Tag Archives: Hideo Kojima

Hideo Kojima wants to be the “first” in a unexplored gaming development environment

The legendary auteur behind Metal Gear Solid and Death Stranding has set his sights beyond Earth’s horizon. Hideo Kojima recently revealed a daring ambition: to become the first person ever to develop—and potentially even play—a video game from orbit.

Kojima’s Cosmic Ambition

Kojima spoke with The Guardian about training as an astronaut, mastering docking procedures, and spending several months aboard the International Space Station (ISS) solely to work on a game. At 61, he points out that numerous astronauts continue their careers well past that age, making his dream—by his reckoning—feasible.

He doesn’t envision a short-lived, celebrity photo-op flight. Instead, he wants full immersion: learning spacecraft systems, living in microgravity, and treating game development as seriously as any Earth-bound project. “I want to be the first,” he declared, underlining his determination to break new ground in interactive entertainment.

Technical and Logistical Challenges

Bringing game development hardware and software into orbit poses unique hurdles and after a quick inquiry of how plausible could this be achieved, there are some considerations to be taken like:

  • Microgravity Effects
    Keyboards, screens and peripheral devices must be secured; hot-swappable mounting rigs and magnetic fixtures become essential.
  • Radiation and Electronics
    Cosmic rays can corrupt data and damage delicate microchips. Shielded, medical-grade enclosures and error-correcting code are non-negotiable.
  • Limited Bandwidth & Latency
    Uploading builds and live collaboration with Earth-based studios requires optimized compression and asynchronous workflows.
  • Power and Cooling
    The ISS has finite power allocations; any development station must balance performance with strict power budgets and passive cooling solutions.

While no video game development kit has yet orbited our planet, these challenges are surmountable with today’s technology—and Kojima believes the ISS partners would welcome a creative experiment on par with scientific research missions.

Beyond technicalities, Kojima frames his venture as an existential pursuit. He references what he calls the “Tom Cruise disease”—the idea of testing one’s limits through calculated peril, a philosophy exemplified by Cruise’s own space-shooting movie plans and daredevil stunts.

For Kojima, creating art at the edge of human experience isn’t a gimmick; it’s a catalyst for innovation. By placing himself—and his creative process—in an environment that demands total focus, he hopes to unlock storytelling possibilities unattainable on terra firma.

But the veteran gamer maker and director isn’t the first one with the desire, as film studios have flirted with on-orbit shoots (including Cruise’s aborted ISS scenes), but interactive media––with its iterative builds, user feedback loops, and performance testing––adds another layer of complexity.

Should Kojima succeed, it could:

  • Inspire space agencies to partner with cultural institutions.
  • Catalyze research into human-computer interaction in microgravity.
  • Spark a new genre of orbital-themed games developed half-in, half-out of Earth’s atmosphere.

The convergence of space tourism, private rocketry, and entertainment heralds a future where astronauts and game designers work shoulder to shoulder.

Hideo Kojima’s aspiration to build the first space-borne video game transcends mere headline-grabbing. It fuses his hunger for innovation, appetite for risk, and belief in pushing creative boundaries. Whether he’ll don a spacesuit or steer a Soyuz module remains uncertain, but one thing is clear: the final frontier may soon welcome its first game designer.

What’s next after Death Stranding 2:On The Beach for Kojima Productions

Hideo Kojima, the legendary creator behind Metal Gear Solid and Death Stranding, has officially revealed his next major project: Physint. This upcoming espionage game, described as a “next-generation action espionage experience,” is set to take at least five to six years to develop. While Kojima Productions is currently focused on Death Stranding 2: On the Beach, Kojima has already begun laying the groundwork for what could be his most ambitious stealth-action title yet.

Since parting ways with Konami in 2015, Kojima has explored new storytelling avenues, but fans have long hoped for a return to his espionage roots. Physint appears to be the answer to those expectations. Announced during a PlayStation State of Play event in January 2024, the game promises to push the boundaries of stealth-action gameplay while incorporating Kojima’s signature cinematic storytelling.

Kojima has stated that Physint will take several years to develop, emphasizing his commitment to crafting a truly groundbreaking experience. He has also hinted at his growing interest in filmmaking, suggesting that once Death Stranding 2 and Physint are complete, he may finally pursue directing a movie—a lifelong dream of his.

What to Expect from Physint

While details remain scarce, Kojima has described Physint as a project that will elevate digital entertainment to a new level. He has emphasized that the game’s story, theme, cast, acting, fashion, and sound will all be designed with a cinematic approach, blurring the lines between film and interactive storytelling.

The Future of Kojima Productions

Beyond Physint, Kojima Productions is also working on OD, a mysterious horror game in collaboration with Xbox Game Studios. With multiple ambitious projects in development, Kojima continues to redefine the gaming landscape, proving that his creative vision remains as bold as ever.

As we await more details on Physint, one thing is certain—Kojima is once again poised to challenge industry norms and deliver an experience unlike anything we’ve seen before.

The legacy of Hideo Kojima at a 64 USB Drive of distance!

Hideo Kojima, the legendary game designer behind Metal Gear Solid and Death Stranding, has always been known for his visionary approach to storytelling and game development. But what happens when a visionary like Kojima is no longer around to guide his studio?

He has already thought about that—and his answer is as unconventional as his games: a 64GB USB drive filled with ideas for Kojima Productions to carry on after his death.

As Kojima said during it’s interview with Edge for its 411 isse, the decision to create this digital vault of ideas stems from a deeply personal realization. During the COVID-19 pandemic, he fell seriously ill and underwent an eye operation. This experience forced him to confront his own mortality. Until then, he had assumed he would be able to create for as long as he lived, but the illness made him question how much time he had left.

In an interview, Kojima revealed that this existential reflection led him to prepare for the future of his studio. He didn’t want Kojima Productions to simply manage existing intellectual properties (Metal Gear, Death Stranding, etc.)—he wanted them to continue creating. So, he compiled his ideas onto a USB drive and handed it to his personal assistant, describing it as “kind of like a will”.

What’s Inside the USB Drive?

While Kojima hasn’t disclosed the exact contents of the USB drive, we can speculate based on his past projects and creative tendencies. Here’s what might be inside:

  • Game Concepts – Kojima is known for pushing boundaries in gaming. The USB likely contains ideas for new franchises, gameplay mechanics, and experimental storytelling techniques.
  • Narrative Structures – Kojima’s games often feature intricate plots with deep philosophical themes. His notes may include outlines for future stories that explore topics like memory, identity, and human connection.
  • Technological Innovations – Kojima has always embraced cutting-edge technology, from motion capture to AI-driven storytelling. His USB could contain ideas for integrating emerging tech into gaming.
  • Film & Multimedia Projects – Kojima has expressed interest in filmmaking. The USB might include concepts for movies, TV series, or interactive media that blend gaming with cinematic storytelling.

I gave a USB stick with all my ideas on it to my personal assistant – kind of like a will.

Perhaps they could continue to make things after I’m gone, here at Kojima Productions… This is a fear for me – what happens to Kojima Productions after I’m gone. I don’t want them to just manage our existing IP.

The Future of Kojima Productions

With Kojima’s ideas preserved in digital form, Kojima Productions has the potential to continue evolving long after its founder is gone. However, the real challenge will be interpreting and executing his vision. Kojima’s creative process is deeply personal, and his unique approach to storytelling is difficult to replicate.

Will Kojima Productions split into factions debating the true meaning of his ideas? Will they create games that feel authentically Kojima-esque, or will they forge a new identity? Only time will tell.

One thing is certain: Kojima’s influence on gaming will endure, whether through his own creations or the ideas he has left behind.

Hideo Kojima confirm setback due the SAG-AFTRA Strikes

Saying good-bye to 2024, Hideo Kojima revealed that the development of his highly anticipated games, OD and Physint, has been internally delayed due to the ongoing SAG-AFTRA strikes. Of course, this development is going to left fans eagerly awaiting updates on these more or less mysterious projects and probably the wait could be longer than expected.

For a reminder and starting with OD, short for “Overdose,” is an upcoming horror game developed by Kojima Productions in collaboration with filmmaker Jordan Peele.

The game aims to explore the concept of testing one’s fear threshold and what it means to “OD” on fear.

The project was first announced during an Xbox event and is expected to be an Xbox exclusive. The game stars notable actors like Sophia Lillis, Hunter Schafer, and Udo Kier, but unfortunately, the SAG-AFTRA strike has halted the scanning and filming processes, causing delays in the game’s development.

As for Physint, or a play of the words “physical intelligence,” is an upcoming stealth action game being developed by Kojima Productions and published by Sony Interactive Entertainment.

This game marks Kojima’s return to the action espionage genre since his acclaimed Metal Gear series.

The project is described as a “next-generation action espionage game” and aims to blur the lines between cinema and video gaming. The collaboration with Sony hints at a deep integration of resources, including Columbia Pictures.

However, the SAG-AFTRA strike has also impacted the casting process for Physint, leading to further delays.

Despite these setbacks, Kojima remains optimistic about resuming work on both games in 2025. Fans of Kojima’s innovative storytelling and unique game design can look forward to more updates as the situation progresses.

The SAG-AFTRA strikes have had a significant impact on the gaming industry. The strike, which began on July 26, 2024, was called after more than 18 months of unsuccessful negotiations with some of the largest video game companies.

The main issues at stake include consent, compensation, and transparency around the use of AI in video games.

Playstation Productions is co-producing a Hideo Kojima documentary about life after Konami

While it is well documented how Hideo Kojima and Konami parted ways, many of the facts and events are just rumors and not official details or facts. It is highly probable that there is a NDA (non-disclosure agreement) that Konami forced Kojima to agree, the well-known gaming creator speak about the genesis of the new Kojima Productions.

Read more here.