Category Archives: Editorial

Understanding the whole Tekken 8 Season 2 initial reception

The Tekken franchise has long been a cornerstone of the fighting game community, evolving from its humble beginnings in the mid-90s to the global phenomenon it is today. However, Tekken 8’s Season 2 has sparked a wave of controversy, highlighting the delicate balance between innovation and community expectations.

The Season 2 Patch and Emergency Response

Tekken 8’s Season 2 launched on March 31, 2025, with over 1,500 changes aimed at refreshing the gameplay experience. These adjustments included new moves, balance tweaks, and system changes. While some players appreciated the effort to innovate, the majority of the community—both casual and professional—voiced strong dissatisfaction. Key issues included uninterruptible combos, such as Paul’s “Hammer of the Gods” and Jack-8’s “Make Some Noise” string, which disrupted the game’s competitive integrity.

The backlash was swift and severe, with players review-bombing the game and some professionals threatening to leave the competitive scene. In response, Bandai Namco announced an emergency patch scheduled for mid to late April. This patch aims to address high-priority issues like throw break chip damage and unintentional uninterruptible moves. Katsuhiro Harada, the face of the Tekken Project, acknowledged the disconnect between the community’s expectations and the tuning results, promising that the Battle & Tuning team is working tirelessly to resolve these issues.

Community Concerns and Harada’s Response

The Tekken community has always been vocal, and the response to Season 2 has been no exception. Players criticized the patch for favoring aggressive gameplay at the expense of defensive options, a departure from the technical depth that has defined the series. Harada’s public statements emphasized the importance of listening to community feedback and improving the game for the better. While his transparency is appreciated, some fans worry that the damage to Tekken 8’s reputation may be irreversible.

Comparing Tekken 8 to Early Tekken Titles

The controversy surrounding Tekken 8 Season 2 invites comparisons to the franchise’s earlier days. Tekken 1 through 4 were marked by experimentation and growing pains. Tekken 4, in particular, faced criticism for its uneven balance and controversial mechanics, such as the introduction of uneven stages. However, these early missteps were instrumental in shaping the series’ identity and paving the way for beloved entries like Tekken 5 and Tekken 7.

Unlike Tekken 8, the early titles benefited from a smaller, less fragmented community. Feedback was less immediate, allowing developers more time to refine their vision. Today, social media amplifies community concerns, creating pressure for rapid responses and emergency patches. While this dynamic fosters accountability, it also highlights the challenges of meeting diverse player expectations in a globalized gaming landscape.

Tekken 8’s Season 2 serves as a reminder of the complexities involved in balancing innovation with tradition. As the Tekken Project team works to address community concerns, the franchise’s legacy hangs in the balance. Will Tekken 8 emerge stronger from this controversy, or will it join the ranks of divisive entries like Tekken 4? Only time will tell.

For now, the fighting game community watches closely, hoping that Tekken 8 can reclaim its place as a shining example of competitive excellence.

The Story Behind the cancelled Wonder Woman Game

In the ever-evolving world of video games, few stories are as intriguing and heart-wrenching as that of the cancelled Wonder Woman game. Announced with much fanfare in 2021, the game promised to be a groundbreaking addition to the superhero genre. However, despite the high hopes and the dedicated efforts of its developers, the game was ultimately shelved, leaving fans and creators alike to wonder what might have been.

The Wonder Woman game was set to be a single-player, open-world action-adventure, developed by Monolith Productions, the studio behind the acclaimed Middle-earth: Shadow of Mordor and Shadow of War games. The game aimed to immerse players in the world of Themyscira, allowing them to step into the boots of Diana, the Amazonian princess, and experience her journey to unite her Amazon family with the modern world.

One of the most exciting aspects of the game was its planned use of Monolith’s Nemesis System, which had been a standout feature in the Middle-earth games. This system was designed to create dynamic relationships between the player and both enemies and allies, making each playthrough unique. In the Wonder Woman game, this system was to be adapted to allow Diana to form alliances and friendships with NPCs, adding a layer of depth and emotional engagement to the gameplay.

The Development Journey

According to past and present sources like late Game Informer and Polygon, the development of the Wonder Woman game was a tumultuous journey fraught with challenges. After the initial announcement, the project faced several hurdles, including shifting creative directions and internal restructuring. In 2024, the game underwent a significant reboot, resulting in the removal of the Nemesis System, which had been a cornerstone of the original vision.

The game was reimagined as a more traditional action-adventure title, drawing comparisons to the God of War series.

Despite these changes, the team at Monolith Productions remained committed to creating a game that would do justice to the iconic character of Wonder Woman. According to Gail Simone, a veteran comic book writer who served as a consultant on the project, the game was “gorgeous and expansive,” and every effort was made to ensure it would be a standout title. The developers poured their hearts and souls into the project, hoping to create an experience that would resonate with fans.

The Cancellation

In February 2025, Warner Bros. Games announced the closure of Monolith Productions, along with two other studios, Player First Games and WB San Diego. This decision was part of a broader strategic shift within the company, which aimed to focus on its key franchises such as Harry Potter, Batman, Mortal Kombat, and Game of Thrones.

The cancellation of the Wonder Woman game was a significant blow to both the developers and the fans. The project had reportedly cost Warner Bros. over $100 million and was still years away from release. Despite the best efforts of the team, the game was ultimately deemed not viable within the company’s new strategic priorities. The decision left many questioning the future of superhero games and whether other iconic characters would suffer a similar fate.

While the Wonder Woman game will never see the light of day, its story serves as a testament to the passion and dedication of its creators. The game’s development journey was fraught with challenges, but the team at Monolith Productions remained committed to their vision until the very end. Their efforts showcased the potential for innovative gameplay and storytelling within the superhero genre.

For fans, the cancellation of the Wonder Woman game is a poignant reminder of the unpredictable nature of the video game industry. Projects can be announced with great excitement, only to be shelved years later due to shifting priorities and unforeseen challenges. However, the dream of a Wonder Woman game lives on, and perhaps one day, another team will take up the mantle and bring Diana’s story to life in the way it deserves.

In the meantime, fans can continue to enjoy Wonder Woman’s adventures in other media, from comics and animated series to blockbuster films. The legacy of the cancelled game may serve as inspiration for future developers, who can learn from its trials and tribulations to create even more compelling and innovative experiences for players.

A perfect moment to remember the 2011 Playstation Network crisis

The PlayStation Network (PSN) hacking incident of 2011 remains one of the most significant cybersecurity breaches in gaming history. This event not only disrupted services for millions of users but also exposed the vulnerabilities inherent in even the most robust digital infrastructures.

As we reflect on this infamous incident, it’s crucial to understand its lasting effects and how it correlates with the recent PSN outage on February 8, 2025.

The 2011 PlayStation Network Hack: A Timeline of Chaos

The hacking incident began in April 2011 when an “external intrusion” compromised the personal details of approximately 77 million PSN accounts. The breach exposed sensitive information such as usernames, passwords, email addresses, physical addresses, and even credit card details. The attack lasted for 23 days, during which Sony had to take the PSN offline to rebuild its security infrastructure.

The aftermath saw Sony offering compensation to affected users and facing scrutiny from government officials worldwide.

The immediate impact of the hack was a massive disruption of services. Users were unable to access their accounts, purchase games, or engage in online multiplayer activities. The breach also led to a significant loss of trust in Sony’s ability to protect user data, resulting in a tarnished brand image. Financially, the incident cost Sony an estimated $171 million, including compensation payouts and the expenses associated with enhancing security measures.

In the long term, the hack prompted a reevaluation of cybersecurity practices within the gaming industry. Sony implemented stricter security protocols, including the encryption of credit card information and the introduction of two-factor authentication for account logins. These measures have since become standard practices across the industry, highlighting the importance of robust cybersecurity in protecting user data.

The February 8, 2025 PSN Outage: Echoes of the Past

Fast forward to February 8, 2025, and the PSN experienced another significant outage. This recent disruption, which lasted nearly 20 hours, saw users unable to access the PlayStation Store, PlayStation Plus, and multiplayer games. The timing of the outage, coinciding with a promotional weekend for a popular game, only added to the frustration of millions of gamers.

While Sony has yet to confirm the cause of the outage, many users and experts speculate that it could be the result of another cyberattack. The parallels between the 2011 hack and the recent outage are striking, with both incidents resulting in prolonged service disruptions and raising concerns about the security of user data.

And labeling as “operational issue” and the implicit attempt that this incident will quiet down with time, doesn’t help the “gaming PTSD” that some of those of have the 2011 incident still fresh even almost 14 years later.

The Importance of Vigilance and Preparedness

The recurring nature of these incidents underscores the need for constant vigilance and preparedness in the face of cyber threats. For users, it’s essential to monitor account activity and be wary of suspicious communications requesting personal information. Sony’s recommendations during such events include checking bank statements for unauthorized transactions and avoiding sharing personal information in response to unsolicited requests.

For companies like Sony, investing in advanced cybersecurity measures and maintaining transparent communication with users during outages are critical steps in rebuilding and sustaining trust. The gaming community’s resilience and adaptability in the face of these challenges are also commendable, as gamers continue to find ways to stay connected and engaged despite disruptions.

The infamous PlayStation Network hacking of 2011 and the recent February 8, 2025 outage serve as stark reminders of the ever-present threat of cyberattacks. These incidents highlight the importance of robust cybersecurity measures, proactive monitoring, and transparent communication. As the gaming industry continues to evolve, so too must its approach to protecting user data and ensuring uninterrupted service. By learning from the past and preparing for the future, we can hope to minimize the impact of such disruptions and maintain a secure and enjoyable gaming environment for all.

GeeZus Gaming is returning to Gaming Live Streaming

Hey, fellow muñaños gamers! I’m thrilled to share some fantastic news—I’m making a comeback to the gaming live streaming world on both Twitch and YouTube! I’m eager to reconnect with all of you after taking some time off due technical issues, offline work taking over before vacation and be as much as possible available to my family during the holidays/Christmas season.

As you may know, I’ve always strived to provide the best TRUE gaming content with no IRL unneeded/unhealthy drama and an engaging community experience. But unfortunately, while I was making progress in my first walkthrough with Resident Evil during last quarter of 2024, OBS stared acting up to the point that troubleshooting while streaming became a reason to feel early burnout and I decided to stop until I could deal with all the technical issues, which later I found out more Twitch to be at the majority of fault.

I am not a OBS detractor, but definitely my introduction to Meld Studio came with a link from Killswitch from RegimentGG and then Meld Studio’s Community manager iSageSen invited me to the BETA no question asked to try things and while things improved TREMENDOUSLY at YouTube side, Twitch for some reason kept acting up.

A little fast forward before needing to pause thing because to avoid a total burnout-rage-quit, I decided to wait for Meld Studio’s support on verifying my logs to check what was going on with Twitch and apparently, the acting up was coming from how Twitch network is interacting with my Internet connection and decided to go exclusively on YouTube which I did and I assumed this would be the thing after Christmas vacation, been streaming exclusively at the red platform.

But yes, Meld Studio asked me to give Twitch a chance to actually test some improvement and that’s why I’ve decided to give Twitch another shot, based on their glowing recommendation. Also, they recently rolled out some updates in the last quarter of 2024 along with the January 2025 update, incorporating feedback from yours truly and so much needed improvements in general.

So keep in mind that while Twitch will be a trial run, I’m optimistic about the potential for an enhanced streaming adventure on the purple platform.

🌟 Stream Schedule 🌟

BEFORE ANYTHING about my schedule, I want to clarify a few important points. While I am up for providing consistent and high-quality content, my primary focus remains on maintaining a healthy balance in my life. This means that my family’s needs will always come first, as that is non-negotiable. In addition, my offline work can sometimes extend beyond regular hours, though I will do my best to manage this and avoid overtime as much as possible.

Health is another crucial aspect. If I’m not feeling well, I won’t risk going live just to stick to a schedule. It’s essential for me to be in good health so that I can engage and interact with all of you in the best possible way. Your understanding and support in this regard mean the world to me.

With that being said… I am increasing to 2 more days instead of Monday and Thursdays and will go as follow:

  • Monday & Wednesday: Dive into our main walkthrough sessions starting at 8 PM GMT-4. These streams will feature in-depth gameplay, immersive storytelling, and lots of fun!
  • Tuesday: Get the latest scoop with our Gaming News content. This 2-hour stream kicks off at 5:30 PM GMT-4, where we’ll discuss the hottest updates, releases, and trends in the gaming world.
  • Thursday: Gear up for Multiplayer Nights starting at 8 PM GMT-4. Join me and the community for thrilling multiplayer matches and cooperative gameplay.

Except for Tuesdays, all streams will last a minimum of 2 hours, with a maximum duration of 3 to 3.5 hours. So, there’s plenty of time for epic adventures and interactions!

Now, if there are moments when I’m not able to start streaming punctually, it doesn’t mean that I won’t be going live at all. Please understand that unforeseen situations may arise despite my best efforts to avoid last-minute disruptions from offline life. I will do my best to ensure that any delays do not exceed 30 minutes. If I do need to forego a stream, I will provide updates through my social network channels.

About weekends…

I’m open to doing some collabs if the opportunity arises, but it will NOT be a focus and more importantly, I won’t be actively looking to stream on weekends, as Saturdays and Sundays are convenient for me to have the strong part of life balancing including spending time with my family, catch up on TV/Movies/Anime, and create some on-demand content.

Actually, I’ve tried occasional Saturday morning streams in my early years, but they didn’t yield the desired results. Much respect to those who can actually have great weekends, GG!

🎮 Gaming Lineup 🎮

What’s a return to streaming without an exciting lineup of games? Here’s what you can expect in the short-term:

  • Resident Evil: We’re finally going to wrap up this iconic game. I don’t like unfinished game despite the long time it took a game that can be finished in less than an hour for speedrunners and perfect players traying to nail high rank in less than 3 hours. Of course I have been having a blast as a Resident Evil/Biohazard fan that I am, but evidently, I need to circle my game backlog and go to a next game after the unfinished walkthrough, so definitely, a will do a New Game+ at a later time during the year.
  • Anima Flux: Next and in fulfillment of a promise to the developers (which actually motivated me on giving another chance content creation in general), we’ll dive into this intriguing game. I can’t wait to explore its unique mechanics and story further and yes; I will begin a brand-new game from start to finish.
  • Dynasty Warriors Origins: By the time you are reading this, I am probably done in my first run, but will gladly focus a new game for gaming live streaming purposes.
  • Indie Games: After Anima Flux and DWO, we’ll shift our focus with a indie game as I am currently evaluating some indie game invitations. There’s a treasure trove of hidden gems out there, and I’m excited to discover them with you.

In the long-term for 2025, I am foreseeing continuing my unfinished Black Myth: Wukong, Unicorn Overlord Walkthrough, revisit Destiny 1 and 2 with a new class (I am Hunter since day 1 and haven’t progressed my warlock at D1 and never tried Titan), Palworld, Overdungeon and in retro gaming scene with a probable back-seated The Elder Scrolls Arena and Daggerfall sessions, Fallout 1-2, Warcraft and Diablo GO games and try going as back as to play with some Playstation and Nintendo 64 games (no emulation).

Of course, this is a brainstorming, I can add andor switch games in this preliminary list, but all depends on the circumstances, but hey, I got an “new game” backlog building up since the later days of Playstation 3 so pretty much I got material for the long term.

Importantly, this journey is all about sharing my love for gaming with an amazing community. Your support and enthusiasm have always been my greatest motivators. Let’s make this comeback a memorable one filled with laughter, excitement, and epic gaming moments.

Remember both 🟣 https://twitch.tv/geezusgg & 🔴 https://www.youtube.com/@GeeZusGG

I can’t wait to see you all in the chat and embark on these new adventures together. Let’s get ready to game on! 🚀🎉

Returning with Anima Flux gaming streaming…

I’m excited to share some thrilling news! The developers of Anima Flux, a captivating co-op metroidvania game, have officially invited me to join their Steam Co-op event. This is a fantastic opportunity to dive into the dystopian world of Anima Flux, where two genetically enhanced soldiers fight through swarms of mutants to save humanity’s last stronghold in a desolate space city.

This invitation is truly special as it allows me have a more engagement opoprtunity and of course, the first time yours truly have the ooppportunity on goaing for a official stream event with Steam.

Anima Flux is a highly detailed game world and stunning hand-drawn animated cutscenes, Anima Flux promises to be an unforgettable adventure.

Join me and the Anima Flux community as we embark on this epic journey aboard ARK, humanity’s last bastion against extinction. Let’s fight to ensure the survival of human civilization together!

Some updates for my social networks interactions

Now that I am in the mood of extending this announcement/editorial, I want to address a topic which I find important.

GG to Bandai Namco as #Tekken8 has reached its first round to the sun. 🥋 🎂I guess that I should press hard as part of my gaming streaming content with rising Hwoarang's stats!#Gaming #VideoGames #YouTubeGaming 🕹 🎮

GeeZus 🎮 (@geezusgg.xyz) 2025-01-28T14:58:47.000Z

As you can see, I’ve restarted my efforts to post quick news updates across all my social media channels. This approach helps maintain engagement, and while some might view it as counterproductive to my freelance blogging efforts, the reality is different. A decade ago, this strategy might have seemed ill-advised, but today’s fast-paced internet culture favors quick, bite-sized news. This allows me to decide whether a piece of news deserves a full article or just a brief note.

Speaking of social networks, I mentioned a few months ago that I was probably done with X. I tried to be optimistic, hoping that the chaos of an election period might bring some sanity back, even with its erratic owner. Unfortunately, that hope didn’t pan out, and the lack of sanity is my biggest concern.

Therefore, I’m focusing my efforts on building my community on other platforms:

I understand that I might not succeed in fully transitioning away from X and might end up staying. Elon Musk took over an established platform, making it hard to build comparable numbers on other networks in a desired short-term. However, I’ll treat Bluesky as my primary social network and Mastodon as a secondary channel.

Side note: I’m curious about exploring Nostr further and am considering it as a third streaming channel through zap.stream. This might remain a “long-term idea” for now that I revisit one day in the future.

At the end of the day, what matters is building and maintaining a strong connection with you my audience that wants plan and simple, VIDEO GAMES!!!

Video Games in 2025 – not a spoiler but expectations

The year 2025 beckons with the promise of extraordinary gaming experiences, a year poised to redefine interactive entertainment with video games. From long-awaited sequels that reignite cherished franchises to ambitious new IPs pushing the boundaries of creativity, this year promises to be a landmark period for gamers worldwide. The anticipation is palpable, a collective breath held in eager expectation as developers unveil their masterpieces and players prepare to embark on unforgettable journeys.

The landscape of video games releases at 2025 is already shaping up to be a vibrant tapestry of diverse gaming experiences. Confirmed releases offer a tantalizing glimpse into the year’s potential.

Confirmed Releases:

The year will undoubtedly kick off with a bang, as several highly anticipated titles are confirmed to grace our consoles.

  • Assassin’s Creed: Shadows, slated for a March 2025 release, transports players to the captivating backdrop of 16th-century Japan. This installment in the beloved franchise promises a thrilling blend of stealth, action, and historical intrigue, immersing players in a period of profound social and political upheaval. Players will embody a skilled assassin navigating the intricate web of Japanese society, experiencing the beauty and danger of this era firsthand.
  • Monster Hunter Wilds, scheduled for a Q3 2025 release, marks a significant evolution for Capcom’s iconic hunting series. By introducing a vast open world, the developers aim to enhance the sense of exploration and freedom, allowing players to traverse breathtaking landscapes while encountering and conquering a diverse array of formidable monsters. This shift promises to redefine the core gameplay experience, offering a greater sense of agency and immersion.
  • South of Midnight, anticipated for a Q4 2025 release, is a narrative-driven adventure game that promises a unique and haunting experience. With a focus on a captivating Southern Gothic atmosphere, this title aims to deliver a deeply immersive and emotionally resonant story that will stay with players long after the credits roll.

Rumored Releases (High Probability):

While not yet officially confirmed, several highly anticipated titles are rumored to grace 2025 with their presence.

  • Grand Theft Auto VI, the long-awaited successor to one of the most influential video game franchises of all time, continues to be shrouded in secrecy. However, persistent rumors suggest a late 2025 release window, fueling immense speculation and excitement among fans.
  • Starfield (next expansion), Bethesda’s ambitious space RPG’s next expansion, is expected to launch late this year, assuming Bethesda’s clarification that the first expansion, Shattered Space, was made with new assets and not recycling the game’s original assets and expect the same thing for the next expansion. While it was not confirmed officially, it is rumored that the next expansion will comply on offering players the opportunity to explore a vast and awe-inspiring galaxy. With countless quests to undertake and a deep character customization system, Starfield promises to be a truly immersive and unforgettable experience.
  • The Elder Scrolls VI, though still in the early stages of development, has already captured the imagination of countless gamers. While a release date remains elusive, the mere possibility of a new Elder Scrolls adventure is enough to generate immense excitement and anticipation within the gaming community.

Doubtful Releases (But Still Possible):

Several highly anticipated titles face uncertain release timelines, leaving their 2025 fate shrouded in doubt:

  • Hollow Knight: Silksong, the long-awaited sequel to the critically acclaimed Metroidvania, has been in development for an extended period. While fans eagerly anticipate its release, the developers have remained tight-lipped regarding a definitive launch date, leaving the possibility of a 2025 release uncertain.
  • Perfect Dark (remake): Despite a Rare original game, back in 2020 it was confirmed that the other Xbox Game Studios, The Initiative was co-developing a Perfect Dark remake along with Embracer Groups’s Crystal Dynamics. Reportedly since then, Perfect Dark reboot development has faced significant hurdles and after being a The Initiative’s original involvement, Crystal Dynamics was brought into co-develop the game. Since no more details has surfaced and maybe people are in the expectations for some 2025, but I highly doubt a 2025 release.

Wild Cards:

The gaming industry is renowned for its unpredictable nature. Throughout the year, we can anticipate unannounced titles making their debut, potentially shifting the landscape of anticipated releases and surprising even the most seasoned of gamers.

Pretty much, the norm is that gaming studios and independent developers often unveil entirely new game concepts and franchises throughout the year. These surprise announcements can generate immense excitement and shift the focus of anticipation within the gaming community.

Along with the classic franchises can be revived through reboots and remasters, offering fresh perspectives on beloved games and introducing them to new audiences. These unexpected announcements can reignite nostalgia and generate significant buzz.

As challenging as the past year has been, for the gaming industry as much unfortunate, gaming acquisitions and mergers within the gaming industry can have a profound impact on the competitive landscape and the types of games being developed and honestly there is a chance that we might hear some news regarding of this aspect of the industry and hopefully, it can be converted as job cuts avoidance, but recent acquisitions proved that it is not necessarily avoid job cuts due redundance or instant duplicate workplaces due mergers.

Finally, and also an unfortunate thing to say it is unavoidable are unexpected challenges faced by development studios, such as unforeseen technical difficulties or internal issues, can lead to delays or even the cancellation of highly anticipated projects.

These “Wild Cards” add an element of unpredictability and excitement to the 2025 video game release landscape. They highlight the dynamic and ever-evolving nature of the industry, emphasizing the importance of adaptability and a willingness to embrace the unexpected.

A Note of Caution:

It is crucial to remember that release dates are subject to change, and development cycles can be unpredictable. Unforeseen circumstances can lead to delays, and even the most promising titles may face unforeseen challenges. Therefore, it is essential to manage expectations and approach these anticipated releases with a degree of flexibility.

Gaming in 2025 will be pressing hard on innovation

As we are already at first half of the first month of 2025, I think is time to bring up the notion that the gaming industry is poised for a transformative year filled with groundbreaking advancements and exciting trends. From cloud gaming to virtual reality, mobile gaming to artificial intelligence, the landscape of gaming is evolving rapidly, promising gamers an unparalleled experience.

Let’s delve deeper into each aspect with supporting data and trends that highlight this evolution.

1. Rise of Cloud Gaming

Cloud gaming is expected to revolutionize the way we play games by eliminating the need for high-end hardware. According to a report by Newzoo, the cloud gaming market was valued at approximately $1.6 billion in 2021 and is projected to grow to $6.5 billion by 2025. This growth is driven by the widespread adoption of 5G technology, which provides the necessary bandwidth and low latency required for a seamless gaming experience.

Services like NVIDIA GeForce NOW, and Microsoft’s Xbox Game Pass Cloud (formerly Project xCloud) are at the forefront, offering expansive libraries of titles that can be streamed to various devices including smartphones, tablets, and smart TVs. This accessibility is democratizing gaming, making it more inclusive for a broader audience.

…And yes, in an alternate universe, Google Stadia leaded this segment of the gaming industry as even after its demise, its tech stack remains unmatched and DO NOT CHANGE MY MIND!

2. More Immersive Virtual Reality

Honestly, I am not into Virtual reality (VR) but of course, I will not ignore that this segment of the gaming industry continues to push the boundaries of immersive gaming.

The global VR gaming market was valued at $11.56 billion in 2020 and is expected to reach $92.31 billion by 2027, according to Grand View Research. This exponential growth is fueled by advancements in VR headsets such as the Oculus Quest 2 and the PlayStation VR2, which offer enhanced graphics, more intuitive controls, and improved comfort. Developers are leveraging these advancements to create rich, interactive stories and social experiences that allow players to explore virtual worlds together.

Titles like “Half-Life: Alyx” and “Star Wars: Squadrons” showcase the potential of VR to deliver deeply engaging narratives and gameplay. As VR technology continues to evolve, we can anticipate even more innovative and immersive experiences.

3. On the Rise: Mobile Gaming

Despite my admittedly original dislike on how he mobile gaming gained momentary a front seat ahead of console and PC gaming in the previous decade and how embarrasing its was “the leadership” (thanks for nothing people like Konami), but data suggest that the sector is experiencing unprecedented growth, driven by the increasing power of smartphones and the release of high-quality titles.

According to a report by App Annie, mobile gaming revenue reached $98 billion in 2021, surpassing both console and PC gaming.

In 2025, this trend is expected to continue with the release of games like the BETA of “Destiny Rising ” and “Need for Speed Mobile,” which offer console-quality experiences on handheld devices. The convenience of playing games on the go, combined with the accessibility of smartphones, ensures that mobile gaming remains a dominant force in the industry.

4. Integration of Artificial Intelligence

Artificial intelligence (AI) is in indeed a “11 bullet shirt” of a topic depending on who you are talking about it, but it indeed transforming the gaming landscape by enhancing gameplay mechanics and creating more dynamic environments.

AI-driven non-playable characters (NPCs) are becoming more sophisticated, capable of reacting to player actions in real-time and providing more realistic interactions. According to a study by PwC, the AI market in gaming is projected to grow from $3 billion in 2020 to $87 billion by 2025.

This growth is driven by the demand for personalized gaming experiences, where AI tailors challenges and content to individual players’ preferences and skill levels. Games like “Red Dead Redemption 2” and “The Last of Us Part II” demonstrate the potential of AI to create immersive and engaging worlds.

5. Esports Expansions

In my blog, I will try to covert a little bit more of Esports as a FGC competitor myself and while some view that the 2010’s explosive growth reached its peak, some view that a ressurgance is being observed, taking in account on millions of viewers and participants worldwide.

The global esports market was valued at $1.1 billion in 2021 despite the break that the recent pandemic of 2020 brought, and is projected to reach $1.9 billion by 2025, according to a report by Newzoo.

This growth is fueled by the increasing popularity of competitive gaming and the rise of mobile and cloud gaming platforms, which provide greater accessibility for players. Major tournaments, leagues, and sponsorships are emerging, contributing to the expansion of the esports ecosystem. Esports is not just a form of entertainment; it’s a cultural movement that brings people together from all corners of the globe.

As we look ahead to 2025, the gaming industry is on the brink of a new era of innovation and immersion. With advancements in cloud gaming, virtual reality, mobile gaming, artificial intelligence, and esports, gamers can expect an exciting and dynamic year ahead. Whether you’re a casual player or a hardcore gamer, there’s never been a better time to be part of the gaming community.

Merry Christmas and Happy Gaming New Year 2025!

Good morning, Muñaños.

Unfortunately, I need to extend my forced AFK for a while longer.

As I mentioned a few days ago, I fell seriously ill, worse than I have in years, mainly with breathing issues. Although I am feeling much better now, I’m still not 100%. I easily get fatigued, short of breath, and constantly feel tired and drowsy.

It’s clear that I’m not in a condition to stream properly. I know my Resident Evil walkthrough has been inconsistent and lengthy, but at this time, I need to focus on fully recovering. Since it’s Christmas week, I don’t think taking a break until the start of 2025 will further harm my already shaky consistency.

This break also applies to on-demand content, as I can’t do voiceovers right now. I was in the middle of editing a special project from my trip to NY, but I’ll likely resume that before deciding on a new return-to-stream date.

Stay tuned to my blog GeeZusGG.xyz for gaming news, information, and some original editorials over the next few days.

Finally, I hope you’re all having a great week. Merry Christmas and Happy Gaming New Year!

GG!

I guess that this gamer and blogger needed to get back to its roots

It’s, short, but the first of many editorials to come and how about breaking the ice on actually talking about what I mentioned on 11/19/24’s stream?

I’m excited to share some big news and if you couldn’t tell already: I’m returning to blogging!

For those of you who’ve been following my gaming content, you know how passionate I am about sharing my experiences and insights with the community. Blogging has always been a special place for me, I am a blogger since I discovered the Internet, but it was after 2010 that I made it in a pro, freelancing way.

From there, it was Black Berry Puerto Rico, Esmandau, Qiibo, GGs and a first attempt on my own blog 100% mine, I guess that it would not hurt try it one more time, this time as a second stint 100% my own again.

I’m committed to maintaining my gaming content creation, but I believe that blogging offers a unique opportunity to expand my creative horizons. I’m looking forward to sharing a mix of gaming-related posts, personal essays, and other topics that I’m passionate about.

I’m still figuring out the exact format and frequency of my blog posts, but I promise to keep you updated as I develop my plans. In the meantime, I’m eager to hear your thoughts and suggestions.

Thank you for your continued support. I can’t wait to embark on this new chapter with you!

About GeeZus

Gamer since I could hold a controller, never looking back.

ENG/SPA | Gamer | Variety Streamer | Tech Critic | Human | Tekken 7 #FA2022 13th Place

@GeeZusGG (Facebook, X, YouTube), @geezus.xyz (Bluesky) & thegeezus@mastododon.social.

Ending my gaming live streaming hiatus

Hello, my muñaños gamers, never say never!

I guess it was just a matter of time if some of you had already figured out the teases that I had been publishing on my social media channels for a while. But I am officially ending my self-imposed gaming live streaming hiatus & I will be simulcasting on both Trovo and YouTube, with maybe occasionally a third stream with Zap Stream powered by the Nostr protocol (experimenting), beginning somewhere between April and May 2024.

But first, I want to test the waters on monday, 03/25/2024, before committing to an official date and schedule.

I will discuss whether my Tekken 8 Winter Clash 2024 tournament performance was good, bad, or average (no Zap streaming here).

With that being said, if things move positively, Trovo will be my main channel for exclusive streaming, like special events, by request (depending on who asks), intra-promoted, etc.

Why Trovo? Well, considering the self-implosion of Twitch and the somewhat predictable end of the honeymoon phase that half of the Internet had with Kick, and my love/hate relationship with YouTube, I want and need to do something different than what everybody else is doing, avoiding the cursed bandwagons.

And honestly, this is not my first venture with Trovo. Back in 2021, Trovo was one of my four simulcasting channels along with Twitch, Facebook Gaming, and YouTube. I thought it was a good decision to delete my presence on Trovo mid-2022, so I have a pretty good idea of how the experiment could go, whether it’s good, average, or bad.

Also, I noticed since 2021 that I made some awareness from Trovo. Despite not being a regular, I am followed by them on X, and I hope that this could mean a new business partnership in the near future. But of course, I am not daydreaming and will not be frustrated if nothing happens.

As for the YouTube channel, I think that I will keep on-demand long-form content on gaming commentary/podcast, Shorts on gaming quickies, random things, and gameplay exclusive to live streaming. But I will be pausing the podcast (not a long-term hiatus) as I plan a better schedule that could mean less frequency but more context-filled episodes, especially if I am still a one-man band.

Like always, family and self-wellbeing always come first, no negotiation.

GG!

  • Trovo -> https://trovo.live/GeeZusGG
  • YouTube Gaming -> https://www.youtube.com/@GeeZusGG

GeeZus returns to YouTube via GeeZus Gaming & Podcast

Hello Gamers!

Offline life has been weird in terms of having a good balance with online life including early this year quitting content creation mixed with frustration with the internet machinery.

For a while, I have been encouraged and been assessing all the rights and wrong when thinking about giving myself a new AND LAST CHANCE on gaming content creation.

As some have noticed, my YouTube Channel was rebranded as GeeZus Gaming & Podcast with new graphics to reflect refocus on gaming content and not to myself as priority.

This Friday and for a considerable time, I will be grinding Starfield content along with general gaming news (probably the main focus for YT Shorts side of things with important topics in long form video) and I haven’t DECIDED yet on a proper starting date for the first episode of the podcast (which means the original GeeZus Podcast will be overtaken and no longer in Spanish [will add subtitle]), but should not take long.

Important to say that LIVE STREAMING is NOT a focus as I better control my time with VODs until further announcement.

My REAL focus is to have fun again at my own accord and NOT TAKE SHIT from Social Networks so, this is my last opportunity I am giving this and myself as content creator and more importantly, take this as a HOBBY.

I want to test my opportunities elsewhere than X as I have NO FAITH in their management and I FEAR IT WILL ONLY GET WORSE OR X WILL ULTIMATELY FAIL, so pretty much I will be advocating for Mastodon and Nostr as main social presence along with FB, Theta TV and YouTube. Finally and returning to the Podcast part, I am trying to set a proper day to have a VOD release, the audio-only release and episode format (I am inclined on a weekly episode with a cap of 30 mins, with 15 minimum if it is a slow week).

So, Thank you in advance for the consideration and enjoy my Starfield intro video live at YouTube 👉 https://www.youtoube.com/@GeeZusGG, Theta TV 👉 https://theta.tv/thegeezus and my social links 👉 https://linktr.ee/thegeezus


A little more expectations:

So my muñaños, added a little more on this, this Friday at 11:30AM will go lie my first video on YouTube and I am still reviewing WITHOUT affecting my offline world, how can I have a framework as how I can research and record topics for the Podcast so, no first episode date yet.

Besides #Starfield main focus and #GamingNews being directed on YouTube Shorts, I plan to have Monday of #gaming general topic video (whenever possible/available), Starfield on Wednesday and Friday for the Podcast, meanwhile, Wednesday/Friday will go Starfield.

I am for the long run of Starfield & I DO plan to have at least the Endgame portion of Cyberpunk 2077 as I was on mid game when I “called quit” but it will be after Phantom Liberty, as the expansion takes in the middle of the original story & more details are added at the ending.

As I said, Live stream is NOT my focus and I am COMPLETELY uninterested while is true that Kick might be a great Twitch escape and a great partner with YouTube along with Theta TV and now for Nostr, I see Zap Stream as a great new platform…

But, when I remember the routine, how my OCD disallow me to tolerate mishaps and mainly how difficult is not to get frustrated, I prefer seeing it as a negative vibes for this final chance on content creation and I prefer not dealing with that.

But again, live streaming is not my focus.

Another thing that I want to go completely clear, the Family comes first, then personal issues ARE PRIORITY!

If content creation affects (again), then that would definitely be it and this is my third attempt in this crazy, sad and bipolar world and I have just ENOUGH.

AND WITH ALL THAT, Thank you for the support and consideration.

Let’s game!