Sony’s first major broadcast of 2026 arrived with the weight of expectation. For weeks, the PlayStation community had been buzzing with speculation, half‑confirmed whispers, and a few eyebrow‑raising longshots. By the time the February State of Play finally aired, the atmosphere felt less like a routine showcase and more like a stress test for Sony’s communication strategy. The result was a presentation that didn’t just meet the moment—it reframed the year ahead for PS5 owners.
The Road to the Showcase: Rumors, Assumptions, and Wishful Thinking
In the days leading up to the event, the rumor mill was running at full speed. Insider chatter had painted a picture of a show where nearly anything could happen. Some expectations were grounded—Bungie’s Marathon was widely believed to be present, and Saros had been mentioned often enough to feel inevitable. Others were pure community projection: Marvel Tokon, Starfield speculation, and even a Detroit: Become Human actor’s cryptic reaction that sent fans spiraling into theorycrafting.
The biggest pre‑show misconception, however, was the belief that Wolverine would appear. Sony had already signaled otherwise, but anticipation often drowns out clarity. By the time the broadcast began, the gap between rumor and reality was wide enough to make the truth feel refreshing.
The Showcase Itself: What Sony Actually Announced
Once the lights came up, the tone shifted. Sony delivered a dense, hour‑long sequence of reveals and updates that leaned heavily on established franchises, long‑awaited revivals, and a few genuine surprises.
God of War Takes Center Stage
The most seismic moment of the night was the confirmation of a full remake of the original God of War trilogy—an announcement that instantly reframed Sony’s 2026 slate. The reveal didn’t stand alone; Sony Santa Monica also dropped God of War: Sons of Sparta, a side‑scrolling spin‑off released the same day. The dual announcement wasn’t just a crowd‑pleaser—it was a statement of intent.
Castlevania Returns After a Decade
Konami’s presence was another highlight. Castlevania: Belmont’s Curse, developed by Motion Twin and Evil Empire, marked the franchise’s first new mainline entry in over ten years. The reveal carried extra weight given the studios’ previous collaboration on Dead Cells: Return to Castlevania. The new title’s multi‑platform release signaled Konami’s broader ambitions beyond PlayStation.
A John Wick Game Steps Out of the Shadows
One of the night’s most unexpected moments was the reveal of an untitled John Wick game. The announcement landed with the kind of cinematic flair you’d expect from the character—minimal setup, maximum impact. It was a reminder that Sony still knows how to deliver a surprise without leaks spoiling the moment.
A Broader Slate of Updates and New Looks
The show also delivered a steady rhythm of updates on upcoming titles, including Beast of Reincarnation and Silent Hill: Townfall, alongside a variety of third‑party and indie projects. Sony emphasized that 2026 would be a year defined by diversity—action, adventure, racing, and experimental indies all shared the stage.
Reality vs. Expectation: What the Showcase Clarified
The February State of Play didn’t just reveal games—it corrected the narrative that had formed around it.
What Was Confirmed (and Previously Expected)
- Marathon was indeed part of the conversation, aligning with pre‑show expectations.
- Saros appeared as anticipated, validating the more grounded predictions.
What Was Absent (Despite Rumors)
- Wolverine was never planned for the show, and Sony’s earlier messaging proved accurate.
- The more speculative predictions—Starfield, Marvel Tokon, and other longshot titles—remained just that: speculation.
What Surprised Everyone
- The God of War double‑announcement was the kind of reveal that resets expectations for future showcases.
- The John Wick game and the revival of Castlevania were genuine curveballs that no rumor cycle had fully captured.
A Showcase That Reclaimed the Narrative
Sony’s February 2026 State of Play succeeded not because it fulfilled every rumor, but because it confidently delivered a curated vision of the year ahead. The mix of prestige franchises, long‑dormant series, and unexpected new projects created a sense of momentum that PlayStation’s early‑year calendar had been missing.
In a landscape where speculation often overshadows reality, this showcase reminded players that the most exciting moments are still the ones that happen on stage—not in the rumor threads.
Here’s a clean, citation‑backed list of every announcement from the February 2026 State of Play, each with a short, direct description. No narrative, no fluff — just the facts.
Main Announcements
God of War Trilogy Remake
A full remake of the original God of War trilogy, confirmed to be in early production.
God of War: Sons of Sparta
A brand‑new 2D side‑scrolling prequel released the same day as the showcase.
Castlevania: Belmont’s Curse
The first new Castlevania game in over a decade, developed by Motion Twin and Evil Empire, also coming to Xbox, PC, and Switch.
Untitled John Wick Game
A surprise reveal featuring the iconic assassin in a new action title.
Beast of Reincarnation
A new trailer and release date (August 4) for Game Freak’s next project.
Silent Hill: Townfall
A new look at the upcoming psychological horror entry.
Kena: Scars of Kosmora
A sequel to Kena: Bridge of Spirits, featuring an older Kena, a new staff, and an evolved fox‑like mount companion.
Marathon (Bungie)
Updated look at Bungie’s extraction shooter, part of PlayStation’s 2026 lineup.
MLB The Show 26
Highlighted as part of the 2026 first‑party slate.
Saros
Another PlayStation Studios title included in the 2026 lineup.
Marvel Tokon: Fighting Souls
Mentioned ahead of the show due to a Steam page update, signaling its presence in the PlayStation ecosystem.









