Category Archives: Mobile

Resident Evil Survival Unit: A Strategic Spin on Survival Horror

Capcom has just pulled back the curtain on Resident Evil Survival Unit, a bold new mobile strategy game that reimagines the franchise’s DNA for handheld devices. Co-developed by Aniplex and JOYCITY, this title marks a significant departure from the traditional survival horror formula—without losing the eerie charm fans crave.

Unlike its console predecessors, Survival Unit leans into real-time strategy mechanics. Players will manage survivors, build fortified bases, and make tactical decisions in a city overrun by bioweapons. Think XCOM meets Resident Evil, with a mobile-first design philosophy.

  • Base-building & resource management: Restore a crumbling mansion into a stronghold.
  • Survivor deployment: Assign characters to roles based on their unique skills.
  • Combat tactics: Position turrets, lead squads, and adapt to enemy threats in real time.

Set in an alternate timeline, the game begins with the protagonist awakening in a mysterious hospital—used as a test subject by the infamous Umbrella Corporation. As the story unfolds, players navigate a fractured reality where familiar faces return in unexpected ways.

  • Original narrative: Separate from the mainline series, yet steeped in lore.
  • Moral choices: Ally with survivor factions or go rogue.
  • Exploration: Uncover secrets hidden in the ruins of a devastated city.

Fan-favorites like Leon S. Kennedy, Claire Redfield, and Jill Valentine headline the roster, joined by lesser-known allies such as Barry Burton, Alyssa Ashcroft, and even the enigmatic Merchant. Each character brings distinct abilities to your tactical toolkit.

Legendary artist Yoshitaka Amano (of Final Fantasy fame) has designed an original creature named Mortem, a grotesque villain that embodies the game’s surreal horror aesthetic. Executive Producer Shinji Hashimoto facilitated this collaboration, promising more surprises in future updates.

Pre-Registration & Release Window

The game is slated to launch by the end of 2025, with pre-registration now live on the App Store and Google Play. Early adopters will receive:

  • Starter resources
  • Rare survivor gear
  • Speed-up items for cooldown mechanics
  • Milestone-based community rewards

According to Hashimoto, the franchise’s “unique survival element” naturally lends itself to strategic gameplay. With Resident Evil Requiem (RE9) continuing the mainline saga, Survival Unit offers a fresh, cerebral experience for fans craving something different.

Whether you’re a die-hard Resident Evil/Biohazard veteran or a curious newcomer, Resident Evil Survival Unit promises to expand the franchise’s reach while honoring its roots. And for those of us who value physical media and historical preservation—this mobile entry might just be the gateway to deeper conversations about how franchises evolve in the digital age.

Developer: Aniplex Inc.
Price: To be announced

When Netflix Hits Pause: The July 2025 Mobile Game Purge—and Why It’s Not the First Time

Netflix’s push into mobile gaming promised a laid-back way to play premium titles on the couch or commute. But as July rolls in, subscribers are waking up to a big list of departures: over 20 games are vanishing from Netflix Games, including indie darlings and blockbuster exclusives.

Later this month, Netflix will pull 21 mobile games from its library. Here are some of the most eye-catching departures:

  • Hades (iOS exclusive) – bows out July 1
  • Monument Valley, Monument Valley 2 and Monument Valley 3 – leave July 14
  • Braid: Anniversary Edition – leaves July 14
  • Death’s Door – leaves July 14
  • Carmen Sandiego, Katana Zero, Raji: An Ancient Epic, Ludo King, Rainbow Six: SMOL and more…

These titles span puzzle masterpieces, roguelike legends, and high-profile licensed IPs. Once exclusively available through Netflix’s mobile app, most won’t reappear on the App Store or Google Play—at least not immediately.

Not a One-Off: A History of Game Cuts

Netflix’s mobile games arm has weathered multiple trimming rounds in the past year:

  • December 2024 saw its first major wave of removals, with a handful of exclusive titles quietly disappearing.
  • February 2025 brought an early-month cull of six games, underscoring the volatility of licensing deals and development cancellations.
  • This spring, Bandersnatch—the Emmy-winning interactive Black Mirror special—left the platform on May 12, part of Netflix’s broader pullback from interactive storytelling.
  • In June 2025, Devolver Digital’s acclaimed Poinpy also exited Netflix, though the studio is actively working to re-release it on app stores outside the service.

These waves signal that Netflix’s gaming strategy has been in constant flux, shifting with executive changes and market realities.

On why the purges keep coming? Well, several factors explain these recurrent cutbacks:

  1. Licensing Expirations: Many Netflix Games are based on third-party IP (e.g., Carmen Sandiego, SpongeBob), meaning contracts end and renewals get pricey or complex.
  2. Studio Restructuring: Following the closure of its AAA game studio in October 2024 and the departure of gaming lead Mike Verdu, Netflix has streamlined its gaming roadmap, canceling planned projects like Tales of the Shire and Crashlands 2.
  3. Strategic Refocus: Internal sources indicate Netflix will slow down mobile-only launches and funnel resources into “big-screen” experiences—cloud gaming on TV, web, and consoles—leveraging its strongest TV and film IPs for deeper cross-platform experiences.

What This Means for Players

If you’ve been holding off on trying Hades or Monument Valley on your phone, now’s the time to dive in. After these deadlines, your only recourse may be hunting down alternative releases or waiting for studios to re-release titles independently. In fact, Devolver Digital has already pledged to bring Katana Zero, Death’s Door, and Poinpy to traditional app stores “as soon as possible”.

While these cuts feel abrupt, they’re part of a larger maturation. Netflix Games is testing what resonates—big IP tie-ins, family-friendly titles, and tentpole crossovers with hit shows. Upcoming cloud gaming bets, like Ghost Detective on TV and Spirit Crossing (an MMO), alongside live WWE 2K streams, suggest that Netflix isn’t abandoning games—it’s refining its focus to align with core streaming strengths and subscriber behavior.

So, is this the first time Netflix has yanked games? Absolutely not. July 2025 marks the latest, largest tranche in an ongoing curation cycle. It highlights the balancing act of hosting licensed content while crafting a sustainable, long-term gaming ecosystem.

A deep look at the ROG Xbox Ally and Xbox Ally X

Handheld gaming has always been about delivering power and playability right into your palms, and the latest announcement from the alliance between ROG (ASUS’s Republic of Gamers) and Xbox takes that vision into a whole new realm. The newly revealed ROG Xbox Ally series—comprising the standard Xbox Ally and its high-performance sibling, the Xbox Ally X—signals a bold move for Microsoft and ASUS as they seek to blur the line between PC versatility and console familiarity. Announced with a promise to debut during the 2025 holiday season, these devices promise to revolutionize on-the-go gaming by fusing state-of-the-art hardware with a uniquely curated software ecosystem.

At first glance, the ROG Xbox Ally series immediately impresses with its design language—one that echoes the beloved aesthetics and ergonomics of the iconic Xbox Wireless Controller. Both devices feature contoured grips designed for prolonged comfort. In particular, the Xbox Ally X ups the ante with refined impulse triggers that offer nuanced haptic feedback, bringing an unmatched level of immersion. The layout is thoughtfully arranged; familiar ABXY buttons, well-placed analog sticks, and an integrated Xbox button ensure a fluid transition from console to handheld play. This is more than just appearance—it’s a design that prioritizes all-day gaming comfort and precision control, turning every session into an exercise in ergonomic brilliance.

Under the Hood: Power-Packed Performance

When it comes to performance, the ROG Xbox Ally and its X variant are engineered to outpace expectations. The standard Xbox Ally comes loaded with an AMD Ryzen Z2 A processor, 16 GB of RAM, and 512 GB of storage, delivering a console-caliber experience that can handle both natively-run PC games and Xbox Game Pass streaming titles seamlessly. For the more demanding gamer, the Xbox Ally X features the more potent AMD Ryzen Z2 Extreme processor, paired with 24 GB of RAM and a generous 1 TB of storage. This substantial boost isn’t just about keeping up with graphically intensive titles—it’s about ensuring higher frame rates, improved graphical fidelity, and an immersive gaming experience that stands tall against any handheld competitor.

One of the most revolutionary aspects of the new handhelds is the seamless integration of Windows 11 with a distinctly Xbox-centric interface. Upon powering up, users are greeted with the “Xbox full screen experience,” which is a blend of the simple, intuitive navigation seen on Xbox consoles and the flexible, robust nature of a Windows environment. This hybrid approach allows players not only to dive into their favorite games from various PC storefronts but also to utilize essential apps—Twitch, Discord, and the Xbox Game Bar—without ever leaving the gaming ecosystem. Whether locally installed, streamed from Xbox Cloud Gaming, or remotely accessed from a home console, the device’s ability to aggregate a massive library of titles epitomizes Microsoft’s vision for gaming without boundaries.

Bridging the Gap Between PC and Console

A prominent theme behind the ROG Xbox Ally series is the ambition to make games and progress portable. With features such as Xbox Play Anywhere (which allows a single purchase to work across both PC and Xbox devices), cloud gaming integration, and the streamlined Xbox Game Bar for quick toggling between games and settings, these handhelds seem poised to redefine cross-platform play. This initiative not only strengthens the connector between console and PC gamers but also shakes up the market dynamics—potentially challenging rivals like Nintendo with a device that bridges experiences rather than compartmentalizing them. The ambition is clear: deliver the power of a PC, the freedom of Windows, and the familiarity of Xbox in one beautifully designed portable package.

Entering the handheld console market is no small feat, especially with strong contenders like the Nintendo Switch 2 already vying for gamers’ attention. However, Microsoft’s strategy with these dual offerings is to give consumers multiple choices depending on their gaming needs. The Xbox Ally is positioned as a versatile, cost-effective option for the generalist gamer, while the higher-end Xbox Ally X caters to the performance-hungry and more discerning player. This two-tier approach ensures that no matter your budget or requirements, there’s a device designed with you in mind—one that harmonizes technology, design, and a robust gaming ecosystem in a single, portable device.

In a rapidly evolving landscape where cloud gaming, cross-play functionalities, and adaptable ecosystems continue to shape the future of interactive entertainment, the launch of the ROG Xbox Ally series is a harbinger of things to come. With these devices, Microsoft and ASUS aren’t just releasing another gadget; they are setting the stage for a future where your entire gaming library and achievements can travel with you effortlessly. They embody a philosophy of “gaming anywhere,” enabling you to start a match at home, pause it on the subway, and finish it during your lunch break, all without missing a beat.

As pre-orders and pricing details are anticipated to be announced closer to the release date, the conversation in gaming circles is already buzzing with excitement and analysis. Whether you’re a casual gamer, a hardcore enthusiast, or simply someone who appreciates cutting-edge technology, the ROG Xbox Ally and Xbox Ally X are poised to spark a reimagining of handheld play—one that could well define the standards of portable gaming for years to come.

The collaboration between ROG and Xbox is a landmark moment in the handheld space. By combining state-of-the-art AMD processors, the sleek ergonomics of legacy Xbox controllers, and the versatility of Windows 11, the ROG Xbox Ally series transforms how we view portable gaming. It’s an embodiment of innovation set to challenge market norms and elevate our everyday gaming experiences. As the holiday season of 2025 approaches, it’s worth keeping an eye not only on these devices themselves, but also on the broader shifts they represent in the convergence of PC and console gaming cultures.

For those craving even deeper insights, the evolving discussions around cross-platform integration, cloud gaming innovations, and the ergonomic evolution of handheld devices ensure that the conversation is just beginning. Stay tuned as we continue to explore and debate the future of gaming in an era defined by freedom, power, and a truly unified ecosystem.

SteamOS 3.7.8 just in time for newcomers portable Gaming PC

Valve has rolled out SteamOS 3.7.8, bringing a host of improvements and new features to the Steam Deck. This update marks the first stable release of SteamOS 3.7, introducing significant upgrades to the system’s core components and enhancing the overall user experience.

Major System Upgrades

SteamOS 3.7.8 comes with a fresh Arch Linux base, ensuring better compatibility and performance. Additionally, the Linux kernel has been updated to version 6.11, providing improved hardware support and security enhancements.

For gamers who demand the best visuals, this update includes an upgraded Mesa graphics driver base, ensuring better rendering and performance across various games. Moreover, Plasma 6.2.5 is now the default desktop mode, offering a more refined and responsive interface.

One of the standout features is the support for frame limiting with VRR (Variable Refresh Rate) displays, both internal and external. This addition helps maintain smoother gameplay and reduces screen tearing, making the Steam Deck even more versatile.

A much-requested feature has finally arrived—Battery Charge Limit control. Users can now set a maximum charge percentage in Settings → Power, helping to prolong battery lifespan and optimize power usage.

SteamOS 3.7.8: Go Country

This is the first release of SteamOS 3.7 to the Stable channel. The below notes are for changes since SteamOS 3.6.24. For changes relative to previous 3.7 beta builds see here.

General

  • Updated to a newer Arch Linux base
  • Updated the Linux kernel to 6.11
  • Updated the Mesa graphics driver base
  • Desktop mode now ships with Plasma 6.2.5
  • Added support for frame limiting with VRR displays (internal and external)
  • Added Battery Charge Limit control to Settings->Power
    • This option allows you to set a maximum charge limit for your Steam Deck.
    • Limiting the charge limit to 80% can be beneficial for long term battery health. This can be useful if your Steam Deck is constantly being charged (e.g. docked), or very rarely has its battery depleted.
  • Fixed a crash when no displays are connected
  • Added official support for the Lenovo Legion Go S
  • Improved support for other AMD powered handhelds (like the ROG Ally and original Legion Go)
  • Updated the SteamOS recovery image for repairing SteamOS on Steam Deck and Legion Go S. If you would like to test SteamOS on your own AMD powered handheld, you can use this SteamOS recovery image and follow the instructions here.

Controllers and Input

  • Add support for the Proteus Byowave controller
  • Fixed an issue where Switch Pro Controller gyros might not work on first connection
  • Fixed an issue with stuck/hanging controller inputs when exiting Steam

Bluetooth

  • Fixed Bluetooth devices still being able to wake the Steam Deck from suspend, even when Bluetooth was disabled from Desktop mode
  • Enable HFP/HSP profiles, to allow using the integrated microphone from headsets and earbuds
    • Currently only available to select in Desktop mode
  • Added battery level display for supported Bluetooth devices
  • Include a bugfix for the Airpods when using the AAC codec
  • Bluetooth controllers can now wake LCD units from sleep, previously only available on OLED models
    • Known issue: Bluetooth LE based controllers are not currently compatible with bluetooth wake on LCD models

Steam Deck Dock

  • Made compatibility improvements for certain displays including TCL FireTV models and Dell VRR capable monitors

Graphics and Performance

  • Enabled AMD P-State CPU frequency control
  • Fixed a performance regression for No Rest for the Wicked

Desktop

  • Updated to Plasma 6.2.5 (previously 5.27.10) – see the big changes in Plasma 6 here
  • Surround sound now works correctly
    • Enabling the setting is currently only available via Desktop mode
  • KDE Filelight is now installed by default for disk usage visualization and low disk space notifications
  • Speed and robustness improvements when switching between desktop and game mode
    • Fixed a common cause of hangs when switching to desktop mode
    • Fixed some cases where Steam could take up to ninety seconds to exit on shutdown or switch to desktop
  • Added ‘gocryptfs’ support to desktop session to enable use of the Plasma Vaults feature

Misc

  • Fixed some cases where “filter-chain” or other virtual sound devices would erroneously appear in the UI
  • Fixed cases where applying system updates could fail if certain configuration files were corrupted or malformed
  • Various enhancements to System Report functionality for support and troubleshooting
  • Fixed compatibility issue with certain DNS servers causing very slow domain lookups
  • Improved responsiveness of system when running into out-of-memory crash situations
  • Enabled IPv6 Privacy Extensions by default
  • Fixed a bootloader crash on certain non-Steam Deck devices, including qemu-based virtual machines

Known Issues

  • Super NES controllers can erroneously show up as connected when they are not

Developer

  • Updated to a 6.11 based kernel
  • Added debuginfod URLs for SteamOS
  • Added systemd .socket units to the default list of /etc files preserved across updates
  • When running in a VM, system will now default to the desktop session
  • Swap file setup now uses standard ‘mkswap’ functionality instead of shipping an ad-hoc ‘mkswapfile’ script
  • The steamos-readonly command now warns that the status might not be accurate when sysexts are loaded
  • Fixed a case that could introduce duplicate boot entries for devices manually setup to dual-boot
  • The pacman cache is now cleaned after applying a SteamOS update
    • Fixes stale cache errors working with pacman after switching branches

SteamOS 3.7.8 is a substantial update that enhances the Steam Deck experience across multiple fronts. Whether it’s improved graphics, better power management, or a more stable Linux foundation, Valve continues to refine its handheld gaming powerhouse.

Destiny Rising Closed Beta: A Glimpse into Destiny debut on mobile gaming world

The gaming world is abuzz with excitement as Destiny Rising, the latest entry in the beloved sci-fi shooter franchise, enters its Closed Beta phase. This moment represents more than just a technical trial—it’s an opportunity for dedicated fans to shape the future of the game. But before we dive into expectations, let’s take a step back and explore how we got here.

Since its inception, the Destiny series has captivated players with its rich lore, fluid combat, and seamless blend of PvE and PvP experiences. The franchise has evolved dramatically over the years, introducing interstellar wars, cryptic entities, and grand quests for power that have cemented its place in gaming history.

Now, Destiny Rising promises to take that legacy to new heights with enhanced mechanics, a gripping narrative, and what developers tout as “the most immersive world yet.” This Closed Beta serves as our first real taste.

Closed Beta: What to Expect

Players fortunate enough to gain early access to Destiny Rising will experience core gameplay elements designed to test balance, mechanics, and server stability. Here’s what’s rumored to be included:

  • New Playable Classes – Speculation suggests a third faction may shake up the Guardian dynamic, introducing fresh abilities and lore implications.
  • Expanded Open Worlds – Early screenshots hint at vast landscapes, seamlessly blending urban ruins with cosmic anomalies.
  • PvP Overhaul – Competitive players should brace for new ranked modes, balance adjustments, and fresh weapons designed for high-stakes combat.
  • AI-Powered Enemies – The Closed Beta will likely introduce smarter, more adaptive foes, making encounters more unpredictable.

The Community’s Role

Beta phases aren’t just about polishing mechanics—they allow players to actively shape the final experience. Feedback on combat, exploration, and mission pacing will be crucial in defining the core identity of Destiny Rising before launch.

With the Closed Beta unfolding, speculation about the endgame, future raids, and overarching story beats is ramping up. Will Destiny Rising deliver the revolution fans have been waiting for? Time will tell—but right now, players have a front-row seat to gaming history.

Microsoft: “Is Apple’s fault we couldn’t release our Xbox Mobile Store”

Microsoft has formally accused Apple of obstructing the launch of its Xbox mobile web store, initially planned for July 2024. In a court filing on May 21, 2025, Microsoft stated that its efforts have been “stymied by Apple”. This legal battle is unfolding as part of Epic Games’ ongoing fight against Apple’s App Store policies, with Microsoft submitting an amicus brief to the Ninth Circuit Court of Appeals in support of Epic.

The dispute highlights broader concerns about Apple’s control over mobile gaming and app distribution, echoing past struggles faced by cloud gaming services like Project xCloud and Google Stadia on iOS.

The Xbox Mobile Store Delay

Microsoft’s frustration stems from Apple’s restrictive App Store policies, particularly its anti-steering rules, which prevent developers from directing users to payment options outside Apple’s proprietary system. These rules have historically been a major point of contention, as they allow Apple to maintain its commission structure while limiting developers’ ability to offer alternative payment methods.

A pivotal moment in this legal battle came on April 30, 2025, when U.S. District Judge Yvonne Gonzalez Rogers ruled that Apple had violated a 2021 anti-steering injunction. The ruling explicitly forbids Apple from levying commissions on purchases made through external links from U.S. App Store apps and prevents restrictions on how developers communicate these alternatives. Microsoft argues that Apple’s continued enforcement of these policies has stifled innovation and prevented the company from launching its Xbox mobile store as planned.

Microsoft’s ambitions extend beyond just a web store. The company has long sought to enable Xbox app users on iOS to purchase and stream games directly within the app, an effort repeatedly blocked by Apple’s policies. Even after Microsoft enabled game purchases in its Xbox mobile app on iOS last month, it had to remove the remote play feature to comply with Apple’s App Store rules.

Project xCloud’s Struggles on iOS

Microsoft’s battle with Apple is not new. The company faced similar challenges when launching Project xCloud, its cloud gaming service, on iOS. Initially, Microsoft planned to bring xCloud to iPhones and iPads, allowing users to stream Xbox games directly from the cloud. However, Apple’s App Store policies severely limited the service’s functionality.

In February 2020, Microsoft launched a limited beta for Project xCloud on iOS through Apple’s TestFlight program. Unlike the Android version, which supported multiple games, the iOS beta was restricted to just one title—Halo: The Master Chief Collection. Apple’s policies prevented Microsoft from offering a broader selection of games, citing concerns over app review processes and content moderation. Ultimately, Microsoft was forced to abandon its plans for a full xCloud rollout on iOS, instead directing users to access the service via a web browser.

Stadia’s Similar Struggles

Back when it was on full throttle, Google’s Stadia cloud gaming service faced nearly identical obstacles on iOS. Stadia was designed to allow users to stream games directly from Google’s servers, bypassing the need for powerful local hardware. However, Apple’s App Store policies prevented Google from launching a dedicated Stadia app with full functionality.

Instead, Google had to rely on a web-based workaround, allowing users to access Stadia through Safari rather than a native app. This approach introduced technical limitations and a less seamless user experience compared to the Android version. Additionally, Stadia players on iOS encountered connectivity issues, particularly after upgrading to iOS 15.

Some users reported that Stadia would not function properly on mobile data, requiring adjustments to Safari’s experimental settings to restore functionality.

The Return of Fortnite and Its Impact

The recent return of Fortnite to the iOS App Store marks a significant shift in the ongoing battle between developers and Apple. After nearly five years of absence, Fortnite was reinstated following a court ruling on April 30, 2025, which found Apple had violated antitrust laws. The ruling forced Apple to allow developers to link to external payment systems, a major victory for Epic Games and other companies seeking greater flexibility in monetization.

Fortnite’s return could set a precedent for Microsoft’s Xbox mobile store ambitions. Epic Games has already begun promoting alternative payment methods within Fortnite, offering players incentives to purchase in-game currency through the Epic Games Store rather than Apple’s in-app system. If Microsoft follows a similar strategy, it could bypass Apple’s restrictions and finally launch its Xbox mobile store via a web-based platform.

Microsoft’s legal battle with Apple is part of a broader industry movement pushing for greater developer freedom on mobile platforms. The struggles faced by Project xCloud and Stadia on iOS illustrate the challenges of launching cloud gaming services under Apple’s restrictive policies. However, Fortnite’s return to iOS signals a potential shift in the power dynamics between Apple and developers.

If Microsoft succeeds in its legal challenge, it could pave the way for a more open mobile gaming ecosystem, allowing Xbox users to purchase and stream games without Apple’s intervention. The outcome of this case will not only shape the future of the Xbox mobile store but also influence how developers approach app distribution and monetization on iOS.

The return of Fortnite to your iPhone & iPad is official

After nearly five years of absence, Fortnite is finally making its way back to iOS. This marks a significant moment in the ongoing battle between Epic Games and Apple, a dispute that reshaped the conversation around app store policies, developer rights, and digital marketplaces. But what does this mean for gamers, and how will Fortnite’s return impact the mobile gaming landscape?

The Long Road Back: A Legal Battle for Control

Fortnite was removed from the Apple App Store in August 2020 after Epic Games introduced a direct payment system that bypassed Apple’s in-app purchase fees. This move led to a legal showdown, with Epic accusing Apple of monopolistic practices and Apple defending its ecosystem control. The battle raged on for years, with courts weighing in on whether Apple’s policies were fair or restrictive.

A recent U.S. court ruling found Apple in violation of a previous injunction, forcing the company to allow developers to direct users to alternative payment systems. This decision paved the way for Epic Games to resubmit Fortnite for App Store approval, signaling its imminent return that actually occurred.

Early this week, Epic Games via CEO Tim Sweeney revealed they asked the court to request Apple their rationale about withholding Fortnite approval despite an order that they should not continue with the behavior that started it all and that despite Apple was appealing the decision, Apple was denied to upheld the original order.

With the re-entry of Fortnite at the App Store, it seems that Apple is not too willingly to keep defying courts on their playing of interpretation of law and orders, at least for now.

How to Download Fortnite on iOS

Once Fortnite is officially back, players will have two primary ways to install the game:

  1. Via the App Store – Search for “Fortnite” and tap the “Get” button to begin downloading.
  2. Through the Epic Games Store – In regions where alternative app stores are allowed, players may be able to download Fortnite via Epic’s own platform.

Fortnite’s return to iOS is more than just a win for Epic Games—it’s a major shift in the mobile gaming industry. The ruling that forced Apple to allow external payment links could set a precedent for other developers seeking more control over their revenue streams. This could lead to greater competition, lower fees, and more choices for consumers.

Additionally, Fortnite’s comeback could revitalize mobile esports, bringing back competitive tournaments and events that were previously limited due to platform restrictions.

While iPhone users can celebrate Fortnite’s return, Mac gamers are still left in limbo. Apple terminated Epic’s ability to develop Fortnite for macOS in 2020, and the game has not received updates on the platform since. For now, Mac users will have to rely on cloud gaming services like GeForce NOW or Xbox Cloud Gaming to play Fortnite.

Fortnite’s return to iOS is a monumental moment for mobile gaming, signaling a shift in how digital marketplaces operate. Whether this leads to broader changes in app store policies remains to be seen, but one thing is certain—Fortnite fans on iPhone are about to drop back into the battle royale once again.

Developer: Epic Games Inc.
Price: Free+

Overwatch & Starcraft Mobile games reportedly in the road for development

Blizzard Entertainment’s latest strategic decision has sent waves through the gaming industry: the company has chosen Nexon, the developers behind The Finals, to publish the mobile versions of Overwatch and a new StarCraft game. This partnership could redefine Blizzard’s presence in the mobile gaming market, signaling a significant expansion effort.

Blizzard has been actively engaging with major Korean game companies since late 2024 according to local South Korea press, offering content development rights for StarCraft and regional service rights for Overwatch Mobile in Korea and Japan. Ultimately, Nexon secured the deal, placing them at the forefront of bringing these legendary franchises to mobile platforms. This move aligns with Blizzard’s restructuring efforts and desire to establish a stronger foothold in mobile gaming, an area where they’ve previously had mixed success.

The mobile adaptation of Overwatch, internally referred to as Overwatch 3, is expected to bridge the gap between console and mobile players.

While specific gameplay mechanics remain undisclosed, reports indicate that Blizzard is designing the experience to suit mobile audiences, potentially incorporating elements from popular mobile shooters and MOBAs. Blizzard aims to maintain Overwatch’s signature fast-paced, hero-based combat while ensuring accessibility and engaging progression systems.

Meanwhile, the StarCraft franchise, which has seen minimal updates since 2016, is set for a revival. Details regarding its gameplay and format remain uncertain, but speculation suggests it could be an open-world shooter. This aligns with Blizzard’s previous job listings for an unannounced project, hinting at a fresh approach for the franchise.

Whether Blizzard opts for a traditional RTS or takes an entirely new direction, the new StarCraft game has the potential to reinvigorate the brand for a modern audience.

Nexon’s involvement in Blizzard’s mobile expansion is a key factor in the project’s potential success. Known for free-to-play models like Combat Arms and MapleStory, Nexon has extensive experience in publishing large-scale multiplayer games.

Their expertise in maintaining live-service titles and adapting PC franchises to mobile could ensure that Overwatch Mobile and StarCraft find their place among successful mobile games.

With Blizzard’s ongoing development efforts, the gaming community eagerly awaits further announcements regarding gameplay details, monetization strategies, release dates, and global availability.

If executed properly, these mobile adaptations could introduce Overwatch and StarCraft to a broader audience, solidifying Blizzard’s presence in the mobile gaming market while breathing new life into its beloved franchises.

Pokémon TCG Pocket: Space-Time Smackdown – An Overview

The Pokémon Company has announced an exciting new expansion for Pokémon Trading Card Game Pocket: Space-Time Smackdown. This expansion, set to be released on January 30, 2025, will feature over 140 cards, including new Pokémon ex and Trainer cards. The expansion is set in the Sinnoh region and focuses on the legendary Pokémon Dialga and Palkia, known for their control over time and space.

The expansion introduces powerful new Pokémon ex cards. Dialga ex, a Steel-type with 150 HP, has abilities such as Metallic Turbo, which deals 30 damage and attaches two Energy cards from your Energy Zone to one of your benched Pokémon3. Palkia ex, a Water-type with the same HP, can deal significant damage with its Dimensional Storm attack, which not only hits for 150 damage but also deals 20 damage to each of your opponent’s benched Pokémon.

New Trainer cards and tools have been added to enhance gameplay. Cynthia’s Full Art card, for example, boosts the performance of Garchomp and Togekiss, allowing them to deal an additional 50 damage to the opponent’s active Pokémon. These additions are sure to offer new strategies and dynamics to the game.

Noteworthy New Pokémon Cards

Here are some of the new Pokémon cards you can expect to find in the expansion:

  • Pachirisu ex (Electric)
  • Leafeon (Grass)
  • Cresselia (Psychic)
  • Gible (Dragon)
  • Honchkrow (Dark)

These Pokémon, along with many others, will provide players with fresh combinations and tactics to explore.

Release Date and Availability

Pokémon TCG Pocket: Space-Time Smackdown will be available starting January 30, 2025. Players can look forward to two booster packs featuring Dialga and Palkia. Pre-release events and promotional activities are expected to build excitement leading up to the launch, making it an eagerly anticipated event for all Pokémon TCG enthusiasts.

The upcoming release of Space-Time Smackdown is set to revolutionize the Pokémon TCG scene with its stunning artwork, new abilities, and strategic depth. Whether you’re a seasoned player or new to the game, this expansion promises to offer a thrilling experience.