Tag Archives: Xbox

Microsoft: “Is Apple’s fault we couldn’t release our Xbox Mobile Store”

Microsoft has formally accused Apple of obstructing the launch of its Xbox mobile web store, initially planned for July 2024. In a court filing on May 21, 2025, Microsoft stated that its efforts have been “stymied by Apple”. This legal battle is unfolding as part of Epic Games’ ongoing fight against Apple’s App Store policies, with Microsoft submitting an amicus brief to the Ninth Circuit Court of Appeals in support of Epic.

The dispute highlights broader concerns about Apple’s control over mobile gaming and app distribution, echoing past struggles faced by cloud gaming services like Project xCloud and Google Stadia on iOS.

The Xbox Mobile Store Delay

Microsoft’s frustration stems from Apple’s restrictive App Store policies, particularly its anti-steering rules, which prevent developers from directing users to payment options outside Apple’s proprietary system. These rules have historically been a major point of contention, as they allow Apple to maintain its commission structure while limiting developers’ ability to offer alternative payment methods.

A pivotal moment in this legal battle came on April 30, 2025, when U.S. District Judge Yvonne Gonzalez Rogers ruled that Apple had violated a 2021 anti-steering injunction. The ruling explicitly forbids Apple from levying commissions on purchases made through external links from U.S. App Store apps and prevents restrictions on how developers communicate these alternatives. Microsoft argues that Apple’s continued enforcement of these policies has stifled innovation and prevented the company from launching its Xbox mobile store as planned.

Microsoft’s ambitions extend beyond just a web store. The company has long sought to enable Xbox app users on iOS to purchase and stream games directly within the app, an effort repeatedly blocked by Apple’s policies. Even after Microsoft enabled game purchases in its Xbox mobile app on iOS last month, it had to remove the remote play feature to comply with Apple’s App Store rules.

Project xCloud’s Struggles on iOS

Microsoft’s battle with Apple is not new. The company faced similar challenges when launching Project xCloud, its cloud gaming service, on iOS. Initially, Microsoft planned to bring xCloud to iPhones and iPads, allowing users to stream Xbox games directly from the cloud. However, Apple’s App Store policies severely limited the service’s functionality.

In February 2020, Microsoft launched a limited beta for Project xCloud on iOS through Apple’s TestFlight program. Unlike the Android version, which supported multiple games, the iOS beta was restricted to just one title—Halo: The Master Chief Collection. Apple’s policies prevented Microsoft from offering a broader selection of games, citing concerns over app review processes and content moderation. Ultimately, Microsoft was forced to abandon its plans for a full xCloud rollout on iOS, instead directing users to access the service via a web browser.

Stadia’s Similar Struggles

Back when it was on full throttle, Google’s Stadia cloud gaming service faced nearly identical obstacles on iOS. Stadia was designed to allow users to stream games directly from Google’s servers, bypassing the need for powerful local hardware. However, Apple’s App Store policies prevented Google from launching a dedicated Stadia app with full functionality.

Instead, Google had to rely on a web-based workaround, allowing users to access Stadia through Safari rather than a native app. This approach introduced technical limitations and a less seamless user experience compared to the Android version. Additionally, Stadia players on iOS encountered connectivity issues, particularly after upgrading to iOS 15.

Some users reported that Stadia would not function properly on mobile data, requiring adjustments to Safari’s experimental settings to restore functionality.

The Return of Fortnite and Its Impact

The recent return of Fortnite to the iOS App Store marks a significant shift in the ongoing battle between developers and Apple. After nearly five years of absence, Fortnite was reinstated following a court ruling on April 30, 2025, which found Apple had violated antitrust laws. The ruling forced Apple to allow developers to link to external payment systems, a major victory for Epic Games and other companies seeking greater flexibility in monetization.

Fortnite’s return could set a precedent for Microsoft’s Xbox mobile store ambitions. Epic Games has already begun promoting alternative payment methods within Fortnite, offering players incentives to purchase in-game currency through the Epic Games Store rather than Apple’s in-app system. If Microsoft follows a similar strategy, it could bypass Apple’s restrictions and finally launch its Xbox mobile store via a web-based platform.

Microsoft’s legal battle with Apple is part of a broader industry movement pushing for greater developer freedom on mobile platforms. The struggles faced by Project xCloud and Stadia on iOS illustrate the challenges of launching cloud gaming services under Apple’s restrictive policies. However, Fortnite’s return to iOS signals a potential shift in the power dynamics between Apple and developers.

If Microsoft succeeds in its legal challenge, it could pave the way for a more open mobile gaming ecosystem, allowing Xbox users to purchase and stream games without Apple’s intervention. The outcome of this case will not only shape the future of the Xbox mobile store but also influence how developers approach app distribution and monetization on iOS.

The FTC loses appeal to be granted a injunction against Microsoft & ABK but, is a Game Over?

After nearly two years of legal battles, regulatory hurdles, and intense scrutiny, Microsoft has emerged victorious in its fight to acquire Activision Blizzard. The U.S. Federal Trade Commission (FTC), which had been one of the most vocal opponents of the deal, recently lost its appeal against an injunction that sought to block the acquisition. This marks the definitive end of the FTC’s legal challenge and clears the path for Microsoft to fully integrate Activision Blizzard into its gaming empire.

Microsoft’s $68.7 billion acquisition of Activision Blizzard was announced in January 2022, sending shockwaves through the gaming industry. The deal promised to bring some of the most iconic gaming franchises—such as Call of Duty, World of Warcraft, and Diablo—under Microsoft’s umbrella. However, regulators worldwide raised concerns about potential anti-competitive practices, particularly regarding Microsoft’s control over cloud gaming, subscription services, and console exclusivity.

The FTC was one of the most aggressive challengers to the deal. It argued that Microsoft’s ownership of Activision Blizzard could lead to unfair market advantages, such as making Call of Duty exclusive to Xbox or degrading its quality on rival platforms like PlayStation. The agency sought a preliminary injunction to halt the acquisition while it pursued further legal action.

The Legal Struggle: Microsoft vs. The FTC

In July 2023, Judge Jacqueline Scott Corley of the Northern District of California ruled against the FTC’s request for a preliminary injunction, stating that the agency had failed to prove that the merger would substantially lessen competition. The FTC then appealed the decision to the Ninth U.S. Circuit Court of Appeals, hoping to overturn the ruling and extend the temporary restraining order preventing Microsoft from closing the deal.

However, the appellate court unanimously ruled in favor of Microsoft, affirming that the district court had applied the correct legal standards in its decision. The judges found that the FTC had not sufficiently demonstrated that Microsoft would foreclose competition in the console, subscription, or cloud gaming markets. They also noted that Activision Blizzard had historically resisted putting its games on subscription services, meaning that Microsoft’s acquisition would actually introduce new content to that market rather than restrict it.

The Fallout: What This Means for Gaming

With the FTC’s appeal denied, Microsoft is now free to finalize its acquisition of Activision Blizzard in the U.S. The company had already secured approvals from regulators in the European Union, Japan, and Brazil, leaving the FTC and the UK’s Competition and Markets Authority (CMA) as the last major obstacles. While the CMA initially blocked the deal, Microsoft later reached an agreement with the UK regulator, allowing the acquisition to proceed.

Interestingly, Microsoft’s post-acquisition strategy has defied expectations. Instead of making Call of Duty exclusive to Xbox, the company has embraced a multiplatform approach, bringing its games to PlayStation and even Nintendo consoles. This shift suggests that Microsoft is prioritizing broader accessibility and revenue generation over exclusivity.

The FTC’s loss in court marks the end of a long and contentious battle over Microsoft’s acquisition of Activision Blizzard. While the agency had legitimate concerns about market competition, the courts ultimately found that the merger would not substantially harm consumers or rival companies. As Microsoft moves forward with integrating Activision Blizzard, the gaming industry will be watching closely to see how this historic deal reshapes the landscape.

Gears Of War: Reloaded officially announce and NOT a Xbox exclusive

The Gears of War franchise has long been a cornerstone of Xbox gaming, delivering intense third-person shooter action, gripping storytelling, and unforgettable multiplayer battles. Now, as we approach the 20th anniversary of the series, Microsoft has unveiled Gears of War: Reloaded, a faithful remaster of the original 2006 classic—bringing the brutal, cover-based combat to more platforms than ever before.

A Remaster Built for the Modern Era

Launching on August 26, 2025, Gears of War: Reloaded will be available on Xbox Series X|S, PC, Xbox Cloud Gaming, PlayStation 5, and Steam. This marks a historic moment for the franchise, as it makes its PlayStation debut, allowing a new generation of players to experience the war against the Locust Horde.

The remaster boasts 4K resolution, 120 FPS support, and a revamped multiplayer experience featuring cross-play and cross-progression across all platforms. Whether you’re a veteran COG soldier or a newcomer to the battlefield, this will be the definitive way to experience the game that started it all.

Microsoft and The Coalition, in partnership with Sumo Interactive and Disbelief, have ensured that Gears of War: Reloaded is more than just a visual upgrade. Here’s what players can expect:

  • Enhanced Graphics – Remastered textures, improved shadows and reflections, and HDR support.
  • Smooth Performance60 FPS in Campaign, 120 FPS in Multiplayer, and zero loading screens.
  • Dolby Vision & Dolby Atmos – Immersive audio and visual fidelity.
  • Expanded Multiplayer8-player Versus mode, 2-player co-op Campaign, and cross-platform matchmaking.
  • All DLC Included – Players will have access to all post-launch content, including the bonus Campaign act, multiplayer maps, and classic character skins.

For those who previously purchased the digital version of Gears of War: Ultimate Edition, Microsoft is offering a free upgrade to Gears of War: Reloaded. Eligible players will receive a code via Xbox direct message before launch, ensuring they can jump into the action without spending a dime.

The Future of Gears

With Gears of War: Reloaded, Microsoft is not only celebrating the franchise’s legacy but also expanding its reach to a broader audience. This remaster serves as a perfect lead-in to the upcoming Gears of War: E-Day, a highly anticipated prequel currently in development.

As the Gears community gears up for this exciting release, one thing is clear—whether you’re chainsawing through Locust or strategizing with your squad, the war for Sera is far from over.

Microsoft’s Xbox Price Hike: Market Pressures, Earnings, and Nintendo’s Influence

Microsoft has announced a significant price increase across its Xbox product line, affecting consoles, controllers, headsets, and even future first-party games. The decision, which takes effect immediately, comes amid rising development costs and shifting market conditions.

The price hikes impact various Xbox models and accessories, with some seeing increases of up to 27%. Here are some of the key adjustments:

  • Xbox Series S 512GB – $379.99 (was $299.99)
  • Xbox Series S 1TB – $429.99 (was $349.99)
  • Xbox Series X Digital – $549.99 (was $449.99)
  • Xbox Series X – $599.99 (was $499.99)
  • Xbox Series X 2TB Galaxy Special Edition $729.99 (was $599.99)
  • Xbox Wireless Controller (Core) – $64.99 (no increase)
  • Xbox Wireless Controller (Color) – $69.99 (no increase)
  • Xbox Wireless Controller – Special Edition – $79.99 (no increase)
  • Xbox Wireless Controller – Limited Edition – $89.99 (was $79.99)
  • Xbox Elite Wireless Controller Series 2 (Core) – $149.99 (was $139.99)
  • Xbox Elite Wireless Controller Series 2 (Full) – $199.99 (was $179.99)
  • Xbox Stereo Headset -$64.99 (no increase)
  • Xbox Wireless Headset – $119.99 (was $109.99)

Additionally, Microsoft confirmed that new first-party Xbox games will be priced at $79.99 starting this holiday season.

Microsoft’s latest earnings report highlighted strong performance in its gaming division, but also pointed to increasing costs in game development and hardware production. The company cited global economic pressures, including tariffs and supply chain disruptions, as key factors behind the price adjustments.

Despite these challenges, Microsoft remains committed to expanding its gaming ecosystem, emphasizing cloud gaming and cross-platform accessibility. The company’s statement reassured players that it is focused on delivering value while adapting to market realities.

Overall Financial Performance

  • Total Revenue: $64.7 billion (+15% YoY)
  • Operating Income: $27.9 billion (+15%)
  • Net Income: $22.0 billion (+10%)
  • Diluted Earnings Per Share (EPS): $2.95 (+10%)
  • Microsoft Cloud Revenue: $36.8 billion (+21%)

Gaming Revenue Breakdown

The Xbox sector experienced significant growth in Q4, powered by acquisitions and game content sales:

  • Total Gaming Revenue: $6.4 billion (+61% YoY)
  • Xbox Content & Services: $5.2 billion (+68%), primarily driven by Activision Blizzard revenue
  • Xbox Hardware Revenue: $1.2 billion (+42%), following price adjustments and strong console sales

Key Drivers Behind Gaming Growth

  1. Activision Blizzard Impact
    • Microsoft completed the acquisition of Activision Blizzard, leading to increased gaming revenue.
    • Titles like Call of Duty: Modern Warfare III and Diablo IV contributed significantly to Xbox content sales.
  2. Game Pass Expansion
    • Subscribers exceeded 33 million, signaling continued engagement in Microsoft’s subscription model.
    • First-party titles gained momentum, with Starfield, Forza Motorsport, and Minecraft Legends driving engagement.
  3. Hardware Price Adjustments
    • The Xbox Series X/S saw sales growth despite the announced price increases.
    • Premium editions and bundles performed better than anticipated.

Microsoft’s revenue growth in gaming aligns with broader industry trends. While competing with Sony’s PlayStation and Nintendo’s Switch, Microsoft’s investment in cloud gaming, Game Pass, and major acquisitions has positioned Xbox favorably for future expansion.

Nintendo’s Indirect Role

Interestingly, Microsoft’s price hike follows a similar move by Nintendo, which recently raised the price of select games to $79.99. While Nintendo has not increased console prices, its decision to adjust accessory costs due to market conditions may have influenced Microsoft’s strategy.

Nintendo’s pricing shift set a precedent, signaling that higher game prices could become the industry standard. Microsoft’s move aligns with this trend, ensuring its pricing remains competitive while addressing rising production costs.

Microsoft’s decision to raise Xbox prices reflects broader industry trends and economic pressures. While the increases may frustrate some gamers, they underscore the evolving landscape of console gaming, where companies must balance affordability with sustainability.

With Nintendo’s pricing adjustments setting the stage, Microsoft’s move suggests that higher costs may become the norm across the gaming industry. Whether other companies follow suit remains to be seen, but for now, Xbox players will need to prepare for a more expensive gaming experience.

EA Sports Shakes Up the Football Gaming Landscape with Major Announcements

EA Sports has officially unveiled its plans for Madden NFL 26 and College Football 26, and the gaming community is buzzing with excitement—and a bit of controversy. The announcement, made on NFL Draft Day, confirmed that both titles will launch this summer, but with a significant shift: neither game will be available on PlayStation 4 or Xbox One. This marks a pivotal moment in EA Sports’ transition away from previous-generation consoles, fully embracing the power of modern hardware.

For years, EA Sports has maintained support for older consoles, ensuring that players who hadn’t upgraded could still enjoy their annual football fix. However, with Madden NFL 26, the franchise is making a clean break, focusing exclusively on PlayStation 5, Xbox Series X|S, and the upcoming Switch 2. This decision aligns with the industry’s broader trend of prioritizing current-gen hardware to deliver higher fidelity graphics, improved gameplay mechanics, and deeper immersion.

Meanwhile, College Football 26 is set to continue the revival of EA’s beloved college football series, which returned last year after a decade-long hiatus. The game promises an expanded career mode, allowing players to take their athlete from high school to college and eventually the NFL. This seamless progression between the two games is a major selling point, reinforcing EA’s vision of a connected football universe.

Why Leave Previous-Gen Behind?

The exclusion of PS4 and Xbox One is a bold move, but not entirely unexpected. These consoles, launched in 2013, are now over a decade old, and their hardware limitations have increasingly hindered developers from pushing the boundaries of gaming technology. By focusing on current-gen platforms, EA Sports can leverage advanced physics engines, enhanced AI, and more detailed player animations, creating a more authentic football experience.

Additionally, the shift allows EA to streamline development, ensuring that both Madden NFL 26 and College Football 26 take full advantage of next-gen capabilities without being constrained by outdated hardware.

Release Dates and Pre-Order Details

Gamers eager to dive into the action won’t have to wait long. College Football 26 is set to launch on July 10, 2025, with early access available on July 7 for those who pre-order the Deluxe Edition. Madden NFL 26 will follow shortly after, arriving on August 14, 2025, with early access beginning August 11.

For players looking to grab both games, EA is offering an MVP Bundle, which includes exclusive in-game content and early access perks. This bundle is designed to cater to die-hard football fans who want the full EA Sports football experience.

EA Sports’ decision to leave behind previous-generation consoles is a clear signal that the gaming industry is moving forward. While some players may be disappointed, the shift promises better graphics, smoother gameplay, and deeper immersion. With Madden NFL 26 and College Football 26, EA is betting big on the future of football gaming—and it looks like they’re ready to deliver.

LG Smart TV are the New Xbox – Literally

Microsoft’s Xbox Cloud Gaming continues to expand its reach, and its latest move brings the cloud-based service directly to LG Smart TVs and monitors running webOS24 or later. This development allows users to play Xbox games without needing an actual Xbox console, unlocking new possibilities for casual and hardcore gamers alike.

Microsoft has officially launched Xbox Cloud Gaming on select LG Smart TVs, allowing users to stream Xbox games without needing a console. The rollout includes 2022 OLED TVs, select 2023 LG Smart TVs, and newer models, as well as smart monitors running webOS24 or later versions.

If your LG Smart TV falls within this list, you can now stream Xbox games effortlessly, provided you have an Xbox Game Pass Ultimate subscription.

What You Need to Play

To jump into Xbox Cloud Gaming on your LG Smart TV, you’ll need:

  1. An Xbox Game Pass Ultimate subscription – This gives access to hundreds of cloud-compatible games.
  2. A Bluetooth-enabled wireless controller – Supported controllers include:
    • Xbox Wireless Controller
    • Xbox Elite Wireless Controller Series 2
    • Xbox Adaptive Controller
    • PS5 DualSense controller

Once everything is set up, simply open the Xbox app on your LG Smart TV, sign in, and start playing!

Microsoft’s expansion into LG Smart TVs is part of its broader “This is an Xbox” campaign, aiming to highlight how Xbox gaming is no longer limited to traditional consoles. Players can now enjoy cloud gaming on devices like smart TVs, handheld gaming systems, and even web browsers, removing barriers to entry for next-generation gaming.

Additionally, the company has now opened up “stream your own game” functionality to all Game Pass Ultimate users, allowing them to stream select games from their own libraries instead of relying solely on Game Pass titles. This also means Xbox One users can play Xbox Series X/S games through cloud streaming, enhancing accessibility and cross-generation gaming.

Microsoft’s efforts in expanding cloud gaming suggest a future where physical consoles might become optional rather than essential. As TVs, monitors, and other smart devices integrate cloud gaming features, gaming might become more fluid, accessible, and device-agnostic than ever before.

With LG joining the cloud gaming revolution, we might see even more brands and platforms adopting Xbox Cloud Gaming, further pushing the boundaries of modern gaming convenience.

The Elder Scrolls IV: Oblivion Remastered – A Legendary Return

The Elder Scrolls IV: Oblivion, originally released in 2006, was a groundbreaking RPG that set new standards for open-world exploration, storytelling, and player freedom. Now, nearly two decades later, Bethesda Game Studios has officially launched The Elder Scrolls IV: Oblivion Remastered, bringing the beloved classic into the modern era with stunning visuals, refined gameplay, and a host of quality-of-life improvements.

The Legacy of Oblivion

Oblivion was a defining moment in gaming history. It introduced players to the vast and immersive world of Cyrodiil, where they could forge their own path as warriors, mages, thieves, or diplomats. The game’s Radiant AI system allowed NPCs to live dynamic lives, making the world feel alive in a way few games had achieved before. The gripping main quest, which saw players battling against the forces of Mehrunes Dagon and his Oblivion gates, remains one of the most memorable narratives in RPG history.

The Remaster – What’s New?

Bethesda, in collaboration with remaster specialists Virtuos, has meticulously rebuilt Oblivion using Unreal Engine 5, delivering breathtaking landscapes, enhanced character models, and improved animations. Here’s what players can expect:

  • 4K resolution and 60 FPS performance
  • Revamped textures, lighting effects, and weather systems
  • Improved enemy scaling and combat mechanics
  • Enhanced accessibility features
  • Updated UI for persuasion, clairvoyance, and other mechanics
  • Expanded autosave functionality
  • Refined first-person and third-person camera perspectives

Additionally, the remaster includes the Knights of the Nine and Shivering Isles expansions, ensuring players experience the full breadth of Oblivion’s legendary content.

Bethesda has embraced the nostalgia of long-time fans while ensuring that new players can experience Oblivion in its best possible form. The remaster retains the core gameplay that made the original so beloved while modernizing its visuals and mechanics to meet today’s standards.

For those who remember stepping out of the Imperial City’s sewers for the first time, seeing Cyrodiil in its remastered glory is nothing short of magical. The mist-covered mountains, shimmering lakes, and towering cities have been meticulously recreated, making every moment of exploration feel fresh and awe-inspiring.

The Elder Scrolls IV: Oblivion Remastered is available on Xbox Series X|S, PC (via Steam and the Xbox App), cloud gaming, and PlayStation 5. It’s also included day one with Game Pass, allowing subscribers to dive into Cyrodiil without additional cost.

For those seeking the ultimate experience, the Deluxe Edition offers exclusive quests, weapons, armor sets, and a digital artbook and soundtrack app.

OpTic Gaming hosted and won the HCS Arlington Major 2025

OpTic Gaming has finally broken their streak of second-place finishes, securing a major trophy in the Halo Championship Series (HCS) at the Arlington Major. This victory marks a significant milestone for the team, which had been chasing a win for 18 months since their last major triumph at the Fort Worth Major in September 2023.

The Arlington Major was not without its challenges. A major power outage disrupted the event, but OpTic Gaming persevered, showcasing resilience and determination. After a less-than-perfect pool stage, the team found themselves in the lower bracket during the final stage. However, they rallied and embarked on an impressive run, defeating formidable opponents such as TSM, Infamous, Team Nemesis, Spacestation, FaZe Clan, and Shopify Rebellion.

Highlights from the Event

  • Lower Bracket Comeback: OpTic Gaming’s journey through the lower bracket was nothing short of spectacular. Their 3-0 elimination of Spacestation, a long-time rival, was a highlight of the tournament.
  • Grand Finals: The team faced Shopify Rebellion in the grand finals, delivering a performance that secured their victory and the trophy.
  • Prize and Qualification: OpTic Gaming walked away with a $100,000 prize and an earned qualification spot for the Dallas Open, the next major event in the 2025 HCS season.

This win is just the beginning of the 2025 HCS season. Teams will now prepare for the Dallas Open in May, followed by the Salt Lake City Major in August, and the FaZe-hosted Major in September. All roads lead to the Halo World Championship, where the best teams will compete for ultimate glory.

OpTic Gaming’s victory at the Arlington Major is a testament to their hard work and dedication. After months of near misses, this win is a well-deserved moment of triumph for the team and their fans. The future looks bright for OpTic Gaming as they continue their journey in the HCS.

Here is the roadmap and what’s left of the Halo Championship Series 2025 season:

Xbox capacity of letting you buy games via mobile app is closer than ever

One of the promises that Microsoft claimed during the Preliminary Injunction against the purchase of Activision Blizzard King was to actually developing a mobile store and while it has been a GREAT WHILE about news regarding of this, Xbox is really close to make it a reality.

Microsoft announced that soon, you will be able to buy games and add-on content, join Game Pass, and redeem Perks directly from the Xbox app on mobile along with Xbox Console gameplay streaming.

We’re excited to announce that one of the most requested features from the Xbox community is coming to the Xbox app. Players will soon be able to buy games and add-on content, join Game Pass, and redeem Perks directly from the Xbox app on mobile. Be ready to play on day one by pre-ordering games like Tony Hawk’s Pro Skater 3 + 4 and then set it to pre-install on Xbox consoles from the app. Buy games like Assassin’s Creed Shadows and MLB The Show 25. Players will also be able to join Game Pass directly from the Xbox app. Ultimate members can redeem Perks like the Sea of Thieves Seventh Serving Emote directly from the app.

This experience will start to roll out to beta users on iOS and Android and will be available soon for everyone on the Google Play Store on Android devices and the Apple Store.

It is speculated that while the internal store will go live, Microsoft is taking time with the capacity of playing the games with your iOS and Android device while attending the final stretch of the legal standing of Google on opening more its policy about 3rd party stores.

Game you own, game that you can play anywhere

One of the biggest promise that Microsoft had with Xbox Game Pass, mainly Game Pass Ultimate user, is that any game that you truly own because you paid for should be appearing in your Game Pass Cloud library.

In other words, gamer will be able to stream select games they own in addition to the Game Pass catalog on their Xbox Series X|S and Xbox One consoles and Microsoft claims that over 100 games and expect to more games to join the catalog in near future. 

This update aligns with Microsoft’s broader strategy to enhance accessibility and player-centric experiences, but the mobile store initiative might still be in development or part of future updates.

While it is an incredible feat, it appears that this doesn’t seem to be the promised mobile store that Microsoft discussed during the Activision Blizzard Preliminary Injunction hearings. During those hearings, Microsoft emphasized its plans to create a competitive mobile gaming store to challenge existing platforms.

Finally, in a minor update of Xbox ecosystem for April, expect a new feature on the game hub, where Xbox pulls up “relevant information” about a game, such as player stats, achievements, friends currently playing the game, events, and available add-ons.

Xbox relaunch of retro gaming classics cancelled due the need of further censorship

The recent cancellation of the Xbox One version of “Steam-Heart’s & Advanced Variable Geo Saturn Tribute” by Japanese publisher City Connection has sent ripples of disappointment and sparked a critical discussion within the gaming community. This compilation, intended as a loving tribute to two cult-classic fighting game series from the Sega Saturn era, was initially announced with considerable fanfare, promising to bring these beloved titles to a new generation of players across multiple platforms.

However, the rug was unexpectedly pulled out from under Xbox owners due to what City Connection described as significantly more stringent censorship demands from Microsoft compared to other platform holders.

To understand the weight of this cancellation, it’s crucial to delve into the history of the games themselves. “Steam-Heart’s”, released in 1996 by Jaleco for the Sega Saturn, is a unique 2D fighting game distinguished by its charming anime-inspired art style and a roster comprised entirely of female characters, many with distinct steampunk-esque designs. Its gameplay, while rooted in traditional fighting game mechanics, offered a unique flavor that resonated with a dedicated following.

“Advanced Variable Geo” (AVG), developed by TGL and spanning several iterations, primarily on PC before making its way to consoles like the PlayStation and Sega Saturn, is another series of 2D fighting games featuring an all-female cast. Known for its fluid animation and more mature aesthetic compared to “Steam-Heart’s,” AVG also carved out a niche for itself with its engaging gameplay and memorable characters.

The announcement of the “Steam-Heart’s & Advanced Variable Geo Saturn Tribute” was met with considerable excitement. Retro gaming enthusiasts and fans of these specific series eagerly anticipated the opportunity to revisit these titles with modern enhancements and on contemporary hardware. The initial announcement included releases for PC, Nintendo Switch, PlayStation 5, and importantly, Xbox One. This multi-platform approach suggested a broad appeal and a desire to make these classic fighters accessible to as many players as possible.

However, the recent statement from City Connection revealed a significant roadblock. While the publisher acknowledged that some level of alteration was necessary to bring the games to modern platforms – a common practice when dealing with older titles that may contain content that doesn’t align with current platform standards or regional sensitivities – the censorship or modification requests from Microsoft for the Xbox version were deemed excessively demanding. According to City Connection, these requests went “beyond what was required for other platforms,” ultimately leading to the difficult decision to cancel the Xbox One release.

The lack of specific details regarding the nature of the contentious content has fueled speculation and frustration. Was the issue related to character designs deemed too suggestive? Were there animations or in-game scenarios that triggered a stricter response from Microsoft’s content review process? Without concrete information, the community is left to fill in the blanks, leading to a spectrum of theories and criticisms leveled against the perceived inconsistencies in platform censorship policies.

This situation unfortunately paints a concerning outlook for similar retro re-releases on the Xbox platform in the future. If Microsoft maintains a significantly stricter stance on content compared to its competitors, it could deter other Japanese publishers, particularly those dealing with titles featuring anime-inspired aesthetics or content that might be perceived as borderline, from even attempting an Xbox release. This could lead to Xbox owners being consistently excluded from experiencing certain classic games, limiting the platform’s appeal for retro enthusiasts and potentially impacting its library diversity.

The cancellation of “Steam-Heart’s & Advanced Variable Geo Saturn Tribute” on Xbox serves as a stark reminder of the often-opaque and seemingly arbitrary nature of platform content moderation. While some level of standardization is understandable, the apparent disparity in requirements between Xbox and other platforms in this instance raises serious questions about the consistency and fairness of these policies.

For fans of these classic fighters on Xbox, the cancellation is a significant disappointment, and it casts a shadow of uncertainty over the potential for similar retro revivals on the platform moving forward.

The hope remains that greater transparency and a more consistent approach to content guidelines across all platforms can prevent similar exclusions in the future, ensuring that all gamers have the opportunity to experience gaming history.

Via Niche Gamer