Tag Archives: Kojima Productions

Hideo Kojima wants to be the “first” in a unexplored gaming development environment

The legendary auteur behind Metal Gear Solid and Death Stranding has set his sights beyond Earth’s horizon. Hideo Kojima recently revealed a daring ambition: to become the first person ever to develop—and potentially even play—a video game from orbit.

Kojima’s Cosmic Ambition

Kojima spoke with The Guardian about training as an astronaut, mastering docking procedures, and spending several months aboard the International Space Station (ISS) solely to work on a game. At 61, he points out that numerous astronauts continue their careers well past that age, making his dream—by his reckoning—feasible.

He doesn’t envision a short-lived, celebrity photo-op flight. Instead, he wants full immersion: learning spacecraft systems, living in microgravity, and treating game development as seriously as any Earth-bound project. “I want to be the first,” he declared, underlining his determination to break new ground in interactive entertainment.

Technical and Logistical Challenges

Bringing game development hardware and software into orbit poses unique hurdles and after a quick inquiry of how plausible could this be achieved, there are some considerations to be taken like:

  • Microgravity Effects
    Keyboards, screens and peripheral devices must be secured; hot-swappable mounting rigs and magnetic fixtures become essential.
  • Radiation and Electronics
    Cosmic rays can corrupt data and damage delicate microchips. Shielded, medical-grade enclosures and error-correcting code are non-negotiable.
  • Limited Bandwidth & Latency
    Uploading builds and live collaboration with Earth-based studios requires optimized compression and asynchronous workflows.
  • Power and Cooling
    The ISS has finite power allocations; any development station must balance performance with strict power budgets and passive cooling solutions.

While no video game development kit has yet orbited our planet, these challenges are surmountable with today’s technology—and Kojima believes the ISS partners would welcome a creative experiment on par with scientific research missions.

Beyond technicalities, Kojima frames his venture as an existential pursuit. He references what he calls the “Tom Cruise disease”—the idea of testing one’s limits through calculated peril, a philosophy exemplified by Cruise’s own space-shooting movie plans and daredevil stunts.

For Kojima, creating art at the edge of human experience isn’t a gimmick; it’s a catalyst for innovation. By placing himself—and his creative process—in an environment that demands total focus, he hopes to unlock storytelling possibilities unattainable on terra firma.

But the veteran gamer maker and director isn’t the first one with the desire, as film studios have flirted with on-orbit shoots (including Cruise’s aborted ISS scenes), but interactive media––with its iterative builds, user feedback loops, and performance testing––adds another layer of complexity.

Should Kojima succeed, it could:

  • Inspire space agencies to partner with cultural institutions.
  • Catalyze research into human-computer interaction in microgravity.
  • Spark a new genre of orbital-themed games developed half-in, half-out of Earth’s atmosphere.

The convergence of space tourism, private rocketry, and entertainment heralds a future where astronauts and game designers work shoulder to shoulder.

Hideo Kojima’s aspiration to build the first space-borne video game transcends mere headline-grabbing. It fuses his hunger for innovation, appetite for risk, and belief in pushing creative boundaries. Whether he’ll don a spacesuit or steer a Soyuz module remains uncertain, but one thing is clear: the final frontier may soon welcome its first game designer.

Review: Death Stranding 2 — Kojima’s Legacy Taken to the Max

Following his split with Konami, Hideo Kojima attempted to distance himself from the Metal Gear Solid legacy with the release of Death Stranding. However, he failed to completely disassociate himself, and Death Stranding 2 is the definitive proof of that. This sequel takes the best of Metal Gear Solid V and fuses it with the foundations of the first game to deliver an ambitious, intense experience brimming with the director’s signature style.

This time, we once again accompany Sam Bridges on his mission to reconnect Australia with the rest of the world. But, unlike the first game, the threat isn’t just isolation: an enemy from the past returns, accompanied by new allies that will force the player to take a more aggressive stance. While package transport is still present, the focus is now on infiltration, combat, and tactical raids.

The arsenal is varied, with lethal and non-lethal weapons that transform the game into an open-world espionage title. All of this is complemented by extensive cinematics and fights against extravagant bosses: cybernetic ninjas, mechanical octopuses, and giant dinosaur-like robots, among many other surprises that will delight fans of the Japanese creator.

In addition, RPG mechanics are integrated that allow Sam to improve his skills, whether in combat, stealth, or even as a delivery driver. Death Stranding 2 is a discarded homage to Metal Gear, but also an evolution of his own ideas.

The result is a colossal, ambitious, and, above all, satisfying game for those of us who have closely followed Kojima’s career. Death Stranding 2 is the perfect closing to a period and the beginning of a new era for the creator.

Report: Death Stranding will also have an animated film too

When Hideo Kojima isn’t redefining what a video game can be, he’s busy stretching the boundaries of narrative across film and television. The latest chapter in his cross-media saga is an adult-targeted animated feature set in the world of Death Stranding. Slated as an original story rather than a retelling of Sam Porter Bridges’ journey, this project promises fresh perspectives on the fractured, soul-stirring universe that Kojima first unveiled in 2019.

Unlike the planned live-action adaptation (in collaboration with A24), this animation will forge its own path. Aaron Guzikowski—the mind behind HBO’s Raised by Wolves and Denis Villeneuve’s Prisoners—is penning the screenplay. Guzikowski’s track record for atmospheric, emotionally resonant storytelling makes him an inspired choice to explore the game’s themes of connection, isolation and existential dread in a purely cinematic medium.

Powered by Line Mileage

The film is a co-production between Kojima Productions and LA’s Line Mileage, an outfit with roots in game-to-animation work (they’ve lent their skills to projects like Castlevania). Line Mileage co-founder Daniel Dominguez raved about Death Stranding’s “emotional rush” and “intellectual pleasure,” likening it to Blade Runner and Ghost in the Shell. That tonal ambition hints at a mature, contemplative piece—likely heavy on mood and atmosphere.

Reports indicate the animation will chase the same gritty, R-rated sensibility as titles like Predator: Killer of Killers or the John Wick prequel. Expect stylized violence and psychological tension to amplify the world’s inherent eeriness: a post-apocalyptic Earth where invisible threats bind souls together even as they tear society apart.

Original Story, Infinite Possibilities

By opting for a new storyline, Kojima and Guzikowski can:

  • Introduce characters untouched by the games’ narrative constraints
  • Explore uncharted regions of the Death Stranding map (both physical and metaphysical)
  • Dive deeper into the phenomenon of “stranding” as metaphor—what it means to be emotionally cut off, yet yearning for connection

Given Kojima’s fascination with life, death and the space between, we might see side tales about bridge-builders striving to reconnect humanity—or perhaps a darker vignette showing the cost of those efforts.

Parallel to the animated feature, A24 is moving forward with a live-action Death Stranding film. While Line Mileage shapes the animation, A24—renowned for Everything Everywhere All at Once and Hereditary—partners with Michael Sarnoski (director of A Quiet Place: Day One) to bring Sam’s world into physical form. Two simultaneous adaptations will let fans experience Kojima’s vision through distinct lenses: one grounded in cinematic realism, the other liberated by stylized animation.

Riding the Wave into Death Stranding 2

With Death Stranding 2: On The Beach arriving on June 26 exclusively for PS5, the timing is electric. The game reignites interest in the universe, priming audiences for both films. Kojima’s refusal to silo his creations means these projects will likely inform each other—imagery or themes teased in one medium may echo in another, creating a transmedia tapestry for hardcore fans to unravel.

What This Means for Kojima’s Legacy

Kojima has long aspired to be more than “just” a game director. His ventures into TV (The Man Who Sold the World), manga and now dual film adaptations form a multi-layered narrative ecosystem. By weaving threads across interactive and passive media, he’s building a world where the audience isn’t just playing—they’re witnessing, interpreting and connecting across formats.

Exact release dates for the animated film remain unannounced. But with Guzikowski’s creative firepower and Line Mileage’s animation chops, we can anticipate a late-2026 or 2027 premiere. Meanwhile, keep an eye on Kojima’s interviews—he’s known to drop cryptic clues in passing, and every stray comment could hint at character cameos, thematic focus or even musical collaborators.

For Death Stranding devotees, this is more than a movie news cycle; it’s an invitation to rediscover the chiral network that binds us all. Whether you’re drawn to ghostly silhouettes in the mist or crackling radio chatter between delivery runs, the animated film promises new jolts of wonder—and perhaps a few tears—along the way.

Death Stranding 2 Gaming Preview Presentation to set final expectations

Few gaming events have ever carried the mystique, emotion, and sheer audacity of a Kojima Productions showcase—and the Death Stranding 2 preview presentation was no exception. With the echoes of the original’s innovative narrative still resonating in the hearts of gamers worldwide, this latest presentation promised (and delivered) an unprecedented glimpse into a world where human connectivity is as fragile as it is vital. The stage was set at the iconic Orpheum Theatre in Los Angeles during Summer Game Fest 2025, where host Geoff Keighley and legendary director Hideo Kojima convened to unveil the next chapter in this enduring sci-fi saga .

Stepping into the Orpheum Theatre felt like entering an alternate reality—a realm where the boundary between art and technology melted away. The presentation unfolded as a masterclass in immersive storytelling: live demonstrations blended seamlessly with carefully curated cinematic sequences, drawing the audience deep into the heart of Death Stranding 2: On the Beach. Kojima’s signature style was palpably present in every frame, as he addressed both longtime fans and curious newcomers with passion and poetic flair. Special guests, including notable voices from the gaming community, enriched the narrative, highlighting Kojima’s commitment to collaboration and innovation .

Visuals, Mechanics, and the Evolution of Gameplay

The gameplay segments showcased during the preview were nothing short of breathtaking. High-definition visuals in 4K 60FPS HDR brought to life sprawling, haunting landscapes that perfectly captured the delicate balance between desolation and hope. Dynamic lighting, weather effects, and intricately designed terrains offered glimpses into a world where every element—from shimmering coastlines to desolate urban sprawls—tells a story. The demonstration wasn’t merely about aesthetics; it offered insight into revamped gameplay mechanics. Fans caught sight of adaptive combat systems, an enriched Social Strand experience, and even innovative interactions hinting at new, intimate player-character connections (think caring for a mysterious companion) that mirror the game’s core themes of isolation and community .

At its heart, Death Stranding 2 is a narrative endeavor that challenges us to reconsider our modern understanding of connection. The preview presentation artfully teased a storyline where protagonist Sam embarks on an emotionally charged journey not just to bridge gaps in a fractured world, but also to confront deeper moral questions about sacrifice, identity, and the human cost of progress. Kojima’s insights during the presentation revealed that the evolution of the story was as much about technological bravado as it was about introspection. Drawing on contemporary social dilemmas and the paradox of hyper-connected isolation, the narrative promises to push players into a reflective dialogue—one that resonates long after the console is turned off .

Technical Brilliance: Melding Artistry with Innovation

Beyond its narrative ambitions, the technical achievements displayed were revolutionary. The meticulous attention to detail—from character animations to environmental physics—demonstrated that Kojima Productions is not resting on its laurels. Every frame felt deliberately crafted, serving both as an artistic statement and as a foundation for gameplay innovation. The seamless integration of live demonstrations with interactive storytelling techniques underscored the studio’s dedication to redefining player immersion. This approach not only heightens the emotional stakes but also sets a new benchmark for what modern gaming can aspire to be .

For a community that has long revered Death Stranding for its originality and emotional depth, the gaming preview presentation was a reaffirmation of Kojima’s visionary prowess. Fans and critics alike left the event buzzing with anticipation, discussing everything from the nuanced narrative beats to the bold technical leaps that set Death Stranding 2 apart from its predecessor. The event reignited debates about the evolving nature of storytelling in games and the role that immersive experiences play in shaping our collective cultural conversations. As the countdown to its release on PS5 on June 28, 2025, begins, the game stands as a beacon of artistic and technological innovation—a promise of an experience that is as intellectually provocative as it is visually stunning .

A Reflection on Connection in a Digital Age

In a world where digital interactions often substitute for human connection, Death Stranding 2 challenges us to rethink the very fabric of our relationships. The preview presentation, with its poetic imagery and evocative storytelling, was more than just a glimpse into a new game; it was an invitation to reflect on our own interconnected lives. How do we bridge the gaps in our communities? What does it truly mean to reach out and connect in a time when isolation is increasingly the norm? Kojima’s work has always transcended the bounds of conventional gameplay, and this presentation reaffirmed that games can be a profound commentary on the human condition, offering us not just entertainment, but also a mirror to our collective soul.

What’s next after Death Stranding 2:On The Beach for Kojima Productions

Hideo Kojima, the legendary creator behind Metal Gear Solid and Death Stranding, has officially revealed his next major project: Physint. This upcoming espionage game, described as a “next-generation action espionage experience,” is set to take at least five to six years to develop. While Kojima Productions is currently focused on Death Stranding 2: On the Beach, Kojima has already begun laying the groundwork for what could be his most ambitious stealth-action title yet.

Since parting ways with Konami in 2015, Kojima has explored new storytelling avenues, but fans have long hoped for a return to his espionage roots. Physint appears to be the answer to those expectations. Announced during a PlayStation State of Play event in January 2024, the game promises to push the boundaries of stealth-action gameplay while incorporating Kojima’s signature cinematic storytelling.

Kojima has stated that Physint will take several years to develop, emphasizing his commitment to crafting a truly groundbreaking experience. He has also hinted at his growing interest in filmmaking, suggesting that once Death Stranding 2 and Physint are complete, he may finally pursue directing a movie—a lifelong dream of his.

What to Expect from Physint

While details remain scarce, Kojima has described Physint as a project that will elevate digital entertainment to a new level. He has emphasized that the game’s story, theme, cast, acting, fashion, and sound will all be designed with a cinematic approach, blurring the lines between film and interactive storytelling.

The Future of Kojima Productions

Beyond Physint, Kojima Productions is also working on OD, a mysterious horror game in collaboration with Xbox Game Studios. With multiple ambitious projects in development, Kojima continues to redefine the gaming landscape, proving that his creative vision remains as bold as ever.

As we await more details on Physint, one thing is certain—Kojima is once again poised to challenge industry norms and deliver an experience unlike anything we’ve seen before.

The legacy of Hideo Kojima at a 64 USB Drive of distance!

Hideo Kojima, the legendary game designer behind Metal Gear Solid and Death Stranding, has always been known for his visionary approach to storytelling and game development. But what happens when a visionary like Kojima is no longer around to guide his studio?

He has already thought about that—and his answer is as unconventional as his games: a 64GB USB drive filled with ideas for Kojima Productions to carry on after his death.

As Kojima said during it’s interview with Edge for its 411 isse, the decision to create this digital vault of ideas stems from a deeply personal realization. During the COVID-19 pandemic, he fell seriously ill and underwent an eye operation. This experience forced him to confront his own mortality. Until then, he had assumed he would be able to create for as long as he lived, but the illness made him question how much time he had left.

In an interview, Kojima revealed that this existential reflection led him to prepare for the future of his studio. He didn’t want Kojima Productions to simply manage existing intellectual properties (Metal Gear, Death Stranding, etc.)—he wanted them to continue creating. So, he compiled his ideas onto a USB drive and handed it to his personal assistant, describing it as “kind of like a will”.

What’s Inside the USB Drive?

While Kojima hasn’t disclosed the exact contents of the USB drive, we can speculate based on his past projects and creative tendencies. Here’s what might be inside:

  • Game Concepts – Kojima is known for pushing boundaries in gaming. The USB likely contains ideas for new franchises, gameplay mechanics, and experimental storytelling techniques.
  • Narrative Structures – Kojima’s games often feature intricate plots with deep philosophical themes. His notes may include outlines for future stories that explore topics like memory, identity, and human connection.
  • Technological Innovations – Kojima has always embraced cutting-edge technology, from motion capture to AI-driven storytelling. His USB could contain ideas for integrating emerging tech into gaming.
  • Film & Multimedia Projects – Kojima has expressed interest in filmmaking. The USB might include concepts for movies, TV series, or interactive media that blend gaming with cinematic storytelling.

I gave a USB stick with all my ideas on it to my personal assistant – kind of like a will.

Perhaps they could continue to make things after I’m gone, here at Kojima Productions… This is a fear for me – what happens to Kojima Productions after I’m gone. I don’t want them to just manage our existing IP.

The Future of Kojima Productions

With Kojima’s ideas preserved in digital form, Kojima Productions has the potential to continue evolving long after its founder is gone. However, the real challenge will be interpreting and executing his vision. Kojima’s creative process is deeply personal, and his unique approach to storytelling is difficult to replicate.

Will Kojima Productions split into factions debating the true meaning of his ideas? Will they create games that feel authentically Kojima-esque, or will they forge a new identity? Only time will tell.

One thing is certain: Kojima’s influence on gaming will endure, whether through his own creations or the ideas he has left behind.

Death Stranding movie “connects” with its director

Michael Sarnoski, the director behind A Quiet Place: Day One, is set to helm the live-action adaptation of Hideo Kojima’s critically acclaimed video game Death Stranding. This collaboration between A24 and Kojima Productions marks a significant step in bringing Kojima’s unique storytelling to the big screen.

Originally released in 2019, Death Stranding captivated audiences with its surreal narrative and innovative gameplay. The game follows Sam Porter Bridges, played by Norman Reedus, as he navigates a post-apocalyptic world where the boundary between life and death has been shattered. The adaptation promises to explore the mysteries surrounding the “Death Stranding” phenomenon, which has unleashed nightmarish creatures into a fragmented world.

Sources at Deadline claims that the deal is set & done and that Sarnoski will also write the script along servicing as the director for the movie and it is expected that Hideo Kojima will be heavy on the creative part of the production.

Sarnoski’s Directorial Approach

Sarnoski, known for his work on Pig and A Quiet Place: Day One, has demonstrated a talent for crafting atmospheric and emotionally resonant stories. His involvement suggests that the Death Stranding film will retain the eerie, introspective tone that made the game so compelling. Given A24’s reputation for producing thought-provoking cinema, this adaptation is expected to be more than just a standard video game movie—it could redefine the genre.

Expanding the Death Stranding Universe

The announcement comes alongside other major updates from Kojima Productions, including the upcoming release of Death Stranding 2: On the Beach, set to launch on June 26, 2025. The franchise continues to expand, with a world tour and collaborations with luxury brands further cementing its cultural impact.

With Sarnoski at the helm, fans can anticipate a visually stunning and narratively rich adaptation that stays true to Kojima’s vision while offering a fresh cinematic experience.

Death Stranding 2: On the Beach launching date and preorders confirmed!

The gaming world is abuzz with excitement following the latest announcement from Hideo Kojima and Kojima Productions at SXSW 2025. The much-anticipated sequel, Death Stranding 2: On the Beach, is set to launch on June 26, 2025, exclusively for the PlayStation 5. Here’s a deep dive into what we know so far about the game, its editions, and what fans can expect.

During a special panel at SXSW, Hideo Kojima, joined by Norman Reedus (who reprises his role as Sam Porter Bridges), Troy Baker, and musician Woodkid, unveiled a new trailer. The trailer showcased a mix of gameplay and cinematic sequences, offering a glimpse into the post-apocalyptic world that players will navigate. The panel also revealed exciting details about the game’s editions and pre-order bonuses.

Game Editions

Death Stranding 2: On the Beach will be available in three editions, catering to different types of players:

  1. Standard Edition:
    • Price: $69.99 USD
    • Includes the full game digital download.
    • Pre-order bonuses: Quokka Hologram and Silver Skeleton equipment.
  2. Digital Deluxe Edition:
    • Price: $79.99 USD
    • Includes the full game digital download and 48-hour early access.
    • Additional in-game items: Gold Skeleton equipment and exclusive patches.
    • Pre-order bonuses: Quokka Hologram and Silver Skeleton equipment.
  3. Collector’s Edition:
    • Price: $229.99 USD
    • Includes everything in the Digital Deluxe Edition, plus:
      • A 15-inch Magellan Man Statue.
      • A 3-inch Dollman figurine.
      • Art cards and a letter from Hideo Kojima.
      • A specially designed Collector’s Box.

Pre-orders for all editions will go live on March 17, 2025, at 10:00 AM local time. Players who pre-order will gain access to exclusive in-game items and early access to the game.

Special Features

Kojima Productions also announced a unique concert series titled Stranding Harmony. This global tour will celebrate the music of the Death Stranding series, starting on November 8, 2025, at the Sydney Opera House.

Building on the innovative gameplay of the original Death Stranding, the sequel promises an expansive open-world experience with new mechanics, deeper storytelling, and a star-studded cast. Fans can look forward to exploring a richly detailed world while unraveling the mysteries of the “Beach” and its connection to humanity’s survival.

With its release just a few months away, Death Stranding 2: On the Beach is shaping up to be one of the most anticipated games of the year. Whether you’re a returning fan or new to the series, there’s never been a better time to dive into Kojima’s visionary universe.

Is Death Stranding 2 closer that we think?!

Death Stranding 2: On The Beach has been making waves in the gaming community, and for good reason! Developed by Kojima Productions and published by Sony Interactive Entertainment, this highly anticipated sequel is set to release on PlayStation 5 in 2025.

The conversation today started with the reveal that the game has recently been rated in South Korea, suggesting that its release might be closer than we think. The rating details include excessive violence, vulgar language, and drug use, which are common elements in Hideo Kojima’s games.

Also Hideo Kojima on social media with a tease:

All this included in the mix of noises that claims about Sony will announce Death Stranding 2 during their upcoming State of Play event on February 12, 2025. This event is expected to showcase new gameplay footage and provide more information about the game’s story and mechanics.

As of January 2025, Death Stranding 2 has entered the crunch phase of development. Hideo Kojima mentioned that the project was about 30-40% complete back in October 20242.

The game is being developed exclusively (timed maybe?) for the PlayStation 5, promising to take full advantage of the console’s advanced hardware capabilities.

The sequel will continue the story of Sam Porter Bridges, played by Norman Reedus, as he navigates a post-apocalyptic world to reconnect isolated cities. New characters, including Tomorrow (Elle Fanning) and Rainy (Shioli Kutsuna), will join the cast, adding fresh dynamics to the narrative.

While specific details about the gameplay are still under wraps, it’s expected that Death Stranding 2 will build on the traversal and connection mechanics of the original game. Players will likely face new challenges and explore expanded areas in their quest to deliver packages and rebuild infrastructure4.

Hideo Kojima confirm setback due the SAG-AFTRA Strikes

Saying good-bye to 2024, Hideo Kojima revealed that the development of his highly anticipated games, OD and Physint, has been internally delayed due to the ongoing SAG-AFTRA strikes. Of course, this development is going to left fans eagerly awaiting updates on these more or less mysterious projects and probably the wait could be longer than expected.

For a reminder and starting with OD, short for “Overdose,” is an upcoming horror game developed by Kojima Productions in collaboration with filmmaker Jordan Peele.

The game aims to explore the concept of testing one’s fear threshold and what it means to “OD” on fear.

The project was first announced during an Xbox event and is expected to be an Xbox exclusive. The game stars notable actors like Sophia Lillis, Hunter Schafer, and Udo Kier, but unfortunately, the SAG-AFTRA strike has halted the scanning and filming processes, causing delays in the game’s development.

As for Physint, or a play of the words “physical intelligence,” is an upcoming stealth action game being developed by Kojima Productions and published by Sony Interactive Entertainment.

This game marks Kojima’s return to the action espionage genre since his acclaimed Metal Gear series.

The project is described as a “next-generation action espionage game” and aims to blur the lines between cinema and video gaming. The collaboration with Sony hints at a deep integration of resources, including Columbia Pictures.

However, the SAG-AFTRA strike has also impacted the casting process for Physint, leading to further delays.

Despite these setbacks, Kojima remains optimistic about resuming work on both games in 2025. Fans of Kojima’s innovative storytelling and unique game design can look forward to more updates as the situation progresses.

The SAG-AFTRA strikes have had a significant impact on the gaming industry. The strike, which began on July 26, 2024, was called after more than 18 months of unsuccessful negotiations with some of the largest video game companies.

The main issues at stake include consent, compensation, and transparency around the use of AI in video games.