Tag Archives: Physint

What’s next after Death Stranding 2:On The Beach for Kojima Productions

Hideo Kojima, the legendary creator behind Metal Gear Solid and Death Stranding, has officially revealed his next major project: Physint. This upcoming espionage game, described as a “next-generation action espionage experience,” is set to take at least five to six years to develop. While Kojima Productions is currently focused on Death Stranding 2: On the Beach, Kojima has already begun laying the groundwork for what could be his most ambitious stealth-action title yet.

Since parting ways with Konami in 2015, Kojima has explored new storytelling avenues, but fans have long hoped for a return to his espionage roots. Physint appears to be the answer to those expectations. Announced during a PlayStation State of Play event in January 2024, the game promises to push the boundaries of stealth-action gameplay while incorporating Kojima’s signature cinematic storytelling.

Kojima has stated that Physint will take several years to develop, emphasizing his commitment to crafting a truly groundbreaking experience. He has also hinted at his growing interest in filmmaking, suggesting that once Death Stranding 2 and Physint are complete, he may finally pursue directing a movie—a lifelong dream of his.

What to Expect from Physint

While details remain scarce, Kojima has described Physint as a project that will elevate digital entertainment to a new level. He has emphasized that the game’s story, theme, cast, acting, fashion, and sound will all be designed with a cinematic approach, blurring the lines between film and interactive storytelling.

The Future of Kojima Productions

Beyond Physint, Kojima Productions is also working on OD, a mysterious horror game in collaboration with Xbox Game Studios. With multiple ambitious projects in development, Kojima continues to redefine the gaming landscape, proving that his creative vision remains as bold as ever.

As we await more details on Physint, one thing is certain—Kojima is once again poised to challenge industry norms and deliver an experience unlike anything we’ve seen before.

Hideo Kojima confirm setback due the SAG-AFTRA Strikes

Saying good-bye to 2024, Hideo Kojima revealed that the development of his highly anticipated games, OD and Physint, has been internally delayed due to the ongoing SAG-AFTRA strikes. Of course, this development is going to left fans eagerly awaiting updates on these more or less mysterious projects and probably the wait could be longer than expected.

For a reminder and starting with OD, short for “Overdose,” is an upcoming horror game developed by Kojima Productions in collaboration with filmmaker Jordan Peele.

The game aims to explore the concept of testing one’s fear threshold and what it means to “OD” on fear.

The project was first announced during an Xbox event and is expected to be an Xbox exclusive. The game stars notable actors like Sophia Lillis, Hunter Schafer, and Udo Kier, but unfortunately, the SAG-AFTRA strike has halted the scanning and filming processes, causing delays in the game’s development.

As for Physint, or a play of the words “physical intelligence,” is an upcoming stealth action game being developed by Kojima Productions and published by Sony Interactive Entertainment.

This game marks Kojima’s return to the action espionage genre since his acclaimed Metal Gear series.

The project is described as a “next-generation action espionage game” and aims to blur the lines between cinema and video gaming. The collaboration with Sony hints at a deep integration of resources, including Columbia Pictures.

However, the SAG-AFTRA strike has also impacted the casting process for Physint, leading to further delays.

Despite these setbacks, Kojima remains optimistic about resuming work on both games in 2025. Fans of Kojima’s innovative storytelling and unique game design can look forward to more updates as the situation progresses.

The SAG-AFTRA strikes have had a significant impact on the gaming industry. The strike, which began on July 26, 2024, was called after more than 18 months of unsuccessful negotiations with some of the largest video game companies.

The main issues at stake include consent, compensation, and transparency around the use of AI in video games.