team​

While it’s sad to see MultiVersus come to an end, its journey has been a testament to the power of community and collaboration. The game may have faced challenges, but it brought joy to many fans and created memorable experiences, despite WB Games’ mismanagement.

Warner Bros. Games CEO David Haddad Announces Retirement

Warner Bros. Games President David Haddad has announced his departure from the company after 12 years of leading the division. Haddad will remain in his role for the next three months to ensure a smooth transition and assist in finding his successor.

Haddad’s tenure at Warner Bros. Games saw the development and release of several iconic gaming franchises, including the successful Harry Potter: Hogwarts Legacy and the critically acclaimed Mortal Kombat series. However, the past year has been challenging for the company, with the disappointing performance of Suicide Squad: Kill the Justice League and MultiVersus contributing to significant financial losses.

Despite these setbacks, Haddad expressed pride in his work and gratitude for his time with Warner Bros. Games.

I am so proud of everything we’ve accomplished together at Warner Bros. Games during my time with the company.

It has been an absolute pleasure working on and building our iconic gaming franchises, and I will continue to be an enthusiastic supporter of this talented team’s future endeavors.

Warner Bros. Discovery Global Streaming and Games CEO and President JB Perrette praised Haddad’s contributions and noted that his departure was planned to coincide with a lighter release schedule, minimizing disruption to ongoing projects.

David has thoughtfully and purposefully chosen a time when our release schedule is lighter which will help minimize disruption to our ongoing projects and strategic plans and allow this team to smoothly prepare for its next record-breaking title.

As the search for Haddad’s successor begins, Warner Bros. Games continues to focus on its core franchises, including Harry Potter, Game of Thrones, the DC Universe, and Mortal Kombat. The company is also working on a Wonder Woman game at Monolith Productions, which is expected to be a major release in the coming year.

Haddad’s departure marks the end of an era for Warner Bros. Games, but it also signals a new chapter for the company as it looks to the future with fresh leadership and new opportunities.

Suicide Squad: Kill the Justice League – Final Season and New Offline Mode

In a significant update from Rocksteady Studios, the developers have announced that the current season of Suicide Squad: Kill the Justice League will be its last. This decision marks a pivotal moment for the game, which has been a part of the DC gaming universe.

The final episode of Season 4 is scheduled to be released in January 2025. After this release, there will be no new seasonal content added to the game. This move signifies the end of ongoing updates and additions that players have come to expect over the past seasons. While this may be disappointing for some fans, it allows the developers to focus on maintaining and improving the core game experience.

In addition to wrapping up seasonal content, Rocksteady Studios is introducing a long-promised offline mode for the game. This mode is set to be launched this week, providing players with the ability to enjoy the game without needing a constant internet connection.

The offline mode will enable access to the main story campaign and all post-launch seasonal gameplay content, ensuring that players can continue their adventures in Metropolis even if they are not connected online.

Impact on Players

The announcement of the game’s final season and the introduction of the offline mode have several implications for the player community:

  • Continued Access: Players will still have access to all the content that has been released up to the end of Season 4. This includes all characters, missions, and events that have been part of the game’s lifecycle.
  • Enhanced Flexibility: With the new offline mode, players can enjoy the game at their own pace without worrying about internet connectivity. This is especially beneficial for those who may have unstable internet connections or prefer playing offline.
  • Focus on Core Experience: By concluding seasonal updates, Rocksteady Studios can focus on refining the core gameplay experience, addressing any lingering issues, and ensuring the game remains enjoyable for its existing player base.

Community Reaction

The response from the community has been mixed. While some players are saddened by the end of new seasonal content, others appreciate the introduction of the offline mode and the continued support for the game’s existing features. Rocksteady Studios has expressed gratitude to the players for their support and engagement over the game’s lifecycle.

The decision to end seasonal updates for Suicide Squad: Kill the Justice League marks the end of an era for the game. However, the introduction of the offline mode and the continued availability of all existing content ensures that players can still enjoy the game for years to come.

This move allows Rocksteady Studios to refocus their efforts and maintain the quality of the game, keeping the spirit of the Suicide Squad alive in the hearts of its fans.

Mortal Kombat 1 future DLCs & Expansion are reportedly cancelled

In a surprising turn of events, Mortal Kombat 1’s future downloadable content (DLC) plans are reportedly in jeopardy following the poor reception of the recent expansion, Khaos Reigns.

According to a Reddit user known as FateUnknown, who has a track record of accurately revealing information about Mortal Kombat content, NetherRealm Studios has decided to cancel a third Kombat Pack and a second story expansion due to low sales of Khaos Reigns.

Released earlier this year, Khaos Reigns was priced at $49.99 and included new story content and the second Kombat Pack, featuring new characters. However, it received a “mostly negative” rating on Steam, with fans criticizing the lack of content for the price.

This comes along that these are not happy days at WB Games because they don’t have anything else to compare last year’s revenues performance outside Hogwarts Legacy, major launching and post-release content has not capitalized as expected.

Despite all this, the second Kombat Pack is still set to release the T-1000 from Terminator 2 and Conan the Barbarian, but no further DLC is planned beyond this.