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Nintendo Switch 2 will also get a Virtua Fighter 5 R.E.V.O. World Stage version

Sega’s announcement that Virtua Fighter 5 R.E.V.O. World Stage will arrive on Nintendo Switch 2 in March 2026 marks a turning point for one of gaming’s most influential 3D fighting franchises. For the first time in its 33‑year history, Virtua Fighter is finally stepping onto a Nintendo platform — a milestone that underscores both how far the series has come and how unusual its absence from Nintendo systems has been.

When Sega confirmed that the Switch 2 version of Virtua Fighter 5 R.E.V.O. World Stage would launch on March 26, 2026, the date itself wasn’t the headline. What electrified long‑time fans was the historical context: despite debuting in arcades in 1993 and helping define the 3D fighting genre, Virtua Fighter had never once appeared on a Nintendo console. Not on the SNES, not on the N64, not on the GameCube, Wii, Wii U, or even the massively successful Switch. For three decades, the franchise lived exclusively on Sega hardware and later on PlayStation, Xbox, and PC — a pattern so entrenched that many assumed the series would simply never cross that platform boundary.

That absence wasn’t for lack of opportunity. In the 1990s, Sega and Nintendo were fierce competitors, and Virtua Fighter became a showcase for Sega’s arcade‑driven 3D technology. The series’ identity was tied to the Model 1 and Model 2 arcade boards and later the Saturn and Dreamcast ecosystems, making it a symbol of Sega’s hardware ambitions. Even after Sega exited the console business in 2001, Virtua Fighter remained aligned with platforms that could deliver the series’ demanding physics and animation systems. Nintendo’s hardware, often designed with different priorities, never became a home for the franchise — a gap that grew more conspicuous as other fighting series, from Street Fighter to Tekken to Mortal Kombat, embraced Nintendo audiences.

The arrival of Virtua Fighter 5 R.E.V.O. World Stage on Switch 2 finally breaks that pattern. Sega’s updated version of the classic fighter — already available on PlayStation 5, Xbox Series X/S, and Steam — brings with it full cross‑play, rollback netcode, and the modernized systems introduced in the 2025 release. The Switch 2 edition is not a scaled‑down port but a fully integrated part of the game’s ecosystem, allowing Nintendo players to compete directly with opponents across all other platforms. An open beta beginning in February will help Sega stress‑test the network infrastructure ahead of launch.

This debut also carries symbolic weight. Virtua Fighter has long been regarded as a purist’s fighting game — a series defined by precision, discipline, and technical mastery. Its absence from Nintendo consoles meant generations of Nintendo‑only players never had direct access to one of the genre’s foundational titles. Now, with Switch 2’s more powerful hardware and Sega’s renewed interest in broadening the franchise’s reach, the barrier has finally fallen.

For Sega, the move signals a willingness to reintroduce Virtua Fighter to a wider audience at a moment when fighting games are enjoying a global resurgence. For Nintendo, it represents the addition of a historically significant franchise that had eluded its platforms for more than three decades. And for fans — both veterans and newcomers — it marks the beginning of a new chapter, one where Virtua Fighter’s legacy can finally be experienced by players across every major gaming ecosystem.

The long wait is over. After 33 years, Virtua Fighter is stepping into Nintendo’s ring at last.

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