A crossover between Halo and Doom was planned

In a surprising revelation, it has come to light that Xbox turned down a pitch for a major franchise crossover in the new animated series Secret Level. The creators of the show had envisioned an episode featuring a crossover between Halo’s Master Chief and Doom’s Doomslayer, two of Microsoft’s biggest first-person shooter franchises. However, the pitch was rejected by the license holders.

According to Tim Miller in a inteview with Collider, one of the creators of Secret Level, the idea was to create an episode where Master Chief and Doom Slayer would team up in a unique narrative that isn’t available in the games. Miller and his team spent considerable time crafting an impassioned pitch, hoping to bring this exciting crossover to life.

Despite their efforts and the support from friends at id Software and Microsoft, the pitch was ultimately turned down. Miller expressed frustration over the rejection, especially when fans questioned why they chose smaller franchises over well-known ones like Halo

Needless to say that for fans of both Halo and Doom, this news is undoubtedly disappointing.

The idea of seeing these iconic characters team up in an animated format would have been a thrilling experience. However, there is still hope that Microsoft might reconsider for Season 2 of Secret Level, given the positive reception of the show.

While the Master Chief and Doom Slayer crossover didn’t come to fruition this time, the success of Secret Level and its upcoming second season means there could be more opportunities for exciting crossovers in the future. Fans will be eagerly watching to see what other surprises the show has in store.

What means for gamers that Net Neutrality is no more?

In a significant legal decision, the Sixth Circuit Court has struck down the Federal Communications Commission’s (FCC) net neutrality rules. This ruling, influenced by the recent end of Chevron deference, means that broadband providers are no longer required to treat all internet traffic equally.

While this decision has broad implications, it’s particularly impactful for the gaming community.

The Impact on Online Gaming

Net neutrality was designed to ensure that internet service providers (ISPs) couldn’t prioritize certain types of traffic over others. Without these protections, ISPs could potentially throttle or block gaming traffic, leading to slower load times and laggy gameplay. This could be especially detrimental for online multiplayer games, where a stable and fast connection is crucial.

Without net neutrality, ISPs might also introduce tiered pricing models, where gamers would have to pay extra for a “gaming package” that ensures better performance. This could increase the overall cost of gaming, making it less accessible to some players.

The gaming community has been a strong advocate for net neutrality, recognizing its importance in maintaining a fair and open internet. Organizations like the Electronic Frontier Foundation (EFF) and the Internet Association have been vocal in their support for net neutrality, emphasizing its role in fostering innovation and competition in the gaming industry.

While the recent ruling is a setback, the fight for net neutrality is far from over. Advocates are calling on Congress to pass legislation that enshrines net neutrality principles into law, ensuring that the internet remains a level playing field for all users, including gamers.

Tango Gameworks confirms its return under Krafton

The new year 2025 will be big for the future of once Xbox Game Studios and now, a Krafton (PUBG current developer) as Tango Gameworks, the creative minds behind the acclaimed Hi-Fi Rush, is officially back and seems to aim to be better than ever!

After a rollercoaster of events in 2024, the studio has been revived under new ownership by Krafton and is now known as Tango Gameworks Inc.

In August 2024, Krafton acquired Tango Gameworks following its closure by Microsoft in May. This acquisition has breathed new life into the studio, giving them a fresh start and a renewed sense of purpose. The rebranding to Tango Gameworks Inc. marks the beginning of an exciting new chapter.

John Johanas, the creative director, couldn’t contain his excitement about the studio’s rebirth. He called this moment “truly a new start” and emphasized the team’s dedication to creating games that bring joy and excitement to players worldwide.

Looking Ahead

Krafton is committed to maintaining the legacy of Tango Gameworks and has big plans for the future. They have expressed a strong interest in continuing development on the Hi-Fi Rush IP, with a sequel already in the works. This commitment to preserving and expanding the studio’s creative vision is a promising sign for fans.

One of the most heartwarming aspects of this revival is the rehiring of many staff members who were laid off by Microsoft. Tango Gameworks Inc. is not only rebuilding its team but also looking to expand, bringing in fresh talent to contribute to their future projects.

Two Myths About Black Myth: Wukong Debunked

I guess that timing is something to be decided internally despite the convenience of it and final Game Science, the developer behind the popular action RPG Black Myth: Wukong, has recently clarified the reasons behind the game’s delayed release on Xbox platforms.

The game, which has been a massive success on PC and PlayStation 5, has not yet launched on Xbox and it was finally confirmed by its developer that is due to technical challenges with the Xbox Series S, which in retrospective is not a good narrative for Microsoft and its quest of Xbox Series S to be taken as important as Series X.

The main issue stems from the Xbox Series S’s limited memory. The console has 10GB of shared memory, which is lower than the Xbox Series X’s 16GB. This has caused significant optimization challenges for Game Science, leading to memory leaks and performance issues

Initially and at the same situation when Baldur Gate 3’s Xbox version, Microsoft suggested that the delay was due to internal quality concerns and denied any inherent limitations of the Xbox platform.

However, Game Science’s director, Feng Ji, recently contradicted this by explicitly blaming the Series S’s memory limitations

Despite the delays, Game Science is committed to ensuring that the game meets their quality standards before releasing it on Xbox. They are working on optimizing the game to provide a smooth and enjoyable experience on all Xbox models.

There was speculation that the delay might be due to an exclusivity deal with PlayStation, but Feng Ji’s recent statement has put those rumors to rest. The primary issue remains the technical limitations of the Series S.

Indeed, Xbox fans have expressed disappointment over the delay, as they have been eagerly awaiting the game’s release on their platform. The situation highlights the ongoing challenges developers face when creating graphically intensive games for different console hardware.

Hideo Kojima confirm setback due the SAG-AFTRA Strikes

Saying good-bye to 2024, Hideo Kojima revealed that the development of his highly anticipated games, OD and Physint, has been internally delayed due to the ongoing SAG-AFTRA strikes. Of course, this development is going to left fans eagerly awaiting updates on these more or less mysterious projects and probably the wait could be longer than expected.

For a reminder and starting with OD, short for “Overdose,” is an upcoming horror game developed by Kojima Productions in collaboration with filmmaker Jordan Peele.

The game aims to explore the concept of testing one’s fear threshold and what it means to “OD” on fear.

The project was first announced during an Xbox event and is expected to be an Xbox exclusive. The game stars notable actors like Sophia Lillis, Hunter Schafer, and Udo Kier, but unfortunately, the SAG-AFTRA strike has halted the scanning and filming processes, causing delays in the game’s development.

As for Physint, or a play of the words “physical intelligence,” is an upcoming stealth action game being developed by Kojima Productions and published by Sony Interactive Entertainment.

This game marks Kojima’s return to the action espionage genre since his acclaimed Metal Gear series.

The project is described as a “next-generation action espionage game” and aims to blur the lines between cinema and video gaming. The collaboration with Sony hints at a deep integration of resources, including Columbia Pictures.

However, the SAG-AFTRA strike has also impacted the casting process for Physint, leading to further delays.

Despite these setbacks, Kojima remains optimistic about resuming work on both games in 2025. Fans of Kojima’s innovative storytelling and unique game design can look forward to more updates as the situation progresses.

The SAG-AFTRA strikes have had a significant impact on the gaming industry. The strike, which began on July 26, 2024, was called after more than 18 months of unsuccessful negotiations with some of the largest video game companies.

The main issues at stake include consent, compensation, and transparency around the use of AI in video games.

10-Minute Tour of Nintendo NYC: Explore Gaming Wonderland!

Join us for a quick 10-minute tour of Nintendo NYC, the ultimate destination for every Nintendo enthusiast! Located in the heart of Rockefeller Center, this store offers exclusive merchandise, the latest game demos, and interactive exhibits. Whether you’re a Pokémon fan, Mario lover, or retro gaming enthusiast, Nintendo NYC has it all.